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'''Installations''' are an enemy-type representing "land-based installations", and are characterized by high armor and high HP. They are difficult to handle using normal anti-ship setups and require specific setups in order to be destroyed. Installations are typically found as bosses or as boss escorts.
 
  
=General Characteristics=
 
* They have different damage statuses instead of the normal ones used for ships.
 
 
{| class="wikitable" style="text-align:center"
 
!width=180px|Ship Damage Label
 
!width=180px|Installation Damage Label
 
|-
 
|style="color:#FFCE00"|'''Lightly Damaged<br>(小破)
 
|style="color:#FFCE00"|'''Confused<br>(混乱)
 
|-
 
|style="color:orange"|'''Moderately Damaged<br>(中破)
 
|style="color:orange"|'''Damaged<br>(損害)
 
|-
 
|style="color:red"|'''Heavily Damaged<br>(大破)
 
|style="color:red"|'''Broken<br>(損壊)
 
|-
 
|style="color:blue"|'''Sunk<br>(撃沈)
 
|style="color:blue"|'''Destroyed<br>(破壊)
 
|}
 
 
=Installation Classification=
 
 
Installations are classified by two categories: Ship Type (BB, BBV, CV) and Toughness (Soft Skin or Hard Skin).
 
 
===Ship Type===
 
{|class="wikitable"
 
!Type
 
!Characteristics
 
|-
 
|style="text-align:center"|'''Battleship (BB)'''
 
|Examples are {{Enemy/Link|Artillery Imp|text=Artillery Imps}} and {{Enemy/Link|Central Princess}}.
 
* Uses the [[Damage_Calculations#Surface_Shelling|surface shelling formula]] for calculating damage.
 
* Uses the shelling attack animation in day and night battle.
 
* '''Can continue attacking''' when moderately damaged.
 
|-
 
|style="text-align:center"|'''Aviation Battleship (BBV)'''
 
|Most installations fall under this category.
 
* Uses the [[Damage_Calculations#Carrier_Attacks|carrier attack formula]] for calculating damage.
 
* Uses the shelling attack animation in day and night battle.
 
* Cannot attack during the day if heavily damaged {{Tooltip|or if there are no planes left| some exceptions}}.
 
* Forced to attack submarines if they have equipment with {{ASW}}Anti-Submarine stat.
 
|-
 
|style="text-align:center"|'''Carrier (CV)'''
 
|Example is {{Enemy/Link|Lycoris Princess}}.
 
* Uses the carrier attack formula for calculating damage.
 
* Uses the carrier attack animation in day battle and the shelling animation at night.
 
* Cannot attack during the day if moderately damaged or if there are no planes left.
 
* Do not enable the 2nd shelling phase if there is no battleship present.
 
|}
 
 
===Skin Toughness===
 
{|class="wikitable"
 
!Type
 
!Characteristics
 
|-
 
|style="text-align:center"|'''Soft Skin'''
 
|Examples are {{Enemy/Link|Supply Depot Princess}}, {{Enemy/Link|Harbour Princess}} and {{Enemy/Link|Northern Princess}}.
 
* Takes a lot of damage from {{GreenAmmo}}{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|text=Anti-Aircraft Shells}} and less from other Anti-Installation equipment.
 
** This weakness allows battleships and heavy cruisers to easily deal with these installation types.
 
** Still takes a decent amount of damage from other anti-installation equipment.
 
*{{Enemy/Link|Supply Depot Princess}} has extra Post-Cap modifiers.
 
|-
 
|style="text-align:center"|'''Hard Skin'''
 
|Examples are {{Enemy/Link|Isolated Island Demon}}, {{Enemy/Link|Artillery Imp}}, and {{Enemy/Link|Harbour Summer Princess}}.
 
* Takes more damage from Anti-Installation equipment like {{Landing Craft}}[[:Category:Landing Craft|Landing Crafts]], {{Amphibious Tank}}[[:Category:Amphibious Tank|Amphibious Tanks]] and {{AntiGroundArtillery}}[[:Category:Anti-Ground Artillery|Anti-ground Artillery]]
 
|}
 
 
=Attack Behavior=
 
* Support expedition can attack Instllation.
 
