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=Anti-Installation=
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<includeonly>|-id="{{{ID}}}" class="q1"
=old=
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|class="q0{{#switch:{{{cat}}}|Composition=1|Sortie=2|PVP=3|Expedition=4|Supply=5|Factory=6|Modernization=7}} qw1"|<div class="q2">'''{{{ID}}}'''</div>{{#switch:{{{type}}}
<tabber>
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|One=[[File:Quest once.png|One-Time Quest|30px]] '''One-Time'''
|-|Introduction=
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|Daily|Weekly|Monthly|Quarterly=[[File:Quest Frequency {{{type|}}}.png|{{{type|}}} Quest|30px]] '''{{{type|}}}'''
{{details|Anti-Installation}}
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|Spring|Summer|Autumn|Winter=<span class="qs1">'''{{{type|}}}</span>
 
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|January|February|March|April|May|June|July|August|September|October|November|December=<span class="qs2">[[File:Quest Frequency Yearly {{{type|}}}.png|Yearly {{{type|}}} Quest|30px]]<span class="qs3">{{{type|}}}</span></span>}}
As a general rule, to engage in anti-installation warfare, a combination of regular setups (DA, AACI, ASW, ...), has to be mixed with the use of more or less "anti-installation equipment":
+
|class="q0{{#switch:{{{cat}}}|Composition=1|Sortie=2|PVP=3|Expedition=4|Supply=5|Factory=6|Modernization=7}}" colspan=2 width=50%|<div class="q3">{{lang|ja|{{{namejp}}}}}<br>''{{{nameen}}}''</div>
{{:Category:Equipment with Anti-Installation Mechanics}}
+
!class="q5"|[[file:Fuel.png|Fuel|25px|link=Fuel]]<br>{{{fuel|0}}}
 
+
!class="q6"|[[file:Ammunition.png|Ammunition|25px|link=Ammo]]<br>{{{ammo|0}}}
*Regarding {{Landing Craft}} {{Amphibious Tank}} {{Landing Forces}} [[Landing Equipment]]:
+
!class="q7"|[[file:Steel.png|Steel|25px|link=Steel]]<br>{{{steel|0}}}
**These provide on average the highest flat/multiplier damage bonus against all installations.
+
!class="q8"|[[File:Bauxite.png|Bauxite|25px|link=Bauxite]]<br>{{{bauxite|0}}}
**As Landing Craft, Amphibious Tanks, and Landing Forces have separate multipliers, it is recommended to use them in tandem to maximize the effect.
 
**Only the following ships can equip those equipment, and so are particularly valuable in those situations:
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships}}
 
 
 
*Regarding {{AntiGroundArtillery}} [[Anti-Ground Rocket]]s:
 
**If a ship's base firepower is low or just cannot equip landing equipment, it can be viable to use Anti-Ground Rockets to provide a large flat damage increase to supplement the ship's anti-installation damage.
 
**Depending on whether one or more Anti-Ground Artilleries are to be equipped on a ship, it is recommended to use a WG42 for singular purposes, or Shipborne Model Type 4 20cm Anti-ground Rocket Launchers (or CD) if multiple are needed.
 
**{{DepthCharge}} {{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortar|link_category=ASW Mortars}} are inferior substitutes to regular Anti-Ground Rockets when lacking those.
 
 
 
*Regarding {{AP Shell}} {{AA Shell}} [[Shell]]s:
 
**{{AP Shell}} [[AP Shell]]s are mostly effective against "Hard Skin Installations",
 
**{{AA Shell}} [[AA Shell]]s are mostly effective against "Soft Skin Installations".
 
 
 
{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}} describes any setups using anti-installation equipment from multiple categories to multiplicatively amplify damage dealt to installations (dealing "nuclear-like damage").
 
*Such a setup has a strong anti-installation power against all installations but is hampered by the daytime damage cap.
 
*Nuke Setups are recommended to be used when dealing with Supply Depot Princess in particular, utilizing the high post-cap side of the bonuses to deal with her generally high HP pool.
 
