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| |branching = | | |branching = |
| {{#invoke:MapBranching|branchingTemplate | | {{#invoke:MapBranching|branchingTemplate |
− | |start_to_A = Weighted Random towards A if not fixed for B | + | |start_to_A = BB+CV>=5, ''or''<br>CLT or SS in fleet(?)<br>Weighted Random towards A otherwise |
− | |start_to_B = Guaranteed if either of the following pair is in fleet:<br>[[Kongou]] and [[Haruna]];<br> [[Hiei]] and [[Kirishima]]; [[Yuudachi]] and [[Akatsuki]];<br> or [[Yuudachi]] and [[Harusame]] | + | |start_to_B = Guaranteed if either of the following pair is in fleet:<br>[[Kongou]] and [[Haruna]];<br> [[Hiei]] and [[Kirishima]];<br>[[Ayanami]] and [[Kirishima]];<br> [[Yuudachi]] and [[Akatsuki]];<br> or [[Yuudachi]] and [[Harusame]] |
| |D_to_E = Active Branching | | |D_to_E = Active Branching |
| |D_to_F = Active Branching | | |D_to_F = Active Branching |
− | |F_to_H = BB+CV<=2 and DD>=2 | + | |F_to_H = BB+CV<=2 and DD>=2, ''or''<br>Fleet includes [[Ryuujou]] and 2 DDs |
− | |F_to_I = BB+CV>=3 | + | |F_to_I = BB+CV>3, ''or''<br>BB+CV=3 '''and''' either (a) [[Ryuujou]] not in fleet or (b) DD<2 |
| |G_to_K = BB+CV>=5 or Failing LoS Check | | |G_to_K = BB+CV>=5 or Failing LoS Check |
| |G_to_Z = LoS Check | | |G_to_Z = LoS Check |
| |H_to_L = Failing LoS Check | | |H_to_L = Failing LoS Check |
| |H_to_Z = LoS Check | | |H_to_Z = LoS Check |
| + | |I_to_H = DD>=2(?) |
| + | |I_to_J = DD<=1(?) or BB+CV>=4(?) |
| |J_to_H = LoS Check | | |J_to_H = LoS Check |
| |J_to_L = Failing LoS Check | | |J_to_L = Failing LoS Check |
| }} | | }} |
| |tips = | | |tips = |
− | *Suggested Formation: | + | *Suggested Formations: |
− | **2BB 2DD 2CVL (B -> D -> F -> H -> Z): This formation is good for chipping away at the gauge, but may lack damage output for finishing the boss. | + | **2BB 2DD 2CVL (B -> D -> F -> H -> Z) |
− | **2BB 2DD 1CA(V) 1CVL (B -> D -> F -> H -> Z): Same as above, except trading bauxite (and possible air parity or worse at H) for damage at boss. | + | ::*Pro: Less problem at node H if AS is obtained. |
− | **3BB 2CA(V) 1CV (B -> D -> E -> G -> Z): Night battle route; suggested for attempts on final form due to F and H nodes reported to be harder. | + | ::*Con: May lack the ability to finish the boss. |
− | *FBBx2 CA(V)x2 DDx2 | + | **2BB 2DD 1CA(V) 1CVL (B -> D -> F -> H -> Z or B -> D -> E -> G -> Z) |
− | *FBBx2 CA(V)x3 CVL | + | ::*Pro: Has more punch than the above formation to finish the boss. |
| + | ::*Con: Either risk taking more damage at H or go through night battle nodes. |
| + | ::For comparison, [[Chitose#Chitose Carrier Kai 2|Chitose]] with Reppu Kai (chevron), Reppu (chevron), and Shiden K2 (chevron) [127 fighter power before modifier] can gain AS at node H against Pattern 1, but can only get air parity against Pattern 2. |
| + | **3BB 2CA(V) 1CV (B -> D -> E -> G -> Z) |
| + | ::*Pro: Night battle route good for attempts on final form due to F and H nodes reported to be harder. |
| + | ::*Con: Night battle nodes are always chancy. |
| + | **2BB 1CV 2DD + [[Ryuujou]] (B -> D -> F -> H -> Z) |
| + | ::*Pro: This allows enough air power at H to gain AS and mitigate damage. |
| + | ::*Con: Admirals may already have RJ locked to other maps. |
| *Node E and G are night battles | | *Node E and G are night battles |
− | *225 FP required on Hard final kill for AS | + | *225 fighter power required on Hard final kill for AS |
− | *Boss is installation-type. Consider bringing sanshiki or other equipment effective against installation enemies. | + | *Boss is installation-type. Consider bringing [[Type 3 Shell]] or other equipment effective against installation enemies. |
| + | :*If using 3 or more BB+CA(V), consider equipping a BB with AP shell (instead of [[Type 3 Shell]]) as flagship to eliminate escorts during daytime. This is especially important on hard due to the toughness of BB Ru Kai. |
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| <tabber>Hard= | | <tabber>Hard= |