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Difference between revisions of "Module:ShipInfoKai"
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com>Kenji135 (Test changing to EquipmentLink) |
|||
Line 434: | Line 434: | ||
color = equipment:back() | color = equipment:back() | ||
equipment_type = equipment:type() | equipment_type = equipment:type() | ||
− | equipment = EquipmentLink | + | equipment = EquipmentLink.format(nil, { equipment:name() }) |
if eqStars then | if eqStars then | ||
stars = " " .. Formatting:format_slot_stars(eqStars) | stars = " " .. Formatting:format_slot_stars(eqStars) |
Revision as of 22:31, 6 January 2019
Documentation for this module may be created at Module:ShipInfoKai/doc
local BaseData = require('Module:BaseData')
local Ship = require('Module:Ship')
local ShipCardKai = require('Module:ShipCardKai')
local ResourceIcons = require('Module:ResourceIcons')
local StatIcons = require('Module:StatIcons')
local Formatting = require('Module:Formatting')
local EquipmentLink = require('Module:EquipmentLink')
local format = require('Module:Utils').format
local t = require('Module:I18N').t
local hh = require('Module:View/Flat')
local ShipInfoKai = BaseData{
_unbuildable = hh.i(t('Unbuildable')),
_remodel_level = hh.b(t('Remodel Level')),
_build_time = hh.b(t('Build Time')),
_default_slot_num = 4,
_normal_construction = t('Normal'),
_normal_construction_category = ":Category:Ships buildable in Normal Construction",
_large_ship_construction = "LSC",
_large_ship_construction_category = ":Category:Ships buildable in Large Ship Construction",
_ship_data_documentation = "Template:ShipDataDocumentation/EditIntro",
_edit_link_text = t('Edit'),
_localized_name_template = "<br />''${localized_name}''",
_kekkon_max_template = "Maximum after marriage: ${value}",
_kekkon_template = "After marriage: ${value}; Upper bound: ${max}",
_remodel_level_stat_value_template = "At remodel level: ${value}",
_nick_template = " (''${nick} ${japanese_nick}'')",
_overridden_category_template = "[[Category:Pages that override data modules]]",
_fields = {
"edit_link",
"rarity",
"bg_color",
"name",
"localized_name",
"id",
"japanese_name",
"nick",
"class",
"type",
"image",
"hp",
"firepower",
"armor",
"torpedo",
"evasion",
"aa",
"aircraft",
"asw",
"speed",
"los",
"range",
"luck",
"consumption",
"modernization",
"scrap",
"build_remodel_header",
"build_remodel_info",
"slots",
"slot_details",
"gun_fit_properties",
"improvement",
},
_slot_template = [[|- align=center style="background-color: whitesmoke; line-height: 1.1;"
| style="width: 36px; height: 36px; background-color: ${color};${extra_style}" | ${icon}
| colspan="4" style="width: 190px;" | ${equipment}${stars}
| style="width: 50px;" | ${slot_size}
]],
_template = [[{|class="${table_class}" id="${table_id}" style="width: 320px; float: ${float};"
|-
| colspan="6" class="infobox-kai-header-major" style="position: relative; text-align: center; background-color: ${top_bg_color};${top_extra_style}" title="${rarity}" | <div style="position: absolute; right: 5px;">${edit_link}</div>
<p><span style="font-size:20px">'''${name}'''</span>${localized_name}</p>
<div style="font-size:15px">'''No.${id} ${japanese_name}${nick}'''</div>
<p>'''${class} ${type}'''</p>
|- style="background-color: whitesmoke;"
| align=center colspan="6" | <div class="infobox-ship-card">${image}</div>
|-
| colspan="6" class="infobox-kai-header-major" style="text-align: center;"|'''Statistics'''
|- style="background-color:whitesmoke;"
| colspan="2" style="width:88px;white-space:nowrap" | ${icons.hp} ${labels.hp}
| style="width: 66px;white-space:nowrap" | '''${hp}'''
| style="width:88px;white-space:nowrap" | ${icons.firepower} ${labels.firepower}