*The setup's damage can be further improved by using multiple copies of those types of equipment where applicable.
 
** For example, equipping multiple {{Amphibious Tank}} Amphibious Tanks or {{Landing Craft}} Landing Craft with unique bonuses instead of anti-ground rockets provides better damage output for the ship, however, it is advised to only do so if you have enough available for the other ships in your fleet that require them.
 
 
 
All "surface" anti-installation setups can be further enhanced by using them in '''[[Special Attacks]]''', especially the {{Class|Nelson}}'s Touch.
 
 
 
In addition to the regular "supporting equipment" can also be added the {{Balloon}} '''[[Barrage Balloon]]s''' for anti-installation only.
 
 
 
|-|FBB/BB/BBV=
 
{|class="wikitable"
 
!width=250px|Equipment Setup
 
!Notes
 
|-
 
!colspan=2|General anti-installation setups
 
|-
 
|{{Large Gun}} {{Large Gun}} {{Seaplane}} {{AP Shell}} {{AA Shell}}
 
|{{Class|Yamato|Kai Ni}} & {{Class|Ise|Kai Ni}}, else it requires a [[RE]].
 
*"Best of both worlds" for 5-slot battleships.
 
|-
 
|{{Large Gun}} {{Large Gun}} {{Seaplane}} {{Landing Craft}}/{{Amphibious Tank}}
 
|[[Haruna Kai Ni C]], {{Class|Nagato|Kai Ni}} & [[Yamato Kai Ni Juu]] only.
 
*The landing craft/special amphibious tank will make their [[Special Attacks]] deal significantly more damage to installation enemies. Keeping the seaplane allows to still perform artillery spotting to maintain enough effectiveness against other targets.
 
|-
 
!colspan=2|Anti-hard skins setups
 
|-
 
|{{Large Gun}} {{Large Gun}} {{Seaplane}} {{AP Shell}}
 
|The basic battleship setup. Because Battleships are not far away from the damage cap compared to other ship types, they do not benefit much from the high pre-cap multipliers that anti-installation equipment provides. The standard artillery spotting setup will allow them to utilize spotting attacks and AP Shell's post-cap bonuses against the installation, as well as be effective against all other targets in the enemy fleet.
 
|-
 
!colspan=2|Anti-soft skins setups
 
|-
 
|{{Large Gun}} {{Large Gun}} {{Seaplane}} {{AA Shell}}
 
|This is an option when facing soft-skinned installations. Taking an AA shell will slightly improve their damage versus installations, but will also limit the battleship's effectiveness against all other targets by reducing their artillery spotting attack types.
 
|-
 
!colspan=2|Anti-SDP setups
 
|-
 
|{{Large Gun}} {{Seaplane}} {{AntiGroundArtillery}} {{Landing Craft}} {{Amphibious Tank}}+{{Sec Gun}}<div style="text-align:center;">'''or'''</div>{{Large Gun}} {{Seaplane}} {{AP Shell}} {{Landing Craft}} {{Amphibious Tank}}+{{Sec Gun}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Yamato Kai Ni Juu]] only.
 
*A proper nuke setup keeping the Double Attack and artillery spotting, that uses Yamato's ability to carry [[Secondary Gun]]s in her [[RE]], also taking advantage of her [[Special Attack]].
 
* An AP Shell may be used to replace the anti-ground rockets to improve performance against other targets, while improving the damage multiplier of Yamato's Special Attacks and Artillery Spotting types.
 
|}
 
 
 
[[RE]] recommendations:
 
*In most cases, {{AA Shell}} are better by bringing additional bonuses, especially the Kai & Kai 2 varainat that brings {{Firepower}}
 
 
 
 
 
|-|CV/CVB/CVL=
 
{|class="wikitable"
 
