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Difference between revisions of "Module:EnemyEncounters2"
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Line 4: | Line 4: | ||
-- Remi_Scarlet | -- Remi_Scarlet | ||
-- I fucking hate lua. | -- I fucking hate lua. | ||
− | + | ||
-- 10/24/15 Added colorful blue button as per Wsewo's request. | -- 10/24/15 Added colorful blue button as per Wsewo's request. | ||
-- 11/22/17 Modified by がか | -- 11/22/17 Modified by がか | ||
− | + | ||
-- checks if data is in the array as a key | -- checks if data is in the array as a key | ||
− | + | ||
function valid(data, array) | function valid(data, array) | ||
local valid = {} | local valid = {} | ||
Line 24: | Line 24: | ||
end | end | ||
end | end | ||
− | + | ||
-- returns a string representation of a table. | -- returns a string representation of a table. | ||
-- cannot do recursive tables. Eg, only single dimensional tables will work | -- cannot do recursive tables. Eg, only single dimensional tables will work | ||
Line 48: | Line 48: | ||
return final | return final | ||
end | end | ||
− | + | ||
-- takes a string and returns string with first letter capitalized | -- takes a string and returns string with first letter capitalized | ||
function capitalize(str) | function capitalize(str) | ||
return (str:gsub("^%l", string.upper)) | return (str:gsub("^%l", string.upper)) | ||
end | end | ||
− | + | ||
-- "info" should be higher level table of information with eg | -- "info" should be higher level table of information with eg | ||
-- {["A"] = {["1"] = {["xp"]="120", ["main_info"] = "ta-class etc"} | -- {["A"] = {["1"] = {["xp"]="120", ["main_info"] = "ta-class etc"} | ||
Line 75: | Line 75: | ||
return size | return size | ||
end | end | ||
− | + | ||
− | + | ||
local numCols = 0 | local numCols = 0 | ||
for _,bool in pairs(headers) do | for _,bool in pairs(headers) do | ||
if bool then numCols = numCols + 1 end | if bool then numCols = numCols + 1 end | ||
end | end | ||
− | + | ||
-- Will be used to uniquely identify each table with the "button" and the "table content". Normally | -- Will be used to uniquely identify each table with the "button" and the "table content". Normally | ||
-- this would be done with like mw-customtoggle-1-1-enemy or whatnot, but since I can't | -- this would be done with like mw-customtoggle-1-1-enemy or whatnot, but since I can't | ||
Line 87: | Line 87: | ||
-- rendering to replace the map identifier. | -- rendering to replace the map identifier. | ||
local uniqueID = remiLib.timeHash(info) | local uniqueID = remiLib.timeHash(info) | ||
− | + | ||
local classString = "mw-customtoggle-" .. tostring(uniqueID) | local classString = "mw-customtoggle-" .. tostring(uniqueID) | ||
local idString = "mw-customcollapsible-" .. tostring(uniqueID) | local idString = "mw-customcollapsible-" .. tostring(uniqueID) | ||
− | + | ||
local button = mw.html.create('div') | local button = mw.html.create('div') | ||
button | button | ||
Line 96: | Line 96: | ||
:addClass("globalbutton") | :addClass("globalbutton") | ||
:wikitext("Show/Hide Nodes and Enemy Encounters") | :wikitext("Show/Hide Nodes and Enemy Encounters") | ||
− | + | ||
local encounterTable = mw.html.create("table") | local encounterTable = mw.html.create("table") | ||
encounterTable | encounterTable | ||
Line 153: | Line 153: | ||
nodeName = nodeName .. "<br>" .. values["label"] | nodeName = nodeName .. "<br>" .. values["label"] | ||
end | end | ||
− | + | ||
firstCol | firstCol | ||
:wikitext(nodeName) | :wikitext(nodeName) | ||
Line 175: | Line 175: | ||
end | end | ||
firstRow:node(mw.html.create("td"):wikitext(text)):css("text-align","center") | firstRow:node(mw.html.create("td"):wikitext(text)):css("text-align","center") | ||
− | + | ||
-- since first row with rowspan is handled differently, just | -- since first row with rowspan is handled differently, just | ||
-- do it separately | -- do it separately | ||
Line 288: | Line 288: | ||
row:node(td) | row:node(td) | ||
end | end | ||
− | + | ||
encounterTable:node(row) | encounterTable:node(row) | ||
end | end | ||
Line 296: | Line 296: | ||
return tostring(button) .. "\n" .. tostring(encounterTable) | return tostring(button) .. "\n" .. tostring(encounterTable) | ||
end | end | ||
− | + | ||
function splitAndCapitalize(s, split, join) | function splitAndCapitalize(s, split, join) | ||
split = split or "_" | split = split or "_" | ||
Line 307: | Line 307: | ||
return table.concat(result, join) | return table.concat(result, join) | ||
end | end | ||
− | + | ||
-- 1.1. new type pattern parameter: <node>-<pattern number>_<parameter name> | -- 1.1. new type pattern parameter: <node>-<pattern number>_<parameter name> | ||
-- 1.2. old type pattern parameter: <node letter><pattern number>_<parameter name> | -- 1.2. old type pattern parameter: <node letter><pattern number>_<parameter name> | ||
Line 327: | Line 327: | ||
return { map = true, name = param } | return { map = true, name = param } | ||
end | end | ||
− | + | ||
function parsePattern(param) | function parsePattern(param) | ||
local node, number = param:match('^(%w+)-(%d)$') | local node, number = param:match('^(%w+)-(%d)$') | ||
Line 335: | Line 335: | ||
return node and { node = node, number = tonumber(number) } | return node and { node = node, number = tonumber(number) } | ||
end | end | ||
− | + | ||
function markNodes(mapEncounterTable, list, name) | function markNodes(mapEncounterTable, list, name) | ||
if list then | if list then | ||
Line 347: | Line 347: | ||
end | end | ||
end | end | ||
− | + | ||
