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→DA:
==== Hybrid (DA+CI) ====
==== Hybrid (DA+CI) ====
* {{RedGunMedium}}{{RedGunMedium}}{{YellowGun}}{{Seaplane}}......................2 x Main + '''Sec''' + Seaplane
* {{RedGunMedium}}{{RedGunMedium}}{{YellowGun}}{{Seaplane}}......................2 x Main + '''Sec''' + [http://kancolle.wikia.com/wiki/List_of_Seaplanes_by_stats Seaplane]
* {{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}......................2 x Main + '''AP shell''' + Seaplane
* {{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}}......................2 x Main + '''AP shell''' + Seaplane
''>> CI Damage: 130% / 150%. More CI expected than DA. Giving the highest base rate for triggering Artillery Spotting.''
''>> CI Damage: 130% / 150%. More CI expected than DA. Giving the highest base rate for triggering Artillery Spotting.''
2. As '''total fleet LoS''' increases from 300 -> 400, the trigger rates increase slightly:
2. As '''total fleet LoS''' increases from 300 -> 400, the trigger rates increase slightly: ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Mid-Term_Report_on_the_ASTRE_Project#Fleet_total_LoS_.28FLoS.29 source])
- DA rate + 8%, per 100 additional LoS.
- DA rate + 8%, per 100 additional LoS.
3. If an '''additional seaplane''' is added onto the 4th slot:
3. If an '''additional seaplane''' is added onto the 4th slot: ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Mid-Term_Report_on_the_ASTRE_Project#.5BDA.5D_3 source])
- DA rate +5%
- DA rate +5%
4. If we use a '''radar''' on the 4th slot''',''' and compare it with the standard situation:
4. If we use a '''radar''' on the 4th slot''',''' and compare it with the standard situation: ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Mid-Term_Report_on_the_ASTRE_Project#Fourth_Slot_Equipment_.28Radar.2C_AP_Shell_or_Extra_Seaplane.29 source])
- DA rate rises by 3% ~ 10%
- DA rate rises by 3% ~ 10%
5. Different seaplane scouts vary slightly in the DA chance bonus.
5. Different seaplane scouts vary slightly in the DA chance bonus: ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Mid-Term_Report_on_the_ASTRE_Project#Type_of_Seaplane source])
- '''Type 0 Observation Plane''' & '''Prototype Seiran''' ''(+ 6 LoS)'' give the highest bonus. (+2%) ?
- '''Type 0 Observation Plane''' & '''Prototype Seiran''' ''(+ 6 LoS)'' give the highest bonus. (+2%) ?
6. For standard BB(V)s, aka non-Yamato class BBs, radars could be replaced by '''AP Shells''' for a cut-in setup (Main + Sec / AP / Seaplane), which gives a 20% trigger chance bonus on CI. However, you could also use AP shells (or Secondary)''' '''for a''' <u>hybrid set up</u>''' (2 Main / AP (or Secondary) / seaplane). In the standard situation, the combined Artillery Spotting chance is about '''70%'''.
6. For standard BB(V)s, aka non-Yamato class BBs, radars could be replaced by '''AP Shells''' for a cut-in setup (Main + Sec / AP / Seaplane), which gives ~20% trigger chance bonus on CI ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Mid-Term_Report_on_the_ASTRE_Project#.5BCI.5D_3 source]). However, you could also use AP shells (or Secondary)''' '''for a''' <u>hybrid set up</u>''' (2 Main / AP (or Secondary) / seaplane). In the standard situation, the combined Artillery Spotting chance is about '''70%'''.
- AP shell hybrid setup (with ''41cm x 2''): ''CI = ~38% & ''DA = ~32%. ?
- AP shell hybrid setup (with ''41cm x 2''): ''CI = ~38% & ''DA = ~32%. ?
- Secondary gun hybrid setup: ''CI = ~50% & ''DA = ~20%. ?
- Secondary gun hybrid setup: ''CI = ~50% & ''DA = ~20%. ?
- For hybrid setup, every 100 additional LoS <u>''will only increase CI chances by 5%.''</u>'' ?''
- For hybrid setup, every 100 additional LoS <u>''will only increase CI chances by 5%.''</u>'' ? ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Mid-Term_Report_on_the_ASTRE_Project#.5BHYBRID.5D source])''
- Replacing Type 0 Recon by ''<u>Type 0 Observation Seaplane</u>'' will increase DA rate by ''3%''. ?
