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Difference between revisions of "Module:EquipmentListKai"

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Line 7: Line 7:
  
 
local EquipmentListKai = BaseTable{
 
local EquipmentListKai = BaseTable{
_table_start = [[{| class="wikitable"]],
+
_item_class = Equipment,
_row_starter = "|-",
 
 
_header_template = [[! No.
 
_header_template = [[! No.
 
! Rarity
 
! Rarity
Line 20: Line 19:
 
name = [[| colspan="1" rowspan="${rowspan}" style="text-align: ${text_align}; background-color: ${bg_color}; padding:5px 5px 5px 5px;" |${values.name}<br />${values.icon} ${values.japanese_name}]]
 
name = [[| colspan="1" rowspan="${rowspan}" style="text-align: ${text_align}; background-color: ${bg_color}; padding:5px 5px 5px 5px;" |${values.name}<br />${values.icon} ${values.japanese_name}]]
 
},
 
},
_comparison_columns = {
+
_columns = {
"id",
 
"stars",
 
"name",
 
"equipment_type",
 
"firepower",
 
"torpedo",
 
"bombing",
 
"aa",
 
"asw",
 
"los",
 
"luck",
 
"armor",
 
"shelling_accuracy",
 
"evasion",
 
"speed",
 
"range",
 
"compatibility",
 
"buildable",
 
"notes",
 
},
 
_stat_columns = {
 
"firepower",
 
"torpedo",
 
"bombing",
 
"aa",
 
"asw",
 
"los",
 
"luck",
 
"armor",
 
"shelling_accuracy",
 
"evasion",
 
"speed",
 
"range",
 
},
 
_list_columns = {
 
 
"id",
 
"id",
 
"stars",
 
"stars",
Line 111: Line 75:
 
text_align = self._start_align,
 
text_align = self._start_align,
 
}
 
}
end
 
 
function EquipmentListKai:firepower(equipment)
 
local firepower = equipment:firepower()
 
if firepower ~= false then
 
self._shown_stats.firepower = true
 
else
 
firepower = 0
 
end
 
return {values = {value = Formatting:format_stat(firepower)}, bg_color = self:get_bg_color(self._cell_color.firepower, firepower, self._args.firepower_operator, self._args.firepower_outstanding, self._args.firepower_good), text_align = self._center_align}
 
end
 
 
function EquipmentListKai:torpedo(equipment)
 
local torpedo = equipment:torpedo()
 
if torpedo ~= false then
 
self._shown_stats.torpedo = true
 
else
 
torpedo = 0
 
end
 
return {values = {value = Formatting:format_stat(torpedo)}, bg_color = self:get_bg_color(self._cell_color.torpedo, torpedo, self._args.torpedo_operator, self._args.torpedo_outstanding, self._args.torpedo_good), text_align = self._center_align}
 
end
 
 
function EquipmentListKai:bombing(equipment)
 
local bombing = equipment:bombing()
 
if bombing ~= false then
 
self._shown_stats.bombing = true
 
else
 
bombing = 0
 
end
 
return {values = {value = Formatting:format_stat(bombing)}, bg_color = self:get_bg_color(self._cell_color.bombing, bombing, self._args.bombing_operator, self._args.bombing_outstanding, self._args.bombing_good), text_align = self._center_align}
 
end
 
 
function EquipmentListKai:aa(equipment)
 
local aa = equipment:aa()
 
if aa ~= false then
 
self._shown_stats.aa = true
 
else
 
aa = 0
 
end
 
return {values = {value = Formatting:format_stat(aa)}, bg_color = self:get_bg_color(self._cell_color.aa, aa, self._args.aa_operator, self._args.aa_outstanding, self._args.aa_good), text_align = self._center_align}
 
end
 
 
function EquipmentListKai:asw(equipment)
 
local asw = equipment:asw()
 
