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Difference between revisions of "User:Hibari/Akashi Improvement Guide for Newfaces"
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'''Disclaimer: I've been playing since 2013 and have cleared every single event on full difficulty, so while I'm not infallible think twice before sperging at me. Reasonable comments are welcome. Thank you.''' | '''Disclaimer: I've been playing since 2013 and have cleared every single event on full difficulty, so while I'm not infallible think twice before sperging at me. Reasonable comments are welcome. Thank you.''' | ||
− | This is a straight-to-the-point guide for less experienced admirals, meant to focus on upgrades with long-term usefulness and to avoid | + | This is a straight-to-the-point guide for less experienced admirals, meant to focus on upgrades with '''long-term usefulness''' and to avoid wasting screws on equipment that will be ditched later on.<br> |
It's pretty simple, really.<br> | It's pretty simple, really.<br> | ||
Also, keep in mind that some quests require +10 gear and turn it into something better.<br> | Also, keep in mind that some quests require +10 gear and turn it into something better.<br> | ||
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* '''Medium-caliber guns''' | * '''Medium-caliber guns''' | ||
− | :The 20.3cm/3 | + | :The 20.3cm/3 mount (requires: Mikuma) is excellent for cruises, heavy ones in particular, and should be upgraded in multiple copies. |
− | :15.2 cm | + | :15.2 cm ones have their uses on light cruisers, but they're more of a "nice to have" than anything else for now. |
Line 24: | Line 24: | ||
:What to upgrade here really depends on which battleships are available, keeping in mind that those improvements can be very expensive, perhaps excessively so for newfaces. | :What to upgrade here really depends on which battleships are available, keeping in mind that those improvements can be very expensive, perhaps excessively so for newfaces. | ||
:Needless to say, tossing a few screws at subpar guns because you don't have or can't afford the good ones is a bad idea. | :Needless to say, tossing a few screws at subpar guns because you don't have or can't afford the good ones is a bad idea. | ||
− | |||
:However, the basic 35.6cm twin mount (requires: Fusou) costs a single screw and can eventually turned into an useful kai version later on, so it can be considered. | :However, the basic 35.6cm twin mount (requires: Fusou) costs a single screw and can eventually turned into an useful kai version later on, so it can be considered. | ||
Revision as of 12:12, 5 March 2021
Disclaimer: I've been playing since 2013 and have cleared every single event on full difficulty, so while I'm not infallible think twice before sperging at me. Reasonable comments are welcome. Thank you.
This is a straight-to-the-point guide for less experienced admirals, meant to focus on upgrades with long-term usefulness and to avoid wasting screws on equipment that will be ditched later on.
It's pretty simple, really.
Also, keep in mind that some quests require +10 gear and turn it into something better.
Do those when possible.
Last updated by Hibari on March 5, 2021.
- Small-caliber guns
- The 10cm twin HA mount + AAFD (requires: Akizuki-class) has good firepower, excellent AA and enables a strong AACI, thus being a versatile weapon for both AAW and ASuW, and has long been considered a priority for improvements.
- However, admirals should keep in mind that American AACI obscures the old-style Japanese one, and that at second remodel Japanese DD are much more effective in ASuW when fitted with the proper 12.7cm gun instead (which should be upgraded later on).
- While these options are not readily available to newfaces and the 10cm is still definitely worth getting, consider whether it still deserves the screw expenditure.
- Medium-caliber guns
- The 20.3cm/3 mount (requires: Mikuma) is excellent for cruises, heavy ones in particular, and should be upgraded in multiple copies.
- 15.2 cm ones have their uses on light cruisers, but they're more of a "nice to have" than anything else for now.
- Large-caliber guns
- What to upgrade here really depends on which battleships are available, keeping in mind that those improvements can be very expensive, perhaps excessively so for newfaces.
- Needless to say, tossing a few screws at subpar guns because you don't have or can't afford the good ones is a bad idea.
- However, the basic 35.6cm twin mount (requires: Fusou) costs a single screw and can eventually turned into an useful kai version later on, so it can be considered.
