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Difference between revisions of "Module:EnemyShipListKai"
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com>Ckwng (Very rough framework) |
(No difference)
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Revision as of 06:10, 10 February 2016
Documentation for this module may be created at Module:EnemyShipListKai/doc
local BaseTable = require('Module:BaseTable')
local EnemyShip = require('Module:Ship')
local Formatting = require('Module:Formatting')
local ShipBattleCardKai = require('Module:ShipBattleCardKai')
local StatIcons = require('Module:StatIcons')
local format = require('Module:StringInterpolation').format
local EnemyShipListKai = BaseTable({
_header_template = [[! style="width: 100px;" | Card
! style="width: 75px;" | Name
! style="width: 30px; text-align: center; vertical-align: middle; background-color: pink;" | ${hp}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: lightcoral;" | ${firepower}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: lightskyblue;" | ${torpedo}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: sandybrown;" | ${aa}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: #9C8FEE;" | ${asw}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: #F2E279;" | ${armor}
! style="width: 30px; text-align: center; vertical-align: middle; background-color: violet;" | ${evasion}
! style="width: 250px; text-align: center; vertical-align: middle;" | Equipment
! style="text-align:left;" | Notes]],
_columns = {
"card",
"name",
"hp",
"firepower",
"torpedo",
"aa",
"asw",
"armor",
"evasion",
"equipment",
"notes",
},
_column_cell_templates = {
card = [[| style="text-align: ${text_align}; padding:5px 5px 5px 5px; background-color: ${bg_color};" |${value}]],
},
_cell = [[| style="text-align: ${text_align}; padding:5px 5px 5px 5px;" |${value}]],
_item_class = EnemyShip,
_fragment_prefix = "enemyshiplistkai",
})
function EnemyShipListKai:name(ship)
local link, text, section = ship:link()
local value = {Formatting:format_link(link, text, section)}
local japanese_name = ship:japanese_name()
if japanese_name and (text or link) ~= japanese_name then
table.insert(value, Formatting:format_stat(ship:japanese_name()))
end
return {value = Formatting:id_span(tostring(ship:api_id() or mw.ustring.lower(mw.ustring.gsub(ship:name(), "%s+"))), self._fragment_prefix, table.concat(value, "<br />")), text_align = self._start_align}
end
function EnemyShipListKai:card(ship)
local value
if ship == false then
value = Formatting:format_image{self._blank, size = self._size}
else
value = ShipBattleCardKai:get{ship = ship, size = self._size, link = ship:link(), caption = ship:name()}
end
return {values = value, bg_color = self._transparent, text_align = self._center_align}
end
function EnemyShipListKai:type(ship)
return {value = Formatting:format_ship_code(ship:type()), text_align = self._start_align}
end
function EnemyShipListKai:firepower(ship)
return {value = Formatting:format_stat(ship:firepower()), text_align = self._center_align}
end
function EnemyShipListKai:torpedo(ship)
return {value = Formatting:format_stat(ship:torpedo()), text_align = self._center_align}
end
function EnemyShipListKai:aa(ship)
return {value = Formatting:format_stat(ship:aa()), text_align = self._center_align}
end
function EnemyShipListKai:asw(ship)
return {value = Formatting:format_stat(ship:asw()), text_align = self._center_align}
end
function EnemyShipListKai:hp(ship)
return {value = Formatting:format_stat(ship:hp()), text_align = self._center_align}
end
function EnemyShipListKai:armor(ship)
return {value = Formatting:format_stat(ship:armor()), text_align = self._center_align}
end
function EnemyShipListKai:evasion(ship)
return {value = Formatting:format_stat(ship:evasion()), text_align = self._center_align}
end
function EnemyShipListKai:notes(ship)
local note = self._notes[ship]
if note then
return {value = note.note or "", text_align = self._start_align}
end
return {value = "", text_align = self._start_align}
end
EnemyShipListKai.process_item_key = Ship.process_item_key
EnemyShipListKai.build_rows = EnemyShipListKai.build_rows_breaks_as_empty_rows
function EnemyShipListKai:create_header()
local header_icons = {
firepower = StatIcons.firepower,
torpedo = StatIcons.torpedo,
aa = StatIcons.aa,
asw = StatIcons.asw,
hp = StatIcons.hp,
armor = StatIcons.armor,
evasion = StatIcons.evasion,
}
for key, value in pairs(header_icons) do
header_icons[key] = Formatting:format_image{value, caption = Formatting:format_stat_name(key)}
end
self._header = format(self._header_template, header_icons)
end
function EnemyShipListKai.Invoke()
local args = getArgs{frame = frame:getParent()}
return EnemyShipListKai:Table(args)
end
return EnemyShipListKai