- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Changes
Jump to navigation
Jump to search
Line 192:
Line 192:
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
add iterator enemiesByTypeAndInstallationAndBoss (a shorter name might be used...)
return Iterator.enemiesBy(context, n, function(e)
return Iterator.enemiesBy(context, n, function(e)
return e:type() == type
return e:type() == type
end)
end
function Iterator.enemiesByTypeAndInstallationAndBoss(context, n)
local type = numberKey('type', context, n, 0)
local selectInstallation = stringKey('installation', context, n):lower()
local predInstallation = function(e)
if selectInstallation == 'yes' then
return e._speed == 0
elseif selectInstallation == 'no' then
return e._speed ~= 0
else
return true
end
end
local selectBoss = stringKey('boss', context, n):lower()
local predBoss = function(e)
if selectBoss == 'yes' then
return e._back <= -11
elseif selectBoss == 'no' then
return e._back >= -10
else
return true
end
end
return Iterator.enemiesBy(context, n, function(e)
return (e:type() == type or type == 0)
and e._hp -- skip unimplemented units
and predInstallation(e)
and predBoss(e)
end)
end)
end
end