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Difference between revisions of "Module:KanmusuModule"
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IbarakiIbuki (talk | contribs) (var row equip box) |
(Added Musashi K2 remodel requirements.) |
||
Line 382: | Line 382: | ||
function shipmodule.RemodelBlueprintChk(blueprint) -- Remodel value check | function shipmodule.RemodelBlueprintChk(blueprint) -- Remodel value check | ||
+ | --Hardcoded Musashi K2 requirements for sake of time. | ||
local blueprinttext = '' | local blueprinttext = '' | ||
if blueprint == 1 then | if blueprint == 1 then | ||
Line 391: | Line 392: | ||
elseif blueprint == 4 then | elseif blueprint == 4 then | ||
blueprinttext = '[[File:IcoBlueprint.png|25px|Blueprint|link=Blueprints]] [[File:IcoActionReport.png|25px|Action Report]]' | blueprinttext = '[[File:IcoBlueprint.png|25px|Blueprint|link=Blueprints]] [[File:IcoActionReport.png|25px|Action Report]]' | ||
+ | elseif blueprint == 11 then | ||
+ | blueprinttext = '[[File:IcoBlueprint.png|25px|Blueprint|link=Blueprints]]ˣ³ [[File:New_Type_Artillery_Armament_Materials.png|25px|New Type Artillery Armament Materials]]ˣ³ [[File:IcoActionReport.png|25px|Action Report]]' | ||
end | end | ||
return blueprinttext | return blueprinttext |
Revision as of 19:36, 16 February 2018
Documentation for this module may be created at Module:KanmusuModule/doc
local shipmodule = {}
local shipdb = require("Module:ShipDatabase")
shipmodule.data = shipdb.KanmusuData
function shipmodule.KanmusuInfo(frame) -- Kanmusu Info Template
local shipNum = frame.args[1]
-- Getting ship ID, number, & info
if (tonumber(string.sub(shipNum, 1, 3)) == nil and string.sub(shipNum, 1, 4) ~= "Mist" ) then -- if given a name instead of ID, this searches the db for the ship's corresponding ID
shipNum = shipdb.findID(frame)
end
local shipInfo = assert(shipmodule.data[shipNum], "This KanMusu ID doesn't contains any data")
local upperTable = shipmodule.makeStatBox(frame)
local DetailTable = shipmodule.EquipmentBox(frame) .. shipmodule.ModernizationBox(frame) .. shipmodule.getArtVoice(frame)
local shipInfoBox = '<div style="display: inline-block; vertical-align: top;"><table style="{{border-radius|10px 10px 10px 10px}} border: 1px solid #aaaaaa; min-width: 495px">'
shipInfoBox = shipInfoBox .. '<tr><td>' .. upperTable .. '</td></tr>'
shipInfoBox = shipInfoBox .. '<tr><td>' .. DetailTable .. '</td></tr></table></div>' .. shipmodule.createCategories(frame)
return shipInfoBox
end
function shipmodule.makeStatBox(frame)
local shipNum = frame.args[1]
-- Getting ship ID, number, & info
if (tonumber(string.sub(shipNum, 1, 3)) == nil and string.sub(shipNum, 1, 4) ~= "Mist" ) then -- if given a name instead of ID, this searches the db for the ship's corresponding ID
shipNum = shipdb.findID(frame)
end
local shipInfo = assert(shipmodule.data[shipNum], "This KanMusu ID doesn't contains any data")
-- Top half of infobox
-- Cards & Banners
local CardImg = '<div style="text-align: center;">[[File:KanMusu' .. shipNum .. 'Card.png|' .. shipmodule.data[shipNum]["name"][3] .. 'Card]]</div>'
local CardDmgImg = '<div style="text-align: center;">[[File:KanMusu' .. shipNum .. 'CardDmg.png|' .. shipmodule.data[shipNum]["name"][3] .. 'Damaged Card]]</div>'
local BannerImg = '<div style="text-align: center; width: 100%;">[[File:KanMusu' .. shipNum .. 'Banner.png|' .. shipmodule.data[shipNum]["name"][3] .. 'Banner|class=imageCenter]]</div>'
local BannerDmgImg = '<div style="text-align: center; width: 100%;">[[File:KanMusu' .. shipNum .. 'BannerDmg.png|' .. shipmodule.data[shipNum]["name"][3] .. 'Damaged Banner|class=imageCenter]]</div>'
