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Difference between revisions of "Module:NanaminFleet"

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Line 117: Line 117:
 
             row1, row2, row3, row4 = {}, {}, {}, {}
 
             row1, row2, row3, row4 = {}, {}, {}, {}
 
         end
 
         end
    end
 
end
 
 
function NanaminFleet:create_data_rows()
 
    for _, item in ipairs(self._items) do
 
        local row_values = {}
 
        for _, column in ipairs(self._columns) do
 
            local value = self[column](self, item)
 
            if value then
 
                row_values[column] = value
 
                row_values[column].rowspan = 1
 
                row_values[column].colspan = 1
 
            end
 
        end
 
        table.insert(self._data_rows, row_values)
 
 
     end
 
     end
 
end
 
end
  
 
return NanaminFleet
 
return NanaminFleet

Revision as of 03:48, 9 April 2015

Documentation for this module may be created at Module:NanaminFleet/doc

local BaseTable = require('Module:BaseTable')
local Ship = require('Module:Ship')
local ShipCardKai = require('Module:ShipCardKai')
local Equipment = require('Module:Equipment')
local Formatting = require('Module:Formatting')
local format = require('Module:StringInterpolation').format

local NanaminFleet = BaseTable({
    _item_class = Ship,
    _equip_class = Equipment,
    _equip_bg = "whitesmoke",
    _header_template = nil,
    _column_cell_templates = {
        ship = [[| rowspan="4" style="background: transparent;" |${values.ship_card}]],
        equips = [[| style="background: whitesmoke; width: 15px;" |${values.equip_icon}
        | style="background: whitesmoke; width: 175px; font-size: 5px; text-align: center;" |${values.equip_link}]],
        ship2 = [[| rowspan="4" style="background: transparent;" |${values.ship_card}]],
        equips2 = [[| style="background: whitesmoke; width: 15px;" |${values.equip_icon}
        | style="background: whitesmoke; width: 175px; font-size: 5px; text-align: center;" |${values.equip_link}]]
    },
    _columns = {
        "ship",
        "equips",
        "ship2",
        "equips2"
    },
    _blank = "Empty_ship_slot.png",
    _default_size = "120x165px"
})

function NanaminFleet:create_table_prep()
    self._size = self._args.image_size or self._default_size
end

function NanaminFleet:ship(row)
    local value
    if row[1] == nil or row[1] == "break" then
        return false
    elseif row[1] == false then
        value = Formatting:format_image{self._blank, size = self._size}
    else
        value = ShipCardKai:card{ship = row[1], size = self._size, link = row[1]:link(), caption = row[1]:name()}
    end
    return {values = {ship_card = value}, bg_color = self._transparent, text_align = self._center_align}
end

function NanaminFleet:ship2(row)
    row = {row[3], row[4]}
    return self:ship(row)
end

function NanaminFleet:equips(row)
    local value, icon
    if row[2] == false then
        value = "- Unequipped -"
        icon = ""
    else
        value = Formatting:format_link(row[2]:link())
        icon = Formatting:format_image{Formatting:format_equipment_icon(row[2]:icon()), size = "22x22px"}
    end
    return {values = {equip_link = value, equip_icon = icon}, bg_color = self._equip_bg, text_align = self._center_align}
end

function NanaminFleet:equips2(row)
    row = {row[3], row[4]}
    return self:equips(row)
end

function NanaminFleet:process_item_key(item_key)
    local split = mw.ustring.find(item_key, '/')
    if split == nil then
        return item_key
    else
        ship_name = mw.ustring.sub(item_key, 1, split - 1)
        ship_suffix = mw.ustring.sub(item_key, split + 1, -1)
        if ship_suffix == "Regular" then
            ship_suffix = nil
        end
        return ship_name, ship_suffix
    end
end

function NanaminFleet:create_items()
    local row1, row2, row3, row4 = {}, {}, {}, {}
    for index, item_key in ipairs(self._args) do
        local item
        
        if item_key == "-" then
            item = false
        else
            if mw.ustring.find(item_key, '/') then
                item = self._item_class(self:process_item_key(item_key))
            else
                item = self._equip_class(self:process_item_key(item_key))
            end
        end
        
        local row_number = {1, 1, 2, 3, 4, 1, 1, 2, 3, 4}
        if row_number[index % 10] == 1 then
            table.insert(row1, item)
        elseif row_number[index % 10] == 2 then
            table.insert(row2, "break")
            table.insert(row2, item)
        elseif row_number[index % 10] == 3 then
            table.insert(row3, "break")
            table.insert(row3, item)
        else
            table.insert(row4, "break")
            table.insert(row4, item)
        end
        
        if index % 10 == 0 then
            table.insert(self._items, row1)
            table.insert(self._items, row2)
            table.insert(self._items, row3)
            table.insert(self._items, row4)
            row1, row2, row3, row4 = {}, {}, {}, {}
        end
    end
end

return NanaminFleet