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Difference between revisions of "User:Zel-melon/Drum Sparkle Project"

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<p style="text-align:center;">'''<u>Test 1: Exp#21</u>'''</p>
+
''Since 6 Sparkle ships gave GSc 100% of the time (for me), it will be omit from the test unless necessary.''
  
''Condition Present'': The minimum condition will be used. In this case; the minimum is 3 drums and 5 ships. However, a 6th ship might be added to test for 6 sparkles in the future.
+
''http://kancolle.wikia.com/wiki/User_blog:Kitahara/Just_recording_drum_expedition_success_rates''
 +
 
 +
'''Expedition 38 can begin alongside 21 and 37 next week when I get my 15th drum (yay).'''
 +
 
 +
<h3 style="text-align:center;">'''<u>Test 1: Exp#21</u>'''</h3>
 +
 
 +
''Condition Present'': The minimum condition will be used. In this case; the minimum is 3 drums (3 carriers) and 5 ships. 
 +
 
 +
''Control: ''Drum #, Drum carrier, Ship #, 
 +
*Minor-Control: Flagship Lvl and Combined Fleet level
 +
**This is due to possiblity of ship lvling halfway through the experiment.
 +
Independent: Sparkling ship #
 +
 
 +
Dependent: Great Success (GSc) Rate
 +
*GSc Rate is calculated by [# of Success Run / # of GSc run]
 +
''Test: ''Each test will be done in total of 24 runs each unless more is required.
 +
 
 +
 
 +
 
 +
===='''Test 0.1: 0 Sparkle [60 runs]'''====
 +
<p style="font-size:14px;">Minor Condition: A minor mistake where I forgot to perform a based test, which is 0 sparkles. At least 24 runs will be done however, if the data seems unstable another 24 will be added. Unstability can be check by looking at Kitahara's data and seeing if the number are absurbly different or not.</p>
 +
 
 +
<p style="font-size:14px;">Drum amount is kept at minimum of 3.</p>
 +
 
 +
<p style="font-size:14px;">'''''FS Level, Combined Level: Lvl 41 Inazuma, 127'''''</p>
 +
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 +
! scope="row" style="text-align:center;"|Result
 +
| style="text-align:center;"|Total
 +
| style="text-align:center;"| Ratio
 +
|-
 +
! scope="row"|Total Run
 +
| style="text-align:center;"|60
 +
| rowspan="2" style="text-align:center;"|~15%
 +
|-
 +
! scope="row"|GSc
 +
| style="text-align:center;"|9
 +
|}
 +
'''Comment:''' Extremely weird right now. I belive it's just RNG screwing with me or Obama will be proud that I drop the GSc rate below 8%.
 +
 
 +
 
 +
 
 +
===='''Test 0.1.1: 0 Sparkle, Furniture box Record'''====
 +
This is a test to see if there's correlation between great success and furniture box. Only Great success expedition is recorded.
 +
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 +
! scope="row" style="text-align:center;"|Result [Great Success]
 +
| style="text-align:center;"|Total
 +
| style="text-align:center;"| Ratio
 +
|-
 +
! scope="row"|Furniture
 +
| style="text-align:center;"|5
 +
| rowspan="2" style="text-align:center;"|~16%
 +
|-
 +
! scope="row"|No Furniture
 +
| style="text-align:center;"|1
 +
|}
 +
 
 +
 
 +
'''​Ratio = Furniture/ [Furniture + No Furniture]'''
 +
 
 +
 
 +
 
 +
===='''Test 1.1: 1 Sparkle'''====
 +
 
 +
Minor Condition: Due to the possibility of no GSc showing up, the condition to stop this test run is "when a GSc shows up" <strike>or another 12 runs will be done</strike>. Due to an extremely unstable data, another 24 runs will be added.
 +
 
 +
'''''FS Level, Combined Level: Lvl 40 Inazuma, 126'''''
 +
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 +
! scope="row" style="text-align:center;"|Result
 +
| style="text-align:center;"|Total
 +
| style="text-align:center;"| Ratio
 +
|-
 +
! scope="row"|Total Run
 +
| style="text-align:center;"|35
 +
| rowspan="2" style="text-align:center;"|~25%
 +
|-
 +
! scope="row"|GSc
 +
| style="text-align:center;"|9
 +
|}
 +
<p style="text-align:center;">
 +
</p>
 +
 