local Cards = '<td rowspan="10" style="text-align: center;">' .. frame:extensionTag('slideshow', CardImg .. CardDmgImg, {sequence = 'forward', transition = 'fade', refresh = '10000'}) .. '</td>'
local Banners = '<td colspan="3" style="text-align: center;">' .. frame:extensionTag('slideshow', BannerImg .. BannerDmgImg, {sequence = 'forward', transition = 'fade', refresh = '10000'}) .. '</td>'
local row1 = '<tr>' .. Cards .. '<th style="text-align: center;">' .. shipNum .. '</th>' .. Banners .. '</tr>'
-- Formatting Japanese
local kanji, form
local formNum = mw.ustring.find(shipmodule.data[shipNum]["name"][1], "[改甲航]")
if formNum == nil then
if mw.ustring.find(shipmodule.data[shipNum]["name"][1], "%szwei") ~= nil then
formNum = mw.ustring.find(shipmodule.data[shipNum]["name"][1], "%szwei")
kanji = mw.ustring.sub(shipmodule.data[shipNum]["name"][1], 1, formNum - 1)
form = " zwei"
elseif mw.ustring.find(shipmodule.data[shipNum]["name"][1], "%sdrei") ~= nil then
formNum = mw.ustring.find(shipmodule.data[shipNum]["name"][1], "%sdrei")
kanji = mw.ustring.sub(shipmodule.data[shipNum]["name"][1], 1, formNum - 1)
form = " drei"
elseif mw.ustring.find(shipmodule.data[shipNum]["name"][1], "%sdue") ~= nil then
formNum = mw.ustring.find(shipmodule.data[shipNum]["name"][1], "%sdue")
kanji = mw.ustring.sub(shipmodule.data[shipNum]["name"][1], 1, formNum - 1)
form = " due"
elseif mw.ustring.find(shipmodule.data[shipNum]["name"][1], "%sдва") ~= nil then
formNum = mw.ustring.find(shipmodule.data[shipNum]["name"][1], "%sдва")
kanji = mw.ustring.sub(shipmodule.data[shipNum]["name"][1], 1, formNum - 1)
form = " два"
elseif mw.ustring.find(shipmodule.data[shipNum]["name"][1], "%sMk.II") ~= nil then
if mw.ustring.find(shipmodule.data[shipNum]["name"][1], "%sMk.II Mod.2") ~= nil then
formNum = mw.ustring.find(shipmodule.data[shipNum]["name"][1], "%sMk.II Mod.2")
kanji = mw.ustring.sub(shipmodule.data[shipNum]["name"][1], 1, formNum - 1)
form = " Mk.II Mod.2"
else
formNum = mw.ustring.find(shipmodule.data[shipNum]["name"][1], "%sMk.II")
kanji = mw.ustring.sub(shipmodule.data[shipNum]["name"][1], 1, formNum - 1)
form = " Mk.II"
end
elseif mw.ustring.find(shipmodule.data[shipNum]["name"][1], "%sреволюция") ~= nil then -- Gangut "Kai" exception
kanji = mw.text.split(shipmodule.data[shipNum]["name"][1], "%s")[1] .. '<br/>' .. mw.text.split(shipmodule.data[shipNum]["name"][1], "%s")[2]
form = ""
else
kanji = shipmodule.data[shipNum]["name"][1]
form = ""
end
else
kanji = mw.ustring.sub(shipmodule.data[shipNum]["name"][1], 1, formNum - 1)
form = mw.ustring.sub(shipmodule.data[shipNum]["name"][1], formNum , -1)
end
local JaName = ""
if shipNum == 147 or shipNum == 311 or shipNum == 312 or shipNum == 316 then --Russian ship (Verniy and Gangut) markup
JaName = '<ruby lang="ru" xml:lang="ru"><rb>' .. kanji .. '</rb><rp> (</rp><rt>' .. shipmodule.data[shipNum]["name"][2] .. '</rt><rp>) </rp></ruby>' .. frame:expandTemplate{ title = 'lang', args = { ru , form } }
else
JaName = frame:expandTemplate{ title = 'ruby-ja', args = { kanji , shipmodule.data[shipNum]["name"][2] } } .. frame:expandTemplate{ title = 'lang', args = { ja , form } }
end
-- Summary of basic ship info
local row2 = '<tr><th colspan="2">' .. JaName .. '</th><th colspan="2">' .. shipmodule.data[shipNum]["name"][3] .. '</th></tr>'
local row3 = '<tr><td colspan="4" style="text-align: center;">' .. shipmodule.data[shipNum]["class"] .. ' Class ' .. shipmodule.data[shipNum]["type"] .. '</td></tr>'
