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Difference between revisions of "Module:EquipmentInfoKai"
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com>Ckwng (Add fit group for large caliber main guns) |
com>Ckwng |
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Line 46: | Line 46: | ||
_alternative_name_template = [[<div style="display: inline-block; vertical-align: middle;"><small>''${label}:''</small></div> <div style="display: inline-block; vertical-align: middle;"><small>''${name}<br />${japanese_name}''</small></div>]], | _alternative_name_template = [[<div style="display: inline-block; vertical-align: middle;"><small>''${label}:''</small></div> <div style="display: inline-block; vertical-align: middle;"><small>''${name}<br />${japanese_name}''</small></div>]], | ||
_fit_group_template = " (${fit_group})", | _fit_group_template = " (${fit_group})", | ||
+ | _fit_group_tooltip = "Fit group based on experimental findings", | ||
_library_name_label = "Library name", | _library_name_label = "Library name", | ||
_list_name_label = "List name", | _list_name_label = "List name", | ||
Line 218: | Line 219: | ||
end | end | ||
if eq_type == 3 or eq_type == 38 then | if eq_type == 3 or eq_type == 38 then | ||
− | self._vars.fit_group = format{self._fit_group_template, fit_group = self._equipment:gun_fit_group()} | + | self._vars.fit_group = format{self._fit_group_template, fit_group = Formatting:tooltip(self._equipment:gun_fit_group(), self.fit_group_tooltip)} |
else | else | ||
self._vars.fit_group = "" | self._vars.fit_group = "" |
Revision as of 05:45, 21 June 2016
Documentation for this module may be created at Module:EquipmentInfoKai/doc
local BaseData = require('Module:BaseData')
local Equipment = require('Module:Equipment')
local EquipmentCardKai = require('Module:EquipmentCardKai')
local EquipmentGraphicKai = require('Module:EquipmentGraphicKai')
local Formatting = require('Module:Formatting')
local Tabber = require('Module:Tabber')
local format = require('Module:StringInterpolation').format
local EquipmentInfoKai = BaseData{
_template = [[{|class="${table_class}" id="${table_id}" style="border: 1px solid darkgray; width: 380px; background-color: #fafafa;${float}"
|-
| colspan="2" style="position: relative; padding: 1px 40px; text-align: center; background-color: ${back};${extra_style};" title="${rarity}" | <div style="position: absolute; right: 5px;">${edit_link}</div>
<p style="font-size: 20px;">'''${name}'''</p>${localized_name}
<p>'''No.${id} ${japanese_name}'''</p>
|-
| colspan="2" style="text-align: center; background-color: whitesmoke;" |
<div>${icon} <b>${eq_type}</b>${fit_group}<br />
<b>Effects: ${effects}</b>${flight_stats}</div>
<p>'''Scrap value: ${scrap}''' (${buildable})</p>${alternative_names}
|-
| colspan="2" style="text-align: center;" | ${card}
|-
| colspan="2" style="text-align: center; background-color: LightSkyBlue;" | '''Refittable Class'''
${compatibility_details}
|}]],
--|-
--| colspan="2" style="text-align: center; padding: 0px;" | <div class="mw-collapsible mw-collapsed">
--<div style="background-color: lightskyblue; text-align: center; margin: 0px;">'''Improvement'''</div>
--<div class="mw-collapsible-content" style="margin-bottom: -2px;">
--${improvement}
--</div>
--</div>
--|}]],
_row_starter = "|-",
_compatibility_cell = [[| style="width: 190px; text-align: center; background-color: ${bg_color};" | ${label}]],
_localized_name_template = "<p>''${localized_name}''</p>",
_flight_stats_template = [[<br/><b>Combat Radius: ${combat_radius}</b> (Deployment Cost: ${deployment_cost})]],
_alternative_names_template = [[
|-
| colspan="2" style="text-align: center; padding: 0px;" | <div class="mw-collapsible mw-collapsed" style="background-color: lightgrey; margin: 0px;">''Alternate names''<div class="mw-collapsible-content" style="background-color: whitesmoke;">
${names}
</div></div>]],
-- _collapsed_content_header = [[<div style="text-align: center; background-color: lightgrey; margin:2px 0px 2px;">'''${content}'''</div>]],
