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===_name===
 
===_name===
 
String. The name of the ship.  
 
String. The name of the ship.  
 +
 +
If unknown, omit or set to nil.
 +
 +
===_suffix===
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String. The suffix of the ship, e.g. Kai, Kai Ni.
    
If unknown, omit or set to nil.
 
If unknown, omit or set to nil.
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===_type===
 
===_type===
Integer. The type of the ship. A number from 1-21. Refer to ''api_stype''.  
+
Integer. The type of the ship. Refer to ''api_stype''.  
    
If unknown, omit or set to nil.
 
If unknown, omit or set to nil.
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===_hp_max===
 
===_hp_max===
 
Integer. The max hp of the ship. Refer to ''api_taik[1]''.
 
Integer. The max hp of the ship. Refer to ''api_taik[1]''.
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 +
If equal to the base stat, set to ''false''.
    
If unknown, omit or set to nil.
 
If unknown, omit or set to nil.
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===_firepower_max===
 
===_firepower_max===
 
Integer. The max firepower of the ship. Refer to ''api_houg[1]''.
 
Integer. The max firepower of the ship. Refer to ''api_houg[1]''.
 +
 +
If equal to the base stat, set to ''false''.
    
If unknown, omit or set to nil.
 
If unknown, omit or set to nil.
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===_armor_max===
 
===_armor_max===
 
Integer. The max armor of the ship. Refer to ''api_souk[1]''.
 
Integer. The max armor of the ship. Refer to ''api_souk[1]''.
 +
 +
If equal to the base stat, set to ''false''.
    
If unknown, omit or set to nil.
 
If unknown, omit or set to nil.
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===_torpedo_max===
 
===_torpedo_max===
 
Integer. The max torpedo of the ship. Refer to ''api_raig[1]''.
 
Integer. The max torpedo of the ship. Refer to ''api_raig[1]''.
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 +
If equal to the base stat, set to ''false''.
    
If unknown, omit or set to nil.
 
If unknown, omit or set to nil.
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===_evasion_max===
 
===_evasion_max===
 
Integer. The max evasion of the ship.
 
Integer. The max evasion of the ship.
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 +
If equal to the base stat, set to ''false''.
    
If unknown, omit or set to nil.
 
If unknown, omit or set to nil.
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===_aa_max===
 
===_aa_max===
 
Integer. The max AA of the ship. Refer to ''api_tyku[1]''.
 
Integer. The max AA of the ship. Refer to ''api_tyku[1]''.
 +
 +
If equal to the base stat, set to ''false''.
    
If unknown, omit or set to nil.
 
If unknown, omit or set to nil.
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===_asw_max===
 
===_asw_max===
 
Integer. The max ASW of the ship.
 
Integer. The max ASW of the ship.
 +
 +
If equal to the base stat, set to ''false''.
    
If unknown, omit or set to nil.
 
If unknown, omit or set to nil.
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===_los_max===
 
===_los_max===
 
Integer. The max LOS of the ship.
 
Integer. The max LOS of the ship.
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 +
If equal to the base stat, set to ''false''.
    
If unknown, omit or set to nil.
 
If unknown, omit or set to nil.
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===_luck_max===
 
===_luck_max===
 
Integer. The max luck of the ship. Refer to ''api_luck[1]''.
 
Integer. The max luck of the ship. Refer to ''api_luck[1]''.
 +
 +
If equal to the base stat, set to ''false''.
    
If unknown, omit or set to nil.
 
If unknown, omit or set to nil.
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===_remodel_level===
 
===_remodel_level===
 
Integer. The level at which a ship can remodel into this form. Refer to ''api_afterlv'' of the previous form.
 
Integer. The level at which a ship can remodel into this form. Refer to ''api_afterlv'' of the previous form.
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 +
If this ship is not a remodel, set to ''false''.
    
If unknown, omit or set to nil.
 
If unknown, omit or set to nil.
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===_remodel_ammo===
 
===_remodel_ammo===
 
Integer. The amount of ammo required to remodel into this form. Refer to ''api_afterbull'' of the previous form.
 
Integer. The amount of ammo required to remodel into this form. Refer to ''api_afterbull'' of the previous form.
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 +
Only used when ''_remodel_level'' is ''true''.
    
If unknown, omit or set to nil.
 
If unknown, omit or set to nil.
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===_remodel_steel===
 
===_remodel_steel===
 
Integer. The amount of ammo required to remodel into this form. Refer to ''api_afterfuel'' of the previous form.
 
Integer. The amount of ammo required to remodel into this form. Refer to ''api_afterfuel'' of the previous form.
 +
 +
Only used when ''_remodel_level'' is ''true''.
    
If unknown, omit or set to nil.
 
If unknown, omit or set to nil.
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===_remodel_blueprint===
 
===_remodel_blueprint===
 
Boolean. Whether a blueprint is needed to remodel into this form.
 
Boolean. Whether a blueprint is needed to remodel into this form.
 +
 +
Only used when ''_remodel_level'' is ''true''.
    
If unknown, omit or set to nil.
 
If unknown, omit or set to nil.
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