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| [[File:Greatsuccess.jpg|center|500px|Great Success]] | | [[File:Greatsuccess.jpg|center|500px|Great Success]] |
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− | A '''Great Success (大成功)''' provides 50% more resources, twice the HQ experience, four times the ship girl experience and the great success reward item (if applicable). In additon to meeting [[#Normal Success | Normal Success]] conditions, great success requires either: | + | A '''Great Success (GS) (大成功)''' provides 50% more resources, twice the HQ experience, four times the ship girl experience and the great success reward item (if applicable). In additon to meeting [[#Normal Success | Normal Success]] conditions, great success requires either: |
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| * '''Sparkling''': Ship girls with 50 or more [[Morale_and_Fatigue|morale]]. | | * '''Sparkling''': Ship girls with 50 or more [[Morale_and_Fatigue|morale]]. |
| ** Each sparkled ship girl increases the great success chance by approximately 16%. | | ** Each sparkled ship girl increases the great success chance by approximately 16%. |
| + | |
| * '''Drum Canisters''': Expeditions which require drum canisters have an innate chance of great success. | | * '''Drum Canisters''': Expeditions which require drum canisters have an innate chance of great success. |
| ** The chance is roughly 50%. | | ** The chance is roughly 50%. |
− | ** Drum expeditions can be "over drumed" to increase the great success chance further without needing sparkles. | + | ** Even with 6 sparkled girls, these expeditions still have a chance to not have a GS. The minimum requirement to guarantee GS is to "over drum" the fleet and sparkle at least 4 girls. |
− | * '''Level''': Certain expeditions such as 41 have an innate great success chance related to flagship level. | + | ** The following are the "over drum" requirements: |
| + | *** 21 - 4 drums on 3 girls |
| + | *** 24 - 4 drums on 1 girl |
| + | *** 37 - 5 drums on 3 girls |
| + | *** 38 - 10 drums on 4 girls |
| + | *** 40 - 4 drums on 1 girl |
| + | |
| + | * '''Level''': Certain expeditions have an innate great success chance related to flagship level. |
| ** Using a higher levelled flagship will increase the base great success chance of those expeditions. | | ** Using a higher levelled flagship will increase the base great success chance of those expeditions. |
| + | ** The formula for determining the GS chance is as follows: |
| + | ::<math>\text{GS%} = 16 + ( 15 \times \text{No. Sparkled} ) + (\sqrt{\text{Flag Lvl}} + \text{Flag Lvl} \times 10)</math> |
| + | *** The base GS rate with a level 175 flag and no sparkled ships is 46%. |
| + | *** A level 128 flag with 4 sparkled ships has a 100% GS rate. |
| + | *** A level 99 flag with 5 sparkled ships has a 100% GS rate. |
| + | ** The following expeditions are those affected by the "flagship level" rule. |
| + | *** World 1 - A2, A3, A4, A5, A6 |
| + | *** World 2 - B3, B4, B5 |
| + | *** World 7 - 41, 43, 45 |
| + | *** World 4 - 32, D1, D2 |
| + | *** World 5 - E1 |
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| =Expedition Rewards= | | =Expedition Rewards= |