| colspan="2" style="width:60px;white-space:nowrap" | '''${firepower}'''
|- style="background-color:whitesmoke;"
| colspan="2" style="width:88px;white-space:nowrap" | ${icons.armor} ${labels.armor}
| style="width: 66px;white-space:nowrap" | '''${armor}'''
| style="width:88px;white-space:nowrap" | ${icons.torpedo} ${labels.torpedo}
| colspan="2" style="width:66px;white-space:nowrap" | '''${torpedo}'''
|- style="background-color:whitesmoke;"
| colspan="2" style="width:88px;white-space:nowrap" | ${icons.evasion} ${labels.evasion}
| style="width: 66px;white-space:nowrap" | '''${evasion}'''
| style="width:88px;white-space:nowrap" | ${icons.aa} ${labels.aa}
| colspan="2" style="width:66px;white-space:nowrap" | '''${aa}'''
|- style="background-color:whitesmoke;"
| colspan="2" style="width:88px;white-space:nowrap" | ${icons.aircraft} ${labels.aircraft}
| style="width: 66px;white-space:nowrap" | '''${aircraft}'''
| style="width:88px;white-space:nowrap" | ${icons.asw} ${labels.asw}
| colspan="2" style="width:66px;white-space:nowrap" | '''${asw}'''
|- style="background-color:whitesmoke;"
| colspan="2" style="width:88px;white-space:nowrap" | ${icons.speed} ${labels.speed}
| style="width:66px;white-space:nowrap" | '''${speed}'''
| style="width:88px;white-space:nowrap" | ${icons.los} ${labels.los}
| colspan="2" style="width:66px;white-space:nowrap" | '''${los}'''
|- style="background-color: whitesmoke;"
| colspan="2" style="width:88px;white-space:nowrap" | ${icons.range} ${labels.range}
| style="width:66px;white-space:nowrap" | '''${range}'''
| style="width:88px;white-space:nowrap" | ${icons.luck} ${labels.luck}
| colspan="2" style="width:66px;white-space:nowrap" | '''${luck}'''
|-
| colspan="6" style="text-align: center; background-color: lightgrey;"|'''Resource Consumption'''
|- style="background-color: whitesmoke;"
| colspan="2" style="width:88px;white-space:nowrap" | ${icons.fuel} Fuel
| style="width:66px;white-space:nowrap" | '''${fuel}'''
| style="width:88px;white-space:nowrap" | ${icons.ammo} Ammo
| colspan="2" style="width:66px;white-space:nowrap" | '''${ammo}'''
|-
| colspan="5" class="infobox-kai-header-major" style="text-align: center;"|${build_remodel_header}
| class="infobox-kai-header-major" style="text-align: center; width: 50px;" | '''Slots'''
|- style="background-color: whitesmoke;"
| colspan="5" style="text-align: center;"|${build_remodel_info}
| align=center style="width: 50px;" |${slots}
|-
| colspan="5" class="infobox-kai-header-major" style="text-align: center;"|'''Stock Equipment'''
| class="infobox-kai-header-major" style="text-align: center; width: 50px;" | '''Space'''
${slot_details}|-
| colspan="6" style="text-align: center; padding: 0px;" | <div class="mw-collapsible mw-collapsed infobox-kai-expandable-cells">
<div class="infobox-kai-header-major" style="text-align: center; margin: 0px;">'''Extra Statistics'''</div>
<div class="mw-collapsible-content">
${remodel_cost}${reversion_cost}<div class="infobox-kai-header-minor" style="text-align: center; margin:2px 0px 2px;">'''Modernization Bonus'''</div>
<div style="text-align: center; margin:2px 0px 2px;">${modernization}</div>
<div class="infobox-kai-header-minor" style="text-align: center; margin:2px 0px 2px;">'''Scrap Value'''</div>
<div style="text-align: center; margin:2px 0px 0px;">${scrap}</div>
${gun_fit_properties}${improvement}</div>
</div>
|}]],
_remodel_cost_template = [[<div class="infobox-kai-header-minor" style="text-align: center; margin:2px 0px 2px;">'''Remodel Cost'''</div>
<div style="text-align: center; margin:2px 0px 2px;">${remodel_cost}</div>
]],
_reversion_cost_template = [[<div class="infobox-kai-header-minor" style="text-align: center; margin:2px 0px 2px;">'''Reversion to ${suffix}'''</div>
