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=Shooting Order & Targeting=
 
=Shooting Order=
 
  
==Range==
 
===OASW===
 
 
 
===First Shelling===
 
 
===Flag Ship Priority===
 
 
 
==Second Shelling==
 
 
=Targeting=
 
Tiens voilà la sauce
 
https://wikiwiki.jp/kancolle/%E6%94%BB%E6%92%83%E5%AF%BE%E8%B1%A1%E3%81%AE%E9%81%B8%E6%8A%9E
 
et pour l'ordre c'est ici
 
https://wikiwiki.jp/kancolle/%E6%88%A6%E9%97%98%E3%81%AB%E3%81%A4%E3%81%84%E3%81%A6#Phase
 
==Flagship Protection==
 
'''Flagship Protection''' is when a non-flagship protects the flagship from being targeted by receiving the attack instead. When activated, a "curved shield" animation plays in front of the flagship's banner.
 
* Activation rate is determined solely by the selected formation. If activated, a ship with HP above Minor Damage ({{lang|ja|小破}}) is randomly selected to be the protector.
 
** If no ships are above Minor Damage, flagship protection cannot activate.
 
** Having more ships above Minor Damage does not increase the rate.
 
* It may activate on any type of attack, including shelling, torpedo, ASW, airstrike, and support.
 
* Submarines do not protect surface ships and surface ships do not protect submarines.
 
* [[Installation]]s cannot perform protection, and cannot receive protection if they are flagship.
 
* In [[Combined Fleet]]s, the escort flagship does not receive flagship protection.
 
 
==Submarines==
 
Only certain ships meeting certain conditions can attack SS(V).
 
*Here, {{AnyBomber}} refers to any {{RedPlane}}/{{BluePlane}}
 
{|class="wikitable"
 
!rowspan=2|Ship!!colspan=2|Conditions!!rowspan=2|Day Battle!!rowspan=2|Night Battle
 
|-
 
!Stats
 
!Equipment
 
|-
 
|{{Ship/Link|Taiyou Kai Ni|Shinyou Kai Ni|Unyou Kai Ni|text=''Taiyou''-class Kai Ni|link_class=Taiyou}}<br>{{Ship/Link|Kaga Kai Ni Go}}
 
|rowspan=4|Not more than<br>{{color|orange|'''moderately damaged (中破)'''}}
 
|rowspan=4|{{AnyBomber}} with 1+{{ASW}}<ref>A 0{{ASW}} attack plane paired with a [[Rotorcraft]] {{Autogyro}} or a [[Liaison Aircraft]] {{ASWPlane}} do work</ref><ref name="zero">If all relevant aircraft are in zero plane slots, the ship cannot attack SS.</ref>
 
|rowspan=3|Prioritize SS
 
|[[Combat/Night_Battle#Trigger Requirements|Nigth Air Attack]] will prioritize surface target<ref>In absence of surface target will do a night shelling against SS</ref><br>Nigth Shelling prioritize SS
 
|-
 
|{{Ship/Link|Gambier Bay Mk.II}}
 
|Prioritize SS (with a special night air attack)
 
|-
 
|All other [[CVL]]
 
|rowspan=5|Do not attack SS
 
|-
 
|{{Ship/Link|Suzuya Kou Kai Ni|Kumano Kou Kai Ni|text=''Mogami''-class Kou Kai Ni|link_class=Mogami}}
 
|Prioritize surface target<ref>Can still attack SS</ref>
 
|-
 
|[[BBV]], [[CAV]], [[AV]], [[LHA]]
 
|rowspan=4|''None
 
|{{SPB}}, {{Autogyro}}, {{Large Flying Boat}}, {{AnyBomber}} with 1+{{ASW}}<ref name="zero"/>
 
|rowspan=3|Prioritize SS
 
|-
 
|{{Ship/Link|Fusou Kai Ni|Yamashiro Kai Ni|text=''Fusou''-class Kai Ni|link_class=Fusou}}
 
