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=Anti-Installation=
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<includeonly>|-id="{{{ID}}}" class="q1"
<tabber>
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|class="q0{{#switch:{{{cat}}}|Composition=1|Sortie=2|PVP=3|Expedition=4|Supply=5|Factory=6|Modernization=7}} qw1"|<div class="q2">'''{{{ID}}}'''</div>{{#switch:{{{type}}}
|-|Introduction=
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|One=[[File:Quest once.png|One-Time Quest|30px]] '''One-Time'''
{{details|Anti-Installation}}
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|Daily|Weekly|Monthly|Quarterly=[[File:Quest Frequency {{{type|}}}.png|{{{type|}}} Quest|30px]] '''{{{type|}}}'''
 
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|Spring|Summer|Autumn|Winter=<span class="qs1">'''{{{type|}}}</span>
As a general rule, to engage in anti-installation warfare, a combination of regular setups (DA, AACI, ASW, ...), has to be mixed with the use of more or less "anti-installation equipment":
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|January|February|March|April|May|June|July|August|September|October|November|December=<span class="qs2">[[File:Quest Frequency Yearly {{{type|}}}.png|Yearly {{{type|}}} Quest|30px]]<span class="qs3">{{{type|}}}</span></span>}}
{{:Category:Equipment with Anti-Installation Mechanics}}
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|class="q0{{#switch:{{{cat}}}|Composition=1|Sortie=2|PVP=3|Expedition=4|Supply=5|Factory=6|Modernization=7}}" colspan=2 width=50%|<div class="q3">{{lang|ja|{{{namejp}}}}}<br>''{{{nameen}}}''</div>
 
+
!class="q5"|[[file:Fuel.png|Fuel|25px|link=Fuel]]<br>{{{fuel|0}}}
*Regarding {{Landing Craft}} {{Amphibious Tank}} {{Landing Forces}} [[Landing Equipment]]:
+
!class="q6"|[[file:Ammunition.png|Ammunition|25px|link=Ammo]]<br>{{{ammo|0}}}
**These provide on average the highest flat/multiplier damage bonus against all installations.
+
!class="q7"|[[file:Steel.png|Steel|25px|link=Steel]]<br>{{{steel|0}}}
**As Landing Craft, Amphibious Vehicles, and Landing Forces have separate multipliers, it is recommended to use them in tandem to maximize the effect.
+
!class="q8"|[[File:Bauxite.png|Bauxite|25px|link=Bauxite]]<br>{{{bauxite|0}}}
**Only the following ships can equip those equipment, and so are particularly valuable in those situations:
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
 
 
 
*Regarding {{AntiGroundArtillery}} [[Anti-Ground Rocket]]s:
 
**If a ship's base firepower is low or just cannot equip landing equipment, it can be viable to use Anti-Ground Rockets to provide a large flat damage increase to supplement the ship's anti-installation damage.
 
**Depending on whether one or more Anti-Ground Artilleries are to be equipped on a ship, it is recommended to use a WG42 for singular purposes, or Shipborne Model Type 4 20cm Anti-ground Rocket Launchers (or CD) if multiple are needed.
 
**{{DepthCharge}} {{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortar|link_category=ASW Mortars}} are inferior substitutes to regular Anti-Ground Rockets when lacking those.
 
 
 
*Regarding [[Shell]]s:
 
**{{AP Shell}} [[AP Shell]]s are mostly effective against "Hard Skin Installations",
 
**{{AA Shell}} [[AA Shell]]s are mostly effective against "Soft Skin Installations".
 
 
 
{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}} describes any setups using anti-installation equipment from multiple categories to multiplicatively amplify damage dealt to installations (dealing "nuclear-like damage").
 
*Such a setup has a strong anti-installation power against all installations but is hampered by the daytime damage cap.
 
*Nuke Setups are recommended to be used when dealing with Supply Depot Princess in particular, utilizing the high post-cap side of the bonuses to deal with her generally high HP pool.
 
*The setup's damage can be further improved by using multiple copies of those types of equipment where applicable.
 
** For example, equipping multiple {{Amphibious Tank}} Amphibious Vehicles or {{Landing Craft}} Landing Craft with unique bonuses instead of anti-ground rockets provides better damage output for the ship, however, it is advised to only do so if you have enough available for the other ships in your fleet that require them.
 
 
 
All "surface" anti-installation setups can be further enhanced by using them in '''[[Special Attacks]]''', especially the {{Class|Nelson}}'s Touch.
 
