• Welcome to the Kancolle Wiki!
  • If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord

Changes

Jump to navigation Jump to search
m
no edit summary
Line 8: Line 8:  
_battle_card_size_hd = "240x60px",
 
_battle_card_size_hd = "240x60px",
 
_battle_card_layers = {
 
_battle_card_layers = {
takoyaki = {image = "Hell plane 2.png", style = {top = "5px", left = "50px"}, size = "30x30px"},
+
attack_hawk_r = {image = "Abyssal_Patrolling_Attack_Hawk_574_Equipment.png", style = {top = "8px", left = "126px"}, size = "30x28px"},
 +
attack_hawk_r1 = {image = "Abyssal_Patrolling_Attack_Hawk_574_Equipment.png", style = {top = "13px", left = "106px"}, size = "30x28px"},
 +
attack_hawk_r2 = {image = "Abyssal_Patrolling_Attack_Hawk_574_Equipment.png", style = {top = "1px", left = "127px"}, size = "30x28px"},
 +
attack_seaplane_kai_r = {image = "Abyssal Attack Seaplane Kai.png", style = {top = "0px", left = "120px"}, size = "35x35px"},
 +
cat_night_r = {image = "Abyssal_Night_Cat_Fighter_581_Equipment.png", style = {top = "8px", left = "126px"}, size = "35x30px"},
 +
cat_night_r1 = {image = "Abyssal_Night_Cat_Fighter_581_Equipment.png", style = {top = "13px", left = "106px"}, size = "30x28px"},
 +
cat_night_r2 = {image = "Abyssal_Night_Cat_Fighter_581_Equipment.png", style = {top = "1px", left = "127px"}, size = "35x30px"},
 +
cat_r = {image = "Hell plane 1.png", style = {top = "8px", left = "126px"}, size = "25x30px"},
 +
cat_r1 = {image = "Hell plane 1.png", style = {top = "13px", left = "106px"}, size = "25x30px"},
 +
cat_r2 = {image = "Hell plane 1.png", style = {top = "1px", left = "127px"}, size = "25x30px"},
 +
dive_night_r = {image = "Abyssal_Night_Dive_Bomber_582_Equipment.png", style = {top = "8px", left = "126px"}, size = "35x30px"},
 +
dive_night_r1 = {image = "Abyssal_Night_Dive_Bomber_582_Equipment.png", style = {top = "13px", left = "106px"}, size = "26x26px"},
 +
dive_night_r2 = {image = "Abyssal_Night_Dive_Bomber_582_Equipment.png", style = {top = "1px", left = "127px"}, size = "35x30px"},
 +
flagship = { image = "Flagship battle card icon.png", top = 3, right = 3, width = 18 },
 
hell = { image = "Hell plane 2.png", top = 5, left = 50, width = 30 },
 
hell = { image = "Hell plane 2.png", top = 5, left = 50, width = 30 },
hell_r = {image = "Hell plane 2.png", style = {top = "5px", left = "120px"}, size = "30x30px"},
+
hell_cat_kai_r = {image = "Abyssal_Cat_Fighter_Kai_556_Equipment.png", style = {top = "8px", left = "126px"}, size = "35x30px"},
 +
hell_cat_kai_r1 = {image = "Abyssal_Cat_Fighter_Kai_556_Equipment.png", style = {top = "5px", left = "104px"}, size = "35x30px"},
 +
hell_cat_kai_r2 = {image = "Abyssal_Cat_Fighter_Kai_556_Equipment.png", style = {top = "1px", left = "127px"}, size = "35x30px"},
 +
hell_kai_l1 = {image = "Abyssal Hell Dive Bomber Kai.png", style = {top = "5px", left = "39px"}, size = "35x35px"},
 +
hell_kai_offset_l1 = {image = "Abyssal Hell Dive Bomber Kai.png", style = {top = "5px", left = "39px"}, size = "35x35px"},
 +
hell_kai_offset_r1 = {image = "Abyssal Hell Dive Bomber Kai.png", style = {top = "5px", left = "104px"}, size = "35x35px"},
 +
hell_kai_r1 = {image = "Abyssal Hell Dive Bomber Kai.png", style = {top = "5px", left = "104px"}, size = "35x35px"},
 
hell_l1 = {image = "Hell plane 2.png", style = {top = "9px", left = "44px"}, size = "30x30px"},
 
hell_l1 = {image = "Hell plane 2.png", style = {top = "9px", left = "44px"}, size = "30x30px"},
hell_r1 = {image = "Hell plane 2.png", style = {top = "9px", left = "109px"}, size = "30x30px"},
   
