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Difference between revisions of "Module:Sandbox/CombatTable"
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(Created page with " local Combat = require('Module:Combat') local Table = {} function Table.test(frame) return Combat.table(frame) end return Table") |
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+ | local format = require('Module:StringInterpolation').format | ||
+ | local Formatting = require('Module:Formatting') | ||
+ | local StatIcons = require('Module:StatIcons') | ||
+ | local Ship = require('Module:Ship') | ||
local Combat = require('Module:Combat') | local Combat = require('Module:Combat') | ||
+ | |||
+ | local equipment = { | ||
+ | DD = { | ||
+ | main = { | ||
+ | { firepower = 3, rank = 10, k = 1 }, | ||
+ | { firepower = 3, rank = 10, k = 1 }, | ||
+ | }, | ||
+ | torpedo = { | ||
+ | -- Quint/53 | ||
+ | { torpedo = 12, rank = 10, k = 1 }, | ||
+ | { torpedo = 12, rank = 10, k = 1 }, | ||
+ | { torpedo = 12, rank = 10, k = 1 }, | ||
+ | }, | ||
+ | }, | ||
+ | CL = { | ||
+ | -- 20.3 #3 | ||
+ | main = { | ||
+ | { firepower = 10, rank = 10, k = 1 }, | ||
+ | { firepower = 10, rank = 10, k = 1 }, | ||
+ | }, | ||
+ | torpedo = { | ||
+ | { torpedo = 12, rank = 10, k = 1 }, | ||
+ | { torpedo = 12, rank = 10, k = 1 }, | ||
+ | { torpedo = 12, rank = 10, k = 1 }, | ||
+ | }, | ||
+ | }, | ||
+ | CLT = { | ||
+ | main = { | ||
+ | -- OTO | ||
+ | { firepower = 8, rank = 10, k = 1 }, | ||
+ | { firepower = 8, rank = 10, k = 1 }, | ||
+ | -- Hyouteki | ||
+ | { torpedo = 12 }, | ||
+ | }, | ||
+ | torpedo = { | ||
+ | { torpedo = 12, rank = 10, k = 1 }, | ||
+ | { torpedo = 12, rank = 10, k = 1 }, | ||
+ | { torpedo = 12 }, | ||
+ | }, | ||
+ | }, | ||
+ | CA = { | ||
+ | main = { | ||
+ | -- 20.3 #3 | ||
+ | { firepower = 10, rank = 10, k = 1 }, | ||
+ | { firepower = 10, rank = 10, k = 1 }, | ||
+ | -- FuMO | ||
+ | { firepower = 3 }, | ||
+ | }, | ||
+ | torpedo = { | ||
+ | { torpedo = 12, rank = 10, k = 1 }, | ||
+ | { torpedo = 12, rank = 10, k = 1 }, | ||
+ | { torpedo = 12, rank = 10, k = 1 }, | ||
+ | { torpedo = 12, rank = 10, k = 1 }, | ||
+ | }, | ||
+ | mixed = { | ||
+ | }, | ||
+ | }, | ||
+ | } | ||
+ | |||
+ | local normalized_type_code = { | ||
+ | DD = "DD", | ||
+ | CL = "CL", | ||
+ | CLT = "CLT", | ||
+ | FBB = "BB", | ||
+ | BB = "BB", | ||
+ | CAV = "CA", | ||
+ | BBV = "BB", | ||
+ | CVL = "CV", | ||
+ | CV = "CV", | ||
+ | CVB = "CV", | ||
+ | } | ||
+ | |||
+ | local type_code_to_template = { | ||
+ | DD = "main", | ||
+ | CL = "main", | ||
+ | CLT = "main", | ||
+ | CA = "main", | ||
+ | FBB = "main", | ||
+ | BB = "main", | ||
+ | CAV = "main_aviation", | ||
+ | BBV = "main_aviation", | ||
+ | CVL = "carrier", | ||
+ | CV = "carrier", | ||
+ | CVB = "carrier", | ||
+ | -- SS = "submarine", | ||
+ | -- SSV = "submarine_aviation", | ||
+ | -- AV = "...", | ||
+ | -- AO = "...", | ||
+ | } | ||
+ | |||
+ | function format_damage(ship_, type_code, damage_type_fn, equip_setup, night_attack, spotting) | ||
+ | local combat = Combat:new(night_attack) | ||