local row4 = '<tr><td colspan="4"><hr style="border: 0; height: 1px; background-image: linear-gradient(to right, rgba(0,0,0,0), rgba(0,0,0,0.75), rgba(0,0,0,0));" /></td></tr>'
-- Ship stats table
local statLabel = '<th style="width: 65px; {{border-radius|12px 4px 4px 12px}} padding-left: 5px; padding-right: 5px; background-color: #eae1d1; color: #a3965c; text-align: right; vertical-align: baseline;">'
local statBox = '<td style="{{border-radius|4px 12px 12px 4px}} padding-left: 5px; padding-right: 5px; border: 1px solid #a3965c; text-align: left; vertical-align: baseline;">'
-- HP & FP
local HPinfo = statLabel .. 'HP [[File:IcoHP.png|HP]]</th>' .. statBox .. shipmodule.data[shipNum]["hp"][1] .. '→' .. shipmodule.data[shipNum]["hp"][2] .. '</td>'
local FPinfo = statLabel .. 'ATK [[File:IcoAtk.png|Firepower]]</th>' .. statBox .. shipmodule.data[shipNum]["fp"][1] .. '→' .. shipmodule.data[shipNum]["fp"][2] .. '</td>'
local row5 = '<tr>' .. HPinfo .. FPinfo .. '</tr>'
-- Armor & Torpedo
local Armorinfo = statLabel .. 'DEF [[File:IcoArmor.png|Armor]]</th>' .. statBox .. shipmodule.data[shipNum]["armor"][1] .. '→' .. shipmodule.data[shipNum]["armor"][2] .. '</td>'
local Torpedoinfo = statLabel .. 'TORP [[File:IcoTorpedo.png|Torpedo]]</th>' .. statBox
if shipmodule.data[shipNum]["torpedo"] == 0 then
Torpedoinfo = Torpedoinfo .. shipmodule.data[shipNum]["torpedo"]
else
Torpedoinfo = Torpedoinfo .. shipmodule.data[shipNum]["torpedo"][1] .. '→' .. shipmodule.data[shipNum]["torpedo"][2]
end
local row6 = '<tr>' .. Armorinfo .. Torpedoinfo .. '</tr>'
-- Evasion & AA
local Evasioninfo = statLabel .. 'EVA [[File:IcoEvasion.png|Evasion]]</th>' .. statBox .. shipmodule.data[shipNum]["evasion"][1] .. '→' .. shipmodule.data[shipNum]["evasion"][2] .. '</td>'
local AAinfo = statLabel .. 'AA [[File:IcoAA.png|Anti-Air]]</th>' .. statBox
if shipmodule.data[shipNum]["aa"] == 0 then
AAinfo = AAinfo .. shipmodule.data[shipNum]["aa"]
else
AAinfo = AAinfo .. shipmodule.data[shipNum]["aa"][1] .. '→' .. shipmodule.data[shipNum]["aa"][2]
end
local row7 = '<tr>' .. Evasioninfo .. AAinfo .. '</tr>'
-- Planes & ASW
local aircraftTotal = 0
if shipmodule.data[shipNum]["aircraft"] ~= "" then
local aircraftslot = {0, 0, 0, 0}
for i = 1, 4, 1 do
if shipmodule.data[shipNum]["aircraft"][i] ~= nil then
aircraftslot[i] = shipmodule.data[shipNum]["aircraft"][i]
else
aircraftslot[i] = 0
end
end
aircraftTotal = aircraftslot[1] + aircraftslot[2] + aircraftslot[3] + aircraftslot[4]
else
aircraftTotal = 0
end
local Planeinfo = statLabel .. 'PLA [[File:IcoAircraft.png|Aircraft]]</th>' .. statBox .. aircraftTotal .. '</td>'
local ASWinfo = statLabel .. 'ASW [[File:IcoASW.png|Anti-Submarine Warfare]]</th>' .. statBox
if shipmodule.data[shipNum]["asw"] == 0 then
ASWinfo = ASWinfo .. shipmodule.data[shipNum]["asw"]
else
ASWinfo = ASWinfo .. shipmodule.data[shipNum]["asw"][1] .. '→' .. shipmodule.data[shipNum]["asw"][2]
end
local row8 = '<tr>' .. Planeinfo .. ASWinfo .. '</tr>'
-- Speed & LOS
local Speedinfo = statLabel .. 'SPD [[File:IcoSpeed.png|Speed]]</th>' .. statBox .. shipmodule.data[shipNum]["spd"] .. '</td>'
local LOSinfo = statLabel .. 'LOS [[File:IcoLOS.png|Line of Sight]]</th>' .. statBox .. shipmodule.data[shipNum]["los"][1] .. '→' .. shipmodule.data[shipNum]["los"][2] .. '</td>'
local row9 = '<tr>' .. Speedinfo .. LOSinfo .. '</tr>'
-- Range & Luck
local Rangeinfo = statLabel .. 'RGE [[File:IcoRange.png|Range]]</th>' .. statBox .. shipmodule.data[shipNum]["range"] .. '</td>'
