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Difference between revisions of "Module:View/Quest"
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Line 2: | Line 2: | ||
local Data = require('Module:Data') | local Data = require('Module:Data') | ||
local View = require('Module:View') | local View = require('Module:View') | ||
+ | |||
+ | -- [[Category:Todo]]: | ||
+ | -- * Support render : Args -> UI tree in Module:View, currently Args -> String | ||
+ | -- * Module:View/Table for table UI tree construction | ||
+ | |||
+ | local table_header = [=[{|style="width:100%;text-align:center" | ||
+ | |style="width:4%"|ID | ||
+ | |style="width:{{{requirements_width|35%}}}"|Requirements | ||
+ | |style="width:0.5%"| | ||
+ | |style="width:20%"|[[File:Fuel.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Ammunition.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Steel.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Bauxite.png|30px|link=Tutorial: FAQ#How do resources work in this game?]] | ||
+ | |style="width:0.5%"| | ||
+ | |style="width:20%"|Rewards | ||
+ | |style="width:0.5%"| | ||
+ | |style="width:30%"|Note | ||
+ | |-]=] | ||
+ | |||
+ | local table_footer = '|}' | ||
+ | |||
+ | local table_row = [=[|- id="${label}" class="quest_A" | ||
+ | |rowspan="2"|'''${label}''' | ||
+ | |colspan="11"|'''<span lang="ja">${title}</span>'''<br>''${title_en}'' | ||
+ | |- class="quest_details_A" | ||
+ | |${detail_en} | ||
+ | | | ||
+ | |${reward_fuel} / ${reward_ammo} / ${reward_steel} / ${reward_bauxite} | ||
+ | | | ||
+ | |''${reward_other}'' | ||
+ | | | ||
+ | |${note}]=] | ||
local function render(args) | local function render(args) | ||
local category = args.explicit[1] | local category = args.explicit[1] | ||
local data = Data.load('Quest', category) | local data = Data.load('Quest', category) | ||
− | return | + | local result = {} |
+ | table.insert(result, table_header) | ||
+ | for _, q in ipairs(data) do | ||
+ | table.insert(result, _.format(table_row, q)) | ||
+ | end | ||
+ | table.insert(result, table_footer) | ||
+ | return _.join(result, '\n') | ||
end | end | ||
return View(render) | return View(render) |
Revision as of 09:27, 22 July 2018
Documentation for this module may be created at Module:View/Quest/doc
local _ = require('Module:Core')
local Data = require('Module:Data')
local View = require('Module:View')
-- [[Category:Todo]]:
-- * Support render : Args -> UI tree in Module:View, currently Args -> String
-- * Module:View/Table for table UI tree construction
local table_header = [=[{|style="width:100%;text-align:center"
|style="width:4%"|ID
|style="width:{{{requirements_width|35%}}}"|Requirements
|style="width:0.5%"|
|style="width:20%"|[[File:Fuel.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Ammunition.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Steel.png|30px|link=Tutorial: FAQ#How do resources work in this game?]][[File:Bauxite.png|30px|link=Tutorial: FAQ#How do resources work in this game?]]
|style="width:0.5%"|
|style="width:20%"|Rewards
|style="width:0.5%"|
|style="width:30%"|Note
|-]=]
local table_footer = '|}'
local table_row = [=[|- id="${label}" class="quest_A"
|rowspan="2"|'''${label}'''
|colspan="11"|'''<span lang="ja">${title}</span>'''<br>''${title_en}''
|- class="quest_details_A"
|${detail_en}
|
|${reward_fuel} / ${reward_ammo} / ${reward_steel} / ${reward_bauxite}
|
|''${reward_other}''
|
|${note}]=]
local function render(args)
local category = args.explicit[1]
local data = Data.load('Quest', category)
local result = {}
table.insert(result, table_header)
for _, q in ipairs(data) do
table.insert(result, _.format(table_row, q))
end
table.insert(result, table_footer)
return _.join(result, '\n')
end
return View(render)