|Same as other BBV with also {{DepthCharge}}
 
|-
 
|rowspan=2|{{Ship/Link|Hayasui Kai}}<br>{{Ship/Link|Yamashio Maru Kai}}
 
|Equiped with {{AnyBomber}}<ref name="zero"/>
 
|-
 
|Not equiped with {{AnyBomber}}
 
|colspan=2 rowspan=2|Prioritize SS
 
|-
 
|rowspan=2|All other ships
 
|At least 1 base {{ASW}} ASW
 
|rowspan=2|''None
 
|-
 
|No base {{ASW}} ASW
 
|colspan=2|Do not attack SS
 
|}
 
<references/>
 
 
;Notes
 
*As [[Abyssal]]s also follow those conditions, SS/V can be used as "Submarine Tanks" on some maps to deviate attacks from the fleet to the submarine.
 
 
==Installations==
 
[[Installation]]s are immune to certain types of attacks:
 
 
===Shelling===
 
Submarines can only attack installations during the shelling if equipped with {{Amphibious Tank}} '''[[Special Amphibious Tank]]s'''.
 
* They will only target installations during the shelling phases.
 
* They will be able to attack installations at night regardless of equipment.
 
* Their low firepower makes them poor anti-installation ships.
 
 
Carriers are '''unable to perform [[CVCI]]''' on installations, even if equipped with [[Combat/Anti-Installation#Air strike|anti-installation dive bombers]].
 
* {{Class|Ise|Kai Ni}} can still perform the [[Combat/Artillery_Spotting#Setups_and_Attack_Types|Suisei-CI]] against installations.
 
 
[[Special Attacks]] behave like normal against installation.
 
 
===Torpedo===
 
Both [[Opening Torpedo Salvo]]s and [[Closing Torpedo Salvo]]s '''cannot''' target installations.
 
* Opening and closing torpedoes will fail to trigger if only installation targets remain.
 
 
==Searchlights==
 
;Searchlight Behavior
 
'''How searchlight actually works''': Okay, assuming a night battle fleet with 6 ships. If the searchlight was activated, the game will attempt to roll the target to check whether that target is the girl carrying the searchlight (SL). If this attempt failed to roll that girl, it will '''repeat the roll again''' up to two or three attempts total, depends on the type of the searchlight. '''The process will stop once it rolled the girl carrying the SL OR once it failed all the attempts and accept the target rolled in the last attempt as the girl to be aimed at.'''
 
===Normal SL===
 
*For this type, '''the game will roll only twice at most'''.
 
*So what is the rate of the girl carrying SL will get aimed? Lets take a look of all the scenarios:
 
**Scenario 1. '''Attempt 1''': The game will roll her immediately, thats 1/6 chance = '''16.66%'''
 
**Scenario 2. '''Attempt 2''': The game will fail the first attempt (Rolled 5 other ships instead of that girl, so 5/6 = 83.33%), but will successfully roll her on the second attempt (1/6 = 16.66%), that means this scenario has '''83.33% x 16.66% = 13.88%''' chance of happening
 
**Scenario 3. '''All attempts failed''': The game will fail both attempts, meaning '''5/6 x 5/6 = 69.44%''' chance that '''she will NOT get aimed at'''
 
*We can see above to draw the following conclusion:
 
**The girl carrying SL has '''16.66% + 13.88% = <font color="red">30.54%</font>''' chance of getting aimed at
 
**'''69.44%''' that she will '''NOT''' get aimed at
 
 
===T96 Big SL===
 
*For this type, '''the game will roll only thrice at most'''.
 