-- _collapsed_content_row = [[<div style="text-align: center; background-color: whitesmoke; margin:2px 0px 2px;">${content}</div>]],
_alternative_name_template = [[<div style="display: inline-block; vertical-align: middle;"><small>''${label}:''</small></div> <div style="display: inline-block; vertical-align: middle;"><small>''${name}<br />${japanese_name}''</small></div>]],
_fit_group_template = " (${fit_group})",
_fit_group_tooltip = "Fit group based on experimental findings",
_library_name_label = "Library name",
_list_name_label = "List name",
_comparison_name_label = "Comparison name",
_battle_name_label = "Battle name",
_equipment_data_documentation = "Template:EquipmentDataDocumentation/EditIntro",
_edit_link_text = "Edit",
_empty_card = "Empty equipment card slot.png",
_buildable = "'''Buildable'''",
_unbuildable = "''Unbuildable''",
_float_style_template = "float: ${float};",
_shown_ship_types = {
2, 3,
21, 4,
5, 6,
8, 9,
10, 7,
11, 18,
13, 14,
20, 16,
22, 19,
17, false
},
_fields = {
"edit_link",
"rarity",
"back",
"name",
"localized_name",
"flight_stats",
"alternative_names",
"id",
"japanese_name",
"icon",
"eq_type",
"effects",
"scrap",
"image",
"crafting",
"compatibility_details",
},
}
function EquipmentInfoKai:Infobox(args)
return self{
_args = args,
}:create_infobox()
end
function EquipmentInfoKai:edit_link()
self._vars.edit_link = Formatting:format_edit_link(self._equipment_data_module, self._edit_link_text, self._equipment_data_documentation)
end
function EquipmentInfoKai:rarity()
self._vars.rarity = Formatting:format_equipment_rarity(self._equipment:rarity())
end
function EquipmentInfoKai:back()
local back = self._equipment:back()
self._vars.back, self._vars.extra_style = Formatting:format_equipment_back(back), Formatting:extra_style_background_image(false, back and back > 4)
end
function EquipmentInfoKai:name()
self._vars.name = Formatting:format_link(self._equipment:link())
end
function EquipmentInfoKai:localized_name()
local localized_name = self._equipment:localized_name()
if localized_name then
self._vars.localized_name = format{self._localized_name_template, localized_name = localized_name}
else
self._vars.localized_name = ""
end
end
function EquipmentInfoKai:flight_stats()
local eq_type = self._equipment:type()
if eq_type == 6 or eq_type == 7 or eq_type == 8 or eq_type == 9 or eq_type == 11 or eq_type == 10 or eq_type == 41 or eq_type == 45 or eq_type == 47 or eq_type == 48 or eq_type == 94 then
self._vars.flight_stats = format{self._flight_stats_template, combat_radius = Formatting:format_stat(self._equipment:combat_radius()), deployment_cost = Formatting:format_resources(self._equipment:deployment_cost())}
else
self._vars.flight_stats = ""
end
end
function EquipmentInfoKai:alternative_names()
local alternative_names = {}
local list_name = self._equipment:list_name()
local library_name = self._equipment:library_name()
local comparison_name = self._equipment:comparison_name()
local battle_name = self._equipment:battle_name()
if list_name then
local list_japanese_name = self._equipment:list_japanese_name()
local list_reading = self._equipment:list_reading()
if list_reading ~= false then
list_japanese_name = tostring(Formatting:japanese_text(Formatting:format_stat(list_japanese_name), Formatting:format_stat(list_reading)))
end
local list_localized_name = self._equipment:list_localized_name()
if list_localized_name then
list_name = Formatting:tooltip(Formatting:format_stat(list_name), Formatting:format_stat(list_localized_name))
else
list_name = Formatting:format_stat(list_name)
end
table.insert(alternative_names, format{self._alternative_name_template, label = self._list_name_label, name = list_name, japanese_name = list_japanese_name})
end
if library_name then
local library_japanese_name = self._equipment:library_japanese_name()
local library_reading = self._equipment:library_reading()
if library_reading ~= false then