local Luckinfo = statLabel .. 'LUK [[File:IcoLuck.png|Luck]]</th>' .. statBox .. shipmodule.data[shipNum]["luck"][1] .. '→' .. shipmodule.data[shipNum]["luck"][2] .. '</td>'
local row10 = '<tr>' .. Rangeinfo .. Luckinfo .. '</tr>'
local StatTable = '<table>' .. row1 .. row2 .. row3 .. row4 .. row5 .. row6 .. row7 .. row8 .. row9 .. row10 .. '</table>'
return StatTable
end
function shipmodule.EquipmentBox(frame)
local shipNum = frame.args[1]
-- Getting ship ID, number, & info
if (tonumber(string.sub(shipNum, 1, 3)) == nil and string.sub(shipNum, 1, 4) ~= "Mist" ) then -- if given a name instead of ID, this searches the db for the ship's corresponding ID
shipNum = shipdb.findID(frame)
end
local shipInfo = assert(shipmodule.data[shipNum], "This KanMusu ID doesn't contains any data")
-- Equipment table
local equipHeader = ''
local planeStyle = '<td style="width: 25%; white-space: nowrap; text-align: center; vertical-align: top;">'
local equipStyle = ''
if shipmodule.data[shipNum]["aircraft"] ~= "" then
equipHeader1 = '<th style="width: 25%; white-space: nowrap; {{border-radius|12px 4px 4px 12px}} background-color: #efe6d7; color: #a3965c;">Aircraft</th>'
equipHeader2 = '<th style="width: 75%; white-space: nowrap; {{border-radius|4px 12px 12px 4px}} background-color: #efe6d7; color: #a3965c; vertical-align: baseline;">Equipment</th>'
equipHeader = equipHeader1 .. equipHeader2
equipStyle = '<td style="width: 75%; white-space: nowrap; text-align: center; vertical-align: baseline;">'
else
equipHeader = '<th style="white-space: nowrap; {{border-radius|12px 12px 12px 12px}} background-color: #efe6d7; color: #a3965c; vertical-align: baseline;">Equipment</th>'
equipStyle = '<td style="white-space: nowrap; text-align: center; vertical-align: baseline;">'
end
local numRows = 4
-- ship ID for Musashi Kai 2
if shipNum == 400 then
numRows = 5
end
local equipTable = ''
for i = 1, numRows, 1 do
local equipRow = '<tr>'
if shipmodule.data[shipNum]["aircraft"] ~= "" then
if shipmodule.data[shipNum]["aircraft"][i] ~= nil then
equipRow = equipRow .. planeStyle .. shipmodule.data[shipNum]["aircraft"][i] .. '</td>' .. equipStyle
else
equipRow = equipRow .. planeStyle .. '</td>' .. equipStyle
end
if shipmodule.data[shipNum]["equip"] ~= "" then
if shipmodule.data[shipNum]["equip"][i] == "" or shipmodule.data[shipNum]["equip"][i] == "Unequipped" then
equipRow = equipRow .. '-Unequipped-</td></tr>'
elseif shipmodule.data[shipNum]["equip"][i] == nil then
equipRow = equipRow .. '\'\'-Locked-\'\'</td></tr>'
else
if string.find(shipmodule.data[shipNum]["equip"][i], "%★") then
a,b = string.match(shipmodule.data[shipNum]["equip"][i], "^(.+)★(.+)$")
equipRow = equipRow .. '[[' .. a .. '|' .. a .. '★' .. b .. ']]</td></tr>'
else
equipRow = equipRow .. '[[' .. shipmodule.data[shipNum]["equip"][i] .. ']]</td></tr>'
end
end
else
equipRow = equipRow .. '\'\'-Locked-\'\'</td></tr>'
end
else
equipRow = equipRow .. equipStyle
if shipmodule.data[shipNum]["equip"] ~= "" then
if shipmodule.data[shipNum]["equip"][i] == "" or shipmodule.data[shipNum]["equip"][i] == "Unequipped" then
equipRow = equipRow .. '-Unequipped-</td></tr>'
elseif shipmodule.data[shipNum]["equip"][i] == nil then
equipRow = equipRow .. '\'\'Locked\'\'</td></tr>'
else
if string.find(shipmodule.data[shipNum]["equip"][i], "%★") then
a,b = string.match(shipmodule.data[shipNum]["equip"][i], "^(.+)★(.+)$")
equipRow = equipRow .. '[[' .. a .. '|' .. a .. '★' .. b .. ']]</td></tr>'
else
equipRow = equipRow .. '[[' .. shipmodule.data[shipNum]["equip"][i] .. ']]</td></tr>'
end
end
else
equipRow = equipRow .. '\'\'Locked\'\'</td></tr>'
end
end
equipTable = equipTable .. equipRow