 
===Air strike===
 
* ''Normal'' dive bombers will '''not''' attack installations during the air strike phase. (wikiwiki say otherwise need to be checked)
 
{{Category:Anti-Installation Dive Bombers}}
 
 
===Shelling===
 
* Submarines can attack installations during shelling if equipped with a {{EquipmentLink|Special Type 2 Amphibious Tank}}.
 
** They will only target instllation during the shelling.
 
** They will be able to attack installations at night regardless of equipment.
 
** Their low firepower makes them poor anti-installation ships.
 
* Carriers are '''unable to perform [[Combat/Artillery Spotting#Aircraft Carrier Cut-in|CVCI]]''' on installations, even if equipped with anti-installation dive bombers.
 
* [[Ise]] and [[Hyuuga]] can perform the suisei-CI against installation with any Dive Bombers.
 
 
===Closing torpedo===
 
* They cannot be targeted by torpedoes.
 
** Opening and closing torpedoes will fail to trigger if only installation targets remain.
 
 
===Nitght Battle===
 
* The torpedo stat is '''ignored''' when calculating night battle damage against installations. Please see [[Night Battle]] for more details.
 
** This makes destroyers, light cruisers, and heavy cruisers much weaker unless equipped with anti-installation equipment.
 
* When targeting installation the Cut-in choice will ignore any equiped torpedo.
 
** Except Special DD Cut-in that include a main gun (torpedo stat is still considered equal to 0).
 
* Night shelling Carrier willl behave like normal surface ship.
 
** This include [[Ark Royal]]'s night swordfish attack.
 
* Air night attacks ignore all anti-installation bonus
 
** The attack can target installation even if no anti-anstallation dive bombers is equiped
 
 
=Damage Calculation=
 
 
* During day, damage is capped at 220 so any ship with a proper anti-installation setup will be able to hit the cap.
 
** When facing hard-skinned installations, it is better for battleships to have AP shells instead of Type 3 because they will hit the day cap anyway.
 
* Anti-installation is very important during night battle when the cap is raised to 360.
 
* Torpedo stat is always counted as 0 when attacking installations. This applies to both airstrikes and night battles.
 
** However improvement that give "Yasen" is taken into account.
 
* [[Supply Depot Princess]] is the only known installation that takes post-cap damage from anti-installation equipment.
 
** This makes her vulnerable to getting one shot by nuke setups. See [[#Equipment Setups|below]] for details.
 
* Pairing rockets or mortars give better multipliers than using them individually. Eg. WG/WG instead of WG/T4.
 
* While dive bombers have a post-cap bonus during the air-strike, the low base damage means it is of limited effectiveness against high armor installations.
 
* The Armor Percing modifier (post-cap) is effective against installation.
 
 
==Calculation==
 
Installation generaly have a lot of HP and/or armor. But there is multiple different cumulative bonuses against them that allow to do massive damage.
 
These bonuses are divided into 5 group and are calculated in the following order:
 
# Ship type bonuses
 
# General mutiplicative bonuses
 
# Specific equipment bonuses:
 
## 11th regiment bonuses
 
## M4A1 bonuses
 
## Ho-Ni bonuses
 
## Landing craft synergy bonuses
 
## General additive bonuses
 
# Post-cap bonuses against [[Supply Depot Hime]]
 
 
==Bonuses==
 
 
===Ship type bonuses===
 
{|class="wikitable" font-weight:bold;
 
!Ship type
 
!Target
 
!Bonuses
 
|-
 
|DD/CL
 
|[[Artillery Imp]]
 
| x1.4
 
|-
 
|SS(V)
 
|Any installation
 
| +30
 
|}
 
 
===General mutiplicative bonuses===
 
These bonuses are the only one that depend on the ennemy targeted.
 
