Line 435: |
Line 435: |
| | | |
| Note: Mertis are like a value | | Note: Mertis are like a value |
| + | |
| + | Aerial phase has 3 stages. |
| + | stg1 consists of planes from both sides shooting each other down. |
| + | stg2 consists of ship AA shooting enemy planes down. |
| + | stg3 consists of the remaining bombers attacking and dealing damage. |
| + | |
| + | stg3 has a base accuracy of 95. Contact has its own modifier unrelated to the ships. |
| + | |
| + | Evasion term is the same for any and all attacks targeting the ship. |
| + | |
| + | ==Page 14-16 Info== |
| + | |
| + | Page 14-16 dump. This guy kept sticking to an old LoS formula so he included all of them. Just take the first one. |
| + | |
| + | Each ship's LoS is √(base LoS - 2) + equipment LoS - difficulty value*2 |
| + | Add all individual ship LoS to get total fleet LoS |
| + | |
| + | Each equipment's effective LoS is calculated as follows |
| + | |
| + | (√(upgrade level)*B + equipment's LoS stat)*A |
| + | |
| + | (C or D/E/E2 or K1 or K2) (6 LoS formulas total) |
| + | |
| + | Carrier-based bomber A = 0.8/3.2/2.4000000000000004 |
| + | Carrier-based recon A = 1.0/4.0/3.0 |
| + | Recon seaplane A = 1.2/4.8/3.5999999999999996 |
| + | Seaplane bomber A = 1.1/4.4/3.3000000000000003 |
| + | Other A = 0.6/2.4/1.7999999999999998 |
| + | |
| + | Carrier-based recon B = 1.2 |
| + | Recon seaplane B = 1.2 |
| + | Seaplane bomber B = 1.15 |
| + | Small radar B = 1.25 |
| + | Large radar B = 1.4 |
| + | ASW patrol aircraft B = 1.0 |
| + | Searchlight B = 1.2 |
| + | Other B = 0 |
| + | |
| + | Only Kai 2 ships have a difficulty value, which is exclusive to the Vita game. D/C/B/A/- have values of 1,3,6,12,18 respectively. |
| + | |
| + | |
| + | |
| + | There are a few functions exclusive to the Vita game. |
| + | There are 9 commands. |
| + | Shelling, Approach, Evade, Withdraw, Assault, Concentrated Fire, Aerial, ASW, Torpedo |
| + | |
| + | Evade increases evasion of all ships |
| + | Approach increases hit rate but decreases evasion |
| + | Assault is Shelling + Approach |
| + | Concentrated Fire is increase hit rate + shelling |
| + | If Withdraw is successful, you can avoid day battle |
| + | For combined fleet, you can Withdraw once the first fleet finishes shelling |
| + | |
| + | If you don't pick Aerial first, you won't have opening aerial phase |
| + | If you pick Shelling, Assault or Concentrated Fire second, only 3 ships will fire |
| + | |
| + | |
| + | |
| + | Yasen flagship protection: chance of proc is 45% in line ahead, 75% in ring, and 60% otherwise. Any of the other ships that can be targeted will be randomly selected to protect the flagship. |
| + | |
| + | |
| + | |
| + | If both sides are either line ahead or double line and the engagement is doukousen |
| + | 1st ship can only target enemy ships 1 or 2, 2nd ship can only target ships 1, 2 or 3, and so on |
| + | Other engagement forms also have restrictions, but the restrictions are more complicated |