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− | *Unlike most maps, this map has had multuple reports that suggest that there is a debuff strategy to the [[Central Princess]] which suggest players will need to rearrange thier fleet to complete the following objectives: | + | *Unlike most maps, this map has a debuff strategy to the [[Central Princess]] which players will need to rearrange thier fleet to complete the following objectives: |
− | ** S-rank Node A | + | ** S-Rank Node A |
− | ** S-rank Node G | + | **Recommended Fleet |
− | ** S-rank Node L | + | *** Main Fleet : 4 CVL |
− | * Doing this will result in the [[Central Princess]] having a small change in her dialogue which will result in your fleet being able to do extra damage to her from that point onward. | + | *** Escort Fleet : 1 CL + 5 DD (full ASW setup) |
| + | ** S-Rank Node G |
| + | **Recommended Fleet |
| + | ***Main Fleet : 2 CV(B) + 2 BB(V) + 2CA |
| + | ***Escort Fleet : 1 CL + 2 fBB + 2 DD + CLT/CA |
| + | ** S-Rank Node L |
| + | ***Main Fleet : 3 CV(B) + 2 BB(V) + 1 CA |
| + | ***Escort Fleet : 1 CL + 2 fBB + 2DD + CLT |
| + | * In addition, scoring an S-rank at Node I of E-5 will also contribute to the debuff. |
| + | * Completing 2/4 of these requirements will result in the [[Central Princess]] having a small change in her dialogue which will result in your fleet being able to do extra damage to her from that point onward. |
| + | * Completing all 4 requirements will result in the [[Central Princess]] debuff to take full effect. |
| *Unlike previous events, the debuff effect on [[Central Princess]] does not seem to ware off once activated. | | *Unlike previous events, the debuff effect on [[Central Princess]] does not seem to ware off once activated. |
| *[[Central Princess]] is vulnerable to any form of air attacks (coming from Support Fleets, Aerial Phases), but most specifically noted to take extra damage from dive bombers and seaplane bombers. It's possible to take out [[Central Princess]] before the shelling phase actually begins. Do keep in mind carriers equipped with Dive bombers will only attack non-land based Abyssals during shelling phase. | | *[[Central Princess]] is vulnerable to any form of air attacks (coming from Support Fleets, Aerial Phases), but most specifically noted to take extra damage from dive bombers and seaplane bombers. It's possible to take out [[Central Princess]] before the shelling phase actually begins. Do keep in mind carriers equipped with Dive bombers will only attack non-land based Abyssals during shelling phase. |
| + | * It's recommended to use a carrier boss support fleet for the Boss node and to have your carriers armed with Dive Bombers, as the effects from the dive bombers once the debuff is in full effect can lead to doing very high damage if not killing off the [[Central Princess]]. |
| + | * Air Superiority is highly recommend to ensure the land bombers and dive bombers can land the killing blow [[Central Princess]], otherwise chances of it happening are less likely. |
| *Some suggest equipping Aviation battleships with a Zuiuns and Type 3 shells may result in high damage on the [[Central Princess]] if the attack connects during the Aerial Phase. | | *Some suggest equipping Aviation battleships with a Zuiuns and Type 3 shells may result in high damage on the [[Central Princess]] if the attack connects during the Aerial Phase. |
| *It's recommend that anyone that brings dive bombers should make sure thier dive bombers are double Chevoron to ensure the highest chance you'll be able to land the killing blow on the [[Central Hime]] if they aim for her. | | *It's recommend that anyone that brings dive bombers should make sure thier dive bombers are double Chevoron to ensure the highest chance you'll be able to land the killing blow on the [[Central Hime]] if they aim for her. |
− | * Air Superiority ia highly recommend to ensure the land bombers and dive bombers can land the killing blow [[Central Princess]], otherwise chances of it happening are less likely.
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| *Since the reward difference between normal and easy is only improvement materials, there is not a lot of reason to do E-6 on normal unless you plan to do E-6 normal then E-7 hard, and only if you don't plan on doing E-6 hard. | | *Since the reward difference between normal and easy is only improvement materials, there is not a lot of reason to do E-6 on normal unless you plan to do E-6 normal then E-7 hard, and only if you don't plan on doing E-6 hard. |
| <tabber>Hard= | | <tabber>Hard= |