library_japanese_name = tostring(Formatting:japanese_text(Formatting:format_stat(library_japanese_name), Formatting:format_stat(library_reading)))
end
local library_localized_name = self._equipment:library_localized_name()
if library_localized_name then
library_name = Formatting:tooltip(Formatting:format_stat(library_name), Formatting:format_stat(library_localized_name))
else
library_name = Formatting:format_stat(library_name)
end
table.insert(alternative_names, format{self._alternative_name_template, label = self._library_name_label, name = library_name, japanese_name = library_japanese_name})
end
if comparison_name then
local comparison_japanese_name = self._equipment:comparison_japanese_name()
local comparison_reading = self._equipment:comparison_reading()
if comparison_reading ~= false then
comparison_japanese_name = tostring(Formatting:japanese_text(Formatting:format_stat(comparison_japanese_name), Formatting:format_stat(comparison_reading)))
end
local comparison_localized_name = self._equipment:comparison_localized_name()
if comparison_localized_name then
comparison_name = Formatting:tooltip(Formatting:format_stat(comparison_name), Formatting:format_stat(comparison_localized_name))
else
comparison_name = Formatting:format_stat(comparison_name)
end
table.insert(alternative_names, format{self._alternative_name_template, label = self._comparison_name_label, name = comparison_name, japanese_name = comparison_japanese_name})
end
if battle_name then
local battle_japanese_name = self._equipment:battle_japanese_name()
local battle_reading = self._equipment:battle_reading()
if battle_reading ~= false then
battle_japanese_name = tostring(Formatting:japanese_text(Formatting:format_stat(battle_japanese_name), Formatting:format_stat(battle_reading)))
end
local battle_localized_name = self._equipment:battle_localized_name()
if battle_localized_name then
battle_name = Formatting:tooltip(Formatting:format_stat(battle_name), Formatting:format_stat(battle_localized_name))
else
battle_name = Formatting:format_stat(battle_name)
end
table.insert(alternative_names, format{self._alternative_name_template, label = self._battle_name_label, name = battle_name, japanese_name = battle_japanese_name})
end
if #alternative_names == 0 then
self._vars.alternative_names = ""
else
self._vars.alternative_names = format{self._alternative_names_template, names = table.concat(alternative_names, "<br/>")}
end
end
function EquipmentInfoKai:id()
self._vars.id = Formatting:format_stat(self._equipment:id())
end
function EquipmentInfoKai:japanese_name()
self._vars.japanese_name = tostring(Formatting:japanese_text(Formatting:format_stat(self._equipment:japanese_name()), Formatting:format_stat(self._equipment:reading())))
end
function EquipmentInfoKai:icon()
self._vars.icon = Formatting:format_image{Formatting:format_equipment_icon(self._equipment:icon())}
end
function EquipmentInfoKai:eq_type()
local eq_type = self._equipment:type()
self._vars.eq_type = Formatting:format_equipment_type(eq_type)
local album_type = self._equipment:album_type()
if album_type then
self._vars.eq_type = Formatting:tooltip(self._vars.eq_type, album_type)
end
if eq_type == 3 or eq_type == 38 then
self._vars.fit_group = format{self._fit_group_template, fit_group = Formatting:tooltip(self._equipment:gun_fit_group(), self.fit_group_tooltip)}
else
self._vars.fit_group = ""
end
end
function EquipmentInfoKai:effects()
local stats = {
firepower = self._equipment:firepower(),
bombing = self._equipment:bombing(),
torpedo = self._equipment:torpedo(),
aa = self._equipment:aa(),
armor = self._equipment:armor(),
asw = self._equipment:asw(),
shelling_accuracy = self._equipment:shelling_accuracy(),
torpedo_accuracy = self._equipment:torpedo_accuracy(),
evasion = self._equipment:evasion(),
los = self._equipment:los(),
speed = Formatting:format_speed(self._equipment:speed()),
luck = self._equipment:luck(),
range = Formatting:format_range(self._equipment:range()),
special = self._equipment:special(),
