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Difference between revisions of "User:Ninnin/Sandbox/4"
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− | == | + | ==Old Guaranteed Shootdown Formula== |
− | {| | + | I keep that here in case it become relevent again in the future. |
− | + | {{Formula | |
− | | | + | |Title=Guaranteed Shootdown Formula |
− | + | |Math=\text{Guaranteed}= \lfloor \text{AACI}_\text{shotA} \times \text{AAR}_\text{AACI} \rfloor + \text{AACI}_\text{shotB} | |
− | + | |Var=<math>\text{AAR}_\text{AACI}</math> the attacking plane's '''AACI Resist'''. | |
− | {{ | + | **Value is suspected to be equal to <math>\text{AAR}_\text{ship}</math>, but not confirmed for all planes.<ref>https://github.com/noro6/kc-web/blob/main/src/classes/aerialCombat/shootDownInfo.ts#L115</ref> |
− | + | * <math>\text{AACI}_\text{shotA}</math> and <math>\text{AACI}_\text{shotB}</math> are Anti Air Cut-in (AACI) Shot-down values | |
+ | ** See [[#Anti-Air Cut-in|Shot down per slot column of AACI Patterns]] for values in tooltips. | ||
+ | *** Player fleet uses <math>\text{AACI}_\text{shotA} = 1</math>, <math>\text{AACI}_\text{shotB} = 0</math> if no AACI triggered | ||
+ | *** Enemy fleet uses <math>\text{AACI}_\text{shotA} = 0</math>, <math>\text{AACI}_\text{shotB} = 0</math> if no AACI triggered | ||
+ | *** Values for API values after 13 are unconfirmed | ||
− | + | <references/> | |
− | + | }} | |
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Latest revision as of 20:57, 5 November 2023
Old Guaranteed Shootdown Formula
I keep that here in case it become relevent again in the future.
Guaranteed Shootdown Formula | |
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