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Difference between revisions of "Module:NanaminFleetKai"
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com>Ckwng |
com>Ckwng (Refactor) |
||
Line 108: | Line 108: | ||
ship_card = ship and ship:name() or "Invalid Ship Name" | ship_card = ship and ship:name() or "Invalid Ship Name" | ||
elseif ship and ship:name() then | elseif ship and ship:name() then | ||
− | ship_card = ShipCardKai: | + | ship_card = ShipCardKai:get{ship = ship, size = self._size, link = ship:link(), caption = ship:name()} |
else | else | ||
ship_card = Formatting:format_image{self._blank, size = self._size} | ship_card = Formatting:format_image{self._blank, size = self._size} |
Revision as of 23:25, 23 September 2015
Documentation for this module may be created at Module:NanaminFleetKai/doc
local getArgs = require('Module:GetArgs')
local Ship = require('Module:Ship')
local ShipBattleCardKai = require('Module:ShipBattleCardKai')
local ShipCardKai = require('Module:ShipCardKai')
local Equipment = require('Module:Equipment')
local Formatting = require('Module:Formatting')
local format = require('Module:StringInterpolation').format
local Functions = require('Module:NanaminFunctions')
local NanaminFleetKai = {
_rows = {},
_items = {},
_collapse_button_template = [[<div class="mw-customtoggle-${id} wikia-menu-button">Click this button to view the fleet</div>]],
_collapse_div_start = [[<div id="mw-customcollapsible-${id}" class="mw-collapsible mw-collapsed">]],
_collapse_div_end = [[</div>]],
_table_start = [[<table class="nanaminfleetkai">]],
_table_end = [[</table>]],
_row_starter = [[</tr><tr>]],
_added_cell_template = [[<td colspan="6" style="background-color:${bg_color};">'''${content}'''</td>]],
_ship_template = [[<td rowspan="4">${ship_card}</td>]],
_equip_template = [[<td>${equip_icon}</td><td style="${style}">${equip_link}</td>]],
_blank_entry = [[<td style="display:none;"></td>]],
_header_bg = "#98D2F0",
_equip_locked_bg = "#CDDBE2",
_extra_cells_bg = "#98D2F0",
_blank = "Empty_ship_slot.png",
_size = "120x165px",
_id = "",
_elos = 0,
_fighter_power = 0,
_hq_lvl = 0,
}
function NanaminFleetKai:process_hq_level()
self._hq_lvl = tonumber(self._args["hq"] or 0)
--Get bracket of 5
self._hq_lvl = self._hq_lvl - (self._hq_lvl % 5) + 5
if tonumber(self._args["hq"] or 0) % 5 == 0 then
self._hq_lvl = self._hq_lvl + 5
end
end
function NanaminFleetKai:generate_id()
math.randomseed(os.time())
math.random(); math.random(); math.random()
self._id = self._args["route"]:gsub("[^%w]", "") .. (self._args["hq"] or "0") .. tostring(math.random(1000000,9999999))
end
function NanaminFleetKai:process_los(entry)
local ship = Ship(entry[1], entry[2] ~= "/" and entry[2] or "")
local los = ship:los() or 0
local los_max = ship:los_max() or los
if self._args["use_los"] then
los = tonumber(entry[3]) or 0
else
los = math.floor(los + ((los_max - los) * tonumber(entry[3]) / 99))
end
self._elos = self._elos + math.sqrt(los) * 1.69
end
function NanaminFleetKai:process_args(args)
local entry = {}
for index, item in ipairs(args) do
if mw.ustring.sub(item, 1, 1) == "#" then
table.insert(self._items, mw.ustring.sub(item, 2))
elseif item == "-" and #entry > 0 then
self:process_los(entry)
table.insert(self._items, entry)
entry = {}
else
local processed = Functions.split(item, '/')
for _, item in ipairs(processed) do
table.insert(entry, item)
end
end
end
if #entry > 0 then
self:process_los(entry)
table.insert(self._items, entry)
end
end
function NanaminFleetKai:process_equipment(equip, plane_count)
local multiplier = { [7] = 1.04, [8] = 1.04, [9] = 1.66, [10] = 2.00, [11] = 1.78, [12] = 1.00, [13] = 0.99, [29] = 0.91 }
if multiplier[equip:type()] ~= nil and equip:los() then
self._elos = self._elos + (equip:los() * multiplier[equip:type()])
end
local can_fight = { [6] = true, [7] = true, [8] = true, [11] = true }
if can_fight[equip:type()] then
if plane_count and equip:aa() then
self._fighter_power = self._fighter_power + math.floor(math.sqrt(plane_count) * equip:aa())
end
end
end
function NanaminFleetKai:insert_ship_row(ship)
local ship_card
if self._args["text_only"] then
ship_card = ship and ship:name() or "Invalid Ship Name"
elseif ship and ship:name() then
ship_card = ShipCardKai:get{ship = ship, size = self._size, link = ship:link(), caption = ship:name()}
else
ship_card = Formatting:format_image{self._blank, size = self._size}