hell_offset_l1 = {image = "Hell plane 2.png", style = {top = "9px", left = "44px"}, size = "30x30px"},
 
hell_offset_l1 = {image = "Hell plane 2.png", style = {top = "9px", left = "44px"}, size = "30x30px"},
 
hell_offset_r1 = {image = "Hell plane 2.png", style = {top = "9px", left = "109px"}, size = "30x30px"},
 
hell_offset_r1 = {image = "Hell plane 2.png", style = {top = "9px", left = "109px"}, size = "30x30px"},
flagship = { image = "Flagship battle card icon.png", top = 3, right = 3, width = 18 },
+
hell_r = {image = "Hell plane 2.png", style = {top = "5px", left = "120px"}, size = "30x30px"},
revenge_r2 = {image = "Hell plane 3.png", style = {top = "3px", left = "130px"}, size = "30x33px"},
+
hell_r1 = {image = "Hell plane 2.png", style = {top = "9px", left = "109px"}, size = "30x30px"},
 +
liberation_ace_r1 = {image = "Abyssal Liberation Land-based Dive Bomber Ace 562 Equipment.png", style = {top = "15px", left = "104px"}, size = "32x24px"},
 +
liberation_ace_r2 = {image = "Abyssal Liberation Land-based Dive Bomber Ace 562 Equipment.png", style = {top = "3px", left = "125px"}, size = "32x24px"},
 +
liberation_r = {image = "Abyssal Liberation Land-based Dive Bomber 561 Equipment.png", style = {top = "10px", left = "120px"}, size = "32x24px"},
 +
liberation_r1 = {image = "Abyssal Liberation Land-based Dive Bomber 561 Equipment.png", style = {top = "15px", left = "104px"}, size = "32x24px"},
 +
liberation_r2 = {image = "Abyssal Liberation Land-based Dive Bomber 561 Equipment.png", style = {top = "3px", left = "125px"}, size = "32x24px"},
 
revenge_kai_l2 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", style = {top = "0px", left = "60px"}, size = "35x44px"},
 
revenge_kai_l2 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", style = {top = "0px", left = "60px"}, size = "35x44px"},
 +
revenge_kai_offset_l2 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", style = {top = "0px", left = "60px"}, size = "35x44px"},
 +
revenge_kai_offset_r2 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", style = {top = "0px", left = "125px"}, size = "35x44px"},
 
revenge_kai_r1 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", style = {top = "5px", left = "104px"}, size = "35x44px"},
 
revenge_kai_r1 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", style = {top = "5px", left = "104px"}, size = "35x44px"},
 
revenge_kai_r2 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", style = {top = "0px", left = "125px"}, size = "35x44px"},
 
revenge_kai_r2 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", style = {top = "0px", left = "125px"}, size = "35x44px"},
revenge_kai_offset_l2 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", style = {top = "0px", left = "60px"}, size = "35x44px"},
  −
revenge_kai_offset_r2 = {image = "Abyssal Revenge Torpedo Bomber Kai.png", style = {top = "0px", left = "125px"}, size = "35x44px"},
  −
hell_kai_l1 = {image = "Abyssal Hell Dive Bomber Kai.png", style = {top = "5px", left = "39px"}, size = "35x35px"},
  −
hell_kai_r1 = {image = "Abyssal Hell Dive Bomber Kai.png", style = {top = "5px", left = "104px"}, size = "35x35px"},
  −
hell_kai_offset_l1 = {image = "Abyssal Hell Dive Bomber Kai.png", style = {top = "5px", left = "39px"}, size = "35x35px"},
  −
hell_kai_offset_r1 = {image = "Abyssal Hell Dive Bomber Kai.png", style = {top = "5px", left = "104px"}, size = "35x35px"},
  −
attack_seaplane_kai_r = {image = "Abyssal Attack Seaplane Kai.png", style = {top = "0px", left = "120px"}, size = "35x35px"},
  −
liberation_r = {image = "Abyssal Liberation Land-based Dive Bomber 561 Equipment.png", style = {top = "10px", left = "120px"}, size = "32x24px"},
  −
liberation_r1 = {image = "Abyssal Liberation Land-based Dive Bomber 561 Equipment.png", style = {top = "15px", left = "104px"}, size = "32x24px"},
  −
liberation_r2 = {image = "Abyssal Liberation Land-based Dive Bomber 561 Equipment.png", style = {top = "3px", left = "125px"}, size = "32x24px"},
  −
liberation_ace_r1 = {image = "Abyssal Liberation Land-based Dive Bomber Ace 562 Equipment.png", style = {top = "15px", left = "104px"}, size = "32x24px"},
  −
liberation_ace_r2 = {image = "Abyssal Liberation Land-based Dive Bomber Ace 562 Equipment.png", style = {top = "3px", left = "125px"}, size = "32x24px"},
  −
cat_r = {image = "Hell plane 1.png", style = {top = "8px", left = "126px"}, size = "25x30px"},
  −
cat_r1 = {image = "Hell plane 1.png", style = {top = "13px", left = "106px"}, size = "25x30px"},
  −
cat_r2 = {image = "Hell plane 1.png", style = {top = "1px", left = "127px"}, size = "25x30px"},
  −
hell_cat_kai_r = {image = "Abyssal_Cat_Fighter_Kai_556_Equipment.png", style = {top = "8px", left = "126px"}, size = "35x30px"},
  −
hell_cat_kai_r1 = {image = "Abyssal_Cat_Fighter_Kai_556_Equipment.png", style = {top = "5px", left = "104px"}, size = "35x30px"},
  −
hell_cat_kai_r2 = {image = "Abyssal_Cat_Fighter_Kai_556_Equipment.png", style = {top = "1px", left = "127px"}, size = "35x30px"},
  −
attack_hawk_r = {image = "Abyssal_Patrolling_Attack_Hawk_574_Equipment.png", style = {top = "8px", left = "126px"}, size = "30x28px"},
  −
attack_hawk_r1 = {image = "Abyssal_Patrolling_Attack_Hawk_574_Equipment.png", style = {top = "13px", left = "106px"}, size = "30x28px"},
  −
attack_hawk_r2 = {image = "Abyssal_Patrolling_Attack_Hawk_574_Equipment.png", style = {top = "1px", left = "127px"}, size = "30x28px"},
   
