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==Calculation==
 
Installations generally have a lot of HP and/or armor. But multiple different cumulative bonuses exist against them, allowing for massive damage when using the right set-ups.
 
These bonuses are divided into 5 groups and are calculated in the following order<ref>https://docs.google.com/document/d/1mXGyJ3yeNWeOmuGZQrXkcuGSuSEQYqmKhPelHMkzkGI/edit</ref>:
 
# [[#Ship type bonuses|Ship type bonuses]]
 
# [[#General multiplicative bonuses|General multiplicative bonuses]]
 
# [[#Specific equipment bonuses|Specific equipment bonuses]]:
 
## 11th regiment bonuses
 
## M4A1 bonuses
 
## Ho-Ni bonuses
 
## Landing craft synergy bonuses
 
# [[#Flat Damage Bonuses|General Flat bonuses]]
 
# [[#Post-Cap Bonus|Post-cap bonuses]] against {{Enemy/Link|Supply Depot Princess}}
 
# [[#Airstrike and Land Base Bonus|Airstrike and Land Base]] special cases
 
# [[#Installation-like warships|"Installation-like warships"]] special cases
 
*The bonuses' exact order is still under investigation and may be subject to changes.
 
  
{|class="wikitable mw-collapsible mw-collapsed" width="100%"
 
!colspan=2|Damage Bonuses Calculations
 
|-
 
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Pre-cap</div>
 
|
 
'''Surface Shelling:'''
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
|valign="center"|  <math>\text{Atk}_\text{pre-cap} = \bigg( \bigg[ \bigg( \Big( \big[ \big( [ ( \text{Atk}_\text{base} {\color{tomato} \times \text{A0}} {\color{DeepSkyBlue} + \text{B0}} ) {\color{tomato} \times \text{A1}} {\color{DeepSkyBlue}} ] {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \big) {\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big] {\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big) {\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \bigg) {\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \bigg] {\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26} + \text{B1}} \bigg) \times \text{Mod}_\text{others}</math>
 
|}
 
 
 
'''Carrier Shelling:'''
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
|valign="center"|  <math>\text{Atk}_\text{pre-cap} = \bigg( \Big[ \Big( \Big[ \Big( \big[ \big( [ \text{Atk}_\text{base} {\color{tomato} \times \text{A0} \times \text{A1}} ] {\color{tomato} \times \text{A21}} {\color{DeepSkyBlue} + \text{B21}} \big) {\color{tomato} \times \text{A22}} {\color{DeepSkyBlue} + \text{B22}} \big] {\color{tomato} \times \text{A23}} {\color{DeepSkyBlue} + \text{B23}} \Big) {\color{tomato} \times \text{A24}} {\color{DeepSkyBlue} + \text{B24}} \Big] {\color{tomato} \times \text{A25}} {\color{DeepSkyBlue} + \text{B25}} \Big) {\color{tomato} \times \text{A26}} {\color{DeepSkyBlue} + \text{B26} + \text{B1}} +(\text{DB} \times 1.3) + 15 \Big] \times 1.5 +25 \bigg) \times \text{Mod}_\text{others}</math>
 
|}
 
 
|-
 
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Cap</div>
 
|
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
|valign="center"|  <math>\text{Atk}_\text{cap} = \text{Cap} + \sqrt{\text{Atk}_\text{pre-cap} - \text{Cap}}</math>
 
|}
 
 
|-
 
!width=20px|<div style="-webkit-writing-mode:vertical-rl;-webkit-transform:rotate(180deg); text-align:left;">Post-Cap</div>
 
|
 
{|style="padding:10px; margin:20px; border:1px solid orange; border-radius:10px"
 
|valign="center"|  <math>\text{Atk}_\text{post-cap} = \text{Atk}_\text{cap} \times \text{Mod}_\text{others} {\color{tomato} \times \text{C}} {\color{tomato} \times \text{C1} \times \text{Mod}_\text{Inst}} \times_\downarrow \text{Crit}</math>
 
|}
 
 
|-
 
|colspan=2|
 
;With
 
*<math>\text{Atk}_\text{base}</math> the base attack deffined [[Damage Calculations#Basic Attack Power Formulas|''here'']],
 
* '''{{Color|tomato|A & C}}''' the Multiplicative bonuses,
 
* '''{{Color|DeepSkyBlue|B}}''' the Flat bonuses,
 
* '''A & B''' being pre-cap bonuses,
 
* '''C''' being post-cap bonuses.
 
* <math>\text{Mod}_\text{others}</math> being all other modifiers unrelated to installation (see [[Damage Calculations]] for more details)
 
* <math>\text{DB}</math> being the {{Dive}} bombing stat of '''Anti-installation''' Dive Bomber only
 
* <math>\text{Cap}</math> is:
 
**'''220''' during day,
 
**'''360''' during night.
 
 
<references/>
 
|}
 

Latest revision as of 20:23, 13 November 2024