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Difference between revisions of "User:Ninnin/Sandbox/4"

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==test==
+
==Old Guaranteed Shootdown Formula==
{| class="mw-collapsible mw-collapsed wikitable sortable" style="text-align:center;"
+
I keep that here in case it become relevent again in the future.
!colspan=20|''Kagerou''-class
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{{Formula
|-
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|Title=Guaranteed Shootdown Formula
!ID!!Ship!!Name (en)!!Name (jp)!!Type!!Class N°
+
|Math=\text{Guaranteed}= \lfloor \text{AACI}_\text{shotA} \times \text{AAR}_\text{AACI} \rfloor + \text{AACI}_\text{shotB}
!style="background-color: lightcoral"| {{firepower}}
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|Var=<math>\text{AAR}_\text{AACI}</math> the attacking plane's '''AACI Resist'''.
!style="background-color: lightskyblue"| {{torpedo}}
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**Value is suspected to be equal to <math>\text{AAR}_\text{ship}</math>, but not confirmed for all planes.<ref>https://github.com/noro6/kc-web/blob/main/src/classes/aerialCombat/shootDownInfo.ts#L115</ref>
!style="background-color: slategrey"| {{NBPower}}
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* <math>\text{AACI}_\text{shotA}</math> and <math>\text{AACI}_\text{shotB}</math> are Anti Air Cut-in (AACI) Shot-down values
!style="background-color: sandybrown"| {{AA}}
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** See [[#Anti-Air Cut-in|Shot down per slot column of AACI Patterns]] for values in tooltips.
!style="background-color: #9C8FEE"| {{ASW}}
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*** Player fleet uses <math>\text{AACI}_\text{shotA} = 1</math>, <math>\text{AACI}_\text{shotB} = 0</math> if no AACI triggered
!style="background-color: aquamarine"| {{LOS}}
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*** Enemy fleet uses <math>\text{AACI}_\text{shotA} = 0</math>, <math>\text{AACI}_\text{shotB} = 0</math> if no AACI triggered
!style="background-color: palegreen"| {{luck}}
+
*** Values for API values after 13 are unconfirmed
!style="background-color: pink"| {{HP}}
 
!style="background-color: #F2E279"| {{armor}}
 
!style="background-color: violet"| {{evasion}}
 
!style="background-color: silver"| {{aircraft}}
 
!style="background-color: forestgreen"| {{fuel}}
 
!style="background-color: darkgoldenrod"| {{ammo}}
 
|-
 
{{calc|format=table|#|@all_names|~class.name~Kagerou Class|?api_id|?banner|?link|?japanese_name|?code_link|?class_number
 
|?firepower_max|?torpedo_max|?night_battle_power|?aa_max|?asw_max|?los_max|?luck|?hp|?armor_max|?evasion_max|?slots|?fuel|?ammo
 
|sort=class_number,name}}
 
|}
 
  
{| class="mw-collapsible mw-collapsed wikitable sortable"
+
<references/>
!Icon!!Name!!Combat<br>Radius
+
}}
{{Calc|format=table|#|@equipment|?icon|?link|?combat_radius|?deployment_cost|~is_lbas_attack_aircraft~true}}
 
|}
 

Latest revision as of 20:57, 5 November 2023

Old Guaranteed Shootdown Formula

I keep that here in case it become relevent again in the future.

Guaranteed Shootdown Formula
[math]\displaystyle{ \text{Guaranteed}= \lfloor \text{AACI}_\text{shotA} \times \text{AAR}_\text{AACI} \rfloor + \text{AACI}_\text{shotB} }[/math]
With
  • [math]\displaystyle{ \text{AAR}_\text{AACI} }[/math] the attacking plane's AACI Resist.
    • Value is suspected to be equal to [math]\displaystyle{ \text{AAR}_\text{ship} }[/math], but not confirmed for all planes.[1]
  • [math]\displaystyle{ \text{AACI}_\text{shotA} }[/math] and [math]\displaystyle{ \text{AACI}_\text{shotB} }[/math] are Anti Air Cut-in (AACI) Shot-down values
    • See Shot down per slot column of AACI Patterns for values in tooltips.
      • Player fleet uses [math]\displaystyle{ \text{AACI}_\text{shotA} = 1 }[/math], [math]\displaystyle{ \text{AACI}_\text{shotB} = 0 }[/math] if no AACI triggered
      • Enemy fleet uses [math]\displaystyle{ \text{AACI}_\text{shotA} = 0 }[/math], [math]\displaystyle{ \text{AACI}_\text{shotB} = 0 }[/math] if no AACI triggered
      • Values for API values after 13 are unconfirmed