!width=250px|Equipment Setup
 
!Notes
 
|-
 
!colspan=2|General anti-installation setups
 
|-
 
|{{Dive Bomber}} {{Torpedo Bomber}} {{Fighter}}
 
|This is only to be used when having [[:Category:Anti-Installation Dive Bombers|anti-installation dive bombers]]. It will allow the carrier to still perform CVCI against other targets.
 
|-
 
|{{Torpedo Bomber}} {{Torpedo Bomber}} {{Fighter}}
 
|The number of torpedo bombers and fighters in this setup can be varied depending on the amount of fighter power required. This is the standard carrier anti-installation setup. While it does sacrifice CVCI, the carrier shelling formula, and proficiency bonuses, it still ensures that carriers will do significant damage to installations and other targets.
 
|-
 
!colspan=2|Anti-SDP setups
 
|-
 
|{{Dive Bomber}} {{Torpedo Bomber}} {{Landing Craft}} {{Landing Craft}}
 
|{{TextGlow|'''CV-Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Gambier Bay Mk.II]] & [[Unyou|Unyou Kai/Ni]] only.
 
*A setup combining CVCI with landing craft bonuses ([[:Category:Anti-Installation Dive Bombers|anti-installation dive bomber]] still required).
 
|-
 
|{{Dive Bomber}} {{Landing Craft}}/{{Amphibious Tank}} {{Landing Craft}}/{{Amphibious Tank}} {{WildCard}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Houshou Kai Ni Sen]], [[Gambier Bay Mk.II]] & [[Unyou|Unyou Kai/Ni]] only.
 
*Sacrifices CVCI for larger "nuke" bonuses (requires [[:Category:Anti-Installation Dive Bombers|anti-installation dive bomber]]).
 
*The 4th slot can be used to carry a {{Dive Bomber}}/{{Fighter}}/{{ASWPlane}}/{{Landing Craft}}/{{Amphibious Tank}}, depending on the situation.
 
|}
 
 
 
[[RE]] recommendations:
 
*{{Extra Armor}} [[Extra Armor]] in most cases,
 
*The {{Equipment/Card|12cm 30-tube Rocket Launcher Kai 2|size=36px}} {{Equipment/Link|12cm 30-tube Rocket Launcher Kai 2|text=RoSa K2}} when facing air power,
 
*The {{IconText|{{Aviation Personnel}}|SDP}} {{Equipment/Link|Skilled Deck Personnel + Aviation Maintenance Hands|text=SDP+}} to increase carrier damage output.
 
 
 
|-|CA/CAV=
 
{|class="wikitable"
 
!width=250px|Equipment Setup
 
!Notes
 
|-
 
!colspan=2|General anti-installation setups
 
|-
 
|{{Med Gun}} {{Med Gun}} {{Seaplane}} {{AA Shell}}
 
|The standard anti-installation setup for heavy cruisers. It allows artillery spotting and deals decent damage against installations.
 
|-
 
|{{Med Gun}} {{Med Gun}} {{AntiGroundArtillery}} {{AA Shell}}
 
|This is an alternative setup only for CAV. It removes the ability to artillery spot for much more powerful anti-installation damage at night.  
 
|-
 
{{Med Gun}} {{Seaplane}} {{AntiGroundArtillery}} {{AA Shell}}+{{Green Gun}}
 
|For {{Class|Mogami|Kai Ni}} with a RE, this setup additionally maintains the artillery spoting.
 
|-
 
|{{Med Gun}} {{Minisub}} {{SPB}} {{Landing Craft}}/{{Amphibious Tank}}+{{Green Gun}}
 
| This setup is for [[Mogami Kai Ni]], allowing for oTorp, artillery spiting, and DA with anti-installation bonuses
 
|-
 
!colspan=2|Anti-SDP setups
 
|-
 
|{{AntiGroundArtillery}} {{AntiGroundArtillery}} {{Landing Craft}} {{Amphibious Tank}}<br>{{Med Gun}} {{Med Gun}} {{Landing Craft}} {{Amphibious Tank}}<br>{{Med Gun}} {{AntiGroundArtillery}} {{Landing Craft}} {{Amphibious Tank}}+{{Green Gun}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Mogami Kai Ni Toku]] only.
 
