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Difference between revisions of "Docking"
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(rewording and convert to math formula.) |
Benlisquare (talk | contribs) (rearranging the equation so it makes mathematical sense: "x=a*x*b+c" doesn't make sense, if x is on both sides, and both sides aren't equal) |
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==Repair time== | ==Repair time== | ||
− | <math>\text {Repair time} = \text {HP loss} \times \text {repair time} \times \text {ship type} + \text {30 seconds}</math> | + | <math>\text {Repair time} = \text {HP loss} \times \text {base repair time} \times \text {ship type} + \text {30 seconds}</math> |
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{| class="wikitable" | {| class="wikitable" | ||
!Lv | !Lv | ||
− | ! | + | !Base repair time |
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{| class="wikitable" | {| class="wikitable" | ||
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− | ! | + | !Base repair time |
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Revision as of 16:49, 9 November 2013
- Docking (repair) can restore your ships to full health, which costs you fuel and steel.
- Larger and higher-level ships take more time to repair. But it is possible to repair a ship instantly by using fast repair material (bucket).
- You can shave off the last minute of repair time by switching to the docking screen when a ship has less than one minute of repair time to go.
- You start the game with two repair dock slots--you can pay gold (DMM points) to buy keys in shop and expand to 3 or 4 slots.
Repair time
[math]\displaystyle{ \text {Repair time} = \text {HP loss} \times \text {base repair time} \times \text {ship type} + \text {30 seconds} }[/math]
Ship Type | Multiplier |
---|---|
Slow battleship, Aircraft carrier | 2 |
Heavy Cruiser, Battlecruiser/fast battleship, Light aircraft carrier | 1.5 |
Light Cruiser, Destroyer, Aircraft-carrying submarine | 1 |
Submarine | 0.5 |
- Battlecruiser/fast battleship: Kongou-class
- Aircraft-carrying submarine: I-58 Kai (her repair time will double after remodel)
- These are assumed times based on calculations and rounding.
- Represented as [minutes]:[seconds]
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Repair cost
- See ship list or remodeled ship list for their base fuel cost.
[math]\displaystyle{ \text {Steel} = \text {Base fuel cost} \times \text {HP loss} \times 0.06 }[/math]
[math]\displaystyle{ \text {Fuel} = \text {Base fuel cost} \times \text {HP loss} \times 0.032 }[/math]
Example
Level 67 Kongou with 41/75 HP (34 damage) will have:
- Repair time:
- [math]\displaystyle{ 34 \times \text{455 seconds} \times 1.5 + \text{30 seconds} = \text{23235 seconds or 6:27:15} }[/math]
- Resource costs:
- [math]\displaystyle{ 90 \times 34 \times 0.06 = \text{183 steel} }[/math]
- [math]\displaystyle{ 90 \times 34 \times 0.032 = \text{97 fuel} }[/math]