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→‎E-3: Deleted everything less the very obviously necessary changes for the ACS until Tsuba figures out the branching rules (but it's definitely not 2 CAV or 1 or more BBV to get I -> K)
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'''Transport Phase'''
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'''Transport Fleet:''' 1 LHA / Taiyou, 1 CAV, 4 DD; '''Escort Fleet:''' 1 CL 3 DD 2 CA
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*[[Taiyou]] or [[Akitsu Maru]] is recommended due to how difficult it is to obtain even just Air Parity in this map en route to the boss node (the boss node itself has 0 FP).
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**While there is another Transport Phase in E6, that map also offers access to LBAS, and has no FP requirements other than at the boss node itself.
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**However, plan your shiplocks carefully - the Transport Phase in E6 requires anti-installation equipment and ships for its boss node, as well as ships that are capable of equipping Daihatsu or other transport equipment (E6 has a total TP bar of '''2000''' on Hard).
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*Using either of the above ships requires the use of an [[Improved Steam Turbine]] and a Boiler in order to increase their speed from Slow to Fast. Otherwise, the fleet will have to go through additional nodes.
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**This Slow speed penalty does not appear to apply to easier difficulties.
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**Taiyou has 4 slots from her Kai form onwards. This allows her to equip both pieces of equipment without requiring the use of a Reinforcement Expansion, while still contributing significantly to FP.
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**Akitsu Maru Kai only has 3 slots, all of which are smaller than Taiyou's largest slots. Depending on how much FP you can squeeze out of your CAV, you may or may not want to use a Reinforcement Expansion to reduce the number of slots taken up by engine equipment.
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**However, she does contribute as an LHA to depleting the TP bar, while Taiyou does not.
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**Finally, while you should '''not''' expect your Transport Fleet to contribute much during combat (if at all), note that Akitsu Maru is still capable of attacking even with only fighters equipped, while Taiyou is not.
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If you do not have access to any of the above ships (or engine equipment), 2 CAVs may be used instead.
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(i.e. '''Transport Fleet:''' 2 CAV, 4 DD; '''Escort Fleet:''' 1 CL 3 DD 2 CA)
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*However, depending on how many Seaplane Fighters you have (as well as how high their FP is), you may find it more difficult to obtain Air Parity.
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**Use of Seaplane Bombers to contribute to FP should be avoided, as they are highly likely to get wiped along the way due to the small slot sizes on most CAVs.
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Alternatively, '''AVs''' may be used instead of Akitsu Maru / Taiyou / CAVs (if you have no other options). Again, however, engine equipment will be necessary to increase their speed to Fast if they are Slow AVs. Otherwise, the fleet will have to go through additional nodes.
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AACI is recommended. Depending on how many Akizuki-class DDs you have, you may wish to conserve them for later maps; if this is the case, a generic DD AACI set-up should suffice.
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Both support expeditions are also recommended.
      
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