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| =Introduction= | | =Introduction= |
| + | |
| + | In certain maps, you are able to access support expeditions to help you during battles. These expeditions are deployed like normal resource expeditions and have a chance of appearing at certain nodes and at the boss. |
| + | |
| + | Currently these are only available in World 5 and events. |
| + | |
| =Overview= | | =Overview= |
| + | |
| + | 1. Areas which have support expeditions available for use have support expeditions listed under the expedition tab for the corresponding area. For a list of support expeditions, please [[Support_Expedition#Expedition_List|see below]]. |
| + | |
| + | 2. The type of support fleet that appears depends on the composition of the fleet. Please see the [[Support_Expedition#Support_Types|various support types]] for more details. |
| + | |
| + | 3. The sortie fleet must encounter an eligible node '''before the support expedition timer runs out''' in order for support to appear. |
| + | * If the timer runs out, support fleets will not appear. |
| + | |
| + | 4. Shelling and torpedo support can '''appear in night or day nodes''' but airstrike and ASW support can '''only appear in day nodes'''. |
| + | * No support will appear in air raids, air battle or RADAR ambush nodes. |
| + | |
| + | 5. The support fleet will appear after the [[Aerial Combat]] phase during day battles. |
| + | * The exception are night-day nodes where airstrike/ASW support arrives after [[LBAS]] but before [[Aerial Combat]]. |
| + | |
| + | 6. The damage cap for support is '''150''' for all cases. |
| + | * This means that even if support shows up in night battle, it does not get advantage of the 300 damage cap. |
| + | |
| + | 7. Only '''visible stats''' are taken into account. |
| + | * This means any hidden modifiers from upgrades or gun fit are ignored. |
| + | |
| + | 8. When the sortie fleet returns, the support fleets will return as well. |
| + | * They will return regardless of if they have performed any support attacks. |
| + | * You do not have to wait for the timer to expire like normal expeditions. |
| + | |
| + | 9. Support expeditions will always require resupplying '''regardless of if they have performed a support attack'''. |
| + | |
| + | 10. Instead of the normal 3 morale reduction for normal expeditions, the cost for support expeditions vary. |
| + | * Node support: 1-5 |
| + | * Boss support: 1-10 |
| + | |
| + | 11. The resource cost is '''rounded up''' instead of down. |
| + | |
| ===Trigger Rate=== | | ===Trigger Rate=== |
| + | |
| + | The trigger rate differs between node support and boss support. |
| + | |
| + | |
| + | <math>\text{Node %} = 50 + \text{Mod}_\text{flag} + 5 \times \text{Mod}_\text{consort} + 1</math> |
| + | |
| + | |
| + | <math>\text{Boss %} = 85 + \text{Mod}_\text{flag} + 5 \times \text{Mod}_\text{consort} + 1</math> |
| + | |
| + | |
| + | * <math>\text{Mod}_\text{flag}</math> is the '''sparkled flagship bonus''' of <math>15</math>. |
| + | * <math>\text{Mod}_\text{consort}</math> is the '''sparkled ship bonus''' of <math>5</math> for every other ship in the fleet. |
| + | |
| + | |
| + | '''Important Notes''' |
| + | * The flagship affects trigger rate disproportionately. |
| + | ** Always place a sparkled ship as the flagship if you do not have the time to sparkle the rest of the fleet. |
| + | * The maximum chance for node support to trigger is '''91%''' and the lowest is '''51%'''. |
| + | ** It is recommended that you sparkle all the ships for node support in order to get the maximum trigger chance. |
| + | * Boss support can reach '''100%''' trigger chance with only the flagship sparkled. |
| + | ** It is recommended that you at least sparkle the four heavy hitters in order to maximise accuracy. |
| + | |
| ===Expedition List=== | | ===Expedition List=== |
| + | |
| + | <div style="width:90%;margin-left:20px;"> |
| + | {| width=100% |
| + | | style="width:50px;"| [[File:IcoArea5.png|link=]] |
| + | | <div style="width:100%;background:#9999cc;padding-left:10px;border-top-right-radius:10px;">{{lang|ja|'''南方海域'''}} '''- Southern Waters'''</div> |
| + | |} |
| + | </div> |
| + | <div style="position:relative;color:navyblue;background:white;border:solid 1px lightgray;width:95%;border-radius:10px;padding:10px;margin:10px;margin-top:0px;"> |
| + | {| style="radius:10px;cellpadding:10px;width:100%;" align="center" height="35px" cellspacing=0 |
| + | ! style="cellpadding:10px;width:4%" |# |
| + | ! style="cellpadding:10px;width:24%;" |Name |
| + | ! style="cellpadding:10px;" |Time |
