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*{{Template:HP}} 耐久 (Endurance) - HP
 
*{{Template:HP}} 耐久 (Endurance) - HP
 
*{{Firepower}} 火力 (Firepower) - Affects the damage a ship's guns do during bombing/shelling phase.
 
*{{Firepower}} 火力 (Firepower) - Affects the damage a ship's guns do during bombing/shelling phase.
*{{Template:Armor}} 装甲 (Armor) - Damage reduction against incoming attack.
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*{{Template:Armor}} 装甲 (Armor) - Damage reduction against incoming attacks.
 
*{{Torpedo}} 雷装 (Torpedo) - Affects the damage a ship inflicts with a torpedo attack. should not be confused with anti-submarine warfare.
 
*{{Torpedo}} 雷装 (Torpedo) - Affects the damage a ship inflicts with a torpedo attack. should not be confused with anti-submarine warfare.
 
*{{Evasion}} 回避 (Evasion) - Self-explanatory
 
*{{Evasion}} 回避 (Evasion) - Self-explanatory
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*{{ASW}} 対潜 (Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines.
 
*{{ASW}} 対潜 (Anti-submarines/ASW) - Ship's capability to conduct anti-submarine warfare; higher chance of inflicting damage to submarines.
 
*{{Template:Speed}} 速力 (Speed) - Self-explanatory. The mechanics are not clear but it apparently gives bonus to evasion if all ships are fast speed.
 
*{{Template:Speed}} 速力 (Speed) - Self-explanatory. The mechanics are not clear but it apparently gives bonus to evasion if all ships are fast speed.
*{{LOS}} 索敵(Reconnaissance/LOS) - This stat apparently determines the success of the recon phase at the start of the battle.  The higher it is, the higher the success rate.  Generally done with seaplanes or Saiun recon planes, though some ships are easily able to do this by themselves (see [[Tone]] and [[Chikuma]]).
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*{{LOS}} 索敵(Reconnaissance/LOS) - This stat determines the success of the recon phase at the start of the battle.  The higher it is, the higher the success rate.
 
*{{Template:Range}} 射程 (Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first.
 
*{{Template:Range}} 射程 (Range) - Determines the firing order during the start of the battle. Ships with longer range will start off first.
*{{Template:Luck}} 運 (Luck) - Self-explanatory; various UNCONFIRMED hidden combat bonuses.  Accuracy, evasion, critical hit rate, evasion of sinking, you name it.
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*{{Template:Luck}} 運 (Luck) -  Affects cut-in chance in night battle. Also attributed with various UNCONFIRMED hidden combat bonuses.  Critical chance, accuracy, evasion, evasion of sinking, you name it.
 
Generally if the stat is 0, it means the ship can't do anything pertaining to that and there's no way you can increase it.
 
Generally if the stat is 0, it means the ship can't do anything pertaining to that and there's no way you can increase it.
  
Anonymous user

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