- Secondary guns
- Not needed. The Italian OTO 152mm triple gun is the best of the bunch, but is rare and still not worth your screws.
- Fighters
- Upgrade the Type 53 Iwamoto (requires: Zuikaku) as soon as possible, period.
- Getting a F6F-5 to +10 is a good investment but Saratoga is generally not accessible to newfaces.
- The Type 52C (601 air) can be upgraded into a stronger yet unimprovable fighter via a quest, and retains previous improvement bonuses after this upgrade: thus, make sure to max it (requires: Unryuu, Taihou) before doing the quest.
- As a side note, the Type 21 skilled (requires: Akagi, Kaga) has more range than other fighters and thus had a role as a land-based plane in some events.
- Dive bombers
- The Type 62 Iwai (requires: Zuikaku) is an excellent fighter-bomber with AA resistance.
- The Type 99 Egusa (requires: Souryuu) is useful as well, and can be upgraded into an excellent Suisei later on.
- Torpedo bombers
- The Type 97 Tomonaga (requires: Hiryuu) is useful, and can be upgraded into an excellent Tenzan 12 later on.
- The Type 97 (931 air) is a mediocre bomber with ASW stat. However, after maxing it (requires: Taiyou, Shinyou) it's possible to convert it into a night bomber, should those be needed.
- Recon planes
- The Prototype Keiun recon can be upgraded into a jet fighter-bomber, but the plane itself is worthless during the process, which requires a Ne-type engine and an armored Shoukaku-class as helper ship.
- Land-based aircraft
- The Hayabusa Type 3A (requires: Akitsumaru, Taiyou, Kamoi) is an excellent fighter and should be maxed out.
- The bombers worth upgrading are not for newfaces.
- Torpedoes
- Any sextuple (requires: Shimakaze, Hatsuzuki) and many quintuple oxygen torpedoes (requires: Shimakaze) are well worth upgrading.
- The basic quadruple oxygen torpedo (requires: Ooi, Kitakami) isn't much, but it's cheap to improve and having a +10 one will prove valuable once Take is acquired, so could be considered.
- The late-war quadruples are quite powerful, but rare.
- RADAR
- Just don't.
- The Type 13 kai is cute, but there's better use for your screws.
- ASW gear
- Type 3 depth charge projectors (requires: Isuzu, Kuroshio, etc.) are an excellent choice, not to mention cheap.
- Type 4 passive SONAR (requires: Isuzu, Katori, etc.) are also very good candidates (up to +6 for obvious reasons).
- Shells
- Hard to go wrong here!
- A few of both the Type 3 (requires: Kongou-class) and the Type 91/1 AP shells should be upgraded, reminding that they "eat themselves".
- AA gear
- The 12cm 30-tube Rocket Launcher (requires: Ise-class) is junk, but it be upgraded into a stupendous AA weapon, so don't ignore it.
- The Type 94 Fire Director is an option but not a priority.
- Bulges, turbines and engines
- lol
- Searchlight
- You need a searchlight (requires: Akigumo, Aoba, Ayanami, etc.) in night battles. Max one.
- The large 150cm one is unnecessary.
- Seaplanes
- The Type 98 night scout (requires: Sendai) will save your ass, so it's a priority.
- Other ones aren't worth upgrading unless you're failing LoS check all the time.
- However, should seaplane fighters be required, they can be obtained by upgrading the basic Type 0 recon.
- Also, any available seaplane fighter is a good candidate for improvement.
- Small craft
- The simple Daihatsu is vital to logistics and up to 12 can be used in three fleets, I don't need to say more.
- Making Tokudaihatsu is an option for later on exclusively, but turning a few Daihatsu into land attack craft w/T89 (requires: Akitsumaru, Satsuki, Abukuma) is a good idea.
- Said craft can also be further upgraded into Type 2 amphibious tanks, increasing the fleet's effectiveness during landing operations.
- Food
- Combat rations (requires: Naganami, Agano) are useless but cost 0 screws to improve, so they can be used to get a free one from the daily improvement quest.