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Difference between revisions of "Module:View/Quest"

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m
Line 7: Line 7:
 
-- * Module:View/Table for table UI tree construction
 
-- * Module:View/Table for table UI tree construction
  
local table_header = [=[{|style="width:100%;text-align:center"
+
local table_header = [=[{|style="width:100%;text-align:center" cellspacing="0"
 
|style="width:4%"|ID
 
|style="width:4%"|ID
|style="width:{{{requirements_width|35%}}}"|Requirements
+
|style="width:35%"|Requirements
 
|style="width:0.5%"|
 
|style="width:0.5%"|
 
|style="width:20%"|[[File:Fuel.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Ammunition.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Steel.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Bauxite.png|30px|link=Tutorial: FAQ#How do resources work in this game?]]
 
|style="width:20%"|[[File:Fuel.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Ammunition.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Steel.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Bauxite.png|30px|link=Tutorial: FAQ#How do resources work in this game?]]
Line 32: Line 32:
 
|${note}]=]
 
|${note}]=]
  
local function render(args)
+
local function render(args, frame)
 
   local category = args.explicit[1]
 
   local category = args.explicit[1]
 
   local data = Data.load('Quest', category)
 
   local data = Data.load('Quest', category)
Line 38: Line 38:
 
   table.insert(result, table_header)
 
   table.insert(result, table_header)
 
   for i, q in ipairs(data) do
 
   for i, q in ipairs(data) do
 +
    q.reward_other = frame:preprocess(q.reward_other)
 
     table.insert(result, _.format(table_row, q))
 
     table.insert(result, _.format(table_row, q))
 
   end
 
   end
Line 44: Line 45:
 
end
 
end
  
return View(render)
+
return {
 +
    t = function()
 +
        local data = Data.load('Quest', 'Composition')
 +
        return _.format(table_row, data[1])
 +
    end
 +
}

Revision as of 09:34, 22 July 2018

Documentation for this module may be created at Module:View/Quest/doc

local _ = require('Module:Core')
local Data = require('Module:Data')
local View = require('Module:View')

-- [[Category:Todo]]:
-- * Support render : Args -> UI tree in Module:View, currently Args -> String
-- * Module:View/Table for table UI tree construction

local table_header = [=[{|style="width:100%;text-align:center" cellspacing="0"
|style="width:4%"|ID
|style="width:35%"|Requirements
|style="width:0.5%"|
|style="width:20%"|[[File:Fuel.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Ammunition.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Steel.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Bauxite.png|30px|link=Tutorial: FAQ#How do resources work in this game?]]
|style="width:0.5%"|
|style="width:20%"|Rewards
|style="width:0.5%"|
|style="width:30%"|Note
|-]=]

local table_footer = '|}'

local table_row = [=[|- id="${label}" class="quest_A"
|rowspan="2"|'''${label}'''
|colspan="11"|'''<span lang="ja">${title}</span>'''<br>''${title_en}''
|- class="quest_details_A"
|${detail_en}
|
|${reward_fuel} / ${reward_ammo} / ${reward_steel} / ${reward_bauxite}
|
|''${reward_other}''
|
|${note}]=]

local function render(args, frame)
  local category = args.explicit[1]
  local data = Data.load('Quest', category)
  local result = {}
  table.insert(result, table_header)
  for i, q in ipairs(data) do
    q.reward_other = frame:preprocess(q.reward_other)
    table.insert(result, _.format(table_row, q))
  end
  table.insert(result, table_footer)
  return _.join(result, '\n')
end

return {
    t = function()
        local data = Data.load('Quest', 'Composition')
        return _.format(table_row, data[1])
    end
}