revenge_night_r = {image = "Abyssal_Night_Revenge_Torpedo_Bomber_583_Equipment.png", style = {top = "8px", left = "126px"}, size = "35x30px"},
 
revenge_night_r = {image = "Abyssal_Night_Revenge_Torpedo_Bomber_583_Equipment.png", style = {top = "8px", left = "126px"}, size = "35x30px"},
 
revenge_night_r1 = {image = "Abyssal_Night_Revenge_Torpedo_Bomber_583_Equipment.png", style = {top = "5px", left = "104px"}, size = "35x30px"},
 
revenge_night_r1 = {image = "Abyssal_Night_Revenge_Torpedo_Bomber_583_Equipment.png", style = {top = "5px", left = "104px"}, size = "35x30px"},
 
revenge_night_r2 = {image = "Abyssal_Night_Revenge_Torpedo_Bomber_583_Equipment.png", style = {top = "2px", left = "128px"}, size = "30x30px"},
 
revenge_night_r2 = {image = "Abyssal_Night_Revenge_Torpedo_Bomber_583_Equipment.png", style = {top = "2px", left = "128px"}, size = "30x30px"},
dive_night_r = {image = "Abyssal_Night_Dive_Bomber_582_Equipment.png", style = {top = "8px", left = "126px"}, size = "35x30px"},
+
revenge_r2 = {image = "Hell plane 3.png", style = {top = "3px", left = "130px"}, size = "30x33px"},
dive_night_r1 = {image = "Abyssal_Night_Dive_Bomber_582_Equipment.png", style = {top = "13px", left = "106px"}, size = "26x26px"},
+
ring = {image = "Battle Card Marriage Ring.png", style = {top = "19px", left = "138px"}},
dive_night_r2 = {image = "Abyssal_Night_Dive_Bomber_582_Equipment.png", style = {top = "1px", left = "127px"}, size = "35x30px"},
+
ring_glow = {image = "Battle Card Marriage Ring Glow.png", style = {top = "10px", left = "126px", opacity = "0.7"}},
cat_night_r = {image = "Abyssal_Night_Cat_Fighter_581_Equipment.png", style = {top = "8px", left = "126px"}, size = "35x30px"},
+
smudge_heavy = {image = "Battle Card Smudge Heavy.png", style = {top = "0px", left = "0px"}},
cat_night_r1 = {image = "Abyssal_Night_Cat_Fighter_581_Equipment.png", style = {top = "13px", left = "106px"}, size = "30x28px"},
+
smudge_light = {image = "Battle Card Smudge Light.png", style = {top = "0px", left = "0px"}},
cat_night_r2 = {image = "Abyssal_Night_Cat_Fighter_581_Equipment.png", style = {top = "1px", left = "127px"}, size = "35x30px"},
+
smudge_medium = {image = "Battle Card Smudge Medium.png", style = {top = "0px", left = "0px"}},
 