| + | ! style="cellpadding:10px;width:1px;" | |
| + | ! style="cellpadding:10px;width:7%;" |Σ(Lv) |
| + | ! style="cellpadding:10px;width:7%;" |[[File:Flagship icon.png|link=]] |
| + | ! style="cellpadding:10px;width:1px;" | |
| + | ! style="cellpadding:10px;width:21%;" |Minimum Fleet Size |
| + | ! style="cellpadding:10px;width:7%;" |Requirements Needed |
| + | ! style="cellpadding:10px;width:1px;" | |
| + | ! style="cellpadding:10px;width:10%;" |[[File:Fuel.png|30px|link=]] |
| + | ! style="cellpadding:10px;width:10%;" |[[File:Ammunition.png|30px|link=]] |
| + | |- |
| + | | style="background:gray;" colspan="13" | |
| + | |- |
| + | | align="center" height="35px" style="background:#D3D3EB;"|33 |
| + | | align="center" height="35px" style="background:#D3D3EB;"|{{lang|ja|前衛支援任務}}<br> Vanguard Support Mission |
| + | | align="center" height="35px" style="background:#D3D3EB;"|00:15 |
| + | | style="background:#9999cc;" rowspan="2" | |
| + | | align="center" height="35px" style="background:#c0c0d6;"| |
| + | | align="center" height="35px" style="background:#D3D3EB;"| |
| + | | style="background:#9999cc;" rowspan="2" | |
| + | | align="center" height="35px" style="background:#c0c0d6;"|4XX2DD |
| + | | align="center" height="35px" style="background:#D3D3EB;"| |
| + | | style="background:#9999cc;" rowspan="2" | |
| + | | align="center" height="35px" style="background:#D3D3EB;"|-4 |
| + | | align="center" height="35px" style="background:#D3D3EB;"|-4 |
| + | |- |
| + | | align="center" height="35px" |34 |
| + | | align="center" height="35px" |{{lang|ja|艦隊決戦支援任務}} <br> Decisive Battle Fleet Support Mission |
| + | | align="center" height="35px" |00:30 |
| + | | align="center" height="35px" style="background:#e8E8E8;"| |
| + | | align="center" height="35px" | |
| + | | align="center" height="35px" style="background:#e8E8E8;"|4XX2DD |
| + | | align="center" height="35px" | |
| + | | align="center" height="35px" |-5 |
| + | | align="center" height="35px" |-8 |
| + | |- |
| + | |} |
| + | </div> |
| + | |
| + | <div style="width:90%;margin-left:20px;"> |
| + | {| width=100% |
| + | | style="width:50px;"| |
| + | | <div style="width:100%;background:#FF2200;padding-left:10px;border-top-right-radius:10px;">'''Event Expeditions'''</div> |
| + | |} |
| + | </div> |
| + | <div style="position:relative;color:navyblue;background:white;border:solid 1px lightgray;width:95%;border-radius:10px;padding:10px;margin:10px;margin-top:0px;"> |
| + | {| style="radius:10px;cellpadding:10px;width:100%;" align="center" height="35px" cellspacing=0 |
| + | ! style="cellpadding:10px;width:4%" |# |
| + | ! style="cellpadding:10px;width:24%;" |Name |
| + | ! style="cellpadding:10px;" |Time |
| + | ! style="cellpadding:10px;width:1px;" | |
| + | ! style="cellpadding:10px;width:7%;" |Σ(Lv) |
| + | ! style="cellpadding:10px;width:7%;" |[[File:Flagship icon.png|link=]] |
| + | ! style="cellpadding:10px;width:1px;" | |
| + | ! style="cellpadding:10px;width:21%;" |Minimum Fleet Size |
| + | ! style="cellpadding:10px;width:7%;" |Requirements Needed |
| + | ! style="cellpadding:10px;width:1px;" | |
| + | ! style="cellpadding:10px;width:10%;" |[[File:Fuel.png|30px|link=]] |
| + | ! style="cellpadding:10px;width:10%;" |[[File:Ammunition.png|30px|link=]] |
| + | |- |
| + | | style="background:gray;" colspan="13" | |
| + | |- |
| + | | align="center" height="35px" style="background:#FFA799;"|S1 |
| + | | align="center" height="35px" style="background:#FFA799;"|{{lang|ja|前衛支援任務}}<br> Vanguard Support Mission |
| + | | align="center" height="35px" style="background:#FFA799;"|00:15 |
| + | | style="background:#C33822;" rowspan="2" | |
| + | | align="center" height="35px" style="background:#D5978E;"| |
| + | | align="center" height="35px" style="background:#FFA799;"| |
| + | | style="background:#C33822;" rowspan="2" | |
| + | | align="center" height="35px" style="background:#D5978E;"|4XX2DD |
| + | | align="center" height="35px" style="background:#FFA799;"| |
| + | | style="background:#C33822;" rowspan="2" | |
| + | | align="center" height="35px" style="background:#FFA799;"|-4 |
| + | | align="center" height="35px" style="background:#FFA799;"|-4 |
| + | |- |
| + | | align="center" height="35px" |S2 |
| + | | align="center" height="35px" |{{lang|ja|艦隊決戦支援任務}} <br> Decisive Battle Fleet Support Mission |
| + | | align="center" height="35px" |00:30 |
| + | | align="center" height="35px" style="background:#e8E8E8;"| |
| + | | align="center" height="35px" | |
| + | | align="center" height="35px" style="background:#e8E8E8;"|4XX2DD |
| + | | align="center" height="35px" | |
| + | | align="center" height="35px" |-5 |
