- Welcome to the Kancolle Wiki!
- If you have any questions regarding site content, account registration, etc., please visit the KanColle Wiki Discord
Difference between revisions of "Module:NanaminFleet"
Jump to navigation
Jump to search
m |
m |
||
Line 280: | Line 280: | ||
for i = 1, #drops do | for i = 1, #drops do | ||
content = content .. drops[i] .. " " | content = content .. drops[i] .. " " | ||
− | if i % 4 == 0 then content = content .. "<br />" end | + | if i % 4 == 0 then |
+ | content = mw.ustring.sub(content, 1, -2) | ||
+ | content = content .. "<br />" | ||
+ | end | ||
end | end | ||
table.insert(self._rows, format{self._added_cell_template, | table.insert(self._rows, format{self._added_cell_template, |
Revision as of 06:28, 20 April 2015
Documentation for this module may be created at Module:NanaminFleet/doc
local BaseTable = require('Module:BaseTable')
local Ship = require('Module:Ship')
local ShipCardKai = require('Module:ShipCardKai')
local Equipment = require('Module:Equipment')
local Formatting = require('Module:Formatting')
local format = require('Module:StringInterpolation').format
local NanaminFleet = BaseTable({
_item_class = Ship,
_equip_class = Equipment,
_equip_icon_bg = "#8DCDEE",
_equip_bg = "#E4F3FB",
_equip_locked_bg = "#CDDBE2",
_extra_cells_bg = "#98D2F0",
_table_start = [[{|]],
_header_template = nil,
_calculated_cell_template = [[| colspan="6" style="background: ${bg_color}; text-align: center; font-weight: bold;" |Effective Line of Sight: ${elos} // Fighter Power: ${fighter_power}]],
_added_cell_template = [[| colspan="6" style="background: ${bg_color}; text-align: center; font-weight: bold;" |${content}]],
_column_cell_templates = {
ship = [[| rowspan="4" style="background: white;" |${values.ship_card}]],
equips = [[| style="background: ${values.icon_bg_color}; width: 15px;" |${values.equip_icon}
| style="background: ${values.equip_bg_color}; width: 175px;text-align: center;" |${values.equip_link}]],
ship2 = [[| rowspan="4" style="background: white;" |${values.ship_card}]],
equips2 = [[| style="background: ${values.icon_bg_color}; width: 15px;" |${values.equip_icon}
| style="background: ${values.equip_bg_color}; width: 175px; text-align: center;" |${values.equip_link}]]
},
_columns = {
"ship",
"equips",
"ship2",
"equips2"
},
_blank = "Empty_ship_slot.png",
_default_size = "120x165px",
_route = "",
_elos = 0,
_fighter_power = 0,
_hq_lvl = 0
})
function NanaminFleet:create_table_prep()
self._size = self._args.image_size or self._default_size
self._hq_lvl = tonumber(self._args["!hq"])
--Get bracket of 5
self._hq_lvl = self._hq_lvl - (self._hq_lvl % 5) + 5
if self._hq_lvl % 5 == 0 then
self._hq_lvl = self._hq_lvl + 5
end
self._route = self._args["!route"]
end
function NanaminFleet:ship(row)
local value
if row[1] == nil or row[1] == "break" then
return false
elseif row[1] == false then
value = Formatting:format_image{self._blank, size = self._size}
else
value = ShipCardKai:card{ship = row[1], size = self._size, link = row[1]:link(), caption = row[1]:name()}
end
return {values = {ship_card = value}, bg_color = self._transparent, text_align = self._center_align}
end
function NanaminFleet:ship2(row)
row = {row[3], row[4]}
return self:ship(row)
end
function NanaminFleet:equips(row)
local value, icon, equip_bg_color
if row[2] == false then
value = "- Unequipped -"
icon = ""
equip_bg_color = self._equip_bg
elseif row[2] == "locked" then
value = "- Locked -"
icon = ""
equip_bg_color = self._equip_locked_bg
else
value = Formatting:format_link(row[2]:link())
icon = Formatting:format_image{Formatting:format_equipment_icon(row[2]:icon()), size = "22x22px"}
equip_bg_color = self._equip_bg
end
return {values = {equip_link = value, equip_icon = icon, icon_bg_color = self._equip_icon_bg, equip_bg_color = equip_bg_color}, bg_color = self._equip_bg, text_align = self._center_align}
end
function NanaminFleet:equips2(row)
row = {row[3], row[4]}
return self:equips(row)
end
function NanaminFleet:process_item_key(item_key)
local split = mw.ustring.find(item_key, '/')
if split == nil then
return item_key
else
local ship_name = mw.ustring.sub(item_key, 1, split - 1)
local ship_suffix_and_los = mw.ustring.sub(item_key, split + 1, -1)
local ship_suffix = mw.ustring.sub(ship_suffix_and_los, 1, mw.ustring.find(ship_suffix_and_los, '/') - 1)
if ship_suffix == "Regular" then
ship_suffix = nil
end
return ship_name, ship_suffix
end
end
function NanaminFleet:create_items()
local row1, row2, row3, row4 = {}, {}, {}, {}
local ship_item1, ship_item2
for index, item_key in ipairs(self._args) do
local item
if item_key == "-" then
item = false
elseif item_key == "!-" then
item = "locked"
else
if mw.ustring.find(item_key, '/') then
item = self._item_class(self:process_item_key(item_key))
if ship_item1 == nil then
ship_item1 = item
else
ship_item2 = item
end
local los = mw.ustring.sub(item_key, mw.ustring.find(item_key, '/') + 1)
los = tonumber(mw.ustring.sub(los, mw.ustring.find(los, '/') + 1))