<div style="text-align: center; margin:2px 0px 2px;">${level_items}<br />${resources}</div>
]],
_gun_fit_properties_template = format{[[<div class="infobox-kai-header-minor" style="text-align: center; margin:2px 0px 2px;"><b>${subtitle}</b></div>
${gun_fit_groups}]], subtitle = "[[Overweight_Penalty_and_Fit_Gun_Bonus#Battleships|Large Caliber Fit Gun Properties]]"},
_gun_fit_group_template = [[<div style="text-align: left; display: flex; margin: 2px 0px;">
<div style="margin-right: 1px; flex-shrink: 0; flex-basis: 140px; background-color: whitesmoke; display: flex; align-items: center;"><span>${fit_group}</span></div>
<div style="margin-left: 1px; flex-grow: 1; background-color: whitesmoke; display: flex; align-items: center;"><b>${fit}</b></div>
</div>
]],
_improvement_template = [[<div class="infobox-kai-header-minor" style="text-align: center; margin:2px 0px 2px;">'''Improvement'''</div>
<div style="text-align: center; background-color: whitesmoke; margin:2px 0px 2px;">${category_tree}</div>
]],
_improvement_category_template = "Equipment that can be improved with ${ship_name} as helper ship",
}
function ShipInfoKai:Infobox(args)
return self{
_args = args,
}:create_infobox()
end
function ShipInfoKai:edit_link()
self._vars.edit_link = Formatting:format_edit_link(self._ship_data_module, self._edit_link_text, self._ship_data_documentation)
end
function ShipInfoKai:bg_color()
local back = self._ship:back()
self._vars.top_bg_color, self._vars.top_extra_style = Formatting:format_ship_back(back), Formatting:extra_style_background_image(back and back > 7, back and back > 6, self._ship:overlay()) or ""
end
function ShipInfoKai:rarity()
self._vars.rarity = Formatting:format_ship_rarity(self._ship:rarity())
end
function ShipInfoKai:name()
self._vars.name = Formatting:format_link(self._ship:base_link())
end
function ShipInfoKai:localized_name()
local localized_name = self._ship:localized_name()
if localized_name then
self._vars.localized_name = format{self._localized_name_template, localized_name = Formatting:format_stat(localized_name)}
else
self._vars.localized_name = ""
end
end
function ShipInfoKai:japanese_name()
self._vars.japanese_name = tostring(Formatting:japanese_text(Formatting:format_stat(self._ship:japanese_name()), Formatting:format_stat(self._ship:reading())))
end
function ShipInfoKai:nick()
local nick = self._ship:nick()
if nick then
local japanese_nick = self._ship:japanese_nick()
local reading_nick = self._ship:reading_nick()
if reading_nick then
japanese_nick = tostring(Formatting:japanese_text(Formatting:format_stat(japanese_nick), Formatting:format_stat(reading_nick)))
end
self._vars.nick = format{self._nick_template, nick = nick, japanese_nick = japanese_nick}
else
self._vars.nick = ""
end
end
function ShipInfoKai:id()
local true_id = self._ship:true_id()
if true_id then
self._vars.id = Formatting:tooltip(Formatting:format_stat(self._ship:id()), Formatting:format_stat(true_id))
else
self._vars.id = Formatting:format_stat(self._ship:id())
end
end
function ShipInfoKai:class()
local class = self._ship:class()
self._vars.class = Formatting:format_stat(class and class:name())
end
function ShipInfoKai:type()
local class = self._ship:class()
local ship_type = Formatting:format_ship_type(self._ship:type())
if class and class:is_type() then
ship_type = "(" .. ship_type .. ")"
end
self._vars.type = ship_type
end
function ShipInfoKai:image()
self._vars.image = ShipCardKai:get{ship = self._ship, hd = true}
end
function ShipInfoKai:base_hp()
local hp = self._ship:hp()
local hp_mod = self._ship:hp_mod()
self._vars.hp = hp_mod and hp_mod > 0 and Formatting:format_stat_with_max(hp, hp + hp_mod) or Formatting:format_stat(hp)
end