| + | | align="center" height="35px" |-8 |
| + | |- |
| + | |} |
| + | </div> |
| + | |
| + | |
| =Support Types= | | =Support Types= |
| ==Shelling Support== | | ==Shelling Support== |
| + | |
| + | This is the most commonly used support expedition. It is just a shelling attack against the whole enemy fleet. |
| + | |
| + | |
| + | '''Trigger Requirements''' |
| + | * At least 2 or more FBB/BB/BBV/CA/CAV in the fleet. |
| + | * Not more than 1 CVL/CV/CVB/AV/LHA. |
| + | |
| + | |
| + | '''Details''' |
| + | * Each ship in the support fleet targets a random enemy ship. |
| + | ** Misses are also displayed on ships that aren't targeted. |
| + | * Damage is affected by '''engagement and formation''' |
| + | * Basic attack power is calculated in the same way as normal for [[Damage_Calculations#Surface_Shelling|surface ships]] and [[Damage_Calculations#Carrier Attacks|carriers]] except that '''firepower is reduced by 1'''. |
| + | * [[Hayasui]] uses the surface shelling formula instead of the carrier attack formula for support even when equipped with torpedo bombers. |
| + | |
| + | |
| + | '''Important Notes''' |
| + | * Shelling support deals the highest damage among all support types. |
| + | ** It is the most likely to sink enemy ships. |
| + | * It costs the most out of all the support types. |
| + | ** This is due to the requirements for battleships and heavy cruisers. |
| + | ** You can control costs by using cheaper battleships and light carriers but '''it is not recommended to use heavy cruisers'''. |
| + | * Try to aim for 147 displayed firepower on battleships to meet the parallel cap (184 for head-on). |
| + | * For carriers, you need 52 displayed firepower to meet the parallel cap with a single 10{{Dive}} plane (77 for head-on). |
| + | ** It is 39 for parallel and 64 for head-on with two 10{{Dive}} planes. |
| + | |
| + | |
| + | '''Equipment Setups''' |
| + | {| class="wikitable" style="width: 100%;" |
| + | |- |
| + | !style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" colspan="3"| Battleships |
| + | |- |
| + | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup''' |
| + | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes''' |
| + | |- |
| + | |{{RedGunHeavy}}{{Radar}}{{Radar}}{{Radar}} |
| + | |This is for high firepower battleships like the [[:Category:Yamato_Class|Yamato-class]] who can hit the parallel attack cap with a single high-firepower gun. Stacking all the extra radars will increase the chances that they manage to land a hit. |
| + | |- |
| + | |{{RedGunHeavy}}{{RedGunHeavy}}{{Radar}}{{Radar}} |
| + | |This is for battleships with '''95 to 120 firepower'''{{Firepower}} that require 2 guns to get to the parallel attack cap or for trying to hit the head-on cap. It is not recommended that you run more than two guns on a battleship because it will compromise their ability to land a hit. |
| + | |- |
| + | !style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" colspan="3"| Carrier/Light Carrier |
| + | |- |
| + | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup''' |
| + | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes''' |
| + | |- |
| + | |{{RedPlane}}{{Radar}}{{Radar}}{{Radar}} |
| + | |This is for carriers that have '''above 52 firepower'''{{Firepower}} that can hit the parallel attack cap with a single 10{{Dive}} plane. |
| + | |- |
| + | |{{RedPlane}}{{RedPlane}}{{Radar}}{{Radar}} |
| + | |This is for carriers that have '''above 39 firepower'''{{Firepower}} that can hit the parallel attack cap with a single 10{{Dive}} plane or for carriers to get closer to the head-on attack cap. It is not recommended that you run more than two dive bombers on a carrier because it will compromise their ability to land a hit. |
| + | |- |
| + | !style="text-align: center; border-radius: 6px 6px 0 0; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;" colspan="3"| Destroyers |
| + | |- |
| + | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:20%;"| '''Equipment Setup''' |
| + | !style="text-align: center; border-style: solid; border-width: 1px; background-color:#99CCFF; width:60%;"| '''Notes''' |
| + | |- |
| + | |{{RedGunLight}}{{Radar}}{{Radar}} |
| + | |When running a red gun on a destroyer, '''ensure that it is a gun with bonus fit firepower''' to maximise her damage potential. |
| + | |- |
| + | |{{Radar}}{{Radar}}{{Radar}} |
| + | |For all other destroyers that don't have a fit gun, this setup ensures that they have the maximum chance to land a hit. |
| + | |- |
| + | |} |
| + | |
| ==Airstrike Support== | | ==Airstrike Support== |
| ==Anti-Submarine Support== | | ==Anti-Submarine Support== |