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Difference between revisions of "User:Minhfongboy/Sandbox"

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'''Historical'''
 
'''Historical'''
*FBB: Richelieu (1.5x?)
+
*FBB: Richelieu
*AV: Commandant Teste (1.5x?)
+
*AV: Commandant Teste
 
'''WARNING''': '''2 Surface Radars total on 2 girls''' are always needed for unlocking and the boss fight to secure the routing up to the end.
 
'''WARNING''': '''2 Surface Radars total on 2 girls''' are always needed for unlocking and the boss fight to secure the routing up to the end.
 
<br/><br/>
 
<br/><br/>
Line 14: Line 14:
 
**Possible to replace 1CL with 1CA
 
**Possible to replace 1CL with 1CA
 
*LBAS : 1F 3B sending to boss (5 Range)
 
*LBAS : 1F 3B sending to boss (5 Range)
 +
 +
==E2==
 +
'''WARNING''': All of the following comps require a certain LoS check which is unknown as of now !<br/><br/>
 +
*'''Historical''' (Boss 2)
 +
**Italian - 1.25x?
 +
**CV Ark Royal - 1.22x?
 +
 +
<u>'''Phase 1: Defeat Harbour Summer Princess'''</u>
 +
*<u>'''Transport Combined Fleet''' 1 CVE 1 CL 4 DD + 1 CL 2 CA(V) 3 DD going '''BACEMN'''</u>
 +
**Completely skipping K node which contains dual BB Ru-Class Flagship and dual CVL Nu-Class carrying hellcat plane variants
 +
**May lack of damage at the boss node.
 +
**Going to the boss node is also more difficult, especially node E where there are many enemies with high torpedo stats should you let them launch
 +
**Requires many WG42 and DLC variants for realible damage
 +
*<u>'''Surface Task Force - Light Variant''' 1 FBB 1 CVL 4 (CA+DD+AV) + 1 CL 2 DD 3 (CA+DD+CLT) going '''BDGKMN''' (<font color="red">'''ALL FAST'''</font>)</u>
 +
**'''ALL FAST''' ships required, '''using Turbine+Boiler combo will not work''' (This means slow BB, BBV and CVL are banned, even if they are upgraded to Fast)
 +
**A decent comp to get to the boss realibly and good damage at the boss node
 +
**Node K may be a problem as more than half of the enemies there can damage your ships if not evaded
 +
*<u>'''Surface Task Force - Heavy Variant''' going '''BDFJKMN''' ('''ALL FAST''')</u>
 +
**2 (F)BB(V) 2 CVL 2 (AV+DD+CA) + 1 CL 2 DD 3 (CA+DD+CLT)
 +
**3 (F)BB(V) 1 CVL 2 (AV+DD+CA) + 1 CL 2 DD 3 (CA+DD+CLT)
 +
***Unlike the light variant above however, you '''can speed up the slow ships''' and still meet the requirement of being '''ALL FAST'''
 +
***Extremely all-out compo with maximum damage
 +
***May be expensive overtime
 +
*'''LBAS for all comps : 1F 3B + 0F 4B, all sent to boss'''
 +
<u>'''Phase 2: Defeat Abyssal Medi Princess</u>'''
 +
*<u>'''Surface Task Force''' 2 (F)BB(V) 1 CVL 2 CA(V) 1 CL + 1 CL 2 DD 3 XX going '''OPTV''' ('''ALL FAST''')</u>
 +
**'''(F)BB(V)+CV(L) <= 3 and CA(V)+(F)BB(V)+CV(L) <= 6 must be met to secure the routing'''. This route yields no ammo penalty at the boss node
 +
**However, '''if CA(V)+(F)BB(V)+CV(L) >= 7, you will be directed to R node''' instead of P node, which is a normal battle node, and will cause ammo penalty at the boss node
 +
**Furthermore, fleet containing any slow ships will route to the extra air raid node Q, but can easily be solved with the speed-up turbine system
 +
***Nagato and Mutsu touch can be considered here for easier time at boss, assuming they are upgraded to Fast to skip node Q
 +
*<u>'''Surface Task Force''' 4 (F)BB(V) 1 CVL 1 AO + 1 CL 2 DD 3 XX going '''ORTQV'''</u>
 +
**All-out comp especially designed for all-or-nothing purpose that gives the hardest routing but also maximum firepower for the boss fight
 +
**No speed restriction so you can bring Nagato and Mutsu and make use of their touch, combine with different equipment for even higher touch modifier
 +
**Very expensive, should only be used for Final Form
 +
**You will arrive at the boss node with heavy ammo penalty, may need to put 2 Underway Replenishment on AO to fix the overall damage at the boss node
 +
*'''LBAS for all comps : 1F 3B + 1F 3B, all sent to boss'''

Revision as of 08:37, 2 September 2019

E1

Historical

  • FBB: Richelieu
  • AV: Commandant Teste

WARNING: 2 Surface Radars total on 2 girls are always needed for unlocking and the boss fight to secure the routing up to the end.