function ShipInfoKai:hp()
self:base_hp()
local hp = self._ship:hp_married()
if hp then
local hp_mod = self._ship:hp_mod_married()
self._vars.hp = Formatting:tooltip(self._vars.hp, format{
self._kekkon_template,
value = hp_mod and hp_mod > 0 and Formatting:format_stat_with_max(hp, hp + hp_mod) or Formatting:format_stat(hp),
max = Formatting:format_stat(self._ship:hp_max())
})
end
end
function ShipInfoKai:firepower()
self._vars.firepower = Formatting:format_stat_with_max(self._ship:firepower(), self._ship:firepower_max())
end
function ShipInfoKai:armor()
self._vars.armor = Formatting:format_stat_with_max(self._ship:armor(), self._ship:armor_max())
end
function ShipInfoKai:torpedo()
self._vars.torpedo = Formatting:format_stat_with_max(self._ship:torpedo(), self._ship:torpedo_max())
end
function ShipInfoKai:evasion()
local evasion, evasion_max
local override = self._args.evasion
local override_max = self._args.evasion_max
local overridden = false
if override and override ~= "auto" then
evasion = override
overridden = true
else
evasion = self._ship:evasion()
end
if override_max and override_max ~= "auto" then
evasion_max = override_max
overridden = true
else
evasion_max = self._ship:evasion_max()
end
if not overridden and evasion and evasion_max then
local remodel_level = self._ship:remodel_level()
if self._ship:remodel_level() then
evasion = Formatting:tooltip(evasion, format{self._remodel_level_stat_value_template, value = Formatting:format_stat(self._ship:evasion_leveled(remodel_level))})
end
evasion_max = Formatting:tooltip(evasion_max, format{self._kekkon_max_template, value = Formatting:format_stat(self._ship:evasion_leveled(175))})
end
local result = Formatting:format_stat_with_max(evasion, evasion_max)
if overridden then
result = result .. self._overridden_category_template
end
self._vars.evasion = result
end
function ShipInfoKai:aa()
self._vars.aa = Formatting:format_stat_with_max(self._ship:aa(), self._ship:aa_max())
end
function ShipInfoKai:aircraft()
self._vars.aircraft = Formatting:format_stat(self._ship:total_space())
end
function ShipInfoKai:asw()
local asw, asw_max
local overridden = false
local override = self._args.asw
local override_max = self._args.asw_max
if override and override ~= "auto" then
asw = override
overridden = true
else
asw = self._ship:asw()
end
if override_max and override_max ~= "auto" then
asw_max = override_max
overridden = true
else
asw_max = self._ship:asw_max()
end
if not overridden and asw and asw_max then
local remodel_level = self._ship:remodel_level()
if self._ship:remodel_level() then
asw = Formatting:tooltip(asw, format{self._remodel_level_stat_value_template, value = Formatting:format_stat(self._ship:asw_leveled(remodel_level))})
end
asw_max = Formatting:tooltip(asw_max, format{self._kekkon_max_template, value = Formatting:format_stat(self._ship:asw_leveled(175))})
end
local result = Formatting:format_stat_with_max(asw, asw_max)
if overridden then
result = result .. self._overridden_category_template
end
self._vars.asw = result
end
function ShipInfoKai:speed()
self._vars.speed = Formatting:format_speed(self._ship:speed())
end
function ShipInfoKai:los()
local los, los_max
local override = self._args.los
local override_max = self._args.los_max
local overridden = false
if override and override ~= "auto" then
los = override
overridden = true
else
los = self._ship:los()
end
if override_max and override_max ~= "auto" then
los_max = override_max
overridden = true
else
los_max = self._ship:los_max()
end
if not overridden and los and los_max then
local remodel_level = self._ship:remodel_level()
if self._ship:remodel_level() then
los = Formatting:tooltip(los, format{self._remodel_level_stat_value_template, value = Formatting:format_stat(self._ship:los_leveled(remodel_level))})