function debugPrint(x, i) | function debugPrint(x, i) | ||
i = i or 0 | i = i or 0 | ||
Line 364: | Line 364: | ||
end | end | ||
end | end | ||
− | + | ||
function p.encounterTemplate(frame) | function p.encounterTemplate(frame) | ||
− | + | ||
local bossNode = frame.args.boss_node | local bossNode = frame.args.boss_node | ||
local usedParams = {} | local usedParams = {} | ||
local mapEncounterTable = {} | local mapEncounterTable = {} | ||
− | + | ||
for param, value in pairs(frame.args) do | for param, value in pairs(frame.args) do | ||
if type(param) == "string" then | if type(param) == "string" then | ||
Line 397: | Line 397: | ||
end | end | ||
end | end | ||
− | + | ||
markNodes(mapEncounterTable, frame.args.final_form, "isFinalForm") | markNodes(mapEncounterTable, frame.args.final_form, "isFinalForm") | ||
markNodes(mapEncounterTable, frame.args.post_final_form, "isPostFinalForm") | markNodes(mapEncounterTable, frame.args.post_final_form, "isPostFinalForm") | ||
markNodes(mapEncounterTable, frame.args.second_phase, "isSecondPhase") | markNodes(mapEncounterTable, frame.args.second_phase, "isSecondPhase") | ||
− | + | ||
if frame.args.map_xp then | if frame.args.map_xp then | ||
mapEncounterTable.map_xp = frame.args.map_xp | mapEncounterTable.map_xp = frame.args.map_xp | ||
usedParams["Xp"] = true | usedParams["Xp"] = true | ||
end | end | ||
− | + | ||
debugPrint(mapEncounterTable) | debugPrint(mapEncounterTable) | ||
debugPrint(usedParams) | debugPrint(usedParams) | ||
debugPrint(bossNode) | debugPrint(bossNode) | ||
− | + | ||
return p.renderEncounterTable(mapEncounterTable, usedParams, bossNode, true) | return p.renderEncounterTable(mapEncounterTable, usedParams, bossNode, true) | ||
− | + | ||
end | end | ||
− | + | ||
function p.replaceWordWithWikicode(str) | function p.replaceWordWithWikicode(str) | ||
local nodeInfoImageTable = { | local nodeInfoImageTable = { | ||
Line 589: | Line 589: | ||
["entombed_AA_guardian_princess[%s$]"] = '[[File:Seikan1773Banner.png|2|160px|Entombed Anti-Air Guardian Princess|link=Entombed Anti-Air Guardian Princess]]' | ["entombed_AA_guardian_princess[%s$]"] = '[[File:Seikan1773Banner.png|2|160px|Entombed Anti-Air Guardian Princess|link=Entombed Anti-Air Guardian Princess]]' | ||
} | } | ||
− | + | ||
if str ~= nil then | if str ~= nil then | ||
− | + | ||
local originalString = str | local originalString = str | ||
str = string.lower(str) | str = string.lower(str) | ||
− | + | ||
for vesselName,wikicode in pairs(enemyShipTable) do | for vesselName,wikicode in pairs(enemyShipTable) do | ||
str = str:gsub(vesselName,wikicode) | str = str:gsub(vesselName,wikicode) | ||
Line 623: | Line 623: | ||
end | end | ||
end | end | ||
− | + | ||
function p.test() | function p.test() | ||
return p.encounterTemplate({ | return p.encounterTemplate({ | ||
Line 648: | Line 648: | ||
}) | }) | ||
end | end | ||
− | + | ||
function p.test2() | function p.test2() | ||
return p.encounterTemplate({ | return p.encounterTemplate({ | ||
Line 670: | Line 670: | ||
}) | }) | ||
end | end | ||
− | + | ||
function p.test3() | function p.test3() | ||
return p.encounterTemplate({ | return p.encounterTemplate({ | ||
Line 693: | Line 693: | ||
}) | }) | ||
end | end | ||
− | + | ||
return p | return p |
Revision as of 10:38, 22 November 2017
Documentation for this module may be created at Module:EnemyEncounters2/doc
local p = {}
local remiLib = require("Module:RemiLib")
-- Module for enemy encounter tables written by
-- Remi_Scarlet
-- I fucking hate lua.
-- 10/24/15 Added colorful blue button as per Wsewo's request.
-- 11/22/17 Modified by がか
-- checks if data is in the array as a key
function valid(data, array)
local valid = {}
if array ~= nil then
for i = 1, #array do
valid[array[i]] = true
end
if valid[data] then
return true
else
return false
end
end
end
-- returns a string representation of a table.
-- cannot do recursive tables. Eg, only single dimensional tables will work
-- should a multi-dimensional table be given, it will simply put "table" as the value
function table.dictConcat(dict,sep)
if sep == nil then sep = " | " end
local final = ""
for k,v in pairs(dict) do
if k ~= nil then
if v ~= nil then
final = final .. k .. "=" .. tostring(v) .. sep
else
final = final .. k .. "= nil" .. sep
end
else
if v ~= nil then
final = final .. tostring(v) .. sep
else
final = final .. "nil" .. sep
end
end
end
return final
end
-- takes a string and returns string with first letter capitalized
function capitalize(str)
return (str:gsub("^%l", string.upper))
end
-- "info" should be higher level table of information with eg
-- {["A"] = {["1"] = {["xp"]="120", ["main_info"] = "ta-class etc"}
-- ["2"] = {["xp"]="150", etc}
-- },
-- ["B"] = etc etc
-- }
-- "headers" should be a table with which params are used
-- "bossNode" should be a single char with which node is the boss node
function p.renderEncounterTable(info,headers, bossNode, collapsed)
function getRowSize(table, recurse)
if recurse == nil then recurse = false end
local size = 0
for k,v in pairs(table) do
if type(v) == "table" and recurse then
size = size+getRowSize(v)
elseif v ~= "" and k ~= "label" then
size = size+1
end
end
return size
end
local numCols = 0
for _,bool in pairs(headers) do
if bool then numCols = numCols + 1 end
end
-- Will be used to uniquely identify each table with the "button" and the "table content". Normally
-- this would be done with like mw-customtoggle-1-1-enemy or whatnot, but since I can't
-- actually discern what "map" it's being used on, I'm just using a hash function on the time of
-- rendering to replace the map identifier.
