- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Changes
Jump to navigation
Jump to search
Line 6:
Line 6:
− +
− +
− +
− +
− ** Sufficiently high morale will persist for multiple expeditions; see the [[Morale/Fatigue]] page for details (particularly Morale modifiers, point 2).
− +
− * Sparkling fleets with high level experience ships seems to further improve the chance of achieve great success.
− *Given that sparkling all the ships take some time and high level experience ships are usually being used for battle when online, a possible strategy is doing short time expeditions for slowly level up low level ships, complete daily quests and perhaps have a fleet free for make use of the Akashi repair ship if you have it. But shift to high yield long time expeditons with sparkling and high level experience ships before going offline and use the repair ship on the main fleet.
Cleaned up expedition tips and removed inaccuracies.
* After meeting the fleet composition requirements, you may add ships as you please. This can be useful to meet flagship level or combined fleet level requirements.
* After meeting the fleet composition requirements, you may add ships as you please. This can be useful to meet flagship level or combined fleet level requirements.
* '''You will not be able to use your main fleet for any expeditions. '''They are exclusively used for sorties, and Fleets 2-4 are exclusively used for expeditions in turn.
* '''You will not be able to use your main fleet for any expeditions. '''They are exclusively used for sorties, and Fleets 2-4 are exclusively used for expeditions in turn.
* If all ships have high morale (i.e. they are sparkling) it is possible to achieve ''great success'', granting you 50% more resources, double experience, and great success item reward (if available). If all ships are fully repaired and have high morale you will get a great success in most cases.[[File:Greatsuccess.jpg|thumb|400px|Great Success]]
* If all ships have high morale (i.e. they are sparkling) it is possible to achieve ''great success'', granting you 50% more resources, double experience, and great success item reward (if available). [[File:Greatsuccess.jpg|thumb|400px|Great Success]]
** By achieving MVP twice, a ship is almost guaranteed to achieve high morale.
** Chance of great sucess increases approximately 16% per sparkled ship.
** The easiest way to do this is to run through stage 1-1 with a single ship (cf. [[Morale/Fatigue#Running 1-1 solo]]). Note that leaving after the first node will always be a net loss of morale. Whit the exeption of CVs and CVLs that can sink the small and weak enemy fleets before they fire back, equip Enhaced Steam Boilers or Improved Steam Turbines reduce the chance of having to expend time and resources reparing the ship.
** Sufficiently high morale will persist for multiple expeditions; see the [[Morale/Fatigue]] for tips on how to sparkle effectively.
** 1-5 can also be a good map to sparkle mainly for those under lvl 80 HQ or low level ships. Use ASW gear on the flagship to achieve MVP. First 3 nodes tend to be relatively easy and gives much better XP than 1-1.
** It can be useful to assign/prepare ships for expedition duties. You can consider low consumption ships as mentioned below and/or ships you sparkle ahead of time to be ready for expedition duties.
* Expeditions that require ships with [[Drum Canister]] equipped have a chance of ''great success'' even without your ships having high morale. Exact mechanics are still being investigated.
* Expeditions that require ships with [[Drum Canister]] equipped have a chance of ''great success'' even without your ships having high morale. Exact mechanics are still being investigated. You can combine this with sparkling to increase chances as well.
* Remodeled DDs (other than [[Hibiki|Verniy]]) have the same fuel/ammo consumption as before remodel. Remodeling and modernizing your DDs makes getting high morale for them much easier.
* Remodeled DDs (other than [[Hibiki|Verniy]]) have the same fuel/ammo consumption as before remodel. Remodeling and modernizing your DDs makes getting high morale for them much easier.
* Mutsuki class and Tenryuu class (unremodeled) have the lowest consumption for DD/CL. They can save a lot of resources when used in highly draining expedtions that deplete most of your ammo. Maruyu (unremodeled) is the lowest consumption ship in the game. SS have the lowest fuel consumption and can be great for expeditions as well.
* Mutsuki class and Tenryuu class (unremodeled) have the lowest consumption for DD/CL. They can save a lot of resources when used in highly draining expedtions that deplete most of your ammo. Maruyu (unremodeled) is the lowest consumption ship in the game. SS have the lowest fuel consumption and can be great for expeditions as well.
* Expeditions will automatically complete if you enter the main screen with less than a minute remaining on the timer.
* Expeditions will automatically complete if you enter the main screen with less than a minute remaining on the timer.
* '''Always resupply before embarking on an expedition otherwise you will likely fail.'''
* '''Always resupply before embarking on an expedition otherwise you will likely fail.'''