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− Each tier of upgradability should be recorded as a table under the number of stars the tier starts at.+
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− =====_fuel=====
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− =====_ammo=====+
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− =====_steel=====+
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− =====_bauxite=====+
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− Integer. The amount of development materials it takes to upgrade at this tier.+
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− If unknown, omit or set to ''nil''.
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− =====_development_material_x=====
− Integer. The amount of development materials it takes to upgrade at this tier with guaranteed success.
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− If unknown, omit or set to ''nil''.
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− Integer. The amount of improvement materials it takes to upgrade at this tier.
− If unknown, omit or set to ''nil''.+
− =====_improvement_material_x=====+
− Integer. The amount of improvement materials it takes to upgrade at this tier with guaranteed success.
− If unknown, omit or set to ''nil''.+
− =====_ship=====+
− Table. A table containing key-value pairs of the ships that can help in upgrading the equipment, and a table describing the days they can help in upgrading.
−
− Ships should be specified in ''ship_name''/''suffix'' form. If no ship is required, the key should be ''false''.
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Template:EquipmentDataDocumentation/EquipmentData (view source)
Revision as of 04:07, 7 March 2015
, 9 years agono edit summary
If unknown, omit or set to ''nil''.
If unknown, omit or set to ''nil''.
====_fuel====
Integer. The amount of fuel it takes to upgrade this equipment.
Integer. The amount of fuel it takes to upgrade at this tier.
If unknown, omit or set to ''nil''.
If unknown, omit or set to ''nil''.
====_ammo====
Integer. The amount of ammo it takes to upgrade at this tier.
Integer. The amount of ammo it takes to upgrade this equipment.
If unknown, omit or set to ''nil''.
If unknown, omit or set to ''nil''.
====_steel====
Integer. The amount of steel it takes to upgrade at this tier.
Integer. The amount of steel it takes to upgrade this equipment.
If unknown, omit or set to ''nil''.
If unknown, omit or set to ''nil''.
====_bauxite====
Integer. The amount of bauxite it takes to upgrade at this tier.
Integer. The amount of bauxite it takes to upgrade this equipment.
If unknown, omit or set to ''nil''.
If unknown, omit or set to ''nil''.
=====_development_material=====
====_ship====
Table. A table containing key-value pairs of the ships that can help in upgrading the equipment, and a table describing the days they can help in upgrading.
=====_improvement_material=====
=====''ship_name'' or ''ship_name''/''suffix'' or ''false''=====
String: Table. As explained above.
Use ''false'' in lieu of a ship name if no helper ship is required.
Use just the ''ship_name'' if all forms of the ship apply.
Use a blank suffix to refer to the base form of a ship. Use two different ''ship_name''/''suffix'' keys if more than one, but not all forms of a ship apply.
======Monday======
======Monday======
If unknown, omit or set to ''nil''.
If unknown, omit or set to ''nil''.
====''tier''====
Integer: Table. A table describing the requirements to upgrade at this tier.
The ''_fuel'', ''_ammo'', ''_steel'', ''_bauxite'', and ''_ship'' properties may be specified here as well if the tier has special requirements for upgrading.
=====_development_material=====
Integer. The amount of development materials it takes to upgrade at this tier.
If unknown, omit or set to ''nil''.
=====_development_material_x=====
Integer. The amount of development materials it takes to upgrade at this tier with guaranteed success.
If unknown, omit or set to ''nil''.
=====_improvement_material=====
Integer. The amount of improvement materials it takes to upgrade at this tier.
If unknown, omit or set to ''nil''.
=====_improvement_material_x=====
Integer. The amount of improvement materials it takes to upgrade at this tier with guaranteed success.
If unknown, omit or set to ''nil''.
=====_equipment=====
Table. A table containing the equipment consumed at this tier when upgrading.
Use ''"self"'' to refer to the current equipment. Use the name of the equipment otherwise.
If no equipment is consumed at this tier when upgrading, set to ''false''.
=====_to=====
=====_to=====