 
{|class="wikitable" style="font-weight:bold; text-align:center; vertical-align:middle"
 
! colspan=2| Installation Type
 
! width="130px" colspan=2| Soft-Skinned
 
! width="130px" colspan=2| {{Enemy/Link|Isolated Island Princess}}
 
! width="130px" colspan=2| {{Enemy/Link|Artillery Imp}}
 
! width="130px" colspan=2| {{Enemy/Link|Harbour Summer Princess}}
 
! width="130px" colspan=2| {{Enemy/Link|Supply Depot Princess}}<br>(Post Cap)
 
|-
 
! colspan=2| Number Equipped
 
! Single
 
! Multiple
 
! Single
 
! Multiple
 
! Single
 
! Multiple
 
! Single
 
! Multiple
 
! Single
 
! Multiple
 
|-
 
| width="80px"|{{GreenAmmo}}
 
| width="200px"|{{Equipment/Link|Type 3 Shell|Type 3 Shell Kai|text=AA Shells|link_category=Anti-Aircraft Shells}}
 
|colspan=2|2.5
 
|colspan=2|1.75/1.7?
 
!colspan=2|
 
|colspan=2|1.75
 
!colspan=2|
 
|-
 
|{{RedAmmo}}
 
|{{Equipment/Link|Type 91 Armor Piercing Shell|Type 1 Armor Piercing Shell|Type 1 Armor Piercing Shell Kai|text=AP Shells|link_category=Armour-Piercing Shells}}
 
!colspan=2|
 
!colspan=2|
 
|colspan=2|1.85
 
|colspan=2|1.3
 
!colspan=2|
 
|-
 
|rowspan=2|{{AntiGroundArtillery}}
 
|{{EquipmentLink|WG42 (Wurfgerät 42)}}
 
|1.3
 
|1.82
 
|1.4
 
|2.1
 
|1.6
 
|2.72
 
|1.4
 
|1.68
 
|1.25
 
|1.625
 
|-
 
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-Ground Rocket Launcher}}
 
|1.25
 
|1.875
 
|1.3/1.5?
 
|2.145
 
|1.5
 
|2.7
 
|1.25
 
|1.75
 
|1.2
 
|1.68
 
|-
 
|{{DepthCharge}}
 
|{{Equipment/Link|Type 2 12cm Mortar Kai|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortars|link_category=ASW Mortars}}
 
|1.2
 
|1.56
 
|1.2
 
|1.68
 
|1.3
 
|1.95
 
|1.1
 
|1.265
 
|1.15
 
|1.38
 
|-
 
|{{LandingCraft}}
 
|[[:Category:Landing_Craft|Landing Craft]] Type Multiplier
 
|colspan=2|1.4
 
|colspan=2|1.8
 
|colspan=2|1.8
 
|colspan=2|1.7
 
|colspan=2|1.7
 
|-
 
|colspan=2 |{{IM2}} Landing Craft Improvement Multiplier
 
|colspan=8|1 + (Average {{Star}} /50)<br>({{MaxStar}} 1.2x)
 
|colspan=2|1 + (Average {{Star}} /50){{ToolTip|<sup>{{TextGlow|N|#FDF0BC|text-colour=black|glow-size=2px}}</sup>|Any Landing Craft: 1<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Landing Craft + Ho-Ni}}: 2<br>{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC (Panzer II/NA)}}: 3}}
 
|-
 
|rowspan=6|{{LandingCraft}}
 
|{{EquipmentLink|Toku Daihatsu Landing Craft}}
 
|colspan=2|1.15
 
|colspan=2|1.15
 
|colspan=2|1.15
 
|colspan=2|1.2
 
|colspan=2|1.2
 
|-
 
|{{EquipmentLink|Daihatsu Landing Craft (Type 89 Medium Tank & Landing Force)|text=DLC + T89 tank}}<br>{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni tank}}
 
|1.5
 
|1.95
 
|1.2
 
|1.68
 
|1.5
 
|2.1
 
|1.6
 
|2.4
 
|1.3
 
|2.08
 
|-
 
|{{EquipmentLink|Daihatsu Landing Craft (Panzer II/North African Specification)|text=DLC + Panzer}}
 
|colspan=2| 1.5
 
|colspan=2| 1.2
 
|colspan=2| 1.5
 
|colspan=2| 1.6
 
|colspan=2| 1.3
 
|-
 
|{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}
 
!colspan=2|
 
!colspan=2|
 
!colspan=2|
 
!colspan=2| 
 
!colspan=2|
 
|-
 
|{{EquipmentLink|M4A1 DD}}
 
|colspan=2|1.1
 
|colspan=2|1.8
 
|colspan=2|2.0
 
|colspan=2|2.0
 
|colspan=2|1.2
 
|-
 
|{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 
| 1.1
 
| 1.21
 
| 1.3
 
| 1.43
 
| 1.3
 
| 1.56
 
|colspan=2| ?
 