end
return '<table style="width: 100%">' .. equipHeader .. equipTable .. '</table>'
end
function shipmodule.ModernizationBox(frame)
local shipNum = frame.args[1]
-- Getting ship ID, number, & info
if (tonumber(string.sub(shipNum, 1, 3)) == nil and string.sub(shipNum, 1, 4) ~= "Mist" ) then -- if given a name instead of ID, this searches the db for the ship's corresponding ID
shipNum = shipdb.findID(frame)
end
local shipInfo = assert(shipmodule.data[shipNum], "This KanMusu ID doesn't contains any data")
local RscHeader = '<th style="width: 25%; white-space: nowrap; {{border-radius|12px 4px 4px 12px}} background-color: #3baef5; color: #ffffff; padding-left: 5px; padding-right: 5px; text-align: right;">'
local RscData = '<td style="width: 25%; white-space: nowrap; text-align: center;">'
local RscData2 = '<td colspan="3" style="width: 75%; white-space: nowrap; text-align: center;">'
-- Construction info
local constrheader = ''
local constrdata = ''
if shipmodule.data[shipNum]["remodellv"] ~= nil and shipmodule.data[shipNum]["remodellv"] ~= "" then
constrheader = 'Remodel Level'
constrdata = shipmodule.data[shipNum]["remodellv"]
else
constrheader = 'Build Time'
if shipmodule.data[shipNum]["buildtime"] == nil or shipmodule.data[shipNum]["buildtime"] == "" then
constrdata = 'Not Buildable'
else
constrdata = shipmodule.data[shipNum]["buildtime"]
end
end
-- Remodel info
local remodelsteel = '[[File:IcoSteel.png|18px|Steel]]'
local remodelammo = '[[File:IcoAmmo.png|18px|Ammo]]'
local remodelblueprint = shipmodule.data[shipNum]["remodelreq"][3]
local remodelinfo = ''
if shipmodule.data[shipNum]["remodelreq"] ~= "" then
remodelsteel = remodelsteel .. ' ' .. shipmodule.data[shipNum]["remodelreq"][1]
remodelammo = remodelammo .. ' ' .. shipmodule.data[shipNum]["remodelreq"][2]
remodelinfo = remodelsteel .. ' ' .. remodelammo
if shipmodule.data[shipNum]["remodelreq"][3] ~= nil then
remodelinfo = remodelinfo .. ' ' .. shipmodule.RemodelBlueprintChk(remodelblueprint)
end
end
-- Construction & Remodel
local row11 = ''
if constrheader == 'Build Time' then
row11 = '<tr>' .. RscHeader .. constrheader .. '</th>' .. RscData .. constrdata .. '</td><td colspan="2"> </td></tr>'
else
row11 = '<tr>' .. RscHeader .. constrheader .. '</th>' .. RscData .. constrdata .. '</td>' .. RscHeader .. 'Remodel Req</th>' .. RscData .. remodelinfo .. '</td></tr>'
end
-- Consumption
local consfuel = '[[File:IcoFuel.png|18px|Fuel]] ' .. shipmodule.data[shipNum]["consumption"][1]
local consammo = '[[File:IcoAmmo.png|18px|Ammo]] ' .. shipmodule.data[shipNum]["consumption"][2]
local row12 = '<tr>' .. RscHeader .. 'Consumption</th>' .. RscData .. consfuel .. ' ' .. consammo .. '</td>'
-- Scrap Info
local scrapfuel = '[[File:IcoFuel.png|18px|Fuel]] ' .. shipmodule.data[shipNum]["dismantle"][1]
local scrapammo = '[[File:IcoAmmo.png|18px|Ammo]] ' .. shipmodule.data[shipNum]["dismantle"][2]
local scrapsteel = '[[File:IcoSteel.png|18px|Steel]] ' .. shipmodule.data[shipNum]["dismantle"][3]
local scrapbauxite = '[[File:IcoBauxite.png|18px|Bauxite]] ' .. shipmodule.data[shipNum]["dismantle"][4]
local scrapinfo = scrapfuel .. ' ' .. scrapammo .. ' ' .. scrapsteel .. ' ' .. scrapbauxite
local row12 = row12 .. RscHeader .. 'Dismantle</th>' .. RscData .. scrapinfo .. '</td></tr>'
-- Modernization
local modFP = '[[File:IcoAtkRemodel.png|25px|Firepower]] ' .. shipmodule.data[shipNum]["modernization"][1]
local modTorp = '[[File:IcoTorpedoRemodel.png|25px|Torpedo]] ' .. shipmodule.data[shipNum]["modernization"][2]