if asw ~= false then
 
self._shown_stats.asw = true
 
else
 
asw = 0
 
end
 
return {values = {value = Formatting:format_stat(asw)}, bg_color = self:get_bg_color(self._cell_color.asw, asw, self._args.asw_operator, self._args.asw_outstanding, self._args.asw_good), text_align = self._center_align}
 
end
 
 
function EquipmentListKai:los(equipment)
 
local los = equipment:los()
 
if los ~= false then
 
self._shown_stats.los = true
 
else
 
los = 0
 
end
 
return {values = {value = Formatting:format_stat(los)}, bg_color = self:get_bg_color(self._cell_color.los, los, self._args.los_operator, self._args.los_outstanding, self._args.los_good), text_align = self._center_align}
 
end
 
 
function EquipmentListKai:luck(equipment)
 
local luck = equipment:luck()
 
if luck ~= false then
 
self._shown_stats.luck = true
 
else
 
luck = 0
 
end
 
return {values = {value = Formatting:format_stat(luck)}, bg_color = self:get_bg_color(self._cell_color.luck, luck, self._args.luck_operator, self._args.luck_outstanding, self._args.luck_good), text_align = self._center_align}
 
end
 
 
function EquipmentListKai:armor(equipment)
 
local armor = equipment:armor()
 
if armor ~= false then
 
self._shown_stats.armor = true
 
else
 
armor = 0
 
end
 
return {values = {value = Formatting:format_stat(armor)}, bg_color = self:get_bg_color(self._cell_color.armor, armor, self._args.armor_operator, self._args.armor_outstanding, self._args.armor_good), text_align = self._center_align}
 
end
 
 
function EquipmentListKai:shelling_accuracy(equipment)
 
local shelling_accuracy = equipment:shelling_accuracy()
 
if shelling_accuracy ~= false then
 
self._shown_stats.shelling_accuracy = true
 
else
 
shelling_accuracy = 0
 
end
 
return {values = {value = Formatting:format_stat(shelling_accuracy)}, bg_color = self:get_bg_color(self._cell_color.shelling_accuracy, shelling_accuracy, self._args.shelling_accuracy_operator, self._args.shelling_accuracy_outstanding, self._args.shelling_accuracy_good), text_align = self._center_align}
 
end
 
 
function EquipmentListKai:evasion(equipment)
 
local evasion = equipment:evasion()
 
if evasion ~= false then
 
self._shown_stats.evasion = true
 
else
 
evasion = 0
 
end
 
return {values = {value = Formatting:format_stat(evasion)}, bg_color = self:get_bg_color(self._cell_color.evasion, evasion, self._args.evasion_operator, self._args.evasion_outstanding, self._args.evasion_good), text_align = self._center_align}
 
end
 
 
function EquipmentListKai:speed(equipment)
 
local speed = equipment:speed()
 
if speed ~= false then
 
self._shown_stats.speed = true
 
else
 
speed = 0
 
end
 
return {values = {value = Formatting:format_speed(speed)}, bg_color = self:get_bg_color(self._cell_color.speed, speed, self._args.speed_operator, self._args.speed_outstanding, self._args.speed_good), text_align = self._center_align}
 
end
 
 
function EquipmentListKai:range(equipment)
 
local range = equipment:range()
 
if range ~= false then
 
self._shown_stats.range = true
 
else
 
range = 0
 
end
 
return {values = {value = Formatting:format_range(range)}, bg_color = self:get_bg_color(self._cell_color.range, range, self._args.range_operator, self._args.range_outstanding, self._args.range_good), text_align = self._center_align}
 
 
end
 
end
  
Line 244: Line 88:
 
local note = self._notes[equipment]
 
local note = self._notes[equipment]
 
if note then
 
if note then
local bg_color
+
return {values = {value = note.note or ""}, bg_color = self._transparent}
if note.highlight == "outstanding" then
 