- Replacing Type 0 Recon by ''<u>Type 0 Observation Seaplane</u>'' will increase DA rate by ''3%. ? ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Mid-Term_Report_on_the_ASTRE_Project#.5BHYBRID.5D_4 source])''
- These estimates are based on very limited test results, thus lower credibility.
- These estimates are based on very limited test results, thus lower credibility.
7. If Air Superiority [AS] rather than '''Air Supremacy [AS+]''', then both rates fall significantly:
7. If Air Superiority [AS] rather than '''Air Supremacy [AS+]''', then both rates fall significantly: ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Mid-Term_Report_on_the_ASTRE_Project#Air_Control_State_.28AS_vs._AS.2B.29 source])
- Both CI & DA chance falls by at least 12%
- Both CI & DA chance falls by at least 12%
8. The '''flagship''' has a significantly higher chance (+15%) of triggering Artillery Spotting
8. The '''flagship''' has a significantly higher chance (+15%) of triggering Artillery Spotting: ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Mid-Term_Report_on_the_ASTRE_Project#Flagship_Status source])
- In the case of a hybrid setup, CI chance +7.5% while DA rate +7.5%. ?
- In the case of a hybrid setup, CI chance +7.5% while DA rate +7.5%. ?
== Artillery Spotting Trigger Rate Estimate: (Beta ver.) ==
== Artillery Spotting Trigger Rate Estimate: (Beta ver.) ==
NOTE: As mentioned before, these calculation only serves as rough estimates on your ship's artillery spotting chances. More credible tests (#ATK > 170 for p > 70%, while #ATK > 256 for p < 60%, minimun) are required to come up with a better formula. Deviations from actual test results are supposed to be less than 5%, otherwise reworking on the formula itself could be considered. This does not include effects from HP status(小破・中破), and undetermined factors like formation & special ships / maps, etc. The estimates on which the true probability is closer to 50% will be less accurate.
NOTE: As mentioned before, these calculation only serves as rough estimates on your ship's artillery spotting chances. More credible tests (#ATK > 170 for p > 80%, while #ATK > 256 for p < 60%, minimun) are required to come up with a better formula. Deviations from actual test results are supposed to be less than 5%, otherwise reworking on the formula should be considered. This does not include effects from HP status(小破・中破), and undetermined factors like formation & special ships / maps, etc. The estimates on which the true probability is closer to 50% will be less accurate.
Here's an example calculation in chart format, with sign convention:
Here's an example calculation in chart format, with sign convention:
- More dependent on shelling accuracy if you wish to maximize your damage output ('''120% post-cap''' x 2)
- More dependent on shelling accuracy if you wish to maximize your damage output ('''120% post-cap''' x 2)
- Using appropriate caliber gun set up (eg. 35.6cm x 2 on Fuso), ceteris paribus, BB(V) would have higher DA accuracy than CA.
- Using appropriate caliber gun set up (eg. 35.6cm x 2 on Fuso), ceteris paribus, BB(V) would have higher DA accuracy than CA. ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Evaluation_of_CA,_CAV_%26_BBV_Base_Rate_on_Double_Attack#.5B_Exp.27t_F_.5D source])
- <u>For CA(V) using DA setup + radar</u>: ({{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Radar}})
- <u>For CA(V) using DA setup + radar</u>: ({{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Radar}})
* If high activation rate guaranteed (eg. flagship), DA is recommended when facing enemy with lower armor than [http://kancolle.wikia.com/wiki/Battleship_Ru-Class Ru-Class Battleships].
* If high activation rate guaranteed (eg. flagship), DA is recommended when facing enemy with lower armor than [http://kancolle.wikia.com/wiki/Battleship_Ru-Class Ru-Class Battleships].
* In another word, if either attack could wreck the enemy, preferably using DA due to higher chance of hitting the target.
* In another word, if either attack could wreck the enemy, preferably using DA due to higher chance of hitting the target.
- AP shells are accessible to BB(V), but provides a lower base DA chance. Once activated, the DA damage output could be devastating, but accuracy will not be guaranteed.
- '''''AP shells''''' are accessible to BB(V), but provides a lower base DA chance. Once activated, the DA damage output will be devastating, but accuracy less guaranteed.
- Activate frequently during daytime battle (w/ radar), more reliable trigger-rate-wisely.
- Activate frequently during daytime battle (w/ radar), more reliable trigger-rate-wisely.