end
table.insert(self._rows, format{self._ship_template, ship_card = ship_card})
end
function NanaminFleetKai:insert_equip_row(ship, entry, slot)
local slots = ship and ship:slots() or 0
local equip_icon, equip_link, style
if slot > slots then
equip_link = "- Locked -"
style = "background-color:" .. self._equip_locked_bg .. ";"
elseif entry[slot + 3] == nil then
equip_link = "- Unequipped -"
style = "background-color:" .. self._equip_locked_bg .. ";"
else
local equip = Equipment(Functions.process_legacy_name(entry[slot + 3]))
self:process_equipment(equip, select(2, ship:slot(slot)))
if self._args["text_only"] then
equip_link = Functions.shorten_name("", equip:name())
else
equip_icon = Formatting:format_image{ Formatting:format_equipment_icon(equip:icon()), size = "22x22px", link = "" }
equip_link = Formatting:format_link(Functions.shorten_name(equip:link()))
end
end
table.insert(self._rows, format{self._equip_template,
equip_icon = equip_icon or "",
style = style or "",
equip_link = equip_link,
})
end
function NanaminFleetKai:add_header(content)
table.insert(self._rows, self._row_starter)
table.insert(self._rows, format{self._added_cell_template, content = content, bg_color = self._header_bg })
table.insert(self._rows, self._row_starter)
end
function NanaminFleetKai:build_table()
local i = 1
while i < #self._items do
if type(self._items[i]) == "string" then
self:add_header(self._items[i])
i = i + 1
end
local ship1 = Ship(self._items[i][1], self._items[i][2] ~= "/" and self._items[i][2] or "")
self:insert_ship_row(ship1)
self:insert_equip_row(ship1, self._items[i], 1)
if type(self._items[i + 1]) == "string" then
--self:add_header(self._items[i])
i = i + 1
end
local ship2
if self._items[i + 1] then
if self._items[i + 1][2] then self._items[i + 1][2] = self._items[i + 1][2]:gsub('/', '') end
ship2 = Ship(self._items[i + 1][1], self._items[i + 1][2])
self:insert_ship_row(ship2)
self:insert_equip_row(ship2, self._items[i + 1], 1)
else
self:insert_ship_row(nil)
self:insert_equip_row(nil, nil, 1)
end
for j = 2, 4 do
table.insert(self._rows, self._row_starter)
table.insert(self._rows, self._blank_entry)
self:insert_equip_row(ship1, self._items[i], j)
if self._items[i + 1] then
table.insert(self._rows, self._blank_entry)
self:insert_equip_row(ship2, self._items[i + 1], j)
else
table.insert(self._rows, self._blank_entry)
self:insert_equip_row(nil, nil, 1)
end
end
table.insert(self._rows, self._row_starter)
i = i + 2
end
end
function NanaminFleetKai:insert_extra(content)
table.insert(self._rows, self._row_starter)
table.insert(self._rows, format{self._added_cell_template, content = content, bg_color = self._extra_cells_bg })
end
function NanaminFleetKai:add_extras()
local elos = string.format("%.2f", self._elos - (self._hq_lvl * 0.61))
if not self._args["hq"] then elos = elos .. " #ERROR:MissingHQ" end
local content = "Effective Line of Sight: " .. elos .. " // Fighter Power: " .. tostring(self._fighter_power)
self:insert_extra(content)
content = "Route Taken: " .. (self._args["route"] or "")
self:insert_extra(content)
if self._args["difficulty"] then
self:insert_extra("Difficulty Chosen: " .. self._args["difficulty"])
end
if self._args["drops"] then
local drops = Functions.split(self._args["drops"], '/')
content = "Notable Drops<br />"
for i = 1, #drops do
local ship = Ship(drops[i], "")
local card = ShipBattleCardKai:get{ship = ship, link = ship:link(), caption = ship:name()}
if self._args["text_only"] then
card = ship:name()
content = content .. "*"
end
content = content .. card .. " "
if i % 3 == 0 then
content = mw.ustring.sub(content, 1, -2) .. "<br />"
end
end
self:insert_extra(content)
end
end
function NanaminFleetKai:Main(args)
self._args = args
self:process_hq_level()
self:process_args(args)
self:generate_id()
table.insert(self._rows, format{self._collapse_button_template, id = self._id})
table.insert(self._rows, format{self._collapse_div_start, id = self._id})
table.insert(self._rows, self._table_start)
table.insert(self._rows, "<tr>")
self:build_table()
self:add_extras()
table.insert(self._rows, "</tr>")
table.insert(self._rows, self._table_end)
table.insert(self._rows, self._collapse_div_end)
return table.concat(self._rows, "\n")
end
function NanaminFleetKai.Begin(frame)
local args = getArgs{frame = frame:getParent()}
return NanaminFleetKai:Main(args)
end
return NanaminFleetKai