bg_color = self._outstanding_stat_color
 
elseif note.highlight == "good" then
 
bg_color = self._good_stat_color
 
else
 
bg_color = self._transparent
 
end
 
return {values = {value = note.note or ""}, bg_color = bg_color}
 
 
end
 
end
 
return {values = {value = ""}, bg_color = self._transparent}
 
return {values = {value = ""}, bg_color = self._transparent}
 
end
 
end
  
function EquipmentListKai:create_table()
+
function EquipmentListKai:create_header()
local equipment_list = {}
+
self._header = format{self._header_template, stat_columns = format{self._column_header_cell_template, value = self._stats_column_label}}
self._notes = {}
 
for index, equipment_name in ipairs(self._args) do
 
if equipment_name == "-" then
 
table.insert(equipment_list, "break")
 
elseif equipment_name == "#" then
 
table.insert(equipment_list, "header")
 
else
 
local equipment = Equipment(equipment_name)
 
table.insert(equipment_list, equipment)
 
local note = self._args[equipment_name .. self._notes_suffix]
 
if note then
 
note = {note = note}
 
local note_highlight = self._args[equipment_name .. self._notes_suffix .. self._highlight_suffix]
 
if note_highlight then
 
note.highlight = note_highlight
 
end
 
self._notes[equipment] = note
 
end
 
end
 
end
 
 
 
local rows = {self._table_start}
 
local header
 
local data_rows = {}
 
 
 
if self._args.comparison then
 
self._columns = self._comparison_columns
 
self._shown_stats = {}
 
 
 
for index, equipment in ipairs(equipment_list) do
 
local row_values
 
if type(equipment) == "string" then
 
row_values = equipment
 
else
 
row_values = {}
 
for _, column in ipairs(self._columns) do
 
row_values[column] = self[column](self, equipment)
 
end
 
if index > 1 then
 
for _, column in ipairs(self._columns) do
 
for i=index-1,1,-1 do
 
local previous_row = data_rows[i]
 
local previous_row_type = type(previous_row) ~= "string"
 
local previous_cell = previous_row_type and previous_row[column] or false
 
if previous_cell then
 
if self.compare_values(row_values[column].values, previous_cell.values) then
 
previous_cell.rowspan = previous_cell.rowspan + 1
 
row_values[column] = nil
 
else
 
row_values[column].rowspan = 1
 
end
 
break
 
elseif not previous_row_type then
 
row_values[column].rowspan = 1
 
break
 
end
 
end
 
end
 
else
 
for _, column in ipairs(self._columns) do
 
row_values[column].rowspan = 1
 
end
 
end
 
end
 
table.insert(data_rows, row_values)
 
end
 
 
 
local stat_columns = {}
 
for _, column in ipairs(self._stat_columns) do
 
if self._shown_stats[column] then
 
table.insert(stat_columns, format{self._column_header_cell_template, value = Formatting:format_image{StatIcons[column], caption = Formatting:format_stat_name(column)}})
 
else
 
for _, row_values in ipairs(data_rows) do
 
row_values[column] = nil
 
end
 
end
 
end
 
header = format{self._header_template, stat_columns = table.concat(stat_columns, "\n")}
 
else
 
self._columns = self._list_columns
 
header = format{self._header_template, stat_columns = format{self._column_header_cell_template, value = self._stats_column_label}}
 
for _, equipment in ipairs(equipment_list) do
 
local row_values
 
if type(equipment) == "string" then
 
row_values = equipment
 
else
 
row_values = {}
 
for _, column in ipairs(self._columns) do
 
row_values[column] = self[column](self, equipment)
 
row_values[column].rowspan = 1
 
end
 
end
 
table.insert(data_rows, row_values)
 
end
 
end
 
 
table.insert(rows, header)
 
for index, row_values in ipairs(data_rows) do
 
if row_values ~= "break" then
 
table.insert(rows, self._row_starter)
 
if row_values == "header" then
 
table.insert(rows, header)
 
else
 
for _, column in ipairs(self._columns) do
 
if row_values[column] then
 
table.insert(rows, format(self._column_cell_templates[column] or self._cell, row_values[column]))
 
