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Difference between revisions of "Template:ShipDataDocumentation/EditIntro"
>Ckwng (Created page with "This page is '''not an article''', it is a Lua module that holds the name, stats, equipment, and other data of a ship. Click "See more+" in the bottom righ...") |
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− | This page | + | This page is a data [[w:c:c:Help:Lua|Lua module]] for the ship [[{{PAGENAME}}]], or the class with that name, or both. |
− | + | The name, stats, equipment, and other data for the ship [[{{PAGENAME}}]] will be here. | |
− | {{ | + | The name, base ship type, and other data for the ship class [[{{PAGENAME}}]] will be here. |
− | + | Click "more+" in the bottom right corner of this box to see how this ''ship data module'' works.__NOTOC__ | |
− | {{{{ | + | {{ShipDataDocumentation/ShipData}} |
+ | |||
+ | {{ShipDataDocumentation/ShipForm}} | ||
+ | |||
+ | {{ShipDataDocumentation/ShipClass}} |
Latest revision as of 19:53, 2 March 2015
This page is a data Lua module for the ship ShipDataDocumentation/EditIntro, or the class with that name, or both.
The name, stats, equipment, and other data for the ship ShipDataDocumentation/EditIntro will be here.
The name, base ship type, and other data for the ship class ShipDataDocumentation/EditIntro will be here.
Click "more+" in the bottom right corner of this box to see how this ship data module works.
Ship Data Format
If the module contains ship forms, the returned table should contain other tables for each form of the ship. The table for the basic form should be under the key "", or the empty string. Remodels should be under the suffix of that remodel, like "Kai" or "Kai Ni".
local Ooyodo = { [""] = { ... }, ["Kai"] = { ... }, } return Ooyodo
If the module contains a ship class, the returned table should contain contain a table under the key class.
local Ooyodo = { class = { ... }, } return Ooyodo
Ship Form Data Format
The table for each form should contain a number of key value pairs that describe the ship.
_name
String. The name of the ship.
If unknown, omit or set to nil.
_nick
String. The nickname of the ship.
If specified, _japanese_nick should also be specified.
Omit or set to nil if none.
_suffix
String. The suffix of the ship, e.g. Kai, Kai Ni.
If unknown, omit or set to nil.
_rarity
Integer. A number from 1-8 indicating the rarity of the ship. Refer to api_backs.
If unknown, omit or set to nil.
_back
Integer. A number from 1-8 indicating the background of the card of the ship. Defaults to _rarity.
_id
Integer. The id of the ship as shown in the Ship Library. Refer to api_sortno.
However, if this ship shares a slot in the ship list with another ship, api_sortno may not match the id it is listed under in the Ship Library. In this case use the Ship Library id.
If unknown, omit or set to nil.
_true_id
Integer. The true id of the ship.
If the Ship Library id does not match the api_sortno, the api_sortno should be recorded as the _true_id.
If the Ship Library id does match the api_sortno, set this to false.
If unknown, omit or set to nil.
_card
String. The name of the card image on Kancolle Wiki. Omit "File:" from the image.
If unknown, omit or set to nil.
_japanese_name
String. The japanese name of the ship. Refer to api_name.
If unknown, omit or set to nil.
_japanese_nick
String. The japanese nickname of the ship.
If specified, _nick should also be specified.
Omit or set to nil if none.
_reading
String. The furigana for the _japanese_name of the ship. api_yomi may provide a base for this value.
For ships that have multiple names, api_yomi may contain the readings for all of the names.
If unknown, omit or set to nil.
_reading_nick
String. The furigana for the _japanese_nick of the ship.
Only valid when _japanese_nick is set.
_class
String. The class of the ship.
Module:_class will be loaded to provide data on the ship class.
If unknown, omit or set to nil.
_type
Integer. The type of the ship. Refer to api_stype.
If unknown, omit or set to nil.
_hp
Integer. The base hp of the ship. Refer to api_taik[0].
If unknown, omit or set to nil.
_hp_max
Integer. The max hp of the ship. Refer to api_taik[1].
If equal to the base stat, set to false.
If unknown, omit or set to nil.
_firepower
Integer. The base firepower of the ship. Refer to api_houg[0].
If unknown, omit or set to nil.
_firepower_max
Integer. The max firepower of the ship. Refer to api_houg[1].
If equal to the base stat, set to false.
If unknown, omit or set to nil.
_firepower_mod
Integer. The amount of firepower the ship grants through Modernization. Refer to api_powup[1].
If none is granted, set to false.
If unknown, omit or set to nil.
_armor
Integer. The base armor of the ship. Refer to api_souk[0].
If unknown, omit or set to nil.
_armor_max
Integer. The max armor of the ship. Refer to api_souk[1].
If equal to the base stat, set to false.