*The last setup uses Mogami's ability to carry {{EquipmentLink|8cm High-angle Gun|8cm High-angle Gun Kai + Additional Machine Guns|text=8cm High-angle Guns}} in her [[RE]], making this a true nuke setup while keeping the Double Attack.
 
|}
 
 
 
[[RE]] recommendations:
 
*In most cases, {{AA Shell}} are better by bringing additional bonuses, especially the Kai & Kai 2 varainat that brings {{Firepower}}
 
 
 
|-|CL/CT=
 
{|class="wikitable"
 
!width=250px|Equipment Setup
 
!Notes
 
|-
 
!colspan=2|General anti-installation setups
 
|-
 
|{{Med Gun}} {{Med Gun}} {{AntiGroundArtillery}}
 
|The most basic DA setup for cruisers who cannot carry landing craft.
 
|-
 
|{{Med Gun}} {{Med Gun}} {{Landing Craft}}/{{Amphibious Tank}}
 
|The most basic DA setup for cruisers who can carry landing craft.
 
|-
 
|{{Med Gun}} {{Med Gun}} {{AntiGroundArtillery}} {{AntiGroundArtillery}}
 
|A setup for 4-slot cruisers. This preserves their ability to double attack at night while giving them significant anti-installation power.
 
|-
 
|{{Med Gun}} {{Minisub}} {{SPB}} {{Landing Craft}}/{{Amphibious Tank}}+{{Green Gun}}
 
| This setup is for [[Yahagi Kai Ni B]], allowing for oTorp, artillery spiting, and DA with anti-installation bonuses
 
|-
 
!colspan=2|Anti-SDP setups
 
|-
 
|{{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}}<br>{{AntiGroundArtillery}} {{Landing Craft}} {{Amphibious Tank}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}  
 
|}
 
 
 
|-|CLT=
 
CLT should not engage in anti-installation warfare.
 
 
 
|-|DD=
 
{|class="wikitable"
 
!width=250px|Equipment Setup
 
!Notes
 
|-
 
!colspan=2|General anti-installation setups
 
|-
 
|{{Light Gun}} {{Light Gun}} {{AntiGroundArtillery}}
 
|The most basic DA setup for destroyers who cannot carry landing craft.
 
|-
 
|{{Light Gun}} {{Light Gun}} {{Balloon}}
 
|A basic setup DA for destroyers who cannot carry landing craft, providing a general bonus to the fleet.
 
|-
 
|{{Light Gun}} {{Light Gun}} {{Landing Craft}}/{{Amphibious Tank}}
 
|The most basic DA setup for destroyers who can carry landing craft.
 
|-
 
!colspan=2|Anti-SDP setups
 
|-
 
|{{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}}<br>{{AntiGroundArtillery}} {{Landing Craft}} {{Amphibious Tank}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
|-
 
|{{AntiGroundArtillery}} {{AntiGroundArtillery}} {{Landing Craft}}/{{Amphibious Tank}}<br>{{AntiGroundArtillery}} {{Landing Craft}} {{Landing Craft}}
 
|{{TextGlow|'''Mini-Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
*Substitute nuke setups to use ONLY when lacking Landing Craft or Special Amphibious Tanks.
 
|-
 
!colspan=2|Anti-installation-like warships setups
 
 
|-
 
|-
|{{Light Gun}} {{TorpedoWeapon}} {{Landing Craft}}/{{Amphibious Tank}}+{{Surface Radar}}
+
|colspan=3 class="q4"|''{{{text|}}}
|GTR+anti-installation setup (only for high-luck DD that can carry radar in RE).
+
|colspan=4 rowspan=4 class="qw2"|{{{main|}}}{{#if:{{{choice1|}}}|'''Choose between:'''<br>}}{{{choice1|}}}{{#if:{{{choice2|}}}|<br>'''Then choose between:'''<br>}}{{{choice2|}}}
For Lv80+ DD only.
 
 
|-
 
|-
|{{TorpedoWeapon}} {{TorpedoWeapon}} {{Landing Craft}}/{{Amphibious Tank}}+{{Skilled Lookout}}
+
|colspan=3 class="q4"|{{{req|}}}
|TCI+anti-installation setup (lookout in RE helps trigger rate but is optional).
 
|}
 
 
 
|-|DE=
 
DE should not engage in anti-installation warfare.
 
