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** '''Standard Nishimura Fleet Composition''' - '''2 BBV, 1 CAV, 4DD''' (Nishimura Fleet members required '''Easy - 3''' , '''Normal - 5''', '''Hard - 6''') <br>
 
** '''Standard Nishimura Fleet Composition''' - '''2 BBV, 1 CAV, 4DD''' (Nishimura Fleet members required '''Easy - 3''' , '''Normal - 5''', '''Hard - 6''') <br>
 
**'''Nishimura Fleet + Sub''' - '''2 BBV, 1 CAV, 3DD, 1 SS(V)''' (Nishimura Fleet members required '''Easy - 3''' , '''Normal - 5''', '''Hard - 6''') Will have to go through one more node <br>  
 
**'''Nishimura Fleet + Sub''' - '''2 BBV, 1 CAV, 3DD, 1 SS(V)''' (Nishimura Fleet members required '''Easy - 3''' , '''Normal - 5''', '''Hard - 6''') Will have to go through one more node <br>  
   
* <font color="Green">'''Kurita Fleet Compisiton:'''</font>  
 
* <font color="Green">'''Kurita Fleet Compisiton:'''</font>  
 
** '''2-4 (F)BB, 0-2 CA(V) 2 CVL / 1 CL, 1-2CA, 2-3 DD, 0-1 CLT''' (Kurita Fleet members required '''Easy - 5''' , '''Normal - 7''', '''Hard - 10''') - At least 3 Slow ships is allowed ('''Note:''' The slow ships that can be used are based upon thier '''orginal speed''', modifying thier speed using turbines and boilers to make their speed "fast" '''will not''' override the speed restriction.)
 
** '''2-4 (F)BB, 0-2 CA(V) 2 CVL / 1 CL, 1-2CA, 2-3 DD, 0-1 CLT''' (Kurita Fleet members required '''Easy - 5''' , '''Normal - 7''', '''Hard - 10''') - At least 3 Slow ships is allowed ('''Note:''' The slow ships that can be used are based upon thier '''orginal speed''', modifying thier speed using turbines and boilers to make their speed "fast" '''will not''' override the speed restriction.)
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* Med+: Score A+ Nodes N
 