local uniqueID = remiLib.timeHash(info)
local classString = "mw-customtoggle-" .. tostring(uniqueID)
local idString = "mw-customcollapsible-" .. tostring(uniqueID)
local button = mw.html.create('div')
button
:addClass(classString)
:addClass("globalbutton")
:wikitext("Show/Hide Nodes and Enemy Encounters")
local encounterTable = mw.html.create("table")
encounterTable
:addClass("mw-collapsible")
:addClass("wikitable")
:addClass("mw-collapsed")
:attr("id",idString)
-- if collapsed then
-- encounterTable:addClass("mw-collapsed")
-- end
local titleRow = mw.html.create("tr")
local th = mw.html.create("th")
th
:attr("colspan",numCols+2)
:wikitext("Nodes and Enemy Encounters")
:css("font-weight","bold")
titleRow:node(th)
encounterTable:node(titleRow)
local headerRow = mw.html.create("tr")
th = mw.html.create("th")
th:wikitext("Node")
headerRow:node(th)
th = mw.html.create("th")
th:wikitext("Pattern")
headerRow:node(th)
local paramOrder = {"Xp","Lv","Node Info","Form"}
for i,param in pairs(paramOrder) do
if param == "Xp" and info["map_xp"] ~= nil then
th = mw.html.create("th")
th:wikitext("Xp")
headerRow:node(th)
elseif headers[param] then
th = mw.html.create("th")
th:wikitext(param)
if param == "Node Info" then
th:css("width","330")
end
headerRow:node(th)
end
end
-- Air superiority is a bit different so account for it
if headers["Enemy Air Power"] then
th = mw.html.create("th")
th:wikitext("Air")
headerRow:node(th)
end
encounterTable:node(headerRow)
local letterOrder = {"A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z","Z1", "Z2", "Z3", "Z4", "Z5", "Z6", "Z7", "Z8", "Z9", "ZZ1", "ZZ2", "ZZ3"}
for _,nodeLetter in pairs(letterOrder) do
local values = info[nodeLetter]
if values ~= nil then
local firstRow = mw.html.create("tr")
local firstCol = mw.html.create("td")
local nodeName = nodeLetter
if values["label"] ~= nil then
nodeName = nodeName .. "<br>" .. values["label"]
end
firstCol
:wikitext(nodeName)
:css("text-align","center")
:css("font-weight","bold")
:attr("rowspan",tostring(getRowSize(values)))
if nodeLetter == bossNode then
firstCol:css("color","red")
firstCol:css("font-weight","bold")
end
firstRow:node(firstCol)
local text = "Pattern 1"
if values[1] and values[1]["isFinalForm"] ~= nil then
text = "<span style='color:red'>" .. text .."<br>" .. "Final Form</span>"
end
if values[1] and values[1]["isSecondPhase"] ~= nil then
text = "<span style='color:blue'>" .. text .."<br>" .. "Second Phase</span>"
end
if values[1] and values[1]["isPostFinalForm"] ~= nil then
text = "<span style='color:blue'>" .. text .."<br>" .. "Post-Clear Only Form</span>"
end
firstRow:node(mw.html.create("td"):wikitext(text)):css("text-align","center")
-- since first row with rowspan is handled differently, just
-- do it separately
if type(values[1]) == "table" then
for _,param in pairs(paramOrder) do
if headers[param] then
local col = mw.html.create("td")
if param == "Xp" and info["map_xp"] ~= nil then
col:wikitext(info["map_xp"])
col:css("text-align","center")
elseif values[1][param] ~= nil then
local text = values[1][param]
col:wikitext(p.replaceWordWithWikicode(text .. " "))
if param == "Node Info" and nil ~= string.find(string.lower(text),"class") then
col:css("text-align","left")
else
col:css("text-align","center")
end
end
firstRow:node(col)
end
end
if headers["Enemy Air Power"] == true then
td = mw.html.create("td")
td:css("font-weight","bold")
td:css("text-align","center")
if values[1]["Enemy Air Power"] == "0" then
td
:wikitext("AS/AS+")
:wikitext("<br>")
:wikitext("Automatic")
end
if values[1]["Enemy Air Power"] == "?" then
td
:wikitext("Unknown")
end
if values[1]["Enemy Air Power"] ~= "" and values[1]["Enemy Air Power"] ~= "0" and values[1]["Enemy Air Power"] ~= "?" then
td
:wikitext("AS:")
:wikitext(math.ceil(1.5 * values[1]["Enemy Air Power"]))
:wikitext("<br>")
:wikitext("AS+:")
:wikitext(3 * values[1]["Enemy Air Power"])
end
firstRow:node(td)
end
end
encounterTable:node(firstRow)
-- Keep note that values is the table of node A
-- Eg, {["1"]={
-- ["xp"] = "",
-- ["lv"] = "" etc
-- },
-- ["2"]={
-- ["xp"] = "", etc
-- }
-- }
for i=2,#values do
if type(values[i]) == "table" then
local row = mw.html.create("tr")
local text = "Pattern " .. i
if values[i]["isSecondPhase"] ~= nil then
text = "<span style='color:red'>" .. text .."<br>" .. "Second Phase</span>"
end
if values[i]["isFinalForm"] ~= nil then
text = "<span style='color:red'>" .. text .."<br>" .. "Final Form</span>"
end
if values[i]["isPostFinalForm"] ~= nil then
text = "<span style='color:blue'>" .. text .."<br>" .. "Post-Clear Only Form</span>"
end
row:node(mw.html.create("td"):wikitext(text)):css("text-align","center")
for _,param in pairs(paramOrder) do
if headers[param] then
local col = mw.html.create("td")
if param == "Xp" and info["map_xp"] ~= nil then
col:wikitext(info["map_xp"])
col:css("text-align","center")
elseif values[i][param] ~= nil then
local text = values[i][param]
col:wikitext(p.replaceWordWithWikicode(text .. " "))
if param == "Node Info" and nil ~= string.find(string.lower(text),"class") then
col:css("text-align","left")
else
col:css("text-align","center")
end
end
row:node(col)
end
end
if headers["Enemy Air Power"] == true then
td = mw.html.create("td")
td:css("font-weight","bold")
td:css("text-align","center")
if values[i]["Enemy Air Power"] == "0" then
td
:wikitext("AS/AS+")
:wikitext("<br>")
:wikitext("Automatic")
end
if values[i]["Enemy Air Power"] == "?" then
td
:wikitext("Unknown")
end
if values[i]["Enemy Air Power"] ~= "" and values[i]["Enemy Air Power"] ~= "0" and values[i]["Enemy Air Power"] ~= "?" then
td
:wikitext("AS:")
:wikitext(math.ceil(1.5 * values[i]["Enemy Air Power"]))
:wikitext("<br>")
:wikitext("AS+:")
:wikitext(3 * values[i]["Enemy Air Power"])
end
row:node(td)
end
encounterTable:node(row)
end
end
end
end
return tostring(button) .. "\n" .. tostring(encounterTable)
end
function splitAndCapitalize(s, split, join)
split = split or "_"
join = join or " "
local parts = mw.text.split(s, split)
local result = {}
for _, part in ipairs(parts) do
table.insert(result, capitalize(part))
end
return table.concat(result, join)
end
-- 1.1. new type pattern parameter: <node>-<pattern number>_<parameter name>
-- 1.2. old type pattern parameter: <node letter><pattern number>_<parameter name>
-- 2. label parameter: <node>_label
-- 3. map parameters: boss_node, final_form, post_final_form, second_phase
function parseParameter(param)
local node, pattern, name
node = param:match('^(%w+)_label$')
if node then
return { label = true, node = node }
end
node, pattern, name = param:match('^(%w+)-(%d)_(.+)$')
if not node then
node, pattern, name = param:match('^(%a)(%d)_(.+)$')
end
if node then
return { pattern = true, node = node, pattern = tonumber(pattern), name = name, title = splitAndCapitalize(name) }
end
return { map = true, name = param }
end
function parsePattern(param)
local node, number = param:match('^(%w+)-(%d)$')
if not node then
node, number = param:match('^(%a)(%d)$')
end
return node and { node = node, number = tonumber(number) }
end
function markNodes(mapEncounterTable, list, name)
if list then
local patterns = mw.text.split(list, " ")
for _, pattern in ipairs(patterns) do
pattern = parsePattern(pattern)
if pattern and mapEncounterTable[pattern.node][pattern.number] then
mapEncounterTable[pattern.node][pattern.number][name] = true
end
end
end
end
function debugPrint(x, i)
i = i or 0
if type(x) == "table" then
for k, v in pairs(x) do
mw.log(
string.rep(" ", i) .. tostring(k) .. " : " .. type(k) .. " = " ..