 
 
In addition to the regular "supporting equipment" can also be added the {{Balloon}} '''[[Barrage Balloon]]s''' for anti-installation only.
 
 
 
|-|FBB/BB/BBV=
 
{|class="wikitable"
 
!width=250px|Equipment Setup
 
!Notes
 
|-
 
!colspan=2|General anti-installation setups
 
|-
 
|{{Large Gun}} {{Large Gun}} {{Seaplane}} {{AP Shell}}+{{AA Shell}}
 
|"Best of both worlds", one of the best setups for 4+[[RE]] or 5 slot battleships, being both good in regular combat a well as against most installations.
 
|-
 
|{{Large Gun}} {{Large Gun}} {{Seaplane}} {{Landing Craft}}/{{Amphibious Tank}}<br>{{Large Gun}} {{Large Gun}} {{AP Shell}} {{Landing Craft}}/{{Amphibious Tank}}
 
|[[Haruna Kai Ni C]], {{Class|Nagato|Kai Ni}}, & [[Yamato Kai Ni Juu]] only.
 
*Note that since they have high FP, they benefit less from precap modifiers, hence such setup sees little use in most cases.
 
*Keeping the seaplane allows to still perform artillery spotting to maintain enough effectiveness against other targets.
 
*Yamato can equip both {{Seaplane}} & {{AP Shell}}, and Yamato & Haruna can equip an additional {{Radar}} in their [[RE]] if possible.
 
*This setup is most effective against SDP & installation-like warships.
 
|-
 
!colspan=2|Anti-hard skins setups
 
|-
 
|{{Large Gun}} {{Large Gun}} {{Seaplane}} {{AP Shell}}
 
|The basic battleship setup. Because Battleships are not far away from the damage cap compared to other ship types, they do not benefit much from the high pre-cap multipliers that anti-installation equipment provides. The standard artillery spotting setup will allow them to utilize spotting attacks and AP Shell's post-cap bonuses against the installation, as well as be effective against all other targets in the enemy fleet.
 
|-
 
|{{Large Gun}} {{Large Gun}} {{Dive Bomber}} {{Dive Bomber}} {{WildCard}}
 
|{{Class|Ise|Kai Ni}} only, taking advantage of the dive bomber bonus, without being limited by the anti-installation DB.
 
|-
 
!colspan=2|Anti-soft skins setups
 
|-
 
|{{Large Gun}} {{Large Gun}} {{Seaplane}} {{AA Shell}}
 
|This is an option when facing soft-skinned installations. Taking an AA shell will improve their damage against installations, but will also limit the battleship's effectiveness against all other targets by reducing their artillery spotting attack types.
 
|-
 
!colspan=2|Anti-SDP setups
 
|-
 
|{{Large Gun}} {{AP Shell}} {{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}}+{{Radar}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Yamato Kai Ni Juu]] only.
 
*This utilizes most equipment bonuses for the [[Special Attack]].
 
|-
 
|4-5 x {{Landing Craft}}/{{Amphibious Tank}}
 
|{{TextGlow|'''Mega Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Haruna Kai Ni C]], {{Class|Nagato|Kai Ni}}, & [[Yamato Kai Ni Juu]] only.
 
*A setup for extreme cases, not recommended in most cases as it negatively affects the normal combat effectiveness.
 
|-
 
|{{Large Gun}} {{Amphibious Tank}} {{Amphibious Tank}} {{AntiGroundArtillery}}+{{Green Gun}}
 
|[[Haruna Kai Ni C]] & [[Yamato Kai Ni Juu]] only, DA Nuke, not recommended in most cases as it negatively affects the normal combat effectiveness.
 
|-
 
!colspan=2|Anti-installation-like warships setups
 
|-
 
|{{TorpedoWeapon}} {{TorpedoWeapon}} {{Amphibious Tank}} {{Amphibious Tank}}
 
|[[Haruna Kai Ni C]] only.
 
|-
 
|{{TorpedoWeapon}} {{TorpedoWeapon}} {{AntiGroundArtillery}} {{AntiGroundArtillery}}
 
|{{Class|Kongou|Kai Ni B/C}} & [[Conte di Cavour Nuovo]] only.
 
|}
 
 
 
[[RE]] recommendations:
 
*In most cases, {{AA Shell}} are better by bringing additional bonuses, especially the Kai & Kai 2 variants, that brings {{Firepower}}
 
