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Difference between revisions of "Module:View/Quest"
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Line 7: | Line 7: | ||
-- * Module:View/Table for table UI tree construction | -- * Module:View/Table for table UI tree construction | ||
− | local table_header = [=[{|style="width:100%;text-align:center" | + | local table_header = [=[{|style="width:100%;text-align:center" cellspacing="0" |
|style="width:4%"|ID | |style="width:4%"|ID | ||
− | |style="width: | + | |style="width:35%"|Requirements |
|style="width:0.5%"| | |style="width:0.5%"| | ||
|style="width:20%"|[[File:Fuel.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Ammunition.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Steel.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Bauxite.png|30px|link=Tutorial: FAQ#How do resources work in this game?]] | |style="width:20%"|[[File:Fuel.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Ammunition.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Steel.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Bauxite.png|30px|link=Tutorial: FAQ#How do resources work in this game?]] | ||
Line 32: | Line 32: | ||
|${note}]=] | |${note}]=] | ||
− | local function render(args) | + | local function render(args, frame) |
local category = args.explicit[1] | local category = args.explicit[1] | ||
local data = Data.load('Quest', category) | local data = Data.load('Quest', category) | ||
Line 38: | Line 38: | ||
table.insert(result, table_header) | table.insert(result, table_header) | ||
for i, q in ipairs(data) do | for i, q in ipairs(data) do | ||
+ | q.reward_other = frame:preprocess(q.reward_other) | ||
table.insert(result, _.format(table_row, q)) | table.insert(result, _.format(table_row, q)) | ||
end | end | ||
Line 44: | Line 45: | ||
end | end | ||
− | return | + | return { |
+ | t = function() | ||
+ | local data = Data.load('Quest', 'Composition') | ||
+ | return _.format(table_row, data[1]) | ||
+ | end | ||
+ | } |
Revision as of 09:34, 22 July 2018
Documentation for this module may be created at Module:View/Quest/doc
local _ = require('Module:Core')
local Data = require('Module:Data')
local View = require('Module:View')
-- [[Category:Todo]]:
-- * Support render : Args -> UI tree in Module:View, currently Args -> String
-- * Module:View/Table for table UI tree construction
local table_header = [=[{|style="width:100%;text-align:center" cellspacing="0"
|style="width:4%"|ID
|style="width:35%"|Requirements
|style="width:0.5%"|
|style="width:20%"|[[File:Fuel.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Ammunition.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Steel.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Bauxite.png|30px|link=Tutorial: FAQ#How do resources work in this game?]]
|style="width:0.5%"|
|style="width:20%"|Rewards
|style="width:0.5%"|
|style="width:30%"|Note
|-]=]
local table_footer = '|}'
local table_row = [=[|- id="${label}" class="quest_A"
|rowspan="2"|'''${label}'''
|colspan="11"|'''<span lang="ja">${title}</span>'''<br>''${title_en}''
|- class="quest_details_A"
|${detail_en}
|
|${reward_fuel} / ${reward_ammo} / ${reward_steel} / ${reward_bauxite}
|
|''${reward_other}''
|
|${note}]=]
local function render(args, frame)
local category = args.explicit[1]
local data = Data.load('Quest', category)
local result = {}
table.insert(result, table_header)
for i, q in ipairs(data) do
q.reward_other = frame:preprocess(q.reward_other)
table.insert(result, _.format(table_row, q))
end
table.insert(result, table_footer)
return _.join(result, '\n')
end
return {
t = function()
local data = Data.load('Quest', 'Composition')
return _.format(table_row, data[1])
end
}