end
los_max = Formatting:tooltip(los_max, format{self._kekkon_max_template, value = Formatting:format_stat(self._ship:los_leveled(175))})
end
local result = Formatting:format_stat_with_max(los, los_max)
if overridden then
result = result .. self._overridden_category_template
end
self._vars.los = result
end
function ShipInfoKai:range()
self._vars.range = Formatting:format_range(self._ship:range())
end
function ShipInfoKai:luck()
self._vars.luck = Formatting:format_stat_with_max(self._ship:luck(), self._ship:luck_max())
end
function ShipInfoKai:build_remodel_header()
self._vars.build_remodel_header = self._ship:remodel_from() and self._remodel_level or self._build_time
end
function ShipInfoKai:build_remodel_info()
local remodel_from = self._ship:remodel_from()
if remodel_from then
self._vars.build_remodel_info = Formatting:format_remodel_level_and_item_cost(self._ship:remodel_level(), self._ship:remodel_blueprint(), self._ship:remodel_catapult(), self._ship:remodel_report(), self._ship:remodel_gunmat(), self._ship:remodel_airmat())
self._vars.remodel_cost = format{self._remodel_cost_template, remodel_cost = Formatting:format_resources(self._ship:remodel_cost())}
else
local buildable = self._ship:buildable()
local buildable_lsc = self._ship:buildable_lsc()
if buildable or buildable_lsc then
local buildable_methods = {}
if buildable then
table.insert(buildable_methods, Formatting:format_link(self._normal_construction_category, self._normal_construction))
end
if buildable_lsc then
table.insert(buildable_methods, Formatting:format_link(self._large_ship_construction_category, self._large_ship_construction))
end
self._vars.build_remodel_info = Formatting:format_stat_with_max(Formatting:seconds_to_hms(self._ship:build_time() * 60), table.concat(buildable_methods, ", "))
else
local build_time = self._ship:build_time()
self._vars.build_remodel_info = build_time and Formatting:tooltip(self._unbuildable, Formatting:seconds_to_hms(build_time * 60)) or self._unbuildable
end
self._vars.remodel_cost = ""
end
if remodel_from ~= false and remodel_from == self._ship:remodel_to() then
self._vars.reversion_cost = format{self._reversion_cost_template,
suffix = Formatting:format_stat(Ship(self._ship:remodel_to()):display_suffix()),
level_items = Formatting:format_remodel_level_and_item_cost(self._ship:remodel_to_level(), self._ship:remodel_to_blueprint(), self._ship:remodel_to_catapult(), self._ship:remodel_to_report(), self._ship:remodel_to_gunmat(), self._ship:remodel_to_airmat()),
resources = Formatting:format_resources(self._ship:remodel_to_cost())
}
else
self._vars.reversion_cost = ""
end
end
function ShipInfoKai:slots()
self._vars.slots = Formatting:format_stat(self._ship:slots())
end
function ShipInfoKai:slot_details()
local slots, num_of_slots, num_of_enabled_slots, slots_to_show = {}, self._ship:slots_length(), self._ship:slots()
if num_of_slots then
slots_to_show = math.max(self._default_slot_num, num_of_slots)
else
slots_to_show = self._default_slot_num
end
for i = 1, slots_to_show do
local disabled, equipment, stars, size, estimation, icon, color, equipment_type = num_of_enabled_slots and i > num_of_enabled_slots
if num_of_slots and i > num_of_slots then
equipment, size, estimation, icon, color, equipment_type = "- Locked -", false, false, "", 0, false
else
equipment, size, estimation, eqStars = self._ship:slot(i)
if equipment then
icon = equipment:icon()
color = equipment:back()
equipment_type = equipment:type()
equipment = EquipmentLink.format(nil, { equipment:name() })
if eqStars then
stars = " " .. Formatting:format_slot_stars(eqStars)
end
else
icon = disabled and "" or false
color = 0
