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EnemyShipData.los_leveled = EnemyShipData.los
EnemyShipData.los_leveled = EnemyShipData.los
EnemyShipData.luck_leveled = EnemyShipData.luck
EnemyShipData.luck_leveled = EnemyShipData.luck
function EnemyShipData:can_debuff()
return self._can_debuff
end
EnemyShipData.__call = EnemyShipData.create
EnemyShipData.__call = EnemyShipData.create
return EnemyShipData
return EnemyShipData