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*運 (Luck) - Self-explanatory; various UNCONFIRMED hidden combat bonuses.  Accuracy, evasion, critical hit rate, evasion of sinking, you name it.
 
*運 (Luck) - Self-explanatory; various UNCONFIRMED hidden combat bonuses.  Accuracy, evasion, critical hit rate, evasion of sinking, you name it.
 
Generally if the stat is 0, it means the ship can't do anything pertaining to that and there's no way you could increase it.
 
Generally if the stat is 0, it means the ship can't do anything pertaining to that and there's no way you could increase it.
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====What do the stars underneath the ship level mean?====
 
====What do the stars underneath the ship level mean?====
 
How close they are to their max stats.
 
How close they are to their max stats.
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====Is it worth to turn Fuso, Mogami, etc into aviation battleships/cruiser?====
 
====Is it worth to turn Fuso, Mogami, etc into aviation battleships/cruiser?====
 
Worth it.
 
Worth it.
 
Firepower stats drops a little, but every other stats increase. Their Aviation BB-form are still eligible for the quest completion.
 
Firepower stats drops a little, but every other stats increase. Their Aviation BB-form are still eligible for the quest completion.
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====Does slot positioning of the equipment matter?====
 
====Does slot positioning of the equipment matter?====
 
In general, yes. For ships capable of carrying aircraft, each slot may gives different aircraft-carrying capacity. see [[#What_does_the_number_beside_my_plane_stand_for.3F|below]].
 
In general, yes. For ships capable of carrying aircraft, each slot may gives different aircraft-carrying capacity. see [[#What_does_the_number_beside_my_plane_stand_for.3F|below]].
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====Is there any equipment that could do preemptive strike?====
 
====Is there any equipment that could do preemptive strike?====
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For those wondering about yellow guns: They're for more accurate fire on secondary targets, for this purposes of this game that would be on their second round of fire. Historically, they were meant to fire faster and track fast ships more quickly, hence the accuracy boost. By the way, don't ever use 15.2cm yellow guns, they were bad historically and they're bad in this game too. The 15.5cm yellow guns are great.
 
For those wondering about yellow guns: They're for more accurate fire on secondary targets, for this purposes of this game that would be on their second round of fire. Historically, they were meant to fire faster and track fast ships more quickly, hence the accuracy boost. By the way, don't ever use 15.2cm yellow guns, they were bad historically and they're bad in this game too. The 15.5cm yellow guns are great.
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====What is the function of the green ammo?====
 
====What is the function of the green ammo?====
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Red planes also attack in opening phase but their damage is low and inaccurate. They give carrier higher damage bonus in shelling phase, and less vulnerable from enemy anti air unit
 
Red planes also attack in opening phase but their damage is low and inaccurate. They give carrier higher damage bonus in shelling phase, and less vulnerable from enemy anti air unit
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====What's the difference between CV and CVL?====
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CV can hold more planes and a higher plane count means better performance in the initial air combat phase. You get higher firepower for your fleet as well, which translates to better damage in the shelling phase. Last but not least, CVs have higher defense and HP.
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One thing CV can't do is attacking subsmarines whereas CVL can. CVLs cost less to upkeep than CVs too.
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====What does the number beside my plane stand for?====
 
====What does the number beside my plane stand for?====
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