(type(v) == "table" and "table" or tostring(v) .. " : " .. type(v))
)
if type(v) == "table" then
debugPrint(v, i + 1)
end
end
else
mw.log(tostring(x) .. " : " .. type(x))
end
end
function p.encounterTemplate(frame)
local bossNode = frame.args.boss_node
local usedParams = {}
local mapEncounterTable = {}
for param, value in pairs(frame.args) do
if type(param) == "string" then
param = parseParameter(param)
if param.pattern then
if not bossNode or bossNode < param.node then
bossNode = param.node
end
if not mapEncounterTable[param.node] then
mapEncounterTable[param.node] = {}
end
if not mapEncounterTable[param.node][param.pattern] then
mapEncounterTable[param.node][param.pattern] = {
["Xp"] = "",
["Lv"] = "",
["Node Info"] = "",
["Form"] = "",
["Enemy Air Power"] = "",
}
end
mapEncounterTable[param.node][param.pattern][param.title] = value
usedParams[param.title] = true
elseif param.label then
mapEncounterTable[param.node].label = value
end
end
end
markNodes(mapEncounterTable, frame.args.final_form, "isFinalForm")
markNodes(mapEncounterTable, frame.args.post_final_form, "isPostFinalForm")
markNodes(mapEncounterTable, frame.args.second_phase, "isSecondPhase")
if frame.args.map_xp then
mapEncounterTable.map_xp = frame.args.map_xp
usedParams["Xp"] = true
end
debugPrint(mapEncounterTable)
debugPrint(usedParams)
debugPrint(bossNode)
return p.renderEncounterTable(mapEncounterTable, usedParams, bossNode, true)
end
function p.replaceWordWithWikicode(str)
local nodeInfoImageTable = {
["fuel"] = '[[File:Fuel.png|Fuel|25px]]',
["ammo"] = '[[File:Ammunition.png|Ammo|25px]]',
["steel"] = '[[File:Steel.png|Steel|25px]]',
["bauxite"] = '[[File:Bauxite.png|Bauxite|25px]]'
}
local formTable = {
["line_ahead"] = "[[file:LineAhead.jpg|Formation 1: Line Ahead|40px|center]]",
["double_line"] = "[[file:DoubleLine.jpg|Formation 2: Double Line|40px|center]]",
["diamond"] = "[[file:Diamond.jpg|Formation 3: Diamond|40px|center]]",
["echelon"] = "[[file:Echelon.jpg|Formation 4: Echelon|40px|center]]",
["line_abreast"] = "[[file:LineAbreast.jpg|Formation 5: Line Abreast|40px|center]]",
["none"] = "None<br>Displayed",
["cruising_form_1"] = "[[file:Formation_1.png|Cruising Formation 1: Anti-sub|50px|center|link=Combined_Fleet]]",
["cruising_form_2"] = "[[file:Formation_2.png|Cruising Formation 2: Forward Alert|50px|center|link=Combined_Fleet]]",
["cruising_form_3"] = "[[file:Formation_3.png|Cruising Formation 3: Ring Formation|50px|center|link=Combined_Fleet]]",
["cruising_form_4"] = "[[file:Formation_4.png|Cruising Formation 4: Battle Formation|50px|center|link=Combined_Fleet]]"
}
local enemyShipTable = {
["dd_i%-class[%s$]"] = '[[File:Seikan501Banner.png|2|160px|Destroyer I-Class|link=Destroyer I-Class]]',
["dd_i%-class_elite[%s$]"] = '[[File:Seikan514Banner.png|2|160px|Destroyer I-Class elite|link=Destroyer I-Class]]',
["dd_i%-class_flagship[%s$]"] = '[[File:Seikan564Banner.png|2|160px|Destroyer I-Class flagship|link=Destroyer I-Class]]',
["dd_i%-class_late_model[%s$]"] = '[[File:Seikan575Banner.png|2|160px|Destroyer I-Class Late Model|link=Destroyer I-Class]]',
["dd_i%-class_late_model_elite[%s$]"] = '[[File:Seikan621Banner.png|2|160px|Destroyer I-Class Late Model elite|link=Destroyer I-Class]]',
["dd_ro%-class[%s$]"] = '[[File:Seikan502Banner.png|2|160px|Destroyer Ro-Class|link=Destroyer Ro-Class]]',
["dd_ro%-class_elite[%s$]"] = '[[File:Seikan515Banner.png|2|160px|Destroyer Ro-Class elite|link=Destroyer Ro-Class]]',
["dd_ro%-class_flagship[%s$]"] = '[[File:Seikan552Banner.png|2|160px|Destroyer Ro-Class flagship|link=Destroyer Ro-Class]]',
["dd_ro%-class_late_model[%s$]"] = '[[File:Seikan576Banner.png|2|160px|Destroyer Ro-Class Late Model|link=Destroyer Ro-Class]]',
["dd_ro%-class_late_model_elite[%s$]"] = '[[File:Seikan622Banner.png|2|160px|Destroyer Ro-Class Late Model elite|link=Destroyer Ro-Class]]',
["dd_ha%-class[%s$]"] = '[[File:Seikan503Banner.png|2|160px|Destroyer Ha-Class|link=Destroyer Ha-Class]]',
["dd_ha%-class_elite[%s$]"] = '[[File:Seikan516Banner.png|2|160px|Destroyer Ha-Class elite|link=Destroyer Ha-Class]]',
["dd_ha%-class_flagship[%s$]"] = '[[File:Seikan553Banner.png|2|160px|Destroyer Ha-Class flagship|link=Destroyer Ha-Class]]',
["dd_ha%-class_late_model[%s$]"] = '[[File:Seikan577Banner.png|2|160px|Destroyer Ha-Class Late Model|link=Destroyer Ha-Class]]',
["dd_ha%-class_late_model_elite[%s$]"] = '[[File:Seikan623Banner.png|2|160px|Destroyer Ha-Class Late Model elite|link=Destroyer Ha-Class]]',
["dd_ni%-class[%s$]"] = '[[File:Seikan504Banner.png|2|160px|Destroyer Ni-Class|link=Destroyer Ni-Class]]',
["dd_ni%-class_elite[%s$]"] = '[[File:Seikan517Banner.png|2|160px|Destroyer Ni-Class elite|link=Destroyer Ni-Class]]',
["dd_ni%-class_late_model[%s$]"] = '[[File:Seikan578Banner.png|2|160px|Destroyer Ni-Class Late Model|link=Destroyer Ni-Class]]',