 
 
|-|CV/CVB/CVL=
 
In most situations, it is advisable to use regular setups on carriers (with no [[:Category:Anti-Installation Dive Bombers|anti-installation dive bombers]]), so they will not attack the installations at all and focus on clearing the escorts. Else, the following setups must be used to be able to attack installations:
 
 
 
{|class="wikitable"
 
!width=250px|Equipment Setup
 
!Notes
 
|-
 
!colspan=2|General anti-installation setups
 
|-
 
|{{Dive Bomber}} {{Torpedo Bomber}} {{Fighter}} {{WildCard}}
 
|This is only to be used when having [[:Category:Anti-Installation Dive Bombers|anti-installation dive bombers]]. It will allow the carrier to still perform CVCI against other targets.
 
 
|-
 
|-
|{{Torpedo Bomber}} {{Torpedo Bomber}} {{Fighter}} {{WildCard}}
+
|colspan=3 class="q4"|''{{{text|}}}
|A setup usually not recommended as it sacrifices the CVCI. It can still do significant damage to installations and other targets.
+
|colspan=4 rowspan=4 class="qw2"|{{{main|}}}{{#if:{{{choice1|}}}|'''Choose between:'''<br>}}{{{choice1|}}}{{#if:{{{choice2|}}}|<br>'''Then choose between:'''<br>}}{{{choice2|}}}
*The number of torpedo bombers and fighters can be varied depending on the amount of fighter power required.
 
 
|-
 
|-
!colspan=2|Anti-SDP setups
+
|colspan=3 class="q4"|{{{req|}}}
 
|-
 
|-
|{{Dive Bomber}} {{Torpedo Bomber}} {{Landing Craft}} {{WildCard}}
+
!Prerequisites
|{{TextGlow|'''CV-Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Gambier Bay Mk.II]] & [[Unyou|Unyou Kai/Ni]] only.
+
|colspan=2 class="q4"|{{#if:{{{qreq1|}}}|{{#ifeq:{{#sub:{{{qreq1}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq1|}}}|{{{qreq1|}}}]]|{{Q|{{{qreq1|}}}}}}}}}{{#if:{{{qreq2|}}}|, {{#ifeq:{{#sub:{{{qreq2}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq2|}}}|{{{qreq2|}}}]]|{{Q|{{{qreq2|}}}}}}}}}{{#if:{{{qreq3|}}}|, {{#ifeq:{{#sub:{{{qreq3}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq3|}}}|{{{qreq3|}}}]]|{{Q|{{{qreq3|}}}}}}}}}{{#if:{{{qreq4|}}}|, {{#ifeq:{{#sub:{{{qreq4}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq4|}}}|{{{qreq4|}}}]]|{{Q|{{{qreq4|}}}}}}}}}{{#if:{{{qreq5|}}}|, {{#ifeq:{{#sub:{{{qreq5}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq5|}}}|{{{qreq5|}}}]]|{{Q|{{{qreq5|}}}}}}}}}{{#if:{{{qreq6|}}}|, {{#ifeq:{{#sub:{{{qreq6}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq6|}}}|{{{qreq6|}}}]]|{{Q|{{{qreq6|}}}}}}}}}
*A setup combining CVCI with landing craft bonuses ([[:Category:Anti-Installation Dive Bombers|anti-installation dive bomber]] still required).
 
*Effective when used in the escort of a combined fleet against single fleets, especially for Unyou Kai Ni, who can do night shelling.
 
 
|-
 
|-
|{{Dive Bomber}} {{Landing Craft}}/{{Amphibious Tank}} {{Landing Craft}}/{{Amphibious Tank}} {{WildCard}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Houshou Kai Ni Sen]], [[Gambier Bay Mk.II]] & [[Unyou|Unyou Kai/Ni]] only.
 
*Sacrifices CVCI for larger "nuke" bonuses (requires [[:Category:Anti-Installation Dive Bombers|anti-installation dive bomber]]).
 