| 1.5
 
| 1.65
 
|-
 
|{{Amphibious Tank}}
 
|{{EquipmentLink|Special Type 2 Amphibious Tank|text=Kami tank}}
 
|1.5
 
|1.8
 
|2.4
 
|3.24
 
|2.4
 
|3.24
 
|2.8
 
|4.2
 
|1.7
 
|2.55
 
|-
 
|colspan=2 |{{IM2}} Amphibious Tank Improvement Multiplier
 
|colspan=8|1 + (Average {{Star}} /30)<br>({{MaxStar}} 1.33x)
 
|colspan=2|Apply again
 
|-
 
|{{RedPlane}}
 
|[[:Category:Anti-Installation Dive Bombers|anti-installation dive bombers]]
 
!colspan=2|
 
|1.4
 
|2.45
 
|1.5
 
|3.0
 
|colspan=2|1.3
 
!colspan=2|
 
|-
 
|{{Seaplane}}{{SeaplaneFighter}}
 
|Seaplane [[SPB|Bombers]]/[[SPF|Fighters]]
 
|colspan=2|1.2
 
!colspan=2|
 
|colspan=2|1.5
 
|colspan=2|1.3
 
!colspan=2|
 
|-
 
!colspan=12| Airstrike-Only Multipliers
 
|-
 
|{{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Land-based Patrol Aircraft}}{{Large Land-based Aircraft}}
 
|[[:Category:Land Based Bombers|Land Based Bombers]]
 
!colspan=2|
 
|colspan=2|1.18
 
|colspan=2|1.6
 
!colspan=2|
 
|colspan=2|2.1
 
|-
 
|{{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Land-based Patrol Aircraft}}{{Large Land-based Aircraft}}{{Seaplane}}{{RedPlane}}
 
|Bombers (Post cap)
 
!colspan=2|
 
|colspan=2|1.7
 
|colspan=2|1.55
 
!colspan=2|
 
!colspan=2|
 
|}
 
'''Notes'''
 
* With the exception of Post-cap and the LHA Bonus, the Armed Daihatsu + Soukoutei (AB) bonus only applies in '''Daytime''' combat. (Landing Craft type bonus still functions at night)
 
* The Improvement Bonus take the average for all Landing Craft equiped on the ship.
 
 
===Specific equipment bonuses===
 
The following multipliers are '''pre-cap'''.
 
 
 
{|class="wikitable" style="width:950px; font-weight:bold; text-align: center; vertical-align: middle;"
 
!colspan=3|Equipment
 
!Multiplicative bonus
 
!Flat Bonus
 
|-
 
!colspan=5|Toku Regiment Bonus
 
|-
 
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + 11th Tank Regiment|text=Toku DLC + 11th Reg}}
 
{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni tank}}
 
| x1.8
 
| +25
 
|-
 
!colspan=5|Sherman Bonus
 
|-
 
|colspan=3|{{Landing Craft}}{{EquipmentLink|M4A1 DD}}
 
| x1.4
 
| +35
 
|-
 
!colspan=5|Ho-Ni Tank Regiment Bonus
 
|-
 
|colspan=3|{{Landing Craft}}{{EquipmentLink|Toku Daihatsu Landing Craft + Type 1 Gun Tank|text=Toku DLC + Ho-Ni tank}}
 
| x1.3
 
| +42
 
|-
 
!colspan=5|Daihatsu Synergy Bonus
 
|-
 
!{{Landing Craft}}{{EquipmentLink|Armed Daihatsu}}<br>{{EquipmentLink|Soukoutei (Armored Boat Class)|text=Soukoutei}}
 
!Group A
 
!Group B
 
!Multiplicative bonus
 
!Flat Bonus
 
|-
 
|Only one
 
|colspan=2|Any (include panzer)
 
| x1.2
 
| +10
 
|-
 
|rowspan=3| Both
 
| 1
 
| 0
 
| x1.32
 
| +12
 
|-
 
| 0
 
| 1
 
| x1.44
 
| +13
 
|-
 
|colspan=2| 2 of any
 
| x1.56
 
| +15
 
|}
 
{{clear}}
 
 
===Flat Damage Bonuses===
 
{|class="wikitable" style="font-weight:bold; text-align:center"
 