local modAA = '[[File:IcoAARemodel.png|25px|Anti-Air]] ' .. shipmodule.data[shipNum]["modernization"][3]
local modArmor = '[[File:IcoArmorRemodel.png|25px|Armor]] ' .. shipmodule.data[shipNum]["modernization"][4]
local modLuck = ''
if shipmodule.data[shipNum]["modernization"][5] ~= nil and shipmodule.data[shipNum]["modernization"][5] ~= "" then
-- modLuck = '[[File:IcoLuck|18px|Luck]] ' .. shipmodule.data[shipNum]["modernization"][5]
modLuck = '[[File:IcoLuckRemodel.png|25px|Luck]] ' .. shipmodule.data[shipNum]["modernization"][5] -- Just a placeholder
end
local modInfo = modFP .. ' ' .. modTorp .. ' ' .. modAA .. ' ' .. modArmor
if modLuck ~= '' then
modInfo = modInfo .. ' ' .. modLuck
end
local row13 = '<tr>' .. RscHeader .. 'Modernization</th>' .. RscData2 .. modInfo .. '</td></tr>'
return '<table style="width: 100%">' .. row13 .. row11 .. row12 .. '</table>'
end
function shipmodule.getArtVoice(frame)
local shipNum = frame.args[1]
-- Getting ship ID, number, & info
if (tonumber(string.sub(shipNum, 1, 3)) == nil and string.sub(shipNum, 1, 4) ~= "Mist" ) then -- if given a name instead of ID, this searches the db for the ship's corresponding ID
shipNum = shipdb.findID(frame)
end
local shipInfo = assert(shipmodule.data[shipNum], "This KanMusu ID doesn't contains any data")
-- Artist & Voice Info
local RscHeader = '<th style="width: 25%; white-space: nowrap; {{border-radius|12px 4px 4px 12px}} background-color: #3baef5; color: #ffffff; padding-left: 5px; padding-right: 5px; text-align: right;">'
local RscData = '<td style="width: 25%; white-space: nowrap; text-align: center;">'
local illustrator = ''
local voiceactor = ''
if shipmodule.data[shipNum]["artist"] ~= "Unknown" and shipmodule.data[shipNum]["artist"] ~= "" then
illustrator = '[[:Category:' .. shipmodule.data[shipNum]["artist"] .. '|' .. shipmodule.data[shipNum]["artist"] .. ']]'
--cat = cat .. '[[Category:' .. shipmodule.data[shipNum]["artist"] .. ']]'
else
illustrator = 'Unknown'
end
art = RscHeader .. 'Artist</th>' .. RscData .. illustrator .. '</td>'
if shipmodule.data[shipNum]["seiyuu"] ~= "Unknown" and shipmodule.data[shipNum]["seiyuu"] ~= "" then
voiceactor = '[[:Category:' .. shipmodule.data[shipNum]["seiyuu"] .. '|' .. shipmodule.data[shipNum]["seiyuu"] .. ']]'
--cat = cat .. '[[Category:' .. shipmodule.data[shipNum]["seiyuu"] .. ']]'
else
voiceactor = 'Unknown'
end
voice = RscHeader .. 'Seiyuu</th>' .. RscData .. voiceactor .. '</td>'
local row14 = '<table style="width: 100%">' .. art .. voice .. '</table>'
return row14
end
function shipmodule.createCategories(frame)
local shipNum = frame.args[1]
-- Getting ship ID, number, & info
if (tonumber(string.sub(shipNum, 1, 3)) == nil and string.sub(shipNum, 1, 4) ~= "Mist" ) then -- if given a name instead of ID, this searches the db for the ship's corresponding ID
shipNum = shipdb.findID(frame)
end
local shipInfo = assert(shipmodule.data[shipNum], "This KanMusu ID doesn't contains any data")
local cat = '[[Category:Ships]]'
cat = cat .. '[[Category:' .. shipmodule.data[shipNum]["class"] .. ' Class]][[Category:' .. shipmodule.data[shipNum]["type"] .. 's]]'
if shipmodule.data[shipNum]["artist"] ~= "Unknown" and shipmodule.data[shipNum]["artist"] ~= "" then
cat = cat .. '[[Category:' .. shipmodule.data[shipNum]["artist"] .. ']]'
end
if shipmodule.data[shipNum]["seiyuu"] ~= "Unknown" and shipmodule.data[shipNum]["seiyuu"] ~= "" then
cat = cat .. '[[Category:' .. shipmodule.data[shipNum]["seiyuu"] .. ']]'
end
return cat
end
function shipmodule.RemodelBlueprintChk(blueprint) -- Remodel value check
--Hardcoded Musashi K2 requirements for sake of time.
