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Difference between revisions of "Module:View/Quest"
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m |
|||
Line 32: | Line 32: | ||
|${note}]=] | |${note}]=] | ||
− | local function render(args | + | local function render(args) |
local category = args.explicit[1] | local category = args.explicit[1] | ||
local data = Data.load('Quest', category) | local data = Data.load('Quest', category) | ||
Line 38: | Line 38: | ||
table.insert(result, table_header) | table.insert(result, table_header) | ||
for i, q in ipairs(data) do | for i, q in ipairs(data) do | ||
+ | table.insert(result, _.format(table_row, q)) | ||
+ | --[[ | ||
table.insert(result, _.format(table_row, { | table.insert(result, _.format(table_row, { | ||
label = q.label, | label = q.label, | ||
Line 50: | Line 52: | ||
note = q.note, | note = q.note, | ||
})) | })) | ||
+ | ]]-- | ||
end | end | ||
table.insert(result, table_footer) | table.insert(result, table_footer) |
Revision as of 09:41, 22 July 2018
Documentation for this module may be created at Module:View/Quest/doc
local _ = require('Module:Core')
local Data = require('Module:Data')
local View = require('Module:View')
-- [[Category:Todo]]:
-- * Support render : Args -> UI tree in Module:View, currently Args -> String
-- * Module:View/Table for table UI tree construction
local table_header = [=[{|style="width:100%;text-align:center" cellspacing="0"
|style="width:4%"|ID
|style="width:35%"|Requirements
|style="width:0.5%"|
|style="width:20%"|[[File:Fuel.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Ammunition.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Steel.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Bauxite.png|30px|link=Tutorial: FAQ#How do resources work in this game?]]
|style="width:0.5%"|
|style="width:20%"|Rewards
|style="width:0.5%"|
|style="width:30%"|Note
|-]=]
local table_footer = '|}'
local table_row = [=[|- id="${label}" class="quest_A"
|rowspan="2"|'''${label}'''
|colspan="11"|'''<span lang="ja">${title}</span>'''<br>''${title_en}''
|- class="quest_details_A"
|${detail_en}
|
|${reward_fuel} / ${reward_ammo} / ${reward_steel} / ${reward_bauxite}
|
|''${reward_other}''
|
|${note}]=]
local function render(args)
local category = args.explicit[1]
local data = Data.load('Quest', category)
local result = {}
table.insert(result, table_header)
for i, q in ipairs(data) do
table.insert(result, _.format(table_row, q))
--[[
table.insert(result, _.format(table_row, {
label = q.label,
title = q.title,
title_en = q.title_en,
detail_en = frame:preprocess(q.detail_en),
reward_fuel = q.reward_fuel,
reward_ammo = q.reward_ammo,
reward_steel = q.reward_steel,
reward_bauxite = q.reward_bauxite,
reward_other = frame:preprocess(q.reward_other),
note = q.note,
}))
]]--
end
table.insert(result, table_footer)
return _.join(result, '\n')
end
return View(render)