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Difference between revisions of "Module:View/Expedition"

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Line 190: Line 190:
 
       ),
 
       ),
 
       id = tooltip(id, 'ID number as displayed in game'),
 
       id = tooltip(id, 'ID number as displayed in game'),
       name = tooltip(e.name, e.details),
+
       name = tooltip(e.damage_type == 1 and string.format('<span style="color:red">%s</span>', e.name) or e.name, e.details),
 
       time = tooltip(formatTime(e.time), 'Time required for expedition'),
 
       time = tooltip(formatTime(e.time), 'Time required for expedition'),
 
       hq = tooltip(formatAmount(args.explicit[id .. ' hq'], hourly and e.time), 'Admiral experience gained upon completion from this expedition'),
 
       hq = tooltip(formatAmount(args.explicit[id .. ' hq'], hourly and e.time), 'Admiral experience gained upon completion from this expedition'),

Revision as of 17:23, 18 July 2019

Documentation for this module may be created at Module:View/Expedition/doc

local U = require('Module:Core')
local F = require('Module:Formatting')
local view = require('Module:View')
local data = require('Module:Data/Expedition')

local backgrounds = {
  [0] = 'EDEDED',
  [1] = 'EDEDED',
  [2] = 'EDEDD5',
  [3] = 'CFE8E8',
  [4] = 'C5E6D5',
  [5] = 'D3D3EB',
  -- [7] = '?',
}

local template = [=[|-
|style="${style}"|${id}
|style="${style}"|${name}
|style="${style}"|${time}
|style="${style}"|${hq}
|style="${style}"|${ship}
|style="${style}"|${fuel}
|style="${style}"|${ammo}
|style="${style}"|${steel}
|style="${style}"|${bauxite}
|style="${style}"|${item1}
|style="${style}"|${item2}]=]

local template2 = [=[|-
|style="${style}"|${id}
|style="${style}"|${name}
|style="${style}"|${time}
|style="${style}"|${sum}
|style="${style}"|${level}
|style="${style}"|${fleet}
|style="${style}"|${drums}
|style="${style}"|${fuel_cost}
|style="${style}"|${ammo_cost}]=]

-- todo: use modules
local worldNames = {
  [1] = '鎮守府海域',
  [2] = '南西諸島海域',
  [3] = '北方海域',
  [4] = '西方海域',
  [5] = '南方海域',
  [6] = '中部海域',
  [7] = '南西海域',
}

local headerBackgrounds = {
  [1] = 'lightgray',
  [2] = '#cccc99',
  [3] = '#99cccc',
  [4] = '#66cc99',
  [5] = '#9999cc',
  [6] = 'lightgray',
  [7] = 'lightgray',
}

local isons = {
  [1] = 'World1icon',
  [2] = 'World2icon',
  [3] = 'World3icon',
  [4] = 'World4icon',
  [5] = 'World5icon',
  [6] = 'World6icon',
  [7] = 'World7icon',
}

local tableHeader = [=[<div style="width:90%;margin-left:20px">
{|style="width:100%"
|style="width:50px"|[[File:${icon}.png|link=]]
|<div style="background:${background};width:100%;padding-left:10px;border-top-right-radius:10px">'''${name}'''</div>
|}
</div>
<div style="position:relative;border:solid 1px lightgray;width:95%;border-radius:10px;padding:10px;margin:10px;margin-top:0px">
{|style="margin:0 auto;radius:10px;cellpadding:10px;width:100%" cellspacing="0"
!style="cellpadding:10px;width:4%;" |#
!style="cellpadding:10px;width:24%;" |Name
!style="cellpadding:10px;" |Time
!style="cellpadding:10px;width:1px;" rowspan="100" |
]=]

local tableHeader2 = [=[!style="cellpadding:10px;width:7%;" |HQ
!style="cellpadding:10px;width:7%;" |Ship
!style="cellpadding:10px;width:1px;" rowspan="100" |
!style="cellpadding:10px;width:7%;" |[[File:Fuel.png|30px|link=]]
!style="cellpadding:10px;width:7%;" |[[File:Ammunition.png|30px|link=]]
!style="cellpadding:10px;width:7%;" |[[File:Steel.png|30px|link=]]
!style="cellpadding:10px;width:7%;" |[[File:Bauxite.png|30px|link=]]
!style="cellpadding:10px;width:1px;" rowspan="100" |
!style="cellpadding:10px;width:20%;" colspan="2" |Rewards
|-
|style="background:gray;" colspan="14"|
]=]

local tableHeader2Req = [=[!style="cellpadding:10px;width:7%;"|Σ(Lv)
!style="cellpadding:10px;width:7%;" align="center"|[[File:Flagship icon.png|link=]]
!style="cellpadding:10px;width:1px;" rowspan="100"|
!style="cellpadding:10px;width:21%;" align="center"|Minimum Fleet Size
!style="cellpadding:10px;width:7%;" align="center"|[[File:Drum.png|30px|link=]]
!style="cellpadding:10px;width:1px;" rowspan="100"|
!style="cellpadding:10px;width:10%;" align="center"|[[File:Fuel.png|30px|link=]]
!style="cellpadding:10px;width:10%;" align="center"|[[File:Ammunition.png|30px|link=]]
]=]

local function pad(n)
  return n < 10 and '0' .. n or n
end

local function formatTime(time)
  return string.format('%s:%s', pad(math.floor(time / 60)), pad(time % 60))
end

local function tooltip(text, title)
  return F:tooltip2(text, title:gsub('<br>', ';;'), ';;')
end

