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| *Unlike the previous Nu-class Light Carriers, these versions are much stronger and tougher compared to all of the prior versions. | | *Unlike the previous Nu-class Light Carriers, these versions are much stronger and tougher compared to all of the prior versions. |
| **They come in an Elite and Flagship variants. | | **They come in an Elite and Flagship variants. |
− | *While the planes they come with don't generally do much damage during the air strike phase, they will generally pose the greatest threat during shelling phase as thier attacks appear to be surprisingly accurate and can usually hit someone in your fleet. | + | *While the planes they come with don't generally do much damage during the air strike phase, they will generally pose the greatest threat during shelling phase as their attacks appear to be surprisingly accurate and can usually hit someone in your fleet. |
− | **In addition, thier air defense is also notably strong, especially for the flagship versions which will require you to have your strongest and most capable fighter planes armed to your '''Standard carriers''' to keep up with the Nu-class's so you can have a chance to score '''Air parity''' or "Air Superiority" against them. | + | **In addition, their air defense is also notably strong, especially for the flagship versions which will require you to have your strongest and most capable fighter planes armed to your '''Standard carriers''' to keep up with the Nu-class's so you can have a chance to score '''Air parity''' or "Air Superiority" against them. |
− | **Due to thier accurate shelling attacks, it's highly recommended to try to disable them as soon as possible to minimize the damage they can do to your fleet. | + | **Due to their accurate shelling attacks, it's highly recommended to try to disable them as soon as possible to minimize the damage they can do to your fleet. |
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| '''Transport phase notes''' | | '''Transport phase notes''' |
| * The above mentioned composition works effectively for the phase if you're fleet is well prepared and well equipped. Bringing ships that can use drums canisters and Daihatsu will help speed the process up to lowering the TP gauge. | | * The above mentioned composition works effectively for the phase if you're fleet is well prepared and well equipped. Bringing ships that can use drums canisters and Daihatsu will help speed the process up to lowering the TP gauge. |
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− | *During the TP Phase, there is a '''historical composition fleet''' that can be use if you wish to grind the map by pass Node N. | + | *During the TP Phase, there is a '''historical composition fleet''' that can be useful if you wish to grind the map and bypass Node N. |
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| '''5th Fleet Post-Reorganization on April 1st 1944''' <br> | | '''5th Fleet Post-Reorganization on April 1st 1944''' <br> |
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| Using 4 members from this '''historical group''', which must include two of the DDs from the '''historical fleet''' and two large ships (FBB and/or CV) of your choice will allow you to avoid Node N. | | Using 4 members from this '''historical group''', which must include two of the DDs from the '''historical fleet''' and two large ships (FBB and/or CV) of your choice will allow you to avoid Node N. |
− | * Do Note that this may or may not be recommended as you may wish to farm node N since it yields some rare drops. | + | * Do note that this may not be recommended if you wish to farm node N since it yields some rare drops. |
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| '''Killing phase notes''' | | '''Killing phase notes''' |
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− | *Taking the same path as the one was noted in the '''recommended compositions''' is preferred as it will allow you to minimze your encounter with difficult enemy units such as the [[Light_Carrier_Nu-Class| Nu-class Light Carrier Kai]] up till the boss node. | + | *Taking the same path as the one was noted in the '''recommended compositions''' is preferred as it will allow you to minimize your encounter with difficult enemy units such as the [[Light_Carrier_Nu-Class| Nu-class Light Carrier Kai]] up till the boss node. |
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| *The boss fleet will consist of a [[Heavy Cruiser Princess]] along with some Nu-class Light Carrier Kai (except on easy which are the normal versions and don't appear till final kill). | | *The boss fleet will consist of a [[Heavy Cruiser Princess]] along with some Nu-class Light Carrier Kai (except on easy which are the normal versions and don't appear till final kill). |
− | **Using your Land Base bombers is recommended to help pick off some ships, but may present some difficulty since more of the ships are not easy to hit and you may run to risk of loosing the planes' ranks during the runs. | + | **Using your Land Base bombers is recommended to help pick off some ships, but may present some difficulty since more of the ships are not easy to hit and you may run to risk of losing the planes' ranks during the runs. |
| **It's recommended to use 1-2 Fighter planes and 1-3 Land Based bombers / Torpedo bombers to max out what you desire most (whether it is Air control or damage potential.) | | **It's recommended to use 1-2 Fighter planes and 1-3 Land Based bombers / Torpedo bombers to max out what you desire most (whether it is Air control or damage potential.) |
| **Boss shelling support is '''highly recommended''' | | **Boss shelling support is '''highly recommended''' |
| ** Destroyers with good torpedo cut-in are also prefer to max out the chances you'll take out the Heavy Cruiser Princess. | | ** Destroyers with good torpedo cut-in are also prefer to max out the chances you'll take out the Heavy Cruiser Princess. |
− | ** The main factor that will mostly decide your chances you're likely to will be being able to incapacitate or take out the Nu-class Kai Light Carriers since as mentioned do often possess relatively high accurate shelling attacks which can drasticly affect your chances of winning depending on who they target. | + | ** The main factor that will mostly decide your victory is incapacitating or taking out the Nu-class Kai Light Carriers since they often possess relatively high accurate shelling attacks which can drastically affect your chances of winning depending on who they target. |
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| <tabber>Hard= | | <tabber>Hard= |