local blueprinttext = ''
if blueprint == 1 then
blueprinttext = '[[File:IcoBlueprint.png|25px|Blueprint|link=Blueprints]]'
elseif blueprint == 2 then
blueprinttext = '[[File:IcoBlueprint.png|25px|Blueprint|link=Blueprints]] [[File:IcoCatapult.png|25px|Prototype Flight Deck Catapult]]'
elseif blueprint == 3 then
blueprinttext = '[[File:IcoActionReport.png|25px|Action Report]]'
elseif blueprint == 4 then
blueprinttext = '[[File:IcoBlueprint.png|25px|Blueprint|link=Blueprints]] [[File:IcoActionReport.png|25px|Action Report]]'
elseif blueprint == 11 then
blueprinttext = '[[File:IcoBlueprint.png|25px|Blueprint|link=Blueprints]]ˣ³ [[File:New_Type_Artillery_Armament_Materials.png|25px|New Type Artillery Armament Materials]]ˣ³ [[File:IcoActionReport.png|25px|Action Report]]'
end
return blueprinttext
end
function shipmodule.KanmusuList(frame)
local shipType = frame.args[1]
local shipListTable = '<table class="wikitable filterable sortable" style="width: 100%; min-width: 800px;"><tr>'
shipListTable = shipListTable .. '<th style="text-align: center; background-color: SpringGreen;" class="unfilterable" data-sort-type="number">ID</th>'
shipListTable = shipListTable .. '<th style="text-align: center; background-color: SpringGreen;" class="unfilterable unsortable">Name</th>'
shipListTable = shipListTable .. '<th style="text-align: center; background-color: SpringGreen;" class="unfilterable unsortable">Class</th>'
shipListTable = shipListTable .. '<th style="text-align: center; background-color: SpringGreen;" class="unsortable">Type</th>'
shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: LightCoral;" class="unfilterable">[[File:IcoAtk.png|Firepower]]</th>'
shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: LightSkyBlue;" class="unfilterable">[[File:IcoTorpedo.png|Torpedo]]</th>'
shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: SandyBrown;" class="unfilterable">[[File:IcoAA.png|Anti-Air]]</th>'
shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: Seashell;" class="unfilterable">[[File:IcoASW.png|Anti-Submarine Warfare]]</th>'
shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: Aquamarine;" class="unfilterable">[[File:IcoLOS.png|Line of Sight]]</th>'
shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: PaleGreen;" class="unfilterable">[[File:IcoLuck.png|Luck]]</th>'
shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: Pink;" class="unfilterable">[[File:IcoHP.png|HP]]</th>'
shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: Yellow;" class="unfilterable">[[File:IcoArmor.png|Armor]]</th>'
shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: Violet;" class="unfilterable">[[File:IcoEvasion.png|Evasion]]</th>'
shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: Silver;" class="unfilterable">[[File:IcoAircraft.png|Aircraft]]</th>'
shipListTable = shipListTable .. '<th style="text-align: center; vertical-align: middle; background-color: Aqua;" class="unsortable">[[File:IcoSpeed.png|Speed|link=]]</th>'
shipListTable = shipListTable .. '<th style="text-align: center; background-color: SpringGreen;" class="unsortable">[[File:IcoRange.png|Range|link=]]</th>'
shipListTable = shipListTable .. '<th style="text-align: center; background-color: SpringGreen;" class="unfilterable">[[File:IcoFuel.png|Fuel Consumption]]</th>'
shipListTable = shipListTable .. '<th style="text-align: center; background-color: SpringGreen;" class="unfilterable">[[File:IcoAmmo.png|Ammo Consumption]]</th></tr>'
local IDList = shipdb.getSortedIDList()
for num, id in pairs(IDList) do
if shipType ~= nil then
if shipType == shipmodule.data[id]["type"] then
shipListTable = shipListTable .. shipmodule.KanmusuListEntry(id, frame.args[2] ~= nil)
end
else
shipListTable = shipListTable .. shipmodule.KanmusuListEntry(id, frame.args[2] ~= nil)
end
end
shipListTable = shipListTable .. '</table>'
return shipListTable
end
function shipmodule.KanmusuListEntry(id, printMax) -- Kanmusu List Table
local strings = '<tr>'
local aircraftTotal = 0
if shipmodule.data[id]["aircraft"] ~= "" then
local aircraftslot = {0, 0, 0, 0}
for i = 1, 4, 1 do
if shipmodule.data[id]["aircraft"][i] ~= nil then