end
 
end
 
end
 
end
 
end
 
table.insert(rows, self._row_starter)
 
table.insert(rows, header)
 
table.insert(rows, self._table_end)
 
return table.concat(rows, "\n")
 
 
end
 
end
  
 
return EquipmentListKai
 
return EquipmentListKai

Revision as of 10:42, 25 March 2015

Documentation for this module may be created at Module:EquipmentListKai/doc

local BaseTable = require('Module:BaseTable')
local Equipment = require('Module:Equipment')
local Formatting = require('Module:Formatting')
local StatIcons = require('Module:StatIcons')

local format = require('Module:StringInterpolation').format

local EquipmentListKai = BaseTable{
	_item_class = Equipment,
	_header_template = [[! No.
! Rarity
! Name
! style="width: 120px" | Type
${stat_columns}
! style="width: 120px" | Classes
! Craftable
! style="white-space:nowrap;width:130px;" | Notes]],
	_column_cell_templates = {
		name = [[| colspan="1" rowspan="${rowspan}" style="text-align: ${text_align}; background-color: ${bg_color}; padding:5px 5px 5px 5px;" |${values.name}<br />${values.icon} ${values.japanese_name}]]
	},
	_columns = {
		"id",
		"stars",
		"name",
		"equipment_type",
		"stats",
		"compatibility",
		"buildable",
		"notes",
	},
	_stats_column_label = "Stats",
}

function EquipmentListKai:id(equipment)
	return {values = {value = Formatting:format_stat(equipment:id())}, bg_color = self._transparent, text_align = self._center_align}
end

function EquipmentListKai:stars(equipment)
	return {values = {value = Formatting:format_stars(equipment:stars())}, bg_color = self._transparent, text_align = self._center_align}
end

function EquipmentListKai:name(equipment)
	return {values = {name = Formatting:format_link(equipment:link()), 
			icon = Formatting:format_image{Formatting:format_equipment_icon(equipment:icon())}, 
			japanese_name = Formatting:format_stat(equipment:japanese_name())
		}, 
		bg_color = self._transparent,
		text_align = self._start_align,
	}
end

function EquipmentListKai:equipment_type(equipment)
	return {values = {value = Formatting:format_equipment_type(equipment:type())}, bg_color = self._transparent, text_align = self._center_align}
end

function EquipmentListKai:stats(equipment)
	return {values = {value = Formatting:format_stat_bonuses({
				firepower = equipment:firepower(), 
				bombing = equipment:bombing(), 
				torpedo = equipment:torpedo(), 
				aa = equipment:aa(), 
				armor = equipment:armor(), 
				asw = equipment:asw(), 
				shelling_accuracy = equipment:shelling_accuracy(),
				torpedo_accuracy = equipment:torpedo_accuracy(),
				evasion = equipment:evasion(),
				los = equipment:los(),
				speed = Formatting:format_speed(equipment:speed()),
				luck = equipment:luck(),
				range = Formatting:format_range(equipment:range()),
				special = false,
			}, "<br />"),
		}, 
		bg_color = self._transparent, 
		text_align = self._start_align,
	}
end

function EquipmentListKai:compatibility(equipment)
	return {values = {value = Formatting:format_ship_compatibility(equipment:equippable())}, bg_color = self._transparent, text_align = self._start_align}
end

function EquipmentListKai:buildable(equipment)
	return {values = {value = Formatting:format_boolean(equipment:buildable())}, bg_color = self._transparent, text_align = self._center_align}
end

function EquipmentListKai:notes(equipment)
	local note = self._notes[equipment]
	if note then
		return {values = {value = note.note or ""}, bg_color = self._transparent}
	end
	return {values = {value = ""}, bg_color = self._transparent}
end

function EquipmentListKai:create_header()
	self._header = format{self._header_template, stat_columns = format{self._column_header_cell_template, value = self._stats_column_label}}
end

return EquipmentListKai