 
 
|-|SS/SSV=
 
 
 
{|class="wikitable" width=100%
 
!width=250px|Equipment Setup
 
!Notes
 
 
|-
 
|-
!colspan=2|General anti-installation setups
+
!Prerequisites
 +
|colspan=2 class="q4"|{{#if:{{{qreq1|}}}|{{#ifeq:{{#sub:{{{qreq1}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq1|}}}|{{{qreq1|}}}]]|{{Q|{{{qreq1|}}}}}}}}}{{#if:{{{qreq2|}}}|, {{#ifeq:{{#sub:{{{qreq2}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq2|}}}|{{{qreq2|}}}]]|{{Q|{{{qreq2|}}}}}}}}}{{#if:{{{qreq3|}}}|, {{#ifeq:{{#sub:{{{qreq3}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq3|}}}|{{{qreq3|}}}]]|{{Q|{{{qreq3|}}}}}}}}}{{#if:{{{qreq4|}}}|, {{#ifeq:{{#sub:{{{qreq4}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq4|}}}|{{{qreq4|}}}]]|{{Q|{{{qreq4|}}}}}}}}}{{#if:{{{qreq5|}}}|, {{#ifeq:{{#sub:{{{qreq5}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq5|}}}|{{{qreq5|}}}]]|{{Q|{{{qreq5|}}}}}}}}}{{#if:{{{qreq6|}}}|, {{#ifeq:{{#sub:{{{qreq6}}}|0|1}}|{{#sub:{{{ID}}}|0|1}}|[[#{{{qreq6|}}}|{{{qreq6|}}}]]|{{Q|{{{qreq6|}}}}}}}}}
 
|-
 
|-
|{{Amphibious Tank}} / {{AntiGroundArtillery}}
 
|Equipping either is required for SS/V to attack installations during shelling.
 
|}
 
 
|-|AV=
 
{|class="wikitable"
 
!width=250px|Equipment Setup
 
 
!Notes
 
!Notes
|-
+
|class="q4"|{{#if:{{{lim|}}}|'''''Limited Time Quest'''''<br>|}}{{#if:{{{notes|}}}|{{{notes}}}|}}</includeonly><noinclude>{{documentation}}</noinclude>
!colspan=2|Anti-SDP setups
 
|-
 
|{{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}}<br>{{AntiGroundArtillery}} {{Landing Craft}} {{Amphibious Tank}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
*4-slot AVs can also either take a 2nd anti-ground rocket, a midget sub, or a seaplane fighter in their last slot.
 
|-
 
| {{Sec Gun}} {{Sec Gun}} {{Landing Craft}} {{Amphibious Tank}}
 
| {{TextGlow|'''Double Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
*{{Sec Gun}} are recommended instead of {{Med Gun}} to avoid "[[Hidden Fit Bonuses|Hidden Accuracy Penalties]]".<br>This setup is for 4 slots AV to utilize the "Nuke" with a "Night DA".
 
|}
 
 
 
|-|LHA=
 
{|class="wikitable"
 
!width=250px|Equipment Setup
 
!Notes
 
|-
 
!colspan=2|Anti-SDP setups
 
|-
 
|{{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}} {{Amphibious Tank}}<br>{{AntiGroundArtillery}} {{AntiGroundArtillery}} {{Landing Craft}} {{Amphibious Tank}}<br>{{AntiGroundArtillery}} {{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}}
 
|{{TextGlow|'''Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
*LHAs can carry some of the strongest 4 slots nuke configurations.
 
|-
 
|{{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}} {{Amphibious Tank}}+{{Landing Craft}}<br>{{AntiGroundArtillery}} {{AntiGroundArtillery}} {{Landing Craft}} {{Amphibious Tank}}+{{Landing Craft}}
 
|{{TextGlow|'''Mega-Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[Shinshuu Maru Kai]] only.
 