!colspan=2| Amount Equipped
 
!width="50px"| 1
 
!width="50px"| 2
 
!width="50px"| 3
 
!width="50px"| 4
 
|-
 
! width="80px" rowspan=3|{{AntiGroundArtillery}}
 
|{{EquipmentLink|WG42 (Wurfgerät 42)|text=WG42}}
 
|75||110||140||160
 
|-
 
|{{EquipmentLink|Shipborne Model Type 4 20cm Anti-ground Rocket Launcher|text=Anti-Ground Rocket Launcher}}
 
|55||115||160||190
 
|-
 
|{{EquipmentLink|Type 4 20cm Anti-ground Rocket Launcher (Concentrated Deployment)|text=Anti-Ground Rocket Launcher CD}}
 
|80||170||230||260
 
|-
 
!rowspan=2|{{DepthCharge}}
 
|{{EquipmentLink|Type 2 12cm Mortar Kai|text=ASW Mortar}}
 
|30||55||75||90
 
|-
 
|{{EquipmentLink|Type 2 12cm Mortar Kai (Concentrated Deployment)|text=ASW Mortar CD}}
 
|60||110||150||180
 
|-
 
!colspan=6| Airstrike-only Bonus
 
|-
 
!{{Land-based Attack Aircraft}}{{Land-based Assault Aircraft}}{{Land-based Patrol Aircraft}}{{Large Land-based Aircraft}}{{Seaplane}}{{RedPlane}}
 
|Bombers<br>(Supply Depot Princess Only)
 
|colspan=4| 100 (Post-cap)
 
|}
 
Notes:
 
*With the exception of the bomber bonus, Flat damage bonuses are '''pre-cap'''
 
 
=Equipment Setups=
 
Below are recommended equipment setups for anti-installation. The order of the equipment is for illustrative purposes only. It '''does not''' matter what order the equipment are in.
 
 
{| class="wikitable" style="text-align: center; width: 960px;"
 
|-
 
!colspan="2"| Battleships
 
|-
 
!style="width:40%;"| Equipment Setup
 
!style="width:60%;"| Notes
 
|-
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{RedAmmo}}
 
|This setup is the basic setup for battleships. Because battleships can hit the damage cap easily, they do not benefit much from anti-installation equipment. The standard artillery spotting setup will allow them to be effective against all other targets including the installation.
 
|-
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{GreenAmmo}}
 
|This is an option where you will be facing soft-skinned installations. Taking a Type 3 shell will limit the battleship's effectiveness against all other targets. Careful consideration must be made into whether it is worth it.
 
|-
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{LandingCraft}}'''/'''{{Amphibious Tank}}
 
|An alternative setup for [[Nagato|Nagato Kai Ni]] and [[Mutsu|Mutsu Kai Ni]]. The landing craft/amphibious tank will make their Touch attacks deal significant damage to installation enemies. Keeping the seaplane, allows them to perform artillery spotting to maintain some effectivenes against other targets.
 
|-
 
|{{RedGunHeavy}}{{RedGunHeavy}}{{Seaplane}}{{GreenAmmo}}{{RedAmmo}}
 
|This is a unique setup available to [[Musashi|Musashi Kai Ni]] that allows her to have the best of both worlds.
 
|-
 
!colspan="2"| Heavy Cruisers
 
|-
 
!style="width:40%;"| Equipment Setup
 
!style="width:60%;"| Notes
 
|-
 
|{{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{GreenAmmo}}
 
|This is the standard anti-installation setup for all heavy cruisers. It allows them to artillery spot and deals decent damage against installations.
 
|-
 
|{{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{GreenAmmo}}
 
|This is an alternative setup only for '''aviation cruisers'''. It removes the ability to artillery spot for much more powerful anti-installation damage at night.
 
|-
 
!colspan="2"| Light Cruisers
 
|-
 
!style="width:40%;"| Equipment Setup
 
!style="width:60%;"| Notes
 
|-
 
|{{LandingCraft}}{{Amphibious Tank}}{{AntiGroundArtillery}}
 
|This is the standard "nuke" setup. It has powerful anti-installation power against all installations but is hampered by the daytime damage cap. It performs best at night or when up against [[Supply Depot Princess]].
 