*The 4th slot can be used to carry a {{Dive Bomber}}/{{Fighter}}/{{ASWPlane}}/{{Landing Craft}}/{{Amphibious Tank}}, depending on the situation.
 
|}
 
 
[[RE]] recommendations:
 
*{{Extra Armor}} [[Extra Armor]] in most cases,
 
*The {{Equipment/Card|12cm 30-tube Rocket Launcher Kai 2|size=36px}} {{Equipment/Link|12cm 30-tube Rocket Launcher Kai 2|text=RoSa K2}} when facing air power,
 
*The {{IconText|{{Aviation Personnel}}|SDP}} {{Equipment/Link|Skilled Deck Personnel + Aviation Maintenance Hands|text=SDP+}} to increase carrier damage output.
 
 
|-|CA/CAV=
 
{|class="wikitable"
 
!width=250px|Equipment Setup
 
 
!Notes
 
!Notes
|-
+
|class="q4"|{{#if:{{{lim|}}}|'''''Limited Time Quest'''''<br>|}}{{#if:{{{notes|}}}|{{{notes}}}|}}</includeonly><noinclude>{{documentation}}</noinclude>
!colspan=2|General anti-installation setups
 
|-
 
|{{Med Gun}} {{Med Gun}} {{SPR}} {{AA Shell}}<br>{{Med Gun}} {{Med Gun}} {{SPR}} {{WildCard}}+{{AA Shell}}
 
|The only anti-installation equipment a regular CA can carry are AA shells, which is effective against all installations but [[Pillbox]]es, and very effective against soft-skinned installations.
 
*It allows artillery spotting and deals decent damage against installations.
 
|-
 
|{{Med Gun}} {{Med Gun}} {{SPB}}/{{SPF}} {{AA Shell}}<br>{{Med Gun}} {{Med Gun}} {{SPB}}/{{SPF}} {{WildCard}}+{{AA Shell}}
 
|{{Class|Zara|Kai+}} Only, with the SPB/SPF providing additional bonuses.
 
|-
 
|{{Med Gun}} {{Med Gun}} {{AntiGroundArtillery}} {{AA Shell}}<br>{{Med Gun}} {{Med Gun}} {{Seaplane}} {{AntiGroundArtillery}}+{{AA Shell}}
 
|This is an alternative setup only for CAV.
 
*If no [[RE]] is available, it removes the ability to artillery spot, but for much more powerful damage at night.
 
|-
 
|{{Med Gun}} {{Seaplane}} {{AntiGroundArtillery}} {{AA Shell}}+{{Green Gun}}
 
|For the {{Class|Mogami|Kai Ni}} with an RE, this setup additionally maintains the artillery spotting.
 
|-
 
|{{Med Gun}} {{AntiGroundArtillery}} {{AntiGroundArtillery}} {{AntiGroundArtillery}}+{{Green Gun}}
 
|For the {{Class|Mogami|Kai Ni}} with an RE, a DA pseudo-nuke.
 
|-
 
|{{Med Gun}} {{Med Gun}} {{Seaplane}} {{Landing Craft}}/{{Amphibious Tank}}<br>{{Med Gun}} {{Minisub}} {{SPB}} {{Landing Craft}}/{{Amphibious Tank}}+{{Green Gun}}
 
|This setup is for [[Mogami Kai Ni Toku]], allowing for oTorp, artillery spiting, and DA with anti-installation bonuses.
 
*The seaplane can be a {{SPB}}/{{SPF}} for further bonuses.
 
|-
 
!colspan=2|Anti-SDP setups
 
|-
 
|{{Med Gun}} {{Med Gun}} {{Landing Craft}} {{Amphibious Tank}}<br>{{Med Gun}} {{AntiGroundArtillery}} {{Landing Craft}} {{Amphibious Tank}}+{{Green Gun}}<br>{{Med Gun}} {{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}}+{{Green Gun}}
 
|{{TextGlow|'''DA Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Mogami Kai Ni Toku]] only.
 
*Uses Mogami's ability to carry {{EquipmentLink|8cm High-angle Gun|8cm High-angle Gun Kai + Additional Machine Guns|text=8cm High-angle Guns}} in her [[RE]], making this a true nuke setup while keeping the Double Attack.
 
|-
 
|{{AntiGroundArtillery}} {{AntiGroundArtillery}} {{Landing Craft}} {{Amphibious Tank}}<br>{{AntiGroundArtillery}} {{Landing Craft}} {{Amphibious Tank}} {{Landing Craft}}/{{Amphibious Tank}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Mogami Kai Ni Toku]] only.
 
*Not recommended as it loses the DA.
 
|}
 
 
 
[[RE]] recommendations:
 
*In most cases, {{AA Shell}} are better by bringing additional bonuses, especially the Kai & Kai 2 varainat that bring additional {{Firepower}}.
 
