- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Difference between revisions of "User:Ninnin/Sandbox/4"
Jump to navigation
Jump to search
(Created page with "=Detection= thumb|right|Successful Detection During Detection, the fleet attempts to detect the enemy fleet. The success rate of Detection i...") |
|||
(21 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | = | + | ==Old Guaranteed Shootdown Formula== |
− | + | I keep that here in case it become relevent again in the future. | |
− | + | {{Formula | |
+ | |Title=Guaranteed Shootdown Formula | ||
+ | |Math=\text{Guaranteed}= \lfloor \text{AACI}_\text{shotA} \times \text{AAR}_\text{AACI} \rfloor + \text{AACI}_\text{shotB} | ||
+ | |Var=<math>\text{AAR}_\text{AACI}</math> the attacking plane's '''AACI Resist'''. | ||
+ | **Value is suspected to be equal to <math>\text{AAR}_\text{ship}</math>, but not confirmed for all planes.<ref>https://github.com/noro6/kc-web/blob/main/src/classes/aerialCombat/shootDownInfo.ts#L115</ref> | ||
+ | * <math>\text{AACI}_\text{shotA}</math> and <math>\text{AACI}_\text{shotB}</math> are Anti Air Cut-in (AACI) Shot-down values | ||
+ | ** See [[#Anti-Air Cut-in|Shot down per slot column of AACI Patterns]] for values in tooltips. | ||
+ | *** Player fleet uses <math>\text{AACI}_\text{shotA} = 1</math>, <math>\text{AACI}_\text{shotB} = 0</math> if no AACI triggered | ||
+ | *** Enemy fleet uses <math>\text{AACI}_\text{shotA} = 0</math>, <math>\text{AACI}_\text{shotB} = 0</math> if no AACI triggered | ||
+ | *** Values for API values after 13 are unconfirmed | ||
− | + | <references/> | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 20:57, 5 November 2023
Old Guaranteed Shootdown Formula
I keep that here in case it become relevent again in the future.
Guaranteed Shootdown Formula | |
---|---|
|