+ | local normal_damage = combat:damage(damage_type_fn(combat, Ship:new(ship_, {}, night_attack))) | ||
+ | local normal_damage_string = | ||
+ | normal_damage >= combat.cap | ||
+ | and string.format('<span style="color:red;">%s</span>', normal_damage) | ||
+ | or normal_damage | ||
+ | local equip = equipment[type_code][equip_setup] | ||
+ | spotting = spotting or 1 | ||
+ | local equip_damage_pre = combat:damage(damage_type_fn(combat, Ship:new(ship_, equip, night_attack))) | ||
+ | local equip_damage = combat:damage(damage_type_fn(combat, Ship:new(ship_, equip, night_attack, spotting))) | ||
+ | local equip_damage_string = | ||
+ | equip_damage_pre >= combat.cap | ||
+ | and string.format('<span style="color:red;">%s</span>', equip_damage) | ||
+ | or equip_damage | ||
+ | return | ||
+ | night_attack | ||
+ | and string.format("%s", equip_damage_string) | ||
+ | or string.format("%s, %s", normal_damage_string, equip_damage_string) | ||
+ | end | ||
+ | |||
+ | local templates = { | ||
+ | |||
+ | main = [[{| class="wikitable sortable typography-xl-optout" style="width:100%;" | ||
+ | ! colspan="2" | | ||
+ | ! colspan="4" |Day Battle | ||
+ | ! colspan="5" |Night Battle | ||
+ | |- | ||
+ | !style="width:60px;"|Rank | ||
+ | !style="width:80px;"|Name | ||
+ | !${fp} | ||
+ | !${torp} | ||
+ | !<span title="Damage: normal attack without equipment, ${db_attack_note} with maxed equipment (all other modifiers = 1, see notes)">Hit</span> | ||
+ | !<span title="Normal torpedo salvo damage, all modifiers = 1, see notes">Salvo</span> | ||
+ | !${fp_plus_torp} | ||
+ | !<span title="Maximal damage from double attack (combined)">DA</span> | ||
+ | !<span title="Maximal damage from cut-in">CI</span> | ||
+ | !${luck_minus_cap} | ||
+ | !<span title="Torpedo/mixed cut-in rate, gun cut-in rate (only luck dependent part, no bonuses)">CI%</span> | ||
+ | ${rows}|}]], | ||
+ | |||
+ | carrier = [[{| class="wikitable sortable typography-xl-optout" style="width:100%;" | ||
+ | !style="width:60px;"|Rank | ||
+ | !style="width:80px;"|Name | ||
+ | !${fp} | ||
+ | !<span title="Air Power with full >> Reppuu">Air Power</span> | ||
+ | !<span title="">Aerial Hit</span> | ||
+ | !<span title="">Shelling</span> | ||
+ | ${rows}|}]], | ||
+ | |||
+ | main_row = [[|- | ||
+ | |${rank} | ||
+ | |${name} | ||
+ | |${fp} | ||
+ | |${torp} | ||
+ | |${db_attack} | ||
+ | |${db_torp} | ||
+ | |${fp_plus_torp} | ||
+ | |${nb_da} | ||
+ | |${nb_ci} | ||
+ | |${luck_minus_cap} | ||
+ | |${nb_ci_rate} | ||
+ | ]], | ||
+ | |||
+ | carrier_row = [[|- | ||
+ | |${rank} | ||
+ | |${name} | ||
+ | |${fp} | ||
+ | | | ||
+ | | | ||
+ | | | ||
+ | ]], | ||
+ | |||
+ | } | ||
+ | |||
+ | local attacks = { | ||
+ | DD = { | ||
+ | spotting = 1, | ||
+ | note = "normal attack", | ||
+ | }, | ||
+ | CL = { | ||
+ | spotting = Combat.modifier.spotting.double, | ||
+ | note = "double attack", | ||
+ | }, | ||
+ | CLT = { | ||
+ | spotting = 1, | ||
+ | note = "normal attack", | ||
+ | }, | ||
+ | CA = { | ||
+ | spotting = Combat.modifier.spotting.double, | ||
+ | note = "double attack", | ||
+ | }, | ||
+ | } | ||
local Table = {} | local Table = {} | ||