Part 1: Unlocking the boss node

  • S rank node A, D and K : 1CL 5DD
  • S rank node L : 1FBB 1CL 4DD
    • A certain LoS amount is also needed to get to node K and L, unknown as of now

Part 2: Defeating the boss

  • 1FBB 1CA 1CL 1CVL 2DD going CEHLN
    • Possible to replace 1CL with 1CA
  • LBAS : 1F 3B sending to boss (5 Range)

E2

WARNING: All of the following comps require a certain LoS check which is unknown as of now !

  • Historical (Boss 2)
    • Italian - 1.25x?
    • CV Ark Royal - 1.22x?

Phase 1: Defeat Harbour Summer Princess

  • Transport Combined Fleet 1 CVE 1 CL 4 DD + 1 CL 2 CA(V) 3 DD going BACEMN
    • Completely skipping K node which contains dual BB Ru-Class Flagship and dual CVL Nu-Class carrying hellcat plane variants
    • May lack of damage at the boss node.
    • Going to the boss node is also more difficult, especially node E where there are many enemies with high torpedo stats should you let them launch
    • Requires many WG42 and DLC variants for realible damage
  • Surface Task Force - Light Variant 1 FBB 1 CVL 4 (CA+DD+AV) + 1 CL 2 DD 3 (CA+DD+CLT) going BDGKMN (ALL FAST)
    • ALL FAST ships required, using Turbine+Boiler combo will not work (This means slow BB, BBV and CVL are banned, even if they are upgraded to Fast)
    • A decent comp to get to the boss realibly and good damage at the boss node
    • Node K may be a problem as more than half of the enemies there can damage your ships if not evaded
  • Surface Task Force - Heavy Variant going BDFJKMN (ALL FAST)
    • 2 (F)BB(V) 2 CVL 2 (AV+DD+CA) + 1 CL 2 DD 3 (CA+DD+CLT)
    • 3 (F)BB(V) 1 CVL 2 (AV+DD+CA) + 1 CL 2 DD 3 (CA+DD+CLT)
      • Unlike the light variant above however, you can speed up the slow ships and still meet the requirement of being ALL FAST
      • Extremely all-out compo with maximum damage
      • May be expensive overtime
  • LBAS for all comps : 1F 3B + 0F 4B, all sent to boss

Phase 2: Defeat Abyssal Medi Princess

  • Surface Task Force 2 (F)BB(V) 1 CVL 2 CA(V) 1 CL + 1 CL 2 DD 3 XX going OPTV (ALL FAST)
    • (F)BB(V)+CV(L) <= 3 and CA(V)+(F)BB(V)+CV(L) <= 6 must be met to secure the routing. This route yields no ammo penalty at the boss node
    • However, if CA(V)+(F)BB(V)+CV(L) >= 7, you will be directed to R node instead of P node, which is a normal battle node, and will cause ammo penalty at the boss node
    • Furthermore, fleet containing any slow ships will route to the extra air raid node Q, but can easily be solved with the speed-up turbine system
      • Nagato and Mutsu touch can be considered here for easier time at boss, assuming they are upgraded to Fast to skip node Q
  • Surface Task Force 4 (F)BB(V) 1 CVL 1 AO + 1 CL 2 DD 3 XX going ORTQV
    • All-out comp especially designed for all-or-nothing purpose that gives the hardest routing but also maximum firepower for the boss fight
    • No speed restriction so you can bring Nagato and Mutsu and make use of their touch, combine with different equipment for even higher touch modifier
    • Very expensive, should only be used for Final Form
    • You will arrive at the boss node with heavy ammo penalty, may need to put 2 Underway Replenishment on AO to fix the overall damage at the boss node
  • LBAS for all comps : 1F 3B + 1F 3B, all sent to boss