["dd_ni%-class_late_model_elite[%s$]"] = '[[File:Seikan624Banner.png|2|160px|Destroyer Ni-Class Late Model elite|link=Destroyer Ni-Class]]',
["dd_na%-class[%s$]"] = '[[File:Seikan1739Banner.png|2|160px|Destroyer Na-Class|link=Destroyer Na-Class]]',
["dd_na%-class_elite[%s$]"] = '[[File:Seikan1740Banner.png|2|160px|Destroyer Na-Class elite|link=Destroyer Na-Class]]',
["dd_na%-class_flagship[%s$]"] = '[[File:Seikan1741Banner.png|2|160px|Destroyer Na-Class flagship|link=Destroyer Na-Class]]',
["dd_na%-class_late_model[%s$]"] = '[[File:Seikan1742Banner.png|2|160px|Destroyer Na-Class Late Model|link=Destroyer Na-Class]]',
["dd_na%-class_late_model_elite[%s$]"] = '[[File:Seikan1743Banner.png|2|160px|Destroyer Na-Class Late Model elite|link=Destroyer Na-Class]]',
["dd_na%-class_late_model_flagship[%s$]"] = '[[File:Seikan1744Banner.png|2|160px|Destroyer Na-Class Late Model flagship|link=Destroyer Na-Class]]',
["cl_ho%-class[%s$]"] = '[[File:Seikan505Banner.png|2|160px|Light Cruiser Ho-Class|link=Light Cruiser Ho-Class]]',
["cl_ho%-class_elite[%s$]"] = '[[File:Seikan518Banner.png|2|160px|Light Cruiser Ho-Class elite|link=Light Cruiser Ho-Class]]',
["cl_ho%-class_flagship[%s$]"] = '[[File:Seikan554Banner.png|2|160px|Light Cruiser Ho-Class flagship|link=Light Cruiser Ho-Class]]',
["cl_he%-class[%s$]"] = '[[File:Seikan506Banner.png|2|160px|Light Cruiser He-Class|link=Light Cruiser He-Class]]',
["cl_he%-class_elite[%s$]"] = '[[File:Seikan519Banner.png|2|160px|Light Cruiser He-Class elite|link=Light Cruiser He-Class]]',
["cl_he%-class_flagship[%s$]"] = '[[File:Seikan555Banner.png|2|160px|Light Cruiser He-Class flagship|link=Light Cruiser He-Class]]',
["cl_to%-class[%s$]"] = '[[File:Seikan507Banner.png|2|160px|Light Cruiser To-Class|link=Light Cruiser To-Class]]',
["cl_to%-class_elite[%s$]"] = '[[File:Seikan520Banner.png|2|160px|Light Cruiser To-Class elite|link=Light Cruiser To-Class]]',
["cl_tsu%-class[%s$]"] = '[[File:Seikan591Banner.png|2|160px|Light Cruiser Tsu-Class|link=Light Cruiser Tsu-Class]]',
["cl_tsu%-class_elite[%s$]"] = '[[File:Seikan592Banner.png|2|160px|Light Cruiser Tsu-Class elite|link=Light Cruiser Tsu-Class]]',
["clt_chi%-class[%s$]"] = '[[File:Seikan508Banner.png|2|160px|Torpedo Cruiser Chi-Class|link=Torpedo Cruiser Chi-Class]]',
["clt_chi%-class_elite[%s$]"] = '[[File:Seikan521Banner.png|2|160px|Torpedo Cruiser Chi-Class elite|link=Torpedo Cruiser Chi-Class]]',
["clt_chi%-class_flagship[%s$]"] = '[[File:Seikan559Banner.png|2|160px|Torpedo Cruiser Chi-Class flagship|link=Torpedo Cruiser Chi-Class]]',
["ca_ri%-class[%s$]"] = '[[File:Seikan509Banner.png|2|160px|Heavy Cruiser Ri-Class|link=Heavy Cruiser Ri-Class]]',
["ca_ri%-class_elite[%s$]"] = '[[File:Seikan522Banner.png|2|160px|Heavy Cruiser Ri-Class elite|link=Heavy Cruiser Ri-Class]]',
["ca_ri%-class_flagship[%s$]"] = '[[File:Seikan527Banner.png|2|160px|Heavy Cruiser Ri-Class flagship|link=Heavy Cruiser Ri-Class]]',
["ca_ri%-class_flagship_kai[%s$]"] = '[[File:Seikan566Banner.png|2|160px|Heavy Cruiser Ri-Class Kai|link=Heavy Cruiser Ri-Class]]',
["ca_ne%-class[%s$]"] = '[[File:Seikan594Banner.png|2|160px|Heavy Cruiser Ne-Class|link=Heavy Cruiser Ne-Class]]',
["ca_ne%-class_elite[%s$]"] = '[[File:Seikan595Banner.png|2|160px|Heavy Cruiser Ne-Class elite|link=Heavy Cruiser Ne-Class]]',
["ca_ne%-class_flagship[%s$]"] = '[[File:Seikan1761Banner.png|2|160px|Heavy Cruiser Ne-Class flagship|link=Heavy Cruiser Ne-Class]]',
["cvl_nu%-class[%s$]"] = '[[File:Seikan510Banner.png|2|160px|Light Carrier Nu-Class|link=Light Carrier Nu-Class]]',
["cvl_nu%-class_elite[%s$]"] = '[[File:Seikan523Banner.png|2|160px|Light Carrier Nu-Class elite|link=Light Carrier Nu-Class]]',
["cvl_nu%-class_flagship[%s$]"] = '[[File:Seikan560Banner.png|2|160px|Light Carrier Nu-Class flagship|link=Light Carrier Nu-Class]]',
["cv_wo%-class[%s$]"] = '[[File:Seikan512Banner.png|2|160px|Standard Carrier Wo-Class|link=Standard Carrier Wo-Class]]',
["cv_wo%-class_elite[%s$]"] = '[[File:Seikan525Banner.png|2|160px|Standard Carrier Wo-Class elite|link=Standard Carrier Wo-Class]]',
["cv_wo%-class_flagship[%s$]"] = '[[File:Seikan528Banner.png|2|160px|Standard Carrier Wo-Class flagship|link=Standard Carrier Wo-Class]]',
["cv_wo%-class_flagship_2[%s$]"] = '[[File:Seikan528Banner.png|2|160px|Standard Carrier Wo-Class flagship|link=Standard Carrier Wo-Class]]',
["cv_wo%-class_flagship_kai[%s$]"] = '[[File:Seikan565Banner.png|2|160px|Standard Carrier Wo-Class Kai flagship|link=Standard Carrier Wo-Class]]',
["bb_ru%-class[%s$]"] = '[[File:Seikan511Banner.png|2|160px|Battleship Ru-Class|link=Battleship Ru-Class]]',
["bb_ru%-class_elite[%s$]"] = '[[File:Seikan524Banner.png|2|160px|Battleship Ru-Class elite|link=Battleship Ru-Class]]',
["bb_ru%-class_flagship[%s$]"] = '[[File:Seikan529Banner.png|2|160px|Battleship Ru-Class flagship|link=Battleship Ru-Class]]',