*Uses Shinshuu Maru's unique ability to carry a {{Equipment/Link|Soukoutei (Armored Boat Class)}} in her [[RE]] to further improve the LHA setup.
 
*The other Landing Craft should be the {{Equipment/Link|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)}} for optimum effectiveness.
 
|-
 
|{{Landing Forces}} {{Landing Forces}} {{Amphibious Tank}}
 
|{{TextGlow|'''Omega-Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}, [[No.101 Transport Ship Kai]] only.
 
*Uses LST's unique ability to carry {{Landing Forces}} [[Landing Force]]s.
 
|-
 
| {{Sec Gun}} {{Sec Gun}} {{Landing Craft}} {{Amphibious Tank}}
 
| {{TextGlow|'''Double Nuke Setup'''|black|text-colour=#A9F377|glow-size=2px}}
 
*This setup is to utilize the "Nuke" with a "Night DA".
 
|}
 
 
 
|-|Aux=
 
Other auxiliaries should not focus on the anti-installation role. However, they can still utilize anti-installation equipment, such as in TP phases.
 
 
 
</tabber>
 
 
 
=new=
 
 
 
;"Landing Craft Capable" capable ships
 
 
 
;CAV/CL/DD/AV/LHA/AO
 
 
 
 
 
*{{Med Gun}} {{Med Gun}} {{Seaplane}}, {{Landing Craft}}/{{Amphibious Tank}}: daytime da anti install, useful against enemies where t3 shell is not effective
 
*{{Med Gun}} {{Med Gun}} {{Landing Craft}}/{{Amphibious Tank}}: night DA anti install
 
*{{Landing Craft}}/{{Amphibious Tank}} {{WildCard}} {{WildCard}}: when spotting is unavailable, but u dont need significant nb dmg
 
 
 
;anti-SDP/pseudo-install setups:
 
*{{Landing Craft}} {{Amphibious Tank}} {{WildCard}}: basic nuke setup. not every dlc "works", check anti install modifiers for details. The wild card can be used for auxiliary purposes if the sdp hp is relatively low, such as in 6-4 or 7-5
 
 
 
*{{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}}: big nuke setup. a dlc can be replaced with {{AntiGroundArtillery}} if u lack good ones.
 
 
 
 
 
*{{Med Gun}} {{Landing Craft}} {{Amphibious Tank}}+{{Green Gun}}: nb da nuke
 
*{{Med Gun}} {{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}}+{{Green Gun}}: nb big nuke
 
 
 
 
 
;Specials
 
*LST:
 
**{{Landing Forces}} {{Landing Forces}} {{Amphibious Tank}}
 
**{{Green Gun}} {{Landing Forces}} {{Landing Forces}} + {{Green Gun}}
 
*darth vader: {{Landing Craft}} {{Landing Craft}} {{Amphibious Tank}} {{Amphibious Tank}} + {{Landing Craft}}
 
*RE radar capable dds: gun, torp, dlc/tonk + radar: gtr can proc against installations, making such setup very effective against pseudoinstall, and maps with both regular ships and installations
 
 
 
 
 
;"Landing Craft Non-Capable" capable ships
 
 
 
;CA
 
*{{Med Gun}} {{Med Gun}} {{SPR}} {{AA Shell}}
 
*{{Med Gun}} {{Med Gun}} {{SPR}} {{WildCard}}+{{AA Shell}}
 
The only anti-installation equipment a regular CA can carry are AA shells, which is effective against all installations but pillboxes, and extremely effective against soft-skinned installations.
 