 
 
|-|CL/CT=
 
{|class="wikitable"
 
!width=250px|Equipment Setup
 
!Notes
 
|-
 
!colspan=2|General anti-installation setups
 
|-
 
|{{Med Gun}} {{Med Gun}} {{AntiGroundArtillery}}
 
|The most basic DA setup for cruisers who cannot carry landing craft.
 
|-
 
|{{Med Gun}} {{Med Gun}} {{Landing Craft}}/{{Amphibious Tank}}
 
|The most basic DA setup for cruisers who can carry landing craft.
 
|-
 
|{{Med Gun}} {{Med Gun}} {{AntiGroundArtillery}} {{AntiGroundArtillery}}
 
|A setup for 4-slot cruisers. This preserves their ability to double attack at night while giving them significant anti-installation power.
 
|-
 
|{{Med Gun}} {{Minisub}} {{SPB}} {{Landing Craft}}/{{Amphibious Tank}}+{{Green Gun}}
 
|This setup is for [[Yahagi Kai Ni B]], allowing for oTorp, artillery spiting, and DA with anti-installation bonuses
 
|-
 
!colspan=2|Anti-SDP setups
 
|-
 
|{{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}}<br>{{AntiGroundArtillery}} {{Landing Craft}} {{Amphibious Tank}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
|-
 
|{{Med Gun}} {{Landing Craft}} {{Amphibious Tank}}+{{Green Gun}}
 
|{{TextGlow|'''DA Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}} for CL that can equip guns in their [[RE]].
 
|}
 
 
 
|-|CLT=
 
CLT should not engage in anti-installation warfare.
 
*They should serve a support purpose (oTorp against regular ships, oasw, balloon, smoke, ...).
 
 
 
|-|DD=
 
{|class="wikitable"
 
!width=250px|Equipment Setup
 
!Notes
 
|-
 
!colspan=2|General anti-installation setups
 
|-
 
|{{Light Gun}} {{Light Gun}} {{AntiGroundArtillery}}
 
|The most basic DA setup for destroyers who cannot carry landing craft.
 
|-
 
|{{Light Gun}} {{Light Gun}} {{Balloon}}
 
|A basic setup DA for destroyers who cannot carry landing craft, providing a general bonus to the fleet.
 
|-
 
|{{AntiGroundArtillery}} {{AntiGroundArtillery}} {{AntiGroundArtillery}}
 
|This setup can be better than some basic CA in some cases.
 
*All 3 {{AntiGroundArtillery}} should be different to maximize the bonus.
 
|-
 
|{{Light Gun}} {{Light Gun}} {{Landing Craft}}/{{Amphibious Tank}}
 
|The most basic DA setup for destroyers who can carry landing craft.
 
|-
 
!colspan=2|Anti-SDP setups
 
|-
 
|{{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
|-
 
|{{AntiGroundArtillery}} {{AntiGroundArtillery}} {{Landing Craft}}/{{Amphibious Tank}}<br>{{AntiGroundArtillery}} {{Landing Craft}} {{Landing Craft}}
 
|{{TextGlow|'''Mini-Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
*Substitute nuke setups to use ONLY when lacking Landing Craft or Amphibious Vehicles.
 
|-
 
!colspan=2|Anti-installation-like warships / mixed fleet setups
 
|-
 
|{{TorpedoWeapon}} {{TorpedoWeapon}} {{Landing Craft}}/{{Amphibious Tank}}
 
|TCI + anti-installation setup
 
*Adding a {{Skilled Lookout}} in the RE increases the trigger rate.
 
|-
 
|{{Light Gun}} {{TorpedoWeapon}} {{Landing Craft}}/{{Amphibious Tank}}+{{Surface Radar}}
 
|Only for Lv80+ high-luck DD that can carry radar in RE.
 
*GTR + anti-installation setup
 
|}
 
 
 
|-|DE=
 
DE should not engage in anti-installation warfare.
 
 
 
{|class="wikitable"
 
!width=250px|Equipment Setup
 
!Notes
 
|-
 
!colspan=2|General anti-installation setups
 
|-
 
|{{AntiGroundArtillery}} {{AntiGroundArtillery}} {{AntiGroundArtillery}}
 
|Against SDP only, this setup can be better than some basic CA.
 
