In the event that a special attack is evaded, you are unable to penetrate the target's armour or your ammunition hits 0; attacks will deal chip damage instead. Chip damage is dealt as a percentage of remaining HP calculated using the following formula:
* <math>\text{HP}_\text{current}</math> is the current HP of the target.
+
* <math>\text{HP}_\text{rand}</math> is a random HP number between 0 and <math>\text{HP}_\text{current} - 1</math>
+
+
This results in chip damage between '''6-14%'''.
+
+
* If the target's HP is low, it is possible for the result of the formula to return a result of 0. Remember that all formulas are rounded down.
+
** This means the target's HP cannot be reduced to 0 by chip damage.
+
==Debuffs==
==Debuffs==
+
Debuffs are a special case that only applies during events. Certain event maps have debuff mechanics that require you to meet certain conditions to trigger them. Debuffs can be either a reduction to the enemy's armour or a post-cap damage modifier for your fleet.
+
+
'''Important Notes'''
+
* Debuffs are affected by the remaining ammo modifier.