status_expedition = {image = "Battle Card Status Expedition.png", top = 0, left = 0, width = 160, height = 40 },
 
status_expedition = {image = "Battle Card Status Expedition.png", top = 0, left = 0, width = 160, height = 40 },
 +
status_heavy_damage = {image = "Battle Card Status Heavy Damage.png", top = 0, left = 0, width = 160, height = 40 },
 +
status_heavy_damage_installation = {image = "Battle Card Status Heavy Damage Installation.png", top = 0, left = 0, width = 160, height = 40 },
 +
status_light_damage = {image = "Battle Card Status Light Damage.png", top = 0, left = 0, width = 160, height = 40 },
 +
status_light_damage_installation = {image = "Battle Card Status Light Damage Installation.png", top = 0, left = 0, width = 160, height = 40 },
 +
status_medium_damage = {image = "Battle Card Status Medium Damage.png", top = 0, left = 0, width = 160, height = 40 },
 +
status_medium_damage_installation = {image = "Battle Card Status Medium Damage Installation.png", top = 0, left = 0, width = 160, height = 40 },
 
status_repair = {image = "Battle Card Status Repair.png", top = 0, left = 0, width = 160, height = 40 },
 
status_repair = {image = "Battle Card Status Repair.png", top = 0, left = 0, width = 160, height = 40 },
 
status_retreat = {image = "Battle Card Status Retreat.png", top = 0, left = 0, width = 160, height = 40 },
 
status_retreat = {image = "Battle Card Status Retreat.png", top = 0, left = 0, width = 160, height = 40 },
status_light_damage = {image = "Battle Card Status Light Damage.png", top = 0, left = 0, width = 160, height = 40 },
  −
status_medium_damage = {image = "Battle Card Status Medium Damage.png", top = 0, left = 0, width = 160, height = 40 },
  −
status_heavy_damage = {image = "Battle Card Status Heavy Damage.png", top = 0, left = 0, width = 160, height = 40 },
   
status_sunk = {image = "Battle Card Status Sunk.png", top = 0, left = 0, width = 160, height = 40 },
 
status_sunk = {image = "Battle Card Status Sunk.png", top = 0, left = 0, width = 160, height = 40 },
status_light_damage_installation = {image = "Battle Card Status Light Damage Installation.png", top = 0, left = 0, width = 160, height = 40 },
  −
status_medium_damage_installation = {image = "Battle Card Status Medium Damage Installation.png", top = 0, left = 0, width = 160, height = 40 },
  −
status_heavy_damage_installation = {image = "Battle Card Status Heavy Damage Installation.png", top = 0, left = 0, width = 160, height = 40 },
   
status_sunk_installation = {image = "Battle Card Status Sunk Installation.png", top = 0, left = 0, width = 160, height = 40 },
 
status_sunk_installation = {image = "Battle Card Status Sunk Installation.png", top = 0, left = 0, width = 160, height = 40 },
smudge_light = {image = "Battle Card Smudge Light.png", style = {top = "0px", left = "0px"}},
+
takoyaki = {image = "Hell plane 2.png", style = {top = "5px", left = "50px"}, size = "30x30px"},
smudge_medium = {image = "Battle Card Smudge Medium.png", style = {top = "0px", left = "0px"}},
  −
smudge_heavy = {image = "Battle Card Smudge Heavy.png", style = {top = "0px", left = "0px"}},
  −
ring = {image = "Battle Card Marriage Ring.png", style = {top = "19px", left = "138px"}},
  −
ring_glow = {image = "Battle Card Marriage Ring Glow.png", style = {top = "10px", left = "126px", opacity = "0.7"}},
   
},
 
},
 
}
 
}
Line 134: Line 134:     
function ShipBattleCardKai.formatLayerTestTable()
 
function ShipBattleCardKai.formatLayerTestTable()
 +
    local _ = require('Module:Core')
 
     local parts = { '{|\n!Code!!SD!!HD' }
 
     local parts = { '{|\n!Code!!SD!!HD' }
     for layer, _ in pairs(ShipBattleCardKai._battle_card_layers) do
+
     for _, layer in ipairs(_.isort(_.keys(ShipBattleCardKai._battle_card_layers))) do
 
         table.insert(parts, string.format(
 
         table.insert(parts, string.format(
 
             '|-\n!%s\n|%s\n|%s',
 
             '|-\n!%s\n|%s\n|%s',
cssedit, gkautomate
7,060

edits

Navigation menu