*All 3 {{AntiGroundArtillery}} should be different to maximize the bonus.
 
|}
 
 
 
|-|SS/SSV=
 
 
 
{|class="wikitable" width=100%
 
!width=250px|Equipment Setup
 
!Notes
 
|-
 
!colspan=2|General anti-installation setups
 
|-
 
|{{Amphibious Tank}} / {{AntiGroundArtillery}}
 
|Equipping either is required for SS/V to attack installations during shelling.
 
|}
 
 
 
|-|AV=
 
{|class="wikitable"
 
!width=250px|Equipment Setup
 
!Notes
 
|-
 
!colspan=2|General anti-installation setups
 
|-
 
|{{Light Gun}} {{Light Gun}} {{Seaplane}} {{Landing Craft}}/{{Amphibious Tank}}
 
|Basic setup maintaining a DA at both day and night.
 
|-
 
|{{Sec Gun}} {{Sec Gun}} {{Landing Craft}}/{{Amphibious Tank}}
 
|General night DA
 
|-
 
|{{Landing Craft}}/{{Amphibious Tank}} {{WildCard}} {{WildCard}}
 
|When artillery spotting is unavailable
 
|-
 
!colspan=2|Anti-SDP setups
 
|-
 
|{{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}}<br>{{AntiGroundArtillery}} {{Landing Craft}} {{Amphibious Tank}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
*4-slot AVs can also either take a 2nd anti-ground rocket, a midget sub, or a seaplane fighter in their last slot.
 
|-
 
|{{Sec Gun}} {{Sec Gun}} {{Landing Craft}} {{Amphibious Tank}}
 
|{{TextGlow|'''Double Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
*{{Sec Gun}} are recommended instead of {{Med Gun}} to avoid "[[Hidden Fit Bonuses|Hidden Accuracy Penalties]]".<br>This setup is for 4 slots AV to utilize the "Nuke" with a "Night DA".
 
|}
 
 
 
|-|LHA=
 
{|class="wikitable"
 
!width=250px|Equipment Setup
 
!Notes
 
|-
 
!colspan=2|General anti-installation setups
 
|-
 
|{{Light Gun}} {{Light Gun}} {{Seaplane}} {{Landing Craft}}/{{Amphibious Tank}}
 
|Basic setup maintaining a DA at both day and night.
 
|-
 
|{{Sec Gun}} {{Sec Gun}} {{Landing Craft}}/{{Amphibious Tank}}
 
|General night DA
 
|-
 
|{{Landing Craft}}/{{Amphibious Tank}} {{WildCard}} {{WildCard}}
 
|When artillery spotting is unavailable
 
|-
 
!colspan=2|Anti-SDP setups
 
|-
 
|{{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}} {{Amphibious Tank}}<br>{{AntiGroundArtillery}} {{AntiGroundArtillery}} {{Landing Craft}} {{Amphibious Tank}}<br>{{AntiGroundArtillery}} {{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
*LHAs can carry some of the strongest 4 slots nuke configurations.
 
|-
 
|{{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}} {{Amphibious Tank}}+{{Landing Craft}}<br>{{AntiGroundArtillery}} {{AntiGroundArtillery}} {{Landing Craft}} {{Amphibious Tank}}+{{Landing Craft}}
 
|{{TextGlow|'''Mega-Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Shinshuu Maru Kai]] only.
 
*Uses Shinshuu Maru's unique ability to carry a {{Equipment/Link|Soukoutei (Armored Boat Class)}} in her [[RE]] to further improve the LHA setup.
 
*The other Landing Craft should be the {{Equipment/Link|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)}} for optimum effectiveness.
 
|-
 
|{{Landing Forces}} {{Landing Forces}} {{Amphibious Tank}}
 
|{{TextGlow|'''Omega-Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[No.101 Transport Ship Kai]] only.
 
*Uses LST's unique ability to carry {{Landing Forces}} [[Landing Force]]s.
 
|-
 
|{{Green Gun}} {{Landing Forces}} {{Landing Forces}}+{{Green Gun}}
 
|{{TextGlow|'''DA Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[No.101 Transport Ship Kai]] only.
 
*Has a lower maximal damage output than the Omega-Nuke, but is more versatile against non-SDP installations with a DA at night.
 
|-
 
|{{Sec Gun}} {{Sec Gun}} {{Landing Craft}} {{Amphibious Tank}}
 
|{{TextGlow|'''Double Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
*This setup is to utilize the "Nuke" with a "Night DA".
 
|}
 
 
 
|-|Aux=
 
Other auxiliaries should not focus on the anti-installation role. However, they can still utilize anti-installation equipment, such as in TP phases.
 
 
 
</tabber>
 

Latest revision as of 08:14, 18 May 2024

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