["bb_ru%-class_flagship_kai[%s$]"] = '[[File:Seikan567Banner.png|2|160px|Battleship Ru-Class Kai flagship|link=Battleship Ru-Class]]',
["bb_ta%-class[%s$]"] = '[[File:Seikan541Banner.png|2|160px|Battleship Ta-Class|link=Battleship Ta-Class]]',
["bb_ta%-class_elite[%s$]"] = '[[File:Seikan542Banner.png|2|160px|Battleship Ta-Class elite|link=Battleship Ta-Class]]',
["bb_ta%-class_flagship[%s$]"] = '[[File:Seikan543Banner.png|2|160px|Battleship Ta-Class flagship|link=Battleship Ta-Class]]',
["bbv_re%-class[%s$]"] = '[[File:Seikan561Banner.png|2|160px|Battleship Re-Class|link=Battleship Re-Class]]',
["bbv_re%-class_elite[%s$]"] = '[[File:Seikan562Banner.png|2|160px|Battleship Re-Class elite|link=Battleship Re-Class]]',
["transport_wa%-class[%s$]"] = '[[File:Seikan513Banner.png|2|160px|Transport Ship Wa-Class|link=Transport Ship Wa-Class]]',
["transport_wa%-class_elite[%s$]"] = '[[File:Seikan526Banner.png|2|160px|Transport Ship Wa-Class elite|link=Transport Ship Wa-Class]]',
["transport_wa%-class_flagship[%s$]"] = '[[File:Seikan558Banner.png|2|160px|Transport Ship Wa-Class flagship|link=Transport Ship Wa-Class]]',
["ss_ka%-class[%s$]"] = '[[File:Seikan530Banner.png|2|160px|Submarine Ka-Class|link=Submarine Ka-Class]]',
["ss_ka%-class_elite[%s$]"] = '[[File:Seikan532Banner.png|2|160px|Submarine Ka-Class elite|link=Submarine Ka-Class]]',
["ss_ka%-class_flagship[%s$]"] = '[[File:Seikan534Banner.png|2|160px|Submarine Ka-Class flagship|link=Submarine Ka-Class]]',
["ss_yo%-class[%s$]"] = '[[File:Seikan531Banner.png|2|160px|Submarine Yo-Class|link=Submarine Yo-Class]]',
["ss_yo%-class_elite[%s$]"] = '[[File:Seikan533Banner.png|2|160px|Submarine Yo-Class elite|link=Submarine Yo-Class]]',
["ss_yo%-class_flagship[%s$]"] = '[[File:Seikan535Banner.png|2|160px|Submarine Yo-Class flagship|link=Submarine Yo-Class]]',
["ss_so%-class[%s$]"] = '[[File:Seikan570Banner.png|2|160px|Submarine So-Class|link=Submarine So-Class]]',
["ss_so%-class_elite[%s$]"] = '[[File:Seikan571Banner.png|2|160px|Submarine So-Class elite|link=Submarine So-Class]]',
["ss_so%-class_flagship[%s$]"] = '[[File:Seikan572Banner.png|2|160px|Submarine So-Class flagship|link=Submarine So-Class]]',
["armored_carrier_demon[%s$]"] = '[[File:Seikan544Banner.png|2|160px|Armored Carrier Demon|link=Armored Carrier Demon]]',
["armored_carrier_princess[%s$]"] = '[[File:Seikan545Banner.png|2|160px|Armored Carrier Princess|link=Armored Carrier Princess]]',
["floating_fortress_1[%s$]"] = '[[File:Seikan536Banner.png|2|160px|Floating Fortress|link=Floating Fortress]]',
["floating_fortress_2[%s$]"] = '[[File:Seikan537Banner.png|2|160px|Floating Fortress|link=Floating Fortress]]',
["floating_fortress_3[%s$]"] = '[[File:Seikan538Banner.png|2|160px|Floating Fortress|link=Floating Fortress]]',
["anchorage_demon[%s$]"] = '[[File:Seikan539Banner.png|2|160px|Anchorage Demon|link=Anchorage Demon]]',
["anchorage_princess[%s$]"] = '[[File:Seikan540Banner.png|2|160px|Anchorage Princess|link=Anchorage Princess]]',
["escort_fortress_1[%s$]"] = '[[File:Seikan536Banner.png|2|160px|Escort Fortress|link=Escort Fortress]]',
["escort_fortress_2[%s$]"] = '[[File:Seikan537Banner.png|2|160px|Escort Fortress|link=Escort Fortress]]',
["escort_fortress_3[%s$]"] = '[[File:Seikan538Banner.png|2|160px|Escort Fortress|link=Escort Fortress]]',
["southern_demon[%s$]"] = '[[File:Seikan546Banner.png|2|160px|Southern Demon|link=Southern Demon]]',
["southern_war_demon[%s$]"] = '[[File:Seikan547Banner.png|2|160px|Southern War Demon|link=Southern War Demon]]',
["southern_war_princess[%s$]"] = '[[File:Seikan548Banner.png|2|160px|Southern War Princess|link=Southern War Princess]]',
["airfield_princess[%s$]"] = '[[File:Seikan556Banner.png|2|160px|Airfield Princess|link=Airfield Princess]]',
["battleship_princess[%s$]"] = '[[File:Seikan557Banner.png|2|160px|Battleship Princess|link=Battleship Princess]]',
["harbor_princess[%s$]"] = '[[File:Seikan573Banner.png|2|160px|Harbor Princess|link=Harbor Princess]]',
["harbor_princess_4%-5_final_form[%s$]"] = '[[File:Seikan613Banner.png|2|160px|Harbor Princess Final Form|link=Harbor Princess]]',
["isolated_island_demon[%s$]"] = '[[File:Seikan574Banner.png|2|160px|Isolated Island Demon|link=Isolated Island Demon]]',
["isolated_island_princess[%s$]"] = '[[File:Seikan668Banner.png|2|160px|Isolated Island Princess|link=Isolated Island Princess]]',
["northern_princess[%s$]"] = '[[File:Seikan587Banner.png|2|160px|Northern Princess|link=Northern Princess]]',
["northern_princess_final_form[%s$]"] = '[[File:Seikan582Banner.png|2|160px|Northern Princess Final Form|link=Northern Princess]]',
["northern_princess_3%-5[%s$]"] = '[[File:Seikan587Banner.png|2|160px|Northern Princess Weaken Form|link=Northern Princess]]',