 
 
*{{Med Gun}} {{Med Gun}} {{SPB}}/{{SPF}} {{AA Shell}}
 
*{{Med Gun}} {{Med Gun}} {{SPR}}/{{SPF}} {{WildCard}}+{{AA Shell}}
 
{{Class|Zara|Kai+}} Only, with the SPR/SPF providing additional bonuses.
 
 
 
 
 
;CAV
 
All setups applicable to CA are fully applicable to CAV, with the possibility to also utilize {{AntiGroundArtillery}}:
 
*{{Med Gun}} {{Med Gun}} {{Seaplane}} {{AntiGroundArtillery}}+{{AA Shell}} virtually autocap against all install ations
 
*{{Med Gun}} {{AntiGroundArtillery}} {{AntiGroundArtillery}} {{AntiGroundArtillery}}+{{Green Gun}} night da pseudonuke
 
 
 
 
 
 
 
;CL/DD/DE/AV/AS
 
*rocket, rocket, rocket: pseudonuke. even a de performs better than a ca against sdp
 
*gun, gun, rocket, rocket: da pseudonuke
 
 
 
 
 
;SS(V) nothing to be changed
 
 
 
 
 
;CLT: should serve a support purpose (ie otorp against regular ships, oasw, bloon, smoke, etc) in an anti install fleet as the only possible anti install equip is asw mortar
 
 
 
 
 
;CV(B/V)
 
In many cases, carriers are used in anti install fleet to remove non install ships, so that ships with anti install setups can target installs. however, they can also carry anti-install setups:
 
*blue, red(anti-install), green: regular cvci setup can dmg installs if contains anti install dive bombers
 
i dont agree with using blue+green setups for anti install
 
*blue, red, x, dlc: gamby/unyou, effective in escort when combined vs single, especially unyou k2, who can shell in nb with regular nb formula if not satisfying night time carrier attack conditions
 
*red, x, dlc/tonk, dlc/tonk: note that tonk is only possible on houshou
 
 
 
;BB
 
"general":
 
*t3+ap setup: also one of the best setup for 4+1 slotted battleships in regular combat due to the firepower from the t3 shell. note that hotels can reach daytime cap without any *anti install equip, hence unless postcap modifiers exist, one usually would not use such setup on them
 
*da tonk/dlc: note that since bb has high fp, they benefit less from precap modifiers, hence such setup see little use
 
*yamato k2j gun, gun, seaplane, ap, dlc/tonk + radar: touch+spotting+anti install setup, very effective when dlc/tonk provides nodewide postcap mod
 
*gun, ap, radar, dlc/tonk / gun, ap, tonk, tonk + radar: touch setup for 4 slotted battleships
 
*such setups with dlc/tonk are also quite effective against sdp/pseudoinstall, hence will not be repeated in anti sdp/pseudoinstall section
 
 
 
anti isolated:
 
*gun, gun, db, db, x: ise class k2 only
 
 
 
anti pillbox:
 
*gun, gun, recon, ap: when RE is not an option, reduced version of the 5 equip setup. note that altho bringing a t3 in RE is still recommended if RE is available, t3 shell provides no modifier against pillboxes
 
 
 
anti softskin:
 
*gun, gun, recon, t3: when RE is not an option, reduced version of the 5 equip setup
 
 
 
anti sdp/pseudoinstall:
 
*gun, ap, dlc, dlc, tonk + radar: hotel k2j touch big nuke. ap shell is used for ap modifiers and touch modifiers, radar is for touch rate, ap modifiers, and touch modifiers
 
*torp, torp, tonk, tonk: haruna k2c anti pseudoinstall
 
*torp, torp, rocket, rocket: conte/bongo class k2.5 anti pseudoinstall
 
*gun, tonk, tonk, rocket + gun: haruna k2c, da big mini nuke (but why)
 
*dlc, dlc, tonk, tonk: meganukes (but why)
 
*dlc, dlc, dlc, tonk, tonkL hotel k2j meganuke (but why)
 

Latest revision as of 08:14, 18 May 2024

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