− | function Table. | + | function Table.header(frame) |
− | + | local type_code_ = frame.args["type"] | |
+ | local type_code = normalized_type_code[type_code_] | ||
+ | local template = templates[type_code_to_template[type_code_]] | ||
+ | return format{ | ||
+ | template, | ||
+ | rows = frame.args[1] or "", | ||
+ | db_attack_note = attacks[type_code].note or "?", | ||
+ | fp = Formatting:format_image{StatIcons.firepower, caption = Formatting:format_stat_name("firepower")}, | ||
+ | torp = Formatting:format_image{StatIcons.torpedo, caption = Formatting:format_stat_name("torpedo")}, | ||
+ | fp_plus_torp = | ||
+ | Formatting:format_image{StatIcons.firepower, caption = Formatting:format_stat_name("firepower")} | ||
+ | .. "+" .. | ||
+ | Formatting:format_image{StatIcons.torpedo, caption = Formatting:format_stat_name("torpedo")}, | ||
+ | luck_minus_cap = | ||
+ | '<span title="Luck cap">60</span>−' .. | ||
+ | Formatting:format_image{StatIcons.luck, caption = Formatting:format_stat_name("luck")} | ||
+ | } | ||
+ | end | ||
+ | |||
+ | function Table.row(frame) | ||
+ | |||
+ | local rank = frame.args[1] | ||
+ | local ship_key = frame.args[2] | ||
+ | local note = frame.args["note"] | ||
+ | |||
+ | local name, suffix = Ship:process_ship_key(ship_key) | ||
+ | local ship = Ship:get_table(name, suffix) | ||
+ | |||
+ | if rank and name and ship and ship._type then | ||
+ | |||
+ | local type_code_ = Formatting:format_ship_code(ship._type) | ||
+ | local type_code = normalized_type_code[type_code_] | ||
+ | local template = templates[type_code_to_template[type_code_] .. "_row"] | ||
+ | local luck_diff = 60 - ship._luck | ||
+ | |||
+ | return format{ | ||
+ | template, | ||
+ | rank = rank, | ||
+ | name = note and format{'[[${name}|<span title="${note}">${name}</span>]]<sup>?</sup>', name = name, note = note} or | ||
+ | string.format("[[%s]]", name), | ||
+ | fp = ship._firepower_max, | ||
+ | torp = ship._torpedo_max, | ||
+ | fp_plus_torp = ship._firepower_max + (ship._torpedo_max or 0), | ||
+ | db_attack = format_damage(ship, type_code, Combat.shelling, "main", nil, attacks[type_code].spotting), | ||
+ | db_torp = format_damage(ship, type_code, Combat.torpedo, "torpedo"), | ||
+ | nb_da = format_damage(ship, type_code, Combat.night_battle, "main", Combat.modifier.night_attack.double), | ||
+ | nb_ci = format_damage(ship, type_code, Combat.night_battle, "torpedo", Combat.modifier.night_attack.cut_in.torpedo), | ||
+ | luck_minus_cap = luck_diff < 0 and "−" .. -luck_diff or luck_diff, | ||
+ | nb_ci_rate = string.format( | ||
+ | "%s%%, %s%%", | ||
+ | Combat.nb_cut_in_rate(ship, Combat.nb_cut_in_types.torpedo), | ||
+ | Combat.nb_cut_in_rate(ship, Combat.nb_cut_in_types.main)), | ||
+ | } | ||
+ | else | ||
+ | return "" | ||
+ | end | ||
+ | |||
end | end | ||
return Table | return Table |
Revision as of 20:50, 22 October 2015
Documentation for this module may be created at Module:Sandbox/CombatTable/doc
local format = require('Module:StringInterpolation').format
local Formatting = require('Module:Formatting')
local StatIcons = require('Module:StatIcons')