* Med+: Score A+ Nodes N
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'''About Friend Fleets'''<br>
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Starting with this map, players will be introduced to a new mechanic known as the '''Friend Fleet''', a random unit of NPC allies that will come into battle to aid you in combat during the boss node once the night battle sequence commences. These units can range from being useful to not so useful in combat depending on which friend fleet decided to appear to help you.
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In this battle, there are 5 different possible Friend Fleets you can appear:
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* '''Nishimura Fleet''' - [[Fusou]], [[Yamashiro]], [[Mogami]], [[Michishio]], [[Yamagumo]], [[Asagumo]], [[Shigure]]
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* '''Destroyer Division 19''' - [[Ayanami]], [[Shikinami]], [[Isonami]], [[Uranami]]
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* '''Cruiser Division 4''' - [[Takao]]. [[Atago]], [[Choukai]], [[Maya]]
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* '''European Grand Fleet''' - [[Warspite]], [[Ark Royal]], [[Richelieu]], [[Jervis]]
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* '''Guadacanal Fleet''' - [[Kirishima]], [[Hiei]], [[Yuudachi]], [[Harusame]], [[Yukikaze]], [[Amatsukaze]]
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'''Do note that:'''
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* It's possible to influence who decides to appear by including certain members of your fleet which will prevent certain friend fleets from appearing in battle.
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* Placing in a '''ship that is part of the Friend Fleet''' list in your fleet will '''prevent that particular Firend Fleets''' from appearing. (I.E Using Maya will prevent Cruiser Division 4 from appearing.
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* However, '''Destroyer Division 19 will always have a chance to appear''' regardless of if you put any of their members in the main fleet.
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* Out of everyone in the Friend Fleet, the '''Nishimura Fleet''' is the most useful unit in the fleet to have to appear since it allows for a total of 7 attacks from them.
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* Below will be a more detail list describing the friend fleets
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(List coming soon)
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'''<font color="ff9900">'''Nishimura Fleet's'''</font> Section'''
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Overall, the Nishimura's section is a near identical rehash of what happened in E-2. However, there will be possible encounters with submarines in mixed fleets as well as air strikes. So plan your LBAS according to defend the fleet as they advance into the night battle segments of the map. Once you reach the night battle areas, proceed to vanguard formation to protect the fleet until you reach the point you need to get to depending on the difficulty (Node M for Easy and Node N for Normal, Score an A rank on N for Hard). In addition, bringing skilled lookouts can help with imp fights.
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Node N will how a full fleet of battleships which the fleet will need to overpower. Use Line ahead and the rest should come easy as long as your fleet is capable of double attacking.
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Once the condition is complete, the path to the boss is open.
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'''Recommended LBAS'''
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* 3-4 Fighters, 0-1 ASW Bomber
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With some submarines appearing in mixed fleets, some defensive measures should be taken to protect your fleets from their attacks, but otherwise, send LBAS to air nodes as usual.
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'''Battling the [[Escort Water Princess]]'''
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In the <font color="Green">'''Kurita Fleet'''</font> section, the combined fleet will have to face a large series of carrier battles consist of 2 Air attacks, 2 battles against Nu-class type Light Carriers. Due to the size of the amount of air power you will need to face and the difficulty you select, you may need to either organize a full fighter group to both CVLs or a 1 Torpedo Bomber, 3 Fighters just so you can maintain enough air power to slightly hold out or slightly overpower the carrier fleet. Bringing in a [[Maya|Maya Kai Ni]] will allow her to perform an [[Anti-Air Cut in]] that can give you the chance to take out some of the carrier planes to either minimize or incapacitated the Nu-class Carriers. If need be, consider bringing an LBAS to defend yourself (especially for Node Q which can have a large number of light carriers present)
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In addition to all of this, before going to the boss node, the fleet will have to take on a full battleship combined fleet consisting of 6 Ru-class Battleships along with an escort fleet of powerful Destroyers and Light Cruisers. In harder difficulties especially an LBAS full of land-based bombers targeting this node may be needed to make things easier.
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Upon reaching the boss node, you will encounter the [[Escort Water Princess]] who will be in a combined fleet consisting of transports, a Nu-class carrier, and some Ru-class battleships along with some CAs and DD in escort. Depending on the difficulty the battle can be easier simple or really difficult. However having a full team of 2 CVL with just fighter will allow you to gain air superiority over the carriers, the rest will ride on how your fleet aims and attacks the various enemies in the fleet. If possible, consider bringing an LBAS here if you are willing to risk taking potential damage from the other nodes.
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Also, '''Support Shelling Fleets''' for both in-route and boss are '''highly recommended especially on harder difficulties'''
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During the night battle sequence after your '''Friend Fleet''' commences with their attack, it's important to note that the [[Escort Water Princess]] is unable to attack any of your fleet members '''only if your fleet does not use a searchlight'''. However due to how high her armor is, being able to improve your crit chances may be the difference between being successful and failing. So while you can depend on using just [[Star Shell]] and your [[Type 98 Recon Seaplane (Night Scout)]] to take on the princesses, keep in mind that it may be hard to score the necessary crit you need. So if necessary, only consider bringing the [[Searchlight]] if you're willing to risk having the [[Escort Water Princess]] attacking one of your members in exchange for a better chance at scoring the necessary victory.
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Finally, players on harder difficulties should consider using Heavier battleships to aid them in battle such as [[Yamato]], [[Musashi]] and [[Nagato]] however keep in mind that this map will be large fuel and ammo sink as you try to complete the maps.
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'''[[LBAS]] Recommendations'''
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* '''4 Land Base Fighters''' - For Carrier nodes
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Most of the threatening carrier attacks take place on '''Node Q''', so if necessary, consider organizing fighters to take out the planes from the carriers. Most Carrier nodes required a '''Distance of 5''' to reach.
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* 4 '''Land Based Bombers''' - For Node R
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Because Node R is full of [[Battleship Ru-Class]], there are chances you will be likely get hit hard by them. Because of this, using an LBAS here can be helpful in eliminating some of them to improve your chances of survival. This node requires a '''Distance of 5''' to reach.
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* '''1 Incerceptors/ Land Based Fighter , 3 Land Based Bombers''' - For Boss node
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The boss node can be considered targeted as the fleet there consists of many strong and possibly tough ships depending on the difficulty. Since they lack in much air power and defense, you can bring a single fighter / interceptor along with 3 Land Based Bobmers to max out your chances of taking out some units before the start of the fight. '''Distance of 4''' to reach the boss.
 
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