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<div style="width:96%; border:2px solid #aa5; background:#ffc; text-align:center; margin:0px auto 20px;"> {{for|the complete list of success conditions and yields|Expedition/Reference tables}}
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<div style="width:96%; border:2px solid #aa5; background:#ffc; text-align:center; margin:0px auto 20px;">{{for|the complete list of success conditions and yields|Expedition/Reference tables}} {{for|the detailed hourly yield table|Sandbox/Expedition/Tables}}</div>
{{for|the detailed hourly yield table|Sandbox/Expedition/Tables}} </div>
      
[[File:Expedition.png|right|framed|Expeditions button in your sortie screen]]
 
[[File:Expedition.png|right|framed|Expeditions button in your sortie screen]]
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| width="140px" | [[File:Equipment68-1.png|120px]]
 
| width="140px" | [[File:Equipment68-1.png|120px]]
 
|}
 
|}
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===Normal Success===
 
===Normal Success===
 
Meeting all the following conditions guarantees a ''Normal Success'':
 
Meeting all the following conditions guarantees a ''Normal Success'':
   
<blockquote>'''1. Fleet's supply'''<br />
 
<blockquote>'''1. Fleet's supply'''<br />
Fleets sent on expedition must be fully [[Tutorial:_How_to_Play#Repair_and_Resupply|resupplied]]. Missing even a bar of supply results in a failure.
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Fleets sent on expedition must be fully [[Tutorial:_How_to_Play#Repair_and_Resupply|resupplied]]. Missing even a bar of supply results in a failure.</blockquote>
 
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<blockquote>
 
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'''2. Flagship's level'''<br />
 
'''2. Flagship's level'''<br />
 
The level of the flaship (first ship of a fleet) must be greater than or equal to the ''flagship's level'' specified by the expedition.
 
The level of the flaship (first ship of a fleet) must be greater than or equal to the ''flagship's level'' specified by the expedition.
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'''6. Number of drum canisters and drum carriers'''<br />
 
'''6. Number of drum canisters and drum carriers'''<br />
 
Expedition 21, 37, 38 also require [[Drum Canister]]s to be equipped. The total number of drums and the number of ships carrying drums must be greater than or equal to a minimum value.
 
Expedition 21, 37, 38 also require [[Drum Canister]]s to be equipped. The total number of drums and the number of ships carrying drums must be greater than or equal to a minimum value.
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| width="140px" | [[File:Equipment75-1.png|120px]]
 
| width="140px" | [[File:Equipment75-1.png|120px]]
 
|}
 
|}
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===Great Success===
 
===Great Success===
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Great Success is an advanced form of success. It grants 50% additional resources, double (x2) the Admiral experience, quadruple (x4) the ship experience, and great success item reward if applicable. Great Success can be achieved when:
 
Great Success is an advanced form of success. It grants 50% additional resources, double (x2) the Admiral experience, quadruple (x4) the ship experience, and great success item reward if applicable. Great Success can be achieved when:
   
<blockquote>1. [[#Normal Success|Normal Success]] conditions are meet.<br />
 
<blockquote>1. [[#Normal Success|Normal Success]] conditions are meet.<br />
2. There exists Great Success factor(s)</blockquote>
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2. There exists Great Success factor(s):</blockquote>
 
   
<blockquote>
 
<blockquote>
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*Fleet contains ships with 50 morale or higher (i.e. sparkling)
 
*Fleet contains ships with 50 morale or higher (i.e. sparkling)
 
*Expedition requires [[Drum Canister]]s.
 
*Expedition requires [[Drum Canister]]s.
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</blockquote>
 
</blockquote>
  
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