- It gives accuracy boost.
- It gives accuracy boost. ([http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Evaluation_of_Radar_Modifiers_on_Cut-In_Chance#.5B_Exp.27t_H_.5D source 1], [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Evaluation_of_Radar_Modifiers_on_Cut-In_Chance#.5B_Exp.27t_J_.5D_2 2])
- If you're confident with your firepower, avoiding overkill on weak enemies and/or pursuing higher activation rate, CI + radar is usually a good choice. (eg. to prevent ships from stealing MVP)
- If you're confident with your firepower, avoiding overkill on weak enemies, and/or pursuing higher activation rate, CI + radar is usually a good choice. (eg. to prevent ships from stealing MVP)
- <u>For CA(V) using CI setup + radar</u>: ({{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Radar}})
- <u>For CA(V) using CI setup + radar</u>: ({{RedGunMedium}}{{RedGunMedium}}{{Seaplane}}{{Radar}})
* Maximum damage is '''''120% post cap '''''when radar CI is triggered.
* Maximum damage is '''''120% post cap''''',''''' '''''when radar CI is triggered.
* Despite the highest activation rate, it provides a chance (~40%) to trigger secondary gun CI, which has only '''110%''' damage modifier post-cap. This could be awkward when facing heavy armor enemies.
* Despite the highest activation rate, it provides a chance (~40%) to trigger secondary gun CI, which has only '''110%''' damage modifier post-cap. This could be awkward when facing heavy armor enemies.
- <u>For CA(V) using secondary gun hybrid setup</u>: ({{RedGunMedium}}{{RedGunMedium}}{{YellowGun}}{{Seaplane}})
- <u>For CA(V) using secondary gun hybrid setup</u>: ({{RedGunMedium}}{{RedGunMedium}}{{YellowGun}}{{Seaplane}})
* However, this setup does not provide vital accuracy bonus. Besides, the actual trigger rates need to be further tested.
* However, this setup does not provide vital accuracy bonus. Besides, the actual trigger rates need to be further tested.
- <u>For BB(V) using AP shell</u>:
- <u>For BB(V) using AP shell</u>:
* '''''130% post-cap''' damage for CI setup + AP (''{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}}'')''
* '''''130% post-cap''' damage for CI setup + AP. (''{{RedGunHeavy}}{{YellowGun}}{{Seaplane}}{{RedAmmo}}'')''
* '''150% post-cap, '''for AP shell hybrid setup. ({{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}})
* '''150% post-cap, '''for AP shell hybrid setup. ({{RedGunHeavy}}{{RedGunHeavy}}{{RedAmmo}}{{Seaplane}})
* Trigger rates are less volatile with respect to the changes in FLoS, but more penalized when Air Supremacy (AS+) is not achieved.
* Trigger rates are less volatile with respect to the changes in FLoS, but more penalized when Air Supremacy (AS+) is not achieved.
=== General: ===
=== General: ===
- Study on the effectiveness of BB(V) using AP hybrid setup, [http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower#How_much_damage_will_I_deal.3F Comparative study on DA vs CI with sample enemies] (by Nainodel).
- In-depth study on the effectiveness of BB(V) using AP hybrid setup: [http://kancolle.wikia.com/wiki/User_blog:Nainodel/All_About_Firepower#How_much_damage_will_I_deal.3F Comparative study on DA vs CI with sample enemies] ''(by Nainodel)''.
- Although it is still uncertain that if using 46cm triple on non-Yamato class BB would affect their DA/CI accuracy, you may consult the following link as reference: [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Accuracy_Test_Results_(Source_to_be_cited)#II_-_Preliminary_Test_on_the_Overweight_Penalty_.28SOURCE_UNKNOWN.29 Preliminary test results on the overweight penalty] (source unknown)
- [http://kancolle.wikia.com/wiki/User_blog:Homuhomu123/Accuracy_Test_Results_(Source_to_be_cited)#II_-_Preliminary_Test_on_the_Overweight_Penalty_.28SOURCE_UNKNOWN.29 Preliminary test result] shows the '''overweight penalty''' ''(eg. using 46cm triple on FBB)'' could somehow lower shelling accuracy from single attacks. It is suspected that this would affect Artillery Spotting, too. However, the penalty could be largely offset by leveling (married ships), high morale ([http://kankoreshuukai.blog.jp/archives/2474494.html as high as possible]), and using 35.6cm (no variation).