equipment = equipment == false and (disabled and "- Locked -" or "- Unequipped -") or Formatting:format_stat(equipment)
equipment_type = false
end
if icon ~= "" then
icon = Formatting:format_image{Formatting:format_equipment_icon(icon), caption = Formatting:format_equipment_type(equipment_type)}
end
end
table.insert(slots, format{self._slot_template,
icon = icon,
equipment = equipment,
stars = stars or "",
slot_size = Formatting:format_slot_size(size, estimation),
color = "whitesmoke", --Formatting:format_equipment_back(color),
extra_style = "", --Formatting:extra_style_background_image(false, color >= 4)
})
end
self._vars.slot_details = table.concat(slots)
end
function ShipInfoKai:consumption()
self._vars.fuel, self._vars.ammo = Formatting:format_stat(self._ship:fuel()), Formatting:format_stat(self._ship:ammo())
end
function ShipInfoKai:modernization()
self._vars.modernization = Formatting:format_modernization_bonuses(self._ship:modernization())
end
function ShipInfoKai:scrap()
self._vars.scrap = Formatting:format_resources(self._ship:scrap())
end
function ShipInfoKai:gun_fit_properties()
local ship_type = self._ship:type()
if ship_type == 8 or ship_type == 9 or ship_type == 10 then
local rows = {}
for _, fit_group in ipairs(require('Module:GunFitGroups').large_caliber) do
table.insert(rows, format{self._gun_fit_group_template, fit_group = fit_group, fit = Formatting:format_fit_bonus(self._ship:gun_fit_properties(fit_group))})
end
self._vars.gun_fit_properties = format{self._gun_fit_properties_template, gun_fit_groups = table.concat(rows)}
else
self._vars.gun_fit_properties = ""
end
end
function ShipInfoKai:improvement()
self._vars.improvement = format{self._improvement_template, category_tree = tostring(require('Module:CategoryTree'){category = format{self._improvement_category_template, ship_name = self._ship:name()}, depth = 1})}
end
function ShipInfoKai:create_item()
if self._args.name then
self._ship = Ship(self._args.name, self._args.model)
else
self._ship = Ship(self._args[1])
end
if self._args.override and self._ship then
for key, value in pairs(self._args.override) do
self._ship[key] = value
end
end
end
function ShipInfoKai:get_module()
self._ship_data_module = Ship:get_module(self._args.name or self._args[1])
end
function ShipInfoKai:create_infobox_prep()
local icons = {
hp = StatIcons.hp,
firepower = StatIcons.firepower,
armor = StatIcons.armor,
torpedo = StatIcons.torpedo,
evasion = StatIcons.evasion,
aa = StatIcons.aa,
aircraft = StatIcons.aircraft,
asw = StatIcons.asw,
speed = StatIcons.speed,
los = StatIcons.los,
range = StatIcons.range,
luck = StatIcons.luck,
fuel = ResourceIcons.fuel,
ammo = ResourceIcons.ammo,
}
local labels = {}
for k,v in pairs(icons) do
icons[k] = Formatting:format_image{v}
labels[k] = Formatting:format_stat_name(k)
end
self._vars = {icons = icons, labels = labels}
local table_classes = {"typography-xl-optout", "infobox", "infobox-kai", "infobox-ship"}
if self._args.classes then
table.insert(table_classes, self._args.classes)
end
local collapsible = self._args.collapsible
if collapsible then
table.insert(table_classes, "mw-collapsible")
table.insert(table_classes, "mw-collapsed")
end
self._vars.table_class = table.concat(table_classes, " ")
self._vars.table_id = collapsible and collapsible ~= "true" and ("mw-customcollapsible-" .. collapsible) or ""
self._vars.float = self._args.float or "none"
end
function ShipInfoKai:format_template()
for _, field in ipairs(self._fields) do
self[field](self)
end
return format(self._template, self._vars)
end
function ShipInfoKai:add_fields()
return
end
function ShipInfoKai:create_infobox()
self:add_fields()
self:create_item()
self:get_module()
self:create_infobox_prep()
return self:format_template()
end
return ShipInfoKai