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Difference between revisions of "Module:SortieList"
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(Created page with "local getArgs = require("Module:GetArgs") local find = require("Module:Utils").find local format = require("Module:StringInterpolation").format local ResourceIcons = require("...") |
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local getArgs = require("Module:GetArgs") | local getArgs = require("Module:GetArgs") | ||
− | |||
local format = require("Module:StringInterpolation").format | local format = require("Module:StringInterpolation").format | ||
local ResourceIcons = require("Module:ResourceIcons") | local ResourceIcons = require("Module:ResourceIcons") |
Revision as of 09:17, 19 October 2016
Documentation for this module may be created at Module:SortieList/doc
local getArgs = require("Module:GetArgs")
local format = require("Module:StringInterpolation").format
local ResourceIcons = require("Module:ResourceIcons")
local templates = {
header = [[{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width:100%;"]],
footer = "|}",
map_rows = [=[|-
! colspan="2" style="text-align:center;width:40%;" | [[${link}|World ${id}: ${name}]]<br />${name_en}
| rowspan="4" style="text-align:center;width:60%;" | ${banner}
|-
! Difficulty
| ${difficulty}
|-
! EXP/node
| ${ship_exp}
|-
! Items
| ${items_string}
|-
! Fluff text
| ${strategy_name}
| ${strategy_info}]=],
}
function formatItems(items)
local item_names = {
"fuel", "ammo", "steel", "bauxite",
"bucket", "devmat", "conmat",
"furniture_box_small", "furniture_box_medium", "furniture_box_large",
}
if items == nil then
return "?"
end
if items == false then
return "None"
end
local images = {}
for _, item_name in ipairs(item_names) do
if items[item_name] then
local image = ResourceIcons[item_name] and string.format("[[File:%s]]", ResourceIcons[item_name]) or "?"
table.insert(images, image)
end
end
return table.concat(images, " ")
end
function formatDifficulty(stars)
return stars and string.rep("☆", stars) or "?"
end
function loadMapData(world_id, id)
local success, table = pcall(function() return require(string.format("Module:World %d/%s", world_id, id)) end)
return success and table or {}
end
function formatTable(maps)
local rows = {}
table.insert(rows, templates.header)
for _, id in ipairs(maps) do
local world_id = string.match(id, "%d") or "?"
local map_data = loadMapData(world_id, id)
table.insert(rows, format{
templates.map_rows,
id = id,
link = string.format("World %d#%s", world_id, id),
banner = string.format("[[File:%s.png]]", id),
name = map_data.name or "?",
name_en = map_data.name_en or "?",
difficulty = formatDifficulty(map_data.stars),
ship_exp = map_data.ship_exp or "?",
items_string = formatItems(map_data.items),
strategy_name = map_data.strategy_name or "?",
strategy_info = map_data.strategy_info or "?",
-- strategy_name_en
-- strategy_info_en
-- hp
-- kills_required
-- hq_non_boss_exp
-- hq_boss_exp
-- eo
})
end
table.insert(rows, templates.footer)
return table.concat(rows, "\n")
end
local SortieList = {}
function SortieList.format(frame, args)
args = args or getArgs{frame = frame:getParent()}
return formatTable(args)
end
-- SortieList.t = SortieList.format(nil, { "1-1", "1-2", "1-3", "1-4" })
-- print(p.t)
return SortieList