local Ship = require('Module:Ship')
local Combat = require('Module:Combat')
local equipment = {
DD = {
main = {
{ firepower = 3, rank = 10, k = 1 },
{ firepower = 3, rank = 10, k = 1 },
},
torpedo = {
-- Quint/53
{ torpedo = 12, rank = 10, k = 1 },
{ torpedo = 12, rank = 10, k = 1 },
{ torpedo = 12, rank = 10, k = 1 },
},
},
CL = {
-- 20.3 #3
main = {
{ firepower = 10, rank = 10, k = 1 },
{ firepower = 10, rank = 10, k = 1 },
},
torpedo = {
{ torpedo = 12, rank = 10, k = 1 },
{ torpedo = 12, rank = 10, k = 1 },
{ torpedo = 12, rank = 10, k = 1 },
},
},
CLT = {
main = {
-- OTO
{ firepower = 8, rank = 10, k = 1 },
{ firepower = 8, rank = 10, k = 1 },
-- Hyouteki
{ torpedo = 12 },
},
torpedo = {
{ torpedo = 12, rank = 10, k = 1 },
{ torpedo = 12, rank = 10, k = 1 },
{ torpedo = 12 },
},
},
CA = {
main = {
-- 20.3 #3
{ firepower = 10, rank = 10, k = 1 },
{ firepower = 10, rank = 10, k = 1 },
-- FuMO
{ firepower = 3 },
},
torpedo = {
{ torpedo = 12, rank = 10, k = 1 },
{ torpedo = 12, rank = 10, k = 1 },
{ torpedo = 12, rank = 10, k = 1 },
{ torpedo = 12, rank = 10, k = 1 },
},
mixed = {
},
},
}
local normalized_type_code = {
DD = "DD",
CL = "CL",
CLT = "CLT",
FBB = "BB",
BB = "BB",
CAV = "CA",
BBV = "BB",
CVL = "CV",
CV = "CV",
CVB = "CV",
}
local type_code_to_template = {
DD = "main",
CL = "main",
CLT = "main",
CA = "main",
FBB = "main",
BB = "main",
CAV = "main_aviation",
BBV = "main_aviation",
CVL = "carrier",
CV = "carrier",
CVB = "carrier",
-- SS = "submarine",
-- SSV = "submarine_aviation",
-- AV = "...",
-- AO = "...",
}
function format_damage(ship_, type_code, damage_type_fn, equip_setup, night_attack, spotting)
local combat = Combat:new(night_attack)
local normal_damage = combat:damage(damage_type_fn(combat, Ship:new(ship_, {}, night_attack)))
local normal_damage_string =
normal_damage >= combat.cap
and string.format('<span style="color:red;">%s</span>', normal_damage)
or normal_damage
local equip = equipment[type_code][equip_setup]
spotting = spotting or 1
local equip_damage_pre = combat:damage(damage_type_fn(combat, Ship:new(ship_, equip, night_attack)))
local equip_damage = combat:damage(damage_type_fn(combat, Ship:new(ship_, equip, night_attack, spotting)))
local equip_damage_string =
equip_damage_pre >= combat.cap
and string.format('<span style="color:red;">%s</span>', equip_damage)
or equip_damage
return
night_attack
and string.format("%s", equip_damage_string)
or string.format("%s, %s", normal_damage_string, equip_damage_string)
end
local templates = {
main = [[{| class="wikitable sortable typography-xl-optout" style="width:100%;"
! colspan="2" |
! colspan="4" |Day Battle
! colspan="5" |Night Battle
|-
!style="width:60px;"|Rank
!style="width:80px;"|Name
!${fp}
!${torp}
!<span title="Damage: normal attack without equipment, ${db_attack_note} with maxed equipment (all other modifiers = 1, see notes)">Hit</span>
!<span title="Normal torpedo salvo damage, all modifiers = 1, see notes">Salvo</span>
!${fp_plus_torp}
!<span title="Maximal damage from double attack (combined)">DA</span>
!<span title="Maximal damage from cut-in">CI</span>
!${luck_minus_cap}