 +
----
 +
 
 +
<h3 style="text-align:center;">'''<u>Test 2: Exp#37</u>'''</h3>
 +
 
 +
''Condition Present'': The minimum condition will be used. In this case; the minimum is 4 drums (4 carrier) and 6 ships. 
 +
 
 +
''Control: ''Drum #, Drum carrier, Ship #, 
 +
*Minor-Control: Flagship Lvl and Combined Fleet level
 +
*This is due to possiblity of ship lvling halfway through the experiment.
 +
Independent: Sparkling ship #
 +
 
 +
Dependent: Great Success (GSc) Rate
 +
*GSc Rate is calculated by [# of Success Run / # of GSc run]
 +
''Test: ''Each test will be done in total of 24 runs each unless more is required. 
 +
 
 +
 
 +
 
 +
===='''Test 0.1.0: 0 Sparkle'''====
 +
 
 +
<p style="font-size:14px;">Minor Condition: A minor mistake where I forgot to perform a based test, which is 0 sparkles. At least 24 runs will be done however, if the data seems unstable another 24 will be added. Unstability can be check by looking at Kitahara's data and seeing if the number are absurbly different or not.</p>
 +
 
 +
<p style="font-size:14px;">''FS Level, Combined Level: Lvl 70 Fubuki, 254''</p>
 +
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 +
! scope="row" style="text-align:center;"|Result
 +
| style="text-align:center;"|Total
 +
| style="text-align:center;"| Ratio
 +
|-
 +
! scope="row"|Total
 +
| style="text-align:center;"|49
 +
| rowspan="2" style="text-align:center;"|~10%
 +
|-
 +
! scope="row"|GSc
 +
| style="text-align:center;"|5
 +
|}
 +
 
 +
 
 +
 
 +
===='''Test 0.1.1: 0 Sparkle, Furniture box Record'''====
 +
This is a test to see if there's correlation between great success and furniture box. Only Great success expedition is recorded.
 +
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 +
! scope="row" style="text-align:center;"|Result [Great Success]
 +
| style="text-align:center;"|Total
 +
| style="text-align:center;"| Ratio
 +
|-
 +
! scope="row"|Furniture
 +
| style="text-align:center;"|3
 +
| rowspan="2" style="text-align:center;"|~100%
 +
|-
 +
! scope="row"|No Furniture
 +
| style="text-align:center;"|0
 +
|}
 +
'''Ratio = Furniture/ [Furniture + No Furniture]'''
 +
 
 +
 
 +
 
 +
===='''Test 1.1: 1 Sparkle'''====
 +
 
 +
Minor Condition: Due to the possibility of no GSc showing up, the condition to stop this test run is "when a GSc shows up" or<strike> another 12 runs will be done</strike>. Due to an extremely unstable data, another 24 runs will be added.
 +
 
 +
'''''FS Level, Combined Level: ''''''Lvl 70 Fubuki, 254
 +
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 +
! scope="row" style="text-align:center;"|Result
 +
| style="text-align:center;"|Total
 +
| style="text-align:center;"| Ratio
 +
|-
 +
! scope="row"|Total
 +
| style="text-align:center;"|30
 +
| rowspan="2" style="text-align:center;"|20%
 +
|-
 +
! scope="row"|GSc
 +
| style="text-align:center;"|6
 +
|}
 +
 
 +
 
 +
----
 +
 
 +
<h3 style="text-align:center;">'''<u>Test 3: Exp#38</u>'''</h3>
 +
 
 +
''Condition Present'': The minimum condition will be used. In this case; the minimum is 8 drums (4 carrier) and 6 ships. 
  
 
''Control: ''Drum #, Drum carrier, Ship #, 
 
''Control: ''Drum #, Drum carrier, Ship #, 
Line 10: Line 169:
 
Dependent: Great Success (GSc) Rate
 
Dependent: Great Success (GSc) Rate
 
*GSc Rate is calculated by [# of Success Run / # of GSc run]
 
*GSc Rate is calculated by [# of Success Run / # of GSc run]
''Test: ''Each test will be done in total of 24 runs each unless more is required.
+
''Test: ''Each test will be done in total of 24 runs each unless more is required. 
'''Test 1.1: 1 Sparkle'''
+
 