self._elos = self._elos + math.sqrt(los) * 1.69
else
item = self._equip_class(self:process_item_key(item_key))
--Calculate the effective LoS and fighter power
--[[Effective LoS = Dive Bomber LoS x (1.04) + Torpedo Bomber LoS x (1.37)
+ Carrier-based Recon Plane LoS x (1.66) + Recon Seaplane LoS x (2.00)
+ Seaplane Bomber LoS x (1.78) + Small Radar LoS x (1.00) + Large Radar LoS x (0.99)
+ Searchlight LoS x (0.91) + √(base LoS of each ship) * (1.69)
+ (HQ Lv. rounded up to the next multiple of 5) x (-0.61)--]]
--HQ level portion done just before insertion into table
local ship = {}
if (index - 1) % 10 < 5 then
ship = ship_item1
else
ship = ship_item2
end
local slot_number = (index - 1) % 5
local multiplier = {
[7] = 1.04,
[8] = 1.04,
[9] = 1.66,
[10] = 2.00,
[11] = 1.78,
[12] = 1.00,
[13] = 0.99,
[29] = 0.91
}
if multiplier[item:type()] ~= nil and item:los() then
self._elos = self._elos + (item:los() * multiplier[item:type()])
end
if item:type() == 6 or item:type() == 7 or item:type() == 8 or item:type() == 11 then
if ship:slot(slot_number) and item:aa() then
mw.log("Adding " .. tostring(item:aa()) .. " from " .. ship:name() .. ", slot " .. tostring(slot_number))
self._fighter_power = self._fighter_power + math.floor(math.sqrt(select(2, ship:slot(slot_number))) * item:aa())
end
end
end
end
local row_number = {1, 1, 2, 3, 4, 1, 1, 2, 3, 4}
if row_number[index % 10] == 1 then
table.insert(row1, item)
elseif row_number[index % 10] == 2 then
table.insert(row2, "break")
table.insert(row2, item)
elseif row_number[index % 10] == 3 then
table.insert(row3, "break")
table.insert(row3, item)
else
table.insert(row4, "break")
table.insert(row4, item)
end
if index % 10 == 0 then
table.insert(self._items, row1)
table.insert(self._items, row2)
table.insert(self._items, row3)
table.insert(self._items, row4)
row1, row2, row3, row4 = {}, {}, {}, {}
ship_item1 = nil
end
end
end
function NanaminFleet:create_data_rows()
for _, item in ipairs(self._items) do
local row_values = {}
for _, column in ipairs(self._columns) do
if type(item) == "string" then
row_values = item
else
local value = self[column](self, item)
if value then
row_values[column] = value
row_values[column].rowspan = item.class ~= nil and 4 or 1
row_values[column].colspan = 1
end
end
end
table.insert(self._data_rows, row_values)
end
end
function NanaminFleet:build_rows()
for index, row_values in ipairs(self._data_rows) do
if row_values ~= "break" and row_values ~= "extra" then
table.insert(self._rows, self._row_starter)
if row_values == "header" then
table.insert(self._rows, self._header)
elseif type(row_values) == "table" then
for _, column in ipairs(self._columns) do
if row_values[column] then
table.insert(self._rows, format(self._column_cell_templates[column] or self._cell, row_values[column]))
end
end
else
table.insert(self._rows,
format{self._cell,
colspan = #self._columns, rowspan = 1,
text_align = self._args[self._custom_row_prefix .. row_values .. self._text_align_suffix] or self._start_align,
bg_color = self._args[self._custom_row_prefix .. row_values .. self._bg_color_suffix] or self._transparent,
values = {
value = self._args[self._custom_row_prefix .. row_values .. self._content_suffix] or "",
},
}
)
end
end
end
--Anything that's added after the table ends
table.insert(self._rows, self._row_starter)
table.insert(self._rows, format{self._calculated_cell_template,
elos = string.format("%.2f", self._elos - (self._hq_lvl * 0.61)),
fighter_power = self._fighter_power,
bg_color = self._extra_cells_bg,
})
table.insert(self._rows, self._row_starter)
table.insert(self._rows, format{self._added_cell_template,
content = "Route Taken: " .. self._route,
bg_color = self._extra_cells_bg,
})
if self._args["!difficulty"] then
table.insert(self._rows, self._row_starter)
table.insert(self._rows, format{self._added_cell_template,
content = "Difficulty Chosen: " .. self._args["!difficulty"],
bg_color = self._extra_cells_bg,
})
end
if self._args["!drops"] then
table.insert(self._rows, self._row_starter)
--Drops will be a bunch of ship names separated by /
local drops_str = self._args["!drops"]
local drops = {}
while mw.ustring.find(drops_str, '/') do
local split = mw.ustring.find(drops_str, '/')
local ship = Ship(mw.ustring.sub(drops_str, 1, split - 1), "")
local battle_card = ShipCardKai:battle_card{ship = ship, link = ship:link(), caption = ship:name()}
table.insert(drops, battle_card)
drops_str = mw.ustring.sub(drops_str, split + 1)
end
local ship = Ship(drops_str, "")
local battle_card = ShipCardKai:battle_card{ship = ship, link = ship:link(), caption = ship:name()}
table.insert(drops, battle_card)
local content = "Notable Drops<br />"
for i = 1, #drops do
content = content .. drops[i] .. " "
if i % 4 == 0 then
content = mw.ustring.sub(content, 1, -2)
content = content .. "<br />"
end
end
table.insert(self._rows, format{self._added_cell_template,
content = content,
bg_color = self._extra_cells_bg,
})
end
end
return NanaminFleet