["northern_princess_3%-5_final_form[%s$]"] = '[[File:Seikan582Banner.png|2|160px|Northern Princess Weaken Final Form|link=Northern Princess]]',
["aircraft_carrier_demon[%s$]"] = '[[File:Seikan585Banner.png|2|160px|Aircraft Carrier Demon|link=Aircraft Carrier Demon]]',
["midway_princess[%s$]"] = '[[File:Seikan583Banner.png|2|160px|Midway Princess|link=Midway Princess]]',
["midway_princess_final_form[%s$]"] = '[[File:Seikan584Banner.png|2|160px|Midway Princess Final Form|link=Midway Princess]]',
["aircraft_carrier_princess[%s$]"] = '[[File:Seikan586Banner.png|2|160px|Aircraft Carrier Princess|link=Aircraft Carrier Princess]]',
["destroyer_princess[%s$]"] = '[[File:Seikan597Banner.png|2|160px|Destroyer Princess|link=Destroyer Princess]]',
["aircraft_carrier_water_demon[%s$]"] = '[[File:Seikan599Banner.png|2|160px|Aircraft Carrier Water Demon|link=Aircraft Carrier Water Demon]]',
["aircraft_carrier_water_demon_final_form[%s$]"] = '[[File:Seikan599Banner.png|2|160px|Aircraft Carrier Water Demon Final Form|link=Aircraft Carrier Water Demon]]',
["light_cruiser_demon[%s$]"] = '[[File:Seikan601Banner.png|2|160px|Light Cruiser Demon|link=Light Cruiser Demon]]',
["light_cruiser_demon_final_form[%s$]"] = '[[File:Seikan602Banner.png|2|160px|Light Cruiser Demon Final Form|link=Light Cruiser Demon]]',
["battleship_water_demon[%s$]"] = '[[File:Seikan603Banner.png|2|160px|Battleship Water Demon|link=Battleship Water Demon]]',
["battleship_water_demon_final_form[%s$]"] = '[[File:Seikan604Banner.png|2|160px|Battleship Water Demon Final Form|link=Battleship Water Demon]]',
["anchorage_water_demon[%s$]"] = '[[File:Seikan609Banner.png|2|160px|Anchorage Water Demon|link=Anchorage Water Demon]]',
["harbor_water_demon[%s$]"] = '[[File:Seikan605Banner.png|2|160px|Harbor Water Demon|link=Harbor Water Demon]]',
["air_defense_princess[%s$]"] = '[[File:Seikan628Banner.png|2|160px|Air Defense Princess|link=Air Defense Princess]]',
["pt_imp[%s$]"] = '[[File:Seikan637Banner.png|2|160px|PT Imp Group|link=PT Imp Group]]',
["light_cruiser_princess[%s$]"] = '[[File:Seikan641Banner.png|2|160px|Light Cruiser Princess|link=Light Cruiser Princess]]',
["submarine_princess[%s$]"] = '[[File:Seikan644Banner.png|2|160px|Submarine Princess|link=Submarine Princess]]',
["destroyer_water_demon[%s$]"] = '[[File:Seikan647Banner.png|2|160px|Destroyer Water Demon|link=Destroyer Water Demon]]',
["seaplane_tender_princess[%s$]"] = '[[File:Seikan625Banner.png|2|160px|Seaplane Tender Princess|link=Seaplane Tender Princess]]',
["artillery_imp[%s$]"] = '[[File:Seikan665Banner.png|2|160px|Artillery Imp|link=Artillery Imp]]',
["supply_depot_princess[%s$]"] = '[[File:Seikan653Banner.png|2|160px|Supply Depot Princess|link=Supply Depot Princess]]',
["supply_depot_princess_damaged[%s$]"] = '[[File:Seikan656Banner.png|2|160px|Supply Depot Princess Damage Form|link=Supply Depot Princess]]',
["heavy_cruiser_princess[%s$]"] = '[[File:Seikan659Banner.png|2|160px|Heavy Cruiser Princess|link=Heavy Cruiser Princess]]',
["heavy_cruiser_princess_final_form[%s$]"] = '[[File:Seikan662Banner.png|2|160px|Heavy Cruiser Princess Final Form|link=Heavy Cruiser Princess]]',
["central_princess[%s$]"] = '[[File:Seikan684Banner.png|2|160px|Central Princess|link=Central Princess]]',
["central_princess_damaged[%s$]"] = '[[File:Seikan687Banner.png|2|160px|Central Princess Damaged Form|link=Central Princess]]',
["lycoris_princess[%s$]"] = '[[File:Seikan679Banner.png|2|160px|Lycoris Princess|link=Lycoris Princess]]',
["old_destroyer_demon[%s$]"] = '[[File:Seikan673Banner.png|2|160px|Old Destroyer Demon|link=Old Destroyer Demon]]',
["old_destroyer_princess[%s$]"] = '[[File:Seikan690Banner.png|2|160px|Old Destroyer Princess|link=Old Destroyer Princess]]',
["summer_submarine_princess[%s$]"] = '[[File:Seikan693Banner.png|2|160px|Submarine Summer Princess|link=Submarine Princess]]',
["summer_battleship_princess[%s$]"] = '[[File:Seikan696Banner.png|2|160px|Battleship Summer Princess|link=Battleship Princess]]',
["summer_harbor_princess[%s$]"] = '[[File:Seikan699Banner.png|2|160px|Harbor Summer Princess|link=Harbor Princess]]',
["summer_harbor_princess_damaged[%s$]"] = '[[File:Seikan702Banner.png|2|160px|Harbor Summer Princess Damaged Form|link=Harbor Princess]]',
["summer_heavy_cruiser_princess[%s$]"] = '[[File:Seikan705Banner.png|2|160px|Heavy Cruiser Summer Princess|link=Heavy Cruiser Princess]]',
["seaplane_tender_water_princess[%s$]"] = '[[File:Seikan708Banner.png|2|160px|Seaplane Tender Water Princess|link=Seaplane Tender Water Princess]]',
["abyssal_jellyfish_princess[%s$]"] = '[[File:Seikan711Banner.png|2|160px|Abyssal Jellyfish Princess|link=Abyssal Jellyfish Princess]]',
["abyssal_twin_princesses[%s$]"] = '[[File:Seikan716Banner.png|2|160px|Abyssal Twin Princesses|link=Abyssal Twin Princesses]]',
["abyssal_twin_princesses_damaged[%s$]"] = '[[File:Seikan719Banner.png|2|160px|Abyssal Twin Princesses Damaged Form|link=Abyssal Twin Princesses]]',
