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Difference between revisions of "Module:View/Quest"

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(Undo revision 1105928 by Alephnaught27 (talk))
Line 33: Line 33:
  
 
local function render(args, frame)
 
local function render(args, frame)
  -- Filter term ([1] = pattern to match, [2] = data element to match)
+
   local category = args.explicit[1]
   local filter = (args.explicit['filter'] or nil)
+
   local data = Data.load('Quest', category)
   local categories = (args.explicit['categories'] or { args.explicit[1] })
 
 
   local result = {}
 
   local result = {}
 
   table.insert(result, table_header)
 
   table.insert(result, table_header)
   for cat in categories do
+
   for i, q in ipairs(data) do
    local data = Data.load('Quest', cat)
+
    -- table.insert(result, _.format(table_row, q))
    if (not (type(filter) == nil)) or (string.match(data[filter[2]], filter[1])) then
+
    table.insert(result, _.format(table_row, {
      for i, q in ipairs(data) do
+
      label = q.label,
        -- table.insert(result, _.format(table_row, q))
+
      title = q.title,
        table.insert(result, _.format(table_row, {
+
      title_en = q.title_en,
          label = q.label,
+
      detail_en = q.detail_en,
          title = q.title,
+
      reward_fuel = q.reward_fuel,
          title_en = q.title_en,
+
      reward_ammo = q.reward_ammo,
          detail_en = q.detail_en,
+
      reward_steel = q.reward_steel,
          reward_fuel = q.reward_fuel,
+
      reward_bauxite = q.reward_bauxite,
          reward_ammo = q.reward_ammo,
+
      reward_other = q.reward_other,
          reward_steel = q.reward_steel,
+
      note = q.note,
          reward_bauxite = q.reward_bauxite,
+
      letter = q.label:sub(1, 1)
          reward_other = q.reward_other,
+
    }))
          note = q.note,
 
          letter = q.label:sub(1, 1)
 
        }))
 
      end
 
    end
 
 
   end
 
   end
 
   table.insert(result, table_footer)
 
   table.insert(result, table_footer)

Revision as of 22:35, 16 August 2019

Documentation for this module may be created at Module:View/Quest/doc

local _ = require('Module:Core')
local Data = require('Module:Data')
local View = require('Module:View')

-- [[Category:Todo]]:
-- * Support render : Args -> UI tree in Module:View, currently Args -> String
-- * Module:View/Table for table UI tree construction

local table_header = [=[{|style="width:100%;text-align:center" cellspacing="0"
|style="width:4%"|ID
|style="width:35%"|Requirements
|style="width:0.5%"|
|style="width:20%"|[[File:Fuel.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Ammunition.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Steel.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Bauxite.png|30px|link=Tutorial: FAQ#How do resources work in this game?]]
|style="width:0.5%"|
|style="width:20%"|Rewards
|style="width:0.5%"|
|style="width:30%"|Note
|-]=]

local table_footer = '|}'

local table_row = [=[|- id="${label}" class="q${letter}"
|rowspan="2"|'''${label}'''
|colspan="11"|'''<span lang="ja">${title}</span>'''<br>''${title_en}''
|- class="qd${letter}"
|${detail_en}
|
|${reward_fuel} / ${reward_ammo} / ${reward_steel} / ${reward_bauxite}
|
|''${reward_other}''
|
|${note}]=]

local function render(args, frame)
  local category = args.explicit[1]
  local data = Data.load('Quest', category)
  local result = {}
  table.insert(result, table_header)
  for i, q in ipairs(data) do
    -- table.insert(result, _.format(table_row, q))
    table.insert(result, _.format(table_row, {
      label = q.label,
      title = q.title,
      title_en = q.title_en,
      detail_en = q.detail_en,
      reward_fuel = q.reward_fuel,
      reward_ammo = q.reward_ammo,
      reward_steel = q.reward_steel,
      reward_bauxite = q.reward_bauxite,
      reward_other = q.reward_other,
      note = q.note,
      letter = q.label:sub(1, 1)
    }))
  end
  table.insert(result, table_footer)
  return frame:preprocess(_.join(result, '\n'))
end

return View(render)