 +
 
 +
 
 +
===='''Test 0.1: 0 Sparkle'''====
 +
 
 +
Minor Condition: A minor mistake where I forgot to perform a based test, which is 0 sparkles. At least 24 runs will be done however, if the data seems unstable another 24 will be added. Unstability can be check by looking at Kitahara's data and seeing if the number are absurbly different or not.
 +
 
 +
''FS Level, Combined Level: Lvl 66 Hatsuharu, 246''
 +
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 +
! scope="row" style="text-align:center;"|Result
 +
| style="text-align:center;"|Total
 +
| style="text-align:center;"| Ratio
 +
|-
 +
! scope="row"|Total
 +
| style="text-align:center;"|
 +
| rowspan="2" style="text-align:center;"|
 +
|-
 +
! scope="row"|GSc
 +
| style="text-align:center;"|
 +
|}
 +
 
 +
===='''Test 1.1: 1 Sparkle'''====
 +
 
 +
Minor Condition: Due to the possibility of no GSc showing up, the condition to stop this test run is "when a GSc shows up" or<strike> another 12 runs will be done</strike>. Due to an extremely unstable data, another 24 runs will be added.
 +
 
 +
'''''FS Level, Combined Level: ''''''' Lvl 66 Hatsuharu, 246
 +
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 +
! scope="row" style="text-align:center;"|Result
 +
| style="text-align:center;"|Total
 +
| style="text-align:center;"| Ratio
 +
|-
 +
! scope="row"|Total
 +
| style="text-align:center;"|
 +
| rowspan="2" style="text-align:center;"|
 +
|-
 +
! scope="row"|GSc
 +
| style="text-align:center;"|
 +
|}
 +
 
 +
<h3 style="text-align:center;">'''<u>Test 4: Drum Quantity effect on Drum Expedition</u>'''</h3>
  
Minor Condition: Due to possibility of no GSc showing up, the condition to stop this test run is "when a GSc shows up".
+
This test shall see the effect of Drum Quantity on the variation in the probability of Great Success. Test shall be done in 1 expedition per batch due to drum available constraint.
  
'''''FS Level, Combined Level: Lvl 29 Yuubari, 161'''''
+
===='''Test 4.1.0: Expedition #21; Full 18 drums; 5 ships; No Sparkle'''====
 +
18 drums will be distributed accross 5 ships with 0 sparkles. This shall be done after Expedition 38  Test 0.1 is done so all 3 expeditions can have a base line.
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
{| border="1" cellpadding="1" cellspacing="1" class="article-table" style="width: 500px;"
 
! scope="row" style="text-align:center;"|Result
 
! scope="row" style="text-align:center;"|Result
Line 21: Line 220:
 
| style="text-align:center;"| Ratio
 
| style="text-align:center;"| Ratio
 
|-
 
|-
! scope="row"|Sucess
+
! scope="row"|Total
 
| style="text-align:center;"|
 
| style="text-align:center;"|
 
| rowspan="2" style="text-align:center;"|
 
| rowspan="2" style="text-align:center;"|

Latest revision as of 09:49, 23 February 2015

Since 6 Sparkle ships gave GSc 100% of the time (for me), it will be omit from the test unless necessary.

http://kancolle.wikia.com/wiki/User_blog:Kitahara/Just_recording_drum_expedition_success_rates

Expedition 38 can begin alongside 21 and 37 next week when I get my 15th drum (yay).

Test 1: Exp#21

Condition Present: The minimum condition will be used. In this case; the minimum is 3 drums (3 carriers) and 5 ships. 

Control: Drum #, Drum carrier, Ship #, 

  • Minor-Control: Flagship Lvl and Combined Fleet level
    • This is due to possiblity of ship lvling halfway through the experiment.

Independent: Sparkling ship #

Dependent: Great Success (GSc) Rate

  • GSc Rate is calculated by [# of Success Run / # of GSc run]

Test: Each test will be done in total of 24 runs each unless more is required.


Test 0.1: 0 Sparkle [60 runs]

Minor Condition: A minor mistake where I forgot to perform a based test, which is 0 sparkles. At least 24 runs will be done however, if the data seems unstable another 24 will be added. Unstability can be check by looking at Kitahara's data and seeing if the number are absurbly different or not.

Drum amount is kept at minimum of 3.