If unknown, omit or set to nil.
_armor_mod
Integer. The amount of armor the ship grants through Modernization. Refer to api_powup[3].
If none is granted, set to false.
If unknown, omit or set to nil.
_torpedo
Integer. The base torpedo of the ship. Refer to api_raig[0].
If unknown, omit or set to nil.
_torpedo_max
Integer. The max torpedo of the ship. Refer to api_raig[1].
If equal to the base stat, set to false.
If unknown, omit or set to nil.
_torpedo_mod
Integer. The amount of torpedo the ship grants through Modernization. Refer to api_powup[1].
If none is granted, set to false.
If unknown, omit or set to nil.
_evasion
Integer. The base evasion of the ship.
If unknown, omit or set to nil.
_evasion_max
Integer. The max evasion of the ship.
If equal to the base stat, set to false.
If unknown, omit or set to nil.
_aa
Integer. The base AA of the ship. Refer to api_tyku[0].
If unknown, omit or set to nil.
_aa_max
Integer. The max AA of the ship. Refer to api_tyku[1].
If equal to the base stat, set to false.
If unknown, omit or set to nil.
_aa_mod
Integer. The amount of AA the ship grants through Modernization. Refer to api_powup[2].
If none is granted, set to false.
If unknown, omit or set to nil.
_asw
Integer. The base ASW of the ship.
If unknown, omit or set to nil.
_asw_max
Integer. The max ASW of the ship.
If equal to the base stat, set to false.
If unknown, omit or set to nil.
_speed
Integer. The speed of the ship. Refer to api_soku.
If unknown, omit or set to nil.
_los
Integer. The base LOS of the ship.
If unknown, omit or set to nil.
_los_max
Integer. The max LOS of the ship.
If equal to the base stat, set to false.
If unknown, omit or set to nil.
_range
Integer. The range of the ship. Refer to api_leng.
If unknown, omit or set to nil.
_luck
Integer. The base luck of the ship. Refer to api_luck[0].
If unknown, omit or set to nil.
_luck_max
Integer. The max luck of the ship. Refer to api_luck[1].
If equal to the base stat, set to false.
If unknown, omit or set to nil.
_luck_mod
Integer. The amount of luck the ship grants through Modernization.
If none is granted, set to false.
If unknown, omit or set to nil.
_buildable
Boolean. Whether or not this ship is buildable in normal Construction.
If unknown, omit or set to nil.
_buildable_lsc
Boolean. Whether or not this ship is buildable in Large Ship Construction.
If unknown, omit or set to nil.
_build_time
Integer. The amount of minutes it takes to build the ship. Refer to api_buildtime.
If unknown, omit or set to nil.
_remodel_level
Integer. The level at which a ship can remodel into this form. Refer to api_afterlv of the previous form.
If this ship is not a remodel, set to false.
If unknown, omit or set to nil.
_remodel_ammo
Integer. The amount of ammo required to remodel into this form. Refer to api_afterbull of the previous form.
Only used when _remodel_level is true.
If unknown, omit or set to nil.
_remodel_steel
Integer. The amount of ammo required to remodel into this form. Refer to api_afterfuel of the previous form.
Only used when _remodel_level is true.
If unknown, omit or set to nil.
_remodel_blueprint
Boolean. Whether a blueprint is needed to remodel into this form.
Only used when _remodel_level is true.
If unknown, omit or set to nil.
_fuel
Integer. The max amount of fuel consumed. Refer to api_fuel_max.
If unknown, omit or set to nil.
_ammo
Integer. The max amount of ammo consumed. Refer to api_ammo_max.
If unknown, omit or set to nil.
_scrap_fuel
Integer. The amount of fuel returned when the ship is scrapped. Refer to api_broken[0].
If none is returned, set to false.
If unknown, omit or set to nil.
_scrap_ammo
Integer. The amount of ammo returned when the ship is scrapped. Refer to api_broken[1].
If none is returned, set to false.
If unknown, omit or set to nil.
_scrap_steel
Integer. The amount of steel returned when the ship is scrapped. Refer to api_broken[2].
If none is returned, set to false.
If unknown, omit or set to nil.
_scrap_baux
Integer. The amount of bauxite returned when the ship is scrapped. Refer to api_broken[3].
If none is returned, set to false.
If unknown, omit or set to nil.
_equipment
Table. A table containing other tables that represent equipment slots.
The table should contain the same number of tables as slots the ship has. Refer to api_slot_num.
If unknown, omit or set to nil.
Equipment Slot
Table. A table representing an equipment slot.
equipment
String. The name of the equipment in the slot.
If no equipment is equipped, set to false.
If unknown, omit or set to nil.
size
String. The size of the slot. Refer to api_maxeq[slot number].
If unknown, omit or set to nil.