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Difference between revisions of "Module:EnemyColors"
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com>Ckwng |
com>Ckwng |
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Line 18: | Line 18: | ||
local rarity = ship:rarity() | local rarity = ship:rarity() | ||
local bg_color | local bg_color | ||
− | local | + | local background_image = nil |
if rarity then | if rarity then | ||
if rarity >= 4 and rarity <= 7 then | if rarity >= 4 and rarity <= 7 then | ||
Line 25: | Line 25: | ||
elseif rarity == 6.5 then | elseif rarity == 6.5 then | ||
bg_color = self._mid_boss_background_color | bg_color = self._mid_boss_background_color | ||
− | + | background_image = self._mid_boss_background_image | |
else | else | ||
bg_color = self._background_color | bg_color = self._background_color | ||
if rarity == 7 then | if rarity == 7 then | ||
− | + | background_image = self._plain_rare_background_image | |
elseif rarity == 6 then | elseif rarity == 6 then | ||
− | + | background_image = self._background_image | |
end | end | ||
end | end | ||
Line 38: | Line 38: | ||
else | else | ||
bg_color = self._rare_background_color | bg_color = self._rare_background_color | ||
− | + | background_image = self._rare_background_image | |
end | end | ||
else | else | ||
bg_color = self._common_background_color | bg_color = self._common_background_color | ||
end | end | ||
− | return bg_color, | + | return bg_color, background_image |
end | end | ||
Revision as of 06:35, 29 February 2016
Documentation for this module may be created at Module:EnemyColors/doc
local EnemyColors = {
_common_background_color = "lightgrey",
_background_color = "#a0a0a0",
_background_image = "radial-gradient(circle farthest-corner at center center , rgba(102, 102, 102, 0) 0%, rgba(102, 102, 102, 0) 60%, rgba(102, 102, 102, 0.7) 100%);",
_plain_rare_background_image = "radial-gradient(circle farthest-corner at center center , rgba(102, 102, 102, 0) 0%, rgba(102, 102, 102, 0.4) 60%, rgba(77, 77, 77, 0.7) 100%);",
_elite_glow_background_color = "#b56464",
_mid_boss_background_color = "#a67474",
_mid_boss_background_image = "radial-gradient(circle farthest-corner at center center , rgba(140, 98, 98, 0) 0%, rgba(140, 98, 98, 0) 60%, rgb(140, 98, 98) 100%);",
_rare_background_color = "#b04040",
_rare_background_image = "radial-gradient(circle farthest-corner at center center , #C04040 0%, #B04040 80%, #A04040);",
_elite_glow_background_image = "radial-gradient(circle farthest-corner at center center , rgba(204, 20, 20, 0) 0%, rgba(204, 20, 20, 0) 70%, rgba(204, 20, 20, 0.8) 100%)",
_flagship_glow_background_image = "radial-gradient(circle farthest-corner at center center , rgba(252, 200, 0, 0) 0%, rgba(252, 200, 0, 0) 70%, rgba(252, 200, 0, 0.8) 100%)",
_kai_glow_background_image = "radial-gradient(circle farthest-corner at left, rgba(90, 245, 255, 0) 0%, rgba(90, 245, 255, 0) 86%, rgba(90, 245, 255, 0.8) 100%)",
_late_model_glow_background_image = "radial-gradient(circle farthest-corner at left, rgba(185, 195, 205, 0) 0%, rgba(185, 195, 205, 0) 70%, rgba(185, 195, 205, 0.8) 100%)",
}
function EnemyColors:rarity_colors(ship)
local rarity = ship:rarity()
local bg_color
local background_image = nil
if rarity then
if rarity >= 4 and rarity <= 7 then
if rarity == 5 then
bg_color = self._elite_glow_background_color
elseif rarity == 6.5 then
bg_color = self._mid_boss_background_color
background_image = self._mid_boss_background_image
else
bg_color = self._background_color
if rarity == 7 then
background_image = self._plain_rare_background_image
elseif rarity == 6 then
background_image = self._background_image
end
end
elseif rarity < 4 then
bg_color = self._common_background_color
else
bg_color = self._rare_background_color
background_image = self._rare_background_image
end
else
bg_color = self._common_background_color
end
return bg_color, background_image
end
function EnemyColors:variant_background_image(ship, original_background_image)
local back = ship:back()
local background_image = {}
if back <= -4 and back >= -6 then
table.insert(background_image, self._kai_glow_background_image)
elseif back <= -7 and back >= -9 then
table.insert(background_image, self._late_model_glow_background_image)
end
if back >= -9 then
local enemy_variant = math.abs(back) % 3
if enemy_variant == 2 then
table.insert(background_image, self._elite_glow_background_image)
elseif enemy_variant == 0 then
table.insert(background_image, self._flagship_glow_background_image)
end
end
if original_background_image then
table.insert(background_image, original_background_image)
end
if #background_image > 0 then
return table.concat(background_image, ", ")
end
end
return EnemyColors