["escort_princess[%s$]"] = '[[File:Seikan1722Banner.png|2|160px|Escort Princess|link=Escort Princess]]',
["escort_princess_damaged[%s$]"] = '[[File:Seikan1722BannerDmg.png|2|160px|Escort Princess Damaged Form|link=Escort Princess]]',
["northernmost_landing_princess[%s$]"] = '[[File:Seikan1725Banner.png|2|160px|Northernmost Landing Princess|link=Northernmost Landing Princess]]',
["northern_water_princess[%s$]"] = '[[File:Seikan1728Banner.png|2|160px|Northern Water Princess|link=Northern Water Princess]]',
["northern_water_princess_damaged[%s$]"] = '[[File:Seikan1731Banner.png|2|160px|Northern Water Princess Damaged Form|link=Northern Water Princess]]',
["new_submarine_princess_a[%s$]"] = '[[File:Seikan1736Banner.png|2|160px|New Submarine Princess Flagship (A)|link=New Submarine Princess]]',
["new_submarine_princess_b[%s$]"] = '[[File:Seikan1737Banner.png|2|160px|New Submarine Princess Flagship (B)|link=New Submarine Princess]]',
["new_submarine_princess_c[%s$]"] = '[[File:Seikan1738Banner.png|2|160px|New Submarine Princess Flagship (C)|link=New Submarine Princess]]',
["french_battleship_hime[%s$]"] = '[[File:Seikan1745Banner.png|2|160px|French Battleship Princess|link=French Battleship Princess]]',
["french_battleship_hime_damaged[%s$]"] = '[[File:Seikan1748Banner.png|2|160px|French Battleship Princess - Damaged|link=French Battleship Princess]]',
["aircraft_carrier_summer_demon[%s$]"] = '[[File:Seikan1751Banner.png|2|160px|Aircraft Carrier Summer Demon|link=Aircraft Carrier Summer Demon]]',
["supply_depot_summer_princess[%s$]"] = '[[File:Seikan1753Banner.png|2|160px|Supply Depot Summer Princess|link=Supply Depot Summer Princess]]',
["aircraft_carrier_summer_hime[%s$]"] = '[[File:Seikan1752Banner.png|2|160px|Aircraft Carrier Summer Princess|link=Aircraft Carrier Summer Princess]]',
["european_princess[%s$]"] = '[[File:Seikan1755Banner.png|2|160px|European Princess|link=European Princess]]',
["european_princess_damaged[%s$]"] = '[[File:Seikan1758Banner.png|2|160px|European Princess - Damaged|link=European Princess]]',
["night_strait_princesses[%s$]"] = '[[File:Seikan1767Banner.png|2|160px|Night Strait Princesses|link=Night Strait Princesses]]',
["night_strait_princesses_damaged[%s$]"] = '[[File:Seikan1770Banner.png|2|160px|Night Strait Princesses - Damaged|link=Night Strait Princesses]]',
["entombed_AA_guardian_princess[%s$]"] = '[[File:Seikan1773Banner.png|2|160px|Entombed Anti-Air Guardian Princess|link=Entombed Anti-Air Guardian Princess]]'
}
if str ~= nil then
local originalString = str
str = string.lower(str)
for vesselName,wikicode in pairs(enemyShipTable) do
str = str:gsub(vesselName,wikicode)
end
local i = 0
local count = 0
while i ~= nil do
_, i = string.find(str,"]]",i)
if i ~= nil then
count = count + 1
if count % 6 == 0 and str ~= nil then
str = str:sub(0,i) .. "<br>" .. str:sub(i+1,#str)
end
end
end
if count == 0 or string.find(string.lower(str),"maelstrom") ~= nil then
str = originalString
end
for word,replacement in pairs(nodeInfoImageTable) do
str = str:gsub(word,replacement)
end
for form,wikicode in pairs(formTable) do
str = str:gsub(form,wikicode)
end
return str
else
return "Nil was passed instead of a string"
end
end
function p.test()
return p.encounterTemplate({
args = {
["C_label"] = "C_label",
["C1_node_info"] = "C1_node_info",
["C1_form"] = "C1_form",
["C1_xp"] = "C1_xp",
["C1_enemy_air_power"] = "123",
["C2_node_info"] = "C2_node_info",
["C2_form"] = "C2_form",
["C2_xp"] = "C2_xp",
["C2_enemy_air_power"] = "123",
["ZZ3_label"] = "ZZ3-label",
["ZZ3-1_node_info"] = "ZZ3-1_node_info",
["ZZ3-1_form"] = "ZZ3-1_form",
["ZZ3-1_xp"] = "ZZ3-1_xp",
["ZZ3-1_enemy_air_power"] = "123",
["ZZ3-2_node_info"] = "ZZ3-2_node_info",
["ZZ3-2_form"] = "ZZ3-2_form",
["ZZ3-2_xp"] = "ZZ3-2_xp",
["ZZ3-2_enemy_air_power"] = "123",
}
})
end
function p.test2()
return p.encounterTemplate({
args = {
["A1_xp"] = "900",
["A1_lv"] = "< 80",
["A1_node_info"] = "...",
["A1_form"] = "line_ahead",
"",
["A2_xp"] = "9000",
["A2_lv"] = "> 80",
["A2_node_info"] = "fuel +50 75 100 125",
["A2_enemy_air_power "] = "33",
"",
["B1_xp"] = "900",
["B1_node_info"] = "Maelstrom fuel -50",
["B_label"] = "敵前衛警戒部隊 <br> <span style=\"color:yellow\">Day Battle</span>",
["final_form "] = "A2",
["post_final_form "] = "A1",
}
})
end
function p.test3()
return p.encounterTemplate({
args = {
["Z1_label"] = "深海任務部隊 艦載機空襲",
["Z1-1_node_info"] = "1",
["Z1-1_form"] = "diamond",
["Z1-1_xp"] = "1",
["Z1-1_enemy_air_power"] = "151",
["Z1-2_node_info"] = "2",
["Z1-2_form"] = "diamond",
["Z1-2_xp"] = "1",
["Z1-2_enemy_air_power"] = "226",
["Z1-3_node_info"] = "3",
["Z1-3_form"] = "diamond",
["Z1-3_xp"] = "1",
["Z1-3_enemy_air_power"] = "123",
"",
["final_form"] = "Z1-3",
["boss_node"] = "Z1",
}
})
end
return p