aircraftslot[i] = shipmodule.data[id]["aircraft"][i]
else
aircraftslot[i] = 0
end
end
aircraftTotal = aircraftslot[1] + aircraftslot[2] + aircraftslot[3] + aircraftslot[4]
else
aircraftTotal = 0
end
--finding name of wiki page of ship
shipname = shipmodule.data[id]["name"][3]
pagename = shipname
if string.sub(id,1,-2) == "Mist" then -- fleet of fog check
if string.sub(id, -1) == '1' then
pagename = 'Iona_(fog)'
elseif string.sub(id, -1) == '2' then
pagename = 'Takao_(fog)'
elseif string.sub(id, -1) == '3' then
pagename = 'Haruna_(fog)'
else
pagename = 'Fleet of Fog'
end
else
shipbasename = mw.text.split(shipname, '%s')[1]
--Chitose/Chiyoda-Kou check; submarines should be unaffected
if mw.text.split(shipbasename, '%p')[2] ~= nil and mw.text.split(shipbasename, '%p')[2] == "Kou" then
shipbasename = mw.text.split(shipbasename, '%p')[1]
end
--Prinz/Graf/Teste check (for ship names that are 2 or more words)
if mw.text.split(shipname, '%s')[2] ~= nil and not (mw.text.split(shipname, '%s')[2] == "Kai" or
mw.text.split(shipname, '%s')[2] == "A" or mw.text.split(shipname, '%s')[2] == "zwei" or
mw.text.split(shipname, '%s')[2] == "drei" or mw.text.split(shipname, '%s')[2] == "Due" or
mw.text.split(shipname, '%s')[2] == "Dva") then
shipbasename = shipbasename .. ' ' .. mw.text.split(shipname, '%s')[2]
end
pagename = shipbasename
end
statLevel = 1 --base stat
if printMax then
statLevel = 2 --max stat
end
strings = strings .. '<td style="text-align: center;">' .. id .. '</td>'
strings = strings .. '<td style="text-align: center;">[[' .. pagename .. '|' .. shipname ..']]</td>'
strings = strings .. '<td style="text-align: center;">' .. shipmodule.data[id]["class"] .. '</td>'
strings = strings .. '<td style="text-align: center;">' .. shipmodule.data[id]["type"] .. '</td>'
strings = strings .. '<td style="text-align: center; background-color: #f0bbbb;">' .. shipmodule.data[id]["fp"][statLevel] .. '</td>'
if shipmodule.data[id]["torpedo"] == 0 then
strings = strings .. '<td style="text-align: center; background-color: #99eefa;">' .. shipmodule.data[id]["torpedo"] .. '</td>'
else
strings = strings .. '<td style="text-align: center; background-color: #99eefa;">' .. shipmodule.data[id]["torpedo"][statLevel] .. '</td>'
end
if shipmodule.data[id]["aa"] == 0 then
strings = strings .. '<td style="text-align: center; background-color: #faccaa;">' .. shipmodule.data[id]["aa"] .. '</td>'
else
strings = strings .. '<td style="text-align: center; background-color: #faccaa;">' .. shipmodule.data[id]["aa"][statLevel] .. '</td>'
end
if shipmodule.data[id]["asw"] == 0 then
strings = strings .. '<td style="text-align: center; background-color: #fff5ee;">' .. shipmodule.data[id]["asw"] .. '</td>'
else
strings = strings .. '<td style="text-align: center; background-color: #fff5ee;">' .. shipmodule.data[id]["asw"][statLevel] .. '</td>'
end
strings = strings .. '<td style="text-align: center; background-color: #afffee;">' .. shipmodule.data[id]["los"][statLevel] .. '</td>'
strings = strings .. '<td style="text-align: center; background-color: #cbfbcb;">' .. shipmodule.data[id]["luck"][statLevel] .. '</td>'
strings = strings .. '<td style="text-align: center; background-color: #ffe0eb;">' .. shipmodule.data[id]["hp"][statLevel] .. '</td>'
strings = strings .. '<td style="text-align: center; background-color: #ffffaa;">' .. shipmodule.data[id]["armor"][statLevel] .. '</td>'
strings = strings .. '<td style="text-align: center; background-color: #eeccee;">' .. shipmodule.data[id]["evasion"][statLevel] .. '</td>'
strings = strings .. '<td style="text-align: center; background-color: #d9d9d9;">' .. aircraftTotal .. '</td>'
strings = strings .. '<td style="text-align: center; background-color: #aaffff;">' .. shipmodule.data[id]["spd"] .. '</td>'
strings = strings .. '<td style="text-align: center;">' .. shipmodule.data[id]["range"] .. '</td>'
strings = strings .. '<td style="text-align: center;">' .. shipmodule.data[id]["consumption"][1] .. '</td>'
strings = strings .. '<td style="text-align: center;">' .. shipmodule.data[id]["consumption"][2] .. '</td></tr>'
return strings
end
return shipmodule