|-
 
|{{RedGunMedium}}{{RedGunMedium}}{{AntiGroundArtillery}}{{AntiGroundArtillery}}
 
|An alternative setup for 4-slot light cruisers. This preserves their ability to double attack at night while giving them significant anti-installation power.
 
|-
 
!colspan="2"| Destroyers<ref>High-angle main guns can stand in for the small-caliber main guns.</ref>
 
|-
 
!style="width:40%;"| Equipment Setup
 
!style="width:60%;"| Notes
 
|-
 
|{{LandingCraft}}{{Amphibious Tank}}{{AntiGroundArtillery}}
 
|Same as the "nuke" setup used by light cruisers. It has powerful anti-installation power against all installations but is hampered by the daytime damage cap. It performs best at night or when up against [[Supply Depot Princess]].
 
|-
 
|{{RedGunLight}}{{RedGunLight}}{{LandingCraft}}'''/'''{{Amphibious Tank}}
 
|This is an alternative setup that preserves their ability to double attack at night while maintaining decent anti-installation power. This setup works best if the Landing Craft or Amphibious Tanks are upgraded to maximise damage. It also allows them to perform well against non-installation targets at night.
 
|-
 
|{{LandingCraft}}'''/'''{{Amphibious Tank}}{{AntiGroundArtillery}}{{AntiGroundArtillery}}
 
|An alternative "nuke" setup if you are lacking Landing Craft or Amphibious Tanks. It will still deal significant damage to [[Supply Depot Princess]].
 
|-
 
|{{RedGunLight}}{{RedGunLight}}{{AntiGroundArtillery}}{{AntiGroundArtillery}}
 
|This setup is currently unique to [[Tashkent]]. It functions much like the light cruiser setup with a powerful night battle double attack.
 
|-
 
!colspan="2"| Carriers/Light Carriers
 
|-
 
!style="width:40%;"| Equipment Setup
 
!style="width:60%;"| Notes
 
|-
 
|{{RedPlane}}{{BluePlane}}{{GreenPlane}}{{GreenPlane}}
 
|This is only to be used if you have one of the [[:Category:Anti-Installation Dive Bombers|anti-installation dive bombers]]. It will allow the carrier to still perform CVCI against other targets.
 
|-
 
|{{BluePlane}}{{BluePlane}}{{GreenPlane}}{{GreenPlane}}
 
|The numbers of torpedo bombers and fighters in this setup can be varied depending on the amount of fighter power required. This is the standard carrier anti-installation setup. While it does sacrifice CVCI, the carrier shelling formula and proficiency bonuses still ensure that carriers will do significant damage to installations and other targets.
 
|-
 
!colspan="2"| Seaplane Tenders
 
|-
 
!style="width:40%;"| Equipment Setup
 
!style="width:60%;"| Notes
 
|-
 
|{{LandingCraft}}{{Amphibious Tank}}{{AntiGroundArtillery}}{{WildCard}}
 
|Same "nuke" setup used by light cruisers. For 4-slot AVs, they can either take a 2nd anti-ground rocket or a seaplane fighter as the wild card. It has powerful anti-installation power against all installations but is hampered by the daytime damage cap. It performs best at night or when up against [[Supply Depot Princess]].
 
|-
 
|}
 
<references/>
 
{{clear}}
 
 
=Additional Information=
 
==Landing Craft/Amphibious Tank Capable Ships==
 
{{Landing_Craft/Amphibious_Tank_Capable_Ships|uncollapsed=true}}
 
 
==Attack Animation==
 
Somme Anti-installation equipemnts will change the attack animation. There is no relation between the presence/abscence of animation and the presence/abscence of anti-installation damage bonus.
 
 
*rocket animation:W42, gruond rocket, ASW mortar
 
*Landing craft:animation
 
 
These animation will be override by:
 
* Artillery spoting
 
* Night cut-in
 
 
 
=See Also=
 
*[[:Category:Abyssal Land Bases|Abyssal Land Bases List]]
 

Latest revision as of 20:12, 27 September 2024