local itemTemplate = [=[<span style="position:relative;display:inline">[[File:${file}|35px|link=${link}|${name}]]<span style="font-size:12px;font-weight:800;position:absolute;color:#f61;right:4px;bottom:-18px;text-shadow:#fff 0px 0px 5px, #fff 0px 0px 5px, #fff 0px 0px 5px, #fff 0px 0px 5px, #fff 0px 0px 5px, #fff 0px 0px 5px, #fff 0px 0px 5px, #fff 0px 0px 5px, #fff 0px 0px 5px, #fff 0px 0px 5px, #fff 0px 0px 5px, #fff 0px 0px 5px, #fff 0px 0px 5px, #fff 0px 0px 5px, #fff 0px 0px 5px">${text}</span>]=]

local itemFiles = {
  [1] = 'Instant_repair.jpg',
  [2] = 'Instant_construction.jpg',
  [3] = 'Development_material.jpg',
  [4] = 'Improvement_material.png',
  [10] = 'Furniture_box_small.png',
  [11] = 'Furniture_box_medium.png',
  [12] = 'Furniture_box_large.jpg',
}

local itemLinks = {
  [1] = 'Tutorial:_FAQ#What_are_buckets.3F',
  [2] = 'Construction',
  [3] = 'Development',
  [4] = 'Improvement Material',
  [10] = 'Furniture/Guide#Furniture_coin',
  [11] = 'Furniture/Guide#Furniture_coin',
  [12] = 'Furniture/Guide#Furniture_coin',
}

local itemNames = {
  [1] = 'Instant Repair',
  [2] = 'Instant Construction',
  [3] = 'Development Material',
  [4] = 'Improvement Material',
  [10] = 'Small Furniture Coin Box',
  [11] = 'Medium Furniture Coin Box',
  [12] = 'Large Furniture Coin Box',
}

local function formatItem(id, count)
  return U.format{
    itemTemplate,
    file = itemFiles[id] or '??',
    link = itemLinks[id] or '',
    name = itemNames[id] or '??',
    text = 'x' .. count,
  }
end

local function formatAmount(n, time)
  n = tonumber(n)
  return not n and '??' or tostring(time and U.round(60 * n / time) or n)
end

local tabberTemplate = [=[<tabber>
|-|Total yield=
${total}
|-|Hourly yield=
${hourly}
|-|Requirements=
${requirements}
</tabber>]=]

local function formatTable(args, es, hourly, req)
  local world = tonumber(args.explicit.world)
  return U.format{
    tableHeader,
    icon = isons[world],
    background = headerBackgrounds[world],
    name = worldNames[world],
  } .. (req and tableHeader2Req or tableHeader2) .. U.joinLines(U.imap(es, function(e, i)
    local id = e.disp_no
    return U.format{
      (req and template2 or template),
      style = string.format(
        'text-align: center; height: 35px; background: #%s; color:#000',
        i % 2 == 0 and '' or backgrounds[e.maparea_id] or backgrounds[0]
      ),
      id = tooltip(id, 'ID number as displayed in game'),
      name = tooltip(e.damage_type == 1 and string.format('<span style="color:red">%s</span>', e.name) or e.name, e.details),
      time = tooltip(formatTime(e.time), 'Time required for expedition'),
      hq = tooltip(formatAmount(args.explicit[id .. ' hq'], hourly and e.time), 'Admiral experience gained upon completion from this expedition'),
      ship = tooltip(formatAmount(args.explicit[id .. ' ship'], hourly and e.time), 'Ship experience gained upon completion from this expedition'),
      fuel = e.win_mat_level[1] == 0 and '' or tooltip(formatAmount(args.explicit[id .. ' fuel'], hourly and e.time), 'Base resources gain from expedition (at 100% ratio)'),
      ammo = e.win_mat_level[2] == 0 and '' or tooltip(formatAmount(args.explicit[id .. ' ammo'], hourly and e.time), 'Base resources gain from expedition (at 100% ratio)'),
      steel = e.win_mat_level[3] == 0 and '' or tooltip(formatAmount(args.explicit[id .. ' steel'], hourly and e.time), 'Base resources gain from expedition (at 100% ratio)'),
      bauxite = e.win_mat_level[4] == 0 and '' or tooltip(formatAmount(args.explicit[id .. ' bauxite'], hourly and e.time), 'Base resources gain from expedition (at 100% ratio)'),
      item1 = e.win_item1[1] > 0 and formatItem(e.win_item1[1], e.win_item1[2]) or '',
      item2 = e.win_item2[1] > 0 and formatItem(e.win_item2[1], e.win_item2[2]) or '',
      sum = args.explicit[id .. ' sum'] or '??',
      level = args.explicit[id .. ' level'] or '??',
      fleet = args.explicit[id .. ' fleet'] or '??',
      drums = args.explicit[id .. ' drums'] or '??',
      fuel_cost = args.explicit[id .. ' fuel cost'] or '??',
      ammo_cost = args.explicit[id .. ' ammo cost'] or '??',
    }
  end)) .. "\n|}"
end

local function render(args, frame)
  local world = tonumber(args.explicit.world)
  local es = U.ifilter(data, function(e) return e.maparea_id == world end)
  return frame:preprocess(U.format{
    tabberTemplate,
    total = formatTable(args, es),
    hourly = formatTable(args, es, true),
    requirements = formatTable(args, es, false, true),
  })
end

local test = { explicit = { world = '7' } }
-- print(p.test())

return view(render, test)