*So what is the rate of the girl carrying SL will get aimed? Lets take a look of all the scenarios:
 
**Scenario 1. '''Attempt 1''': The game will roll her immediately, thats 1/6 chance = '''16.66%'''
 
**Scenario 2. '''Attempt 2''': The game will fail the first attempt (Rolled 5 other ships instead of that girl, so 5/6 = 83.33%), but will successfully roll her on the second attempt (1/6 = 16.66%), that means this scenario has '''83.33% x 16.66% = 13.88%''' chance of happening
 
**Scenario 3. '''Attempt 3''': The game will fail the first two attempts (Rolled 5 other ships instead of that girl twice, so 5/6 x 5/6 = 69.44%), but will successfully roll her on the third attempt (1/6 = 16.66%), that means this scenario has '''69.44% x 16.66% = 11.56%''' chance of happening
 
**Scenario 4. '''All attempts failed''': The game will fail all attempts, meaning '''5/6 x 5/6 x 5/6 = 57.87%''' chance that '''she will NOT get aimed at'''
 
*We can see above to draw the following conclusion:
 
**The girl carrying SL has '''16.66% + 13.88% + 11.56% = <font color="red">42.1%</font>''' chance of getting aimed at
 
**'''57.87%''' that she will '''NOT''' get aimed at
 
 
===Effect of the SL on the girl===
 
*Whoever carried it will get -80% evasion (0.2x modifier stacked on her effective evasion). If the said SL is <font color="red">'''+max'''</font>, the chance of '''her getting HIT''' increases (More likely to take damage)
 
**On the same note, <font color="red">'''+max'''</font> searchlight '''doesn't change the rate of getting AIMED at''', it's still the same as base one.
 
*If the fleet contains 2 girls or more carrying the SL and T96 SL, the T96 SL will take priority. If they carry the same type of SL, the higher-order girl will take priority, as in ship 1 being the highest order, followed by 2, 3 and so on....
 
*Notice one important thing in the above point: All the girls carrying the SL will '''get -80% evasion regardless of her searchlight being activated or not'''
 
**On the same note, the game '''will also treat whoever carrying the SL as the SL target''', thus increasing the chance of hitting the SL girls as mentioned above (The process will stop as long as '''the game rolled the girl carrying SL, even if that girl's searchlight never activated before''')
 
 
*Despite the increased getting hit rate, it's still recommended to max the SL because it offers '''+3 firepower'''. It's also suggested that improved SL reduces enemy CI even further while increasing our side CI so it's great to put some investment on this equipment
 
 
===Flagship protection shielding the girl holding the SL===
 
So far, '''all the cases mentioned above assumed all the ships have equal getting aimed rate''', meaning the flagship position wasn't considered. If we consider the flagship protection too, we can have a more interesting result where '''the girl carrying the SL in flagship will be shielded by the other ships in the fleet, thus reducing the chance of getting aimed at.'''
 
*'''Line Ahead''' has 45% FS protection, the rate of triggering the shield are '''13.74% (Normal) and 18.94% (Big SL)'''
 
*'''Diamond''' has 75% FS protection, the rate of triggering the shield are '''22.90% (Normal) and 31.57% (Big SL)'''
 
*'''Double Line, Echelon and Line Abreast''' has 60% FS protection, the rate of triggering the shield are '''18.32% (Normal) and 25.26% (Big SL)'''
 
(''CF4 and CF2 in combined fleet might be equivalent to Line Ahead and Double Line respectively, but no data proved this yet, take this claim with a grain of salt'')
 
<br/><br/>In practical use, especially during event, '''it's ill-advised to put searchlight on FS''' due to the potential of triggering this shield where the other girls could have stood alone and shot the enemies instead of taking bullets for the flagship and wasting a shot.
 
 
<br/><br/>''Data source'': [http://i.imgur.com/ElrJxcM.jpg]
 
 
==Vanguard Formation==
 
 
==PT-Imp==
 
'''{{Ship/Link|Amagiri/Kai Ni|Amagiri/Kai Ni D|text=Amagiri Kai Ni/D}}''' has the ability to '''prioritize focusing''' on attacking PT-Imp with '''significantly increased accuracy''' if any are present.
 
*Ships placed in the composition slots above and below her will gain a noticeable '''accuracy boost''' and will '''prioritize''' attacking PT-Imp if any are present.
 
 
{{Anti-PT Imp Setups}}
 

Latest revision as of 19:06, 17 October 2024