!<span title="Torpedo/mixed cut-in rate, gun cut-in rate (only luck dependent part, no bonuses)">CI%</span>
${rows}|}]],
carrier = [[{| class="wikitable sortable typography-xl-optout" style="width:100%;"
!style="width:60px;"|Rank
!style="width:80px;"|Name
!${fp}
!<span title="Air Power with full >> Reppuu">Air Power</span>
!<span title="">Aerial Hit</span>
!<span title="">Shelling</span>
${rows}|}]],
main_row = [[|-
|${rank}
|${name}
|${fp}
|${torp}
|${db_attack}
|${db_torp}
|${fp_plus_torp}
|${nb_da}
|${nb_ci}
|${luck_minus_cap}
|${nb_ci_rate}
]],
carrier_row = [[|-
|${rank}
|${name}
|${fp}
|
|
|
]],
}
local attacks = {
DD = {
spotting = 1,
note = "normal attack",
},
CL = {
spotting = Combat.modifier.spotting.double,
note = "double attack",
},
CLT = {
spotting = 1,
note = "normal attack",
},
CA = {
spotting = Combat.modifier.spotting.double,
note = "double attack",
},
}
local Table = {}
function Table.header(frame)
local type_code_ = frame.args["type"]
local type_code = normalized_type_code[type_code_]
local template = templates[type_code_to_template[type_code_]]
return format{
template,
rows = frame.args[1] or "",
db_attack_note = attacks[type_code].note or "?",
fp = Formatting:format_image{StatIcons.firepower, caption = Formatting:format_stat_name("firepower")},
torp = Formatting:format_image{StatIcons.torpedo, caption = Formatting:format_stat_name("torpedo")},
fp_plus_torp =
Formatting:format_image{StatIcons.firepower, caption = Formatting:format_stat_name("firepower")}
.. "+" ..
Formatting:format_image{StatIcons.torpedo, caption = Formatting:format_stat_name("torpedo")},
luck_minus_cap =
'<span title="Luck cap">60</span>−' ..
Formatting:format_image{StatIcons.luck, caption = Formatting:format_stat_name("luck")}
}
end
function Table.row(frame)
local rank = frame.args[1]
local ship_key = frame.args[2]
local note = frame.args["note"]
local name, suffix = Ship:process_ship_key(ship_key)
local ship = Ship:get_table(name, suffix)
if rank and name and ship and ship._type then
local type_code_ = Formatting:format_ship_code(ship._type)
local type_code = normalized_type_code[type_code_]
local template = templates[type_code_to_template[type_code_] .. "_row"]
local luck_diff = 60 - ship._luck
return format{
template,
rank = rank,
name = note and format{'[[${name}|<span title="${note}">${name}</span>]]<sup>?</sup>', name = name, note = note} or
string.format("[[%s]]", name),
fp = ship._firepower_max,
torp = ship._torpedo_max,
fp_plus_torp = ship._firepower_max + (ship._torpedo_max or 0),
db_attack = format_damage(ship, type_code, Combat.shelling, "main", nil, attacks[type_code].spotting),
db_torp = format_damage(ship, type_code, Combat.torpedo, "torpedo"),
nb_da = format_damage(ship, type_code, Combat.night_battle, "main", Combat.modifier.night_attack.double),
nb_ci = format_damage(ship, type_code, Combat.night_battle, "torpedo", Combat.modifier.night_attack.cut_in.torpedo),
luck_minus_cap = luck_diff < 0 and "−" .. -luck_diff or luck_diff,
nb_ci_rate = string.format(
"%s%%, %s%%",
Combat.nb_cut_in_rate(ship, Combat.nb_cut_in_types.torpedo),
Combat.nb_cut_in_rate(ship, Combat.nb_cut_in_types.main)),
}
else
return ""
end
end
return Table