}
if self._equipment:type() == 48 then
self._vars.effects = Formatting:format_stat_bonuses_interceptor(stats)
else
self._vars.effects = Formatting:format_stat_bonuses(stats)
end
end
function EquipmentInfoKai:scrap()
self._vars.scrap = Formatting:format_resources(self._equipment:scrap())
end
function EquipmentInfoKai:image()
local tabber = Tabber()
local caption = nil
local card_name = self._equipment:card_name()
if card_name then
local card_caption = {}
local card_local = self._equipment:card_localized_name()
if card_local then
table.insert(card_caption, Formatting:format_stat_with_max(card_name, card_local))
else
table.insert(card_caption, card_name)
end
table.insert(card_caption, "/")
table.insert(card_caption, Formatting:format_stat_with_max(self._equipment:card_japanese_name(), self._equipment:card_reading()))
caption = table.concat(card_caption)
end
tabber:add_tab("Card", EquipmentCardKai:get{equip = self._equipment, caption = caption})
tabber:add_tab("Fairy", EquipmentGraphicKai:get{equip = self._equipment, fairy = "only"})
tabber:add_tab("Equipment", EquipmentGraphicKai:get{equip = self._equipment})
tabber:add_tab("Combination", EquipmentGraphicKai:get{equip = self._equipment, fairy = true})
self._vars.card = tostring(tabber)
end
function EquipmentInfoKai:compatibility_details()
local result = {}
for index, ship_type in ipairs(self._shown_ship_types) do
if index % 2 == 1 then
table.insert(result, self._row_starter)
end
local compatibility, note, ship_label
if ship_type then
compatibility, note = self._equipment:equippable(ship_type)
ship_label = Formatting:format_ship_type(ship_type)-- + " " + Formatting:format_equipment_compatibility_symbol(compatibility)
if note then
ship_label = Formatting:tooltip(ship_label, note)
end
else
ship_label = Formatting:format_ship_type(ship_type)
end
table.insert(result, format{self._compatibility_cell, bg_color = Formatting:format_equipment_compatibility(compatibility), label = ship_label})
--table.insert(result, format{self._compatibility_cell, bg_color = Formatting:format_equipment_compatibility_color(compatibility), label = ship_label})
end
self._vars.compatibility_details = table.concat(result, "\n")
end
function EquipmentInfoKai:crafting()
local craft_methods
if self._equipment:buildable() then
self._vars.buildable = self._buildable
else
self._vars.buildable = self._unbuildable
end
end
--function EquipmentInfoKai:improvement()
-- local cells = {}
-- local improvement = self._equipment:improvement()
-- if improvement then
-- Formatting:format_resources(improvement:resources())
-- for ship, ship_info in pairs(improvement:ships()) do
-- format{self._}
--end
function EquipmentInfoKai:create_item()
if self._args.name then
self._equipment = Equipment(self._args.name, self._args.model)
else
self._equipment = Equipment(self._args[1])
end
end
function EquipmentInfoKai:get_module()
self._equipment_data_module = Equipment:get_module(self._args.name or self._args[1])
end
function EquipmentInfoKai:create_infobox_prep()
self._vars = {}
local table_classes = {"infobox", "infobox-left"}
if self._args.classes then
table.insert(table_classes, self._args.classes)
end
local collapsible = self._args.collapsible
if collapsible then
table.insert(table_classes, "mw-collapsible")
table.insert(table_classes, "mw-collapsed")
end
self._vars.table_class = table.concat(table_classes, " ")
self._vars.table_id = collapsible and collapsible ~= "true" and ("mw-customcollapsible-" .. collapsible) or ""
self._vars.float = self._args.float and format{self._float_style_template, float = self._args.float} or ""
end
function EquipmentInfoKai:format_template()
for _, field in ipairs(self._fields) do
self[field](self)
end
return format(self._template, self._vars)
end
function EquipmentInfoKai:add_fields()
return
end
function EquipmentInfoKai:create_infobox()
self:add_fields()
self:create_item()
self:get_module()
self:create_infobox_prep()
return self:format_template()
end
return EquipmentInfoKai