FS Level, Combined Level: Lvl 41 Inazuma, 127

Result Total Ratio
Total Run 60 ~15%
GSc 9

Comment: Extremely weird right now. I belive it's just RNG screwing with me or Obama will be proud that I drop the GSc rate below 8%.


Test 0.1.1: 0 Sparkle, Furniture box Record

This is a test to see if there's correlation between great success and furniture box. Only Great success expedition is recorded.

Result [Great Success] Total Ratio
Furniture 5 ~16%
No Furniture 1


​Ratio = Furniture/ [Furniture + No Furniture]


Test 1.1: 1 Sparkle

Minor Condition: Due to the possibility of no GSc showing up, the condition to stop this test run is "when a GSc shows up" or another 12 runs will be done. Due to an extremely unstable data, another 24 runs will be added.

FS Level, Combined Level: Lvl 40 Inazuma, 126

Result Total Ratio
Total Run 35 ~25%
GSc 9


Test 2: Exp#37

Condition Present: The minimum condition will be used. In this case; the minimum is 4 drums (4 carrier) and 6 ships. 

Control: Drum #, Drum carrier, Ship #, 

  • Minor-Control: Flagship Lvl and Combined Fleet level
  • This is due to possiblity of ship lvling halfway through the experiment.

Independent: Sparkling ship #

Dependent: Great Success (GSc) Rate

  • GSc Rate is calculated by [# of Success Run / # of GSc run]

Test: Each test will be done in total of 24 runs each unless more is required. 


Test 0.1.0: 0 Sparkle

Minor Condition: A minor mistake where I forgot to perform a based test, which is 0 sparkles. At least 24 runs will be done however, if the data seems unstable another 24 will be added. Unstability can be check by looking at Kitahara's data and seeing if the number are absurbly different or not.

FS Level, Combined Level: Lvl 70 Fubuki, 254

Result Total Ratio
Total 49 ~10%
GSc 5


Test 0.1.1: 0 Sparkle, Furniture box Record

This is a test to see if there's correlation between great success and furniture box. Only Great success expedition is recorded.

Result [Great Success] Total Ratio
Furniture 3 ~100%
No Furniture 0

Ratio = Furniture/ [Furniture + No Furniture]


Test 1.1: 1 Sparkle

Minor Condition: Due to the possibility of no GSc showing up, the condition to stop this test run is "when a GSc shows up" or another 12 runs will be done. Due to an extremely unstable data, another 24 runs will be added.

FS Level, Combined Level: 'Lvl 70 Fubuki, 254

Result Total Ratio
Total 30 20%
GSc 6



Test 3: Exp#38

Condition Present: The minimum condition will be used. In this case; the minimum is 8 drums (4 carrier) and 6 ships. 

Control: Drum #, Drum carrier, Ship #, 

  • Minor-Control: Flagship Lvl and Combined Fleet level
  • This is due to possiblity of ship lvling halfway through the experiment.

Independent: Sparkling ship #

Dependent: Great Success (GSc) Rate

  • GSc Rate is calculated by [# of Success Run / # of GSc run]

Test: Each test will be done in total of 24 runs each unless more is required. 


Test 0.1: 0 Sparkle

Minor Condition: A minor mistake where I forgot to perform a based test, which is 0 sparkles. At least 24 runs will be done however, if the data seems unstable another 24 will be added. Unstability can be check by looking at Kitahara's data and seeing if the number are absurbly different or not.

FS Level, Combined Level: Lvl 66 Hatsuharu, 246

Result Total Ratio
Total
GSc

Test 1.1: 1 Sparkle

Minor Condition: Due to the possibility of no GSc showing up, the condition to stop this test run is "when a GSc shows up" or another 12 runs will be done. Due to an extremely unstable data, another 24 runs will be added.

FS Level, Combined Level: '' Lvl 66 Hatsuharu, 246

Result Total Ratio
Total
GSc

Test 4: Drum Quantity effect on Drum Expedition

This test shall see the effect of Drum Quantity on the variation in the probability of Great Success. Test shall be done in 1 expedition per batch due to drum available constraint.

Test 4.1.0: Expedition #21; Full 18 drums; 5 ships; No Sparkle

18 drums will be distributed accross 5 ships with 0 sparkles. This shall be done after Expedition 38  Test 0.1 is done